Files
vgstation13/code/modules/mob/living/blob/blob.dm
elly1989@rocketmail.com 04f0a79866 Rewrote blackholes (gravitational anomalies) and wormholes to try and optimise them a little. If you have any concerns about how I've done so just give me a shout and I'll either rework them or revert my changes back. Wormholes especially seem a bit faster on my laptop. Smoke has temporarily been removed from the blackhole event until I get time to investigate why the hell effect_systems are using so much memory ( spark effects were using 40% of my processor a second ago D: ). To compensate this I made them a new sprite.
Commented out the authentication system. It was the remnants of the old goon authentication stuff (or maybe even older) and wasn't actually used in our code at all (at least not in any useful way, it was merely called and short-circuited to 1, so all those if(authenticated) were totally pointless. This has removed 3 unused variables from every client, a bunch of unused variables from the config and two empty text files!

Committed (as a config option) a feature requested by Apoc station. It causes a 'reply to' window to popup when an admin PMs a non-admin player. It's meant to grab their attention so they can't say "I didn't see your PM". It defaults to off. To turn it on just uncomment the #POPUP_ADMIN_PM line in config/config.txt

Fixed a derp in isday where it was fetching the month instead of the day.

Removed medal references from Gib()

Removed the medal_hub global variables because they aren't used in any way shape or form.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3444 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-12 21:54:51 +00:00

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/mob/living/blob
name = "blob fragment"
real_name = "blob fragment"
icon = 'blob.dmi'
icon_state = "blob_spore_temp"
pass_flags = PASSBLOB
see_in_dark = 8
see_invisible = 2
var
ghost_name = "Unknown"
creating_blob = 0
New()
real_name += " [pick(rand(1, 99))]"
name = real_name
..()
say(var/message)
return//No talking for you
emote(var/act,var/m_type=1,var/message = null)
return
Life()
set invisibility = 0
set background = 1
clamp_values()
UpdateDamage()
if(health < 0)
src.gib()
proc/clamp_values()
AdjustStunned(0)
AdjustParalysis(0)
AdjustWeakened(0)
sleeping = 0
if(stat)
stat = CONSCIOUS
return
proc/UpdateDamage()
health = 60 - (getOxyLoss() + getToxLoss() + getFireLoss() + getBruteLoss() + getCloneLoss())
return
death(gibbed)
if(key)
var/mob/dead/observer/ghost = new(src)
ghost.name = ghost_name
ghost.real_name = ghost_name
ghost.key = key
if (ghost.client)
ghost.client.eye = ghost
return ..(gibbed)
blob_act()
src << "The blob attempts to reabsorb you."
adjustToxLoss(20)
return
Process_Spacemove()
if(locate(/obj/effect/blob) in oview(1,src))
return 1
return (..())
/mob/living/blob/verb/create_node()
set category = "Blob"
set name = "Create Node"
set desc = "Create a Node."
if(creating_blob) return
var/turf/T = get_turf(src)
creating_blob = 1
if(!T)
creating_blob = 0
return
var/obj/effect/blob/B = (locate(/obj/effect/blob) in T)
if(!B)//We are on a blob
usr << "There is no blob here!"
creating_blob = 0
return
if(B.blobtype != "Blob")
usr << "Unable to use this blob, find another one."
creating_blob = 0
return
for(var/obj/effect/blob/blob in orange(5))
if(blob.blobtype == "Node")
usr << "There is another node nearby, move away from it!"
creating_blob = 0
return
for(var/obj/effect/blob/blob in orange(2))
if(blob.blobtype == "Factory")
usr << "There is a porus blob nearby, move away from it!"
creating_blob = 0
B.blobdebug = 2
spawn(0)
B.Life()
src.gib()
return
/mob/living/blob/verb/create_factory()
set category = "Blob"
set name = "Create Defense"
set desc = "Create a Spore producing blob."
if(creating_blob) return
var/turf/T = get_turf(src)
creating_blob = 1
if(!T)
creating_blob = 0
return
var/obj/effect/blob/B = (locate(/obj/effect/blob) in T)
if(!B)
usr << "There is no blob here!"
creating_blob = 0
return
if(B.blobtype != "Blob")
usr << "Unable to use this blob, find another one."
creating_blob = 0
return
for(var/obj/effect/blob/blob in orange(2))//Not right next to nodes/cores
if(blob.blobtype == "Node")
usr << "There is a node nearby, move away from it!"
creating_blob = 0
return
if(blob.blobtype == "Core")
usr << "There is a core nearby, move away from it!"
creating_blob = 0
return
if(blob.blobtype == "Factory")
usr << "There is another porous blob nearby, move away from it!"
creating_blob = 0
return
B.blobdebug = 3
spawn(0)
B.Life()
src.gib()
return
/mob/living/blob/verb/revert()
set category = "Blob"
set name = "Purge Defense"
set desc = "Removes a porous blob."
if(creating_blob) return
var/turf/T = get_turf(src)
creating_blob = 1
if(!T)
creating_blob = 0
return
var/obj/effect/blob/B = (locate(/obj/effect/blob) in T)
if(!B)
usr << "There is no blob here!"
creating_blob = 0
return
if(B.blobtype != "Factory")
usr << "Unable to use this blob, find another one."
creating_blob = 0
return
B.revert()
src.gib()
return
/mob/living/blob/verb/spawn_blob()
set category = "Blob"
set name = "Create new blob"
set desc = "Attempts to create a new blob in this tile, note might not work."
if(creating_blob) return
var/turf/T = get_turf(src)
creating_blob = 1
if(!T)
creating_blob = 0
return
var/obj/effect/blob/B = (locate(/obj/effect/blob) in T)
if(B)
usr << "There is a blob here!"
creating_blob = 0
return
if(prob(50))
new/obj/effect/blob(src.loc)
src << "\blue Success."
else
src << "\red Creation failed."
src.gib()
return
///mob/proc/Blobize()
/client/proc/Blobize()//Mostly stolen from the respawn command
set category = "Debug"
set name = "Ghostblob"
set desc = "Ghost into blobthing."
set hidden = 1
if(!holder)
src << "Only administrators may use this command."
return
var/input = input(src, "Please specify which key will be turned into a bloby.", "Key", "")
var/mob/dead/observer/G_found
if(!input)
var/list/ghosts = list()
for(var/mob/dead/observer/G in world)
if(G.client)
ghosts += G
if(ghosts.len)
G_found = pick(ghosts)
else
for(var/mob/dead/observer/G in world)
if(G.client&&ckey(G.key)==ckey(input))
G_found = G
break
if(!G_found)//If a ghost was not found.
alert("There is no active key like that in the game or the person is not currently a ghost. Aborting command.")
return
if(G_found.client)
G_found.client.screen.len = null
var/mob/living/blob/B = new/mob/living/blob(locate(0,0,1))//temp area also just in case should do this better but tired
for(var/obj/effect/blob/core in world)
if(core)
if(core.blobtype == "Core")
B.loc = core.loc
B.ghost_name = G_found.real_name
if (G_found.client)
G_found.client.mob = B
B.verbs += /mob/living/blob/verb/create_node
B.verbs += /mob/living/blob/verb/create_factory
B << "<B>You are now a blob fragment.</B>"
B << "You are a weak bit that has temporarily broken off of the blob."
B << "If you stay on the blob for too long you will likely be reabsorbed."
B << "If you stray from the blob you will likely be killed by other organisms."
B << "You have the power to create a new blob node that will help expand the blob."
B << "To create this node you will have to be on a normal blob tile and far enough away from any other node."
B << "Check your Blob verbs and hit Create Node to build a node."
B << "NOTE: Create new blob will only work 50% of the time."
spawn(10)
del(G_found)