mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 10:21:11 +00:00
363 lines
11 KiB
Plaintext
363 lines
11 KiB
Plaintext
/obj/structure/closet/secure_closet/captains
|
|
name = "Captain's Locker"
|
|
req_access = list(access_captain)
|
|
icon_state = "capsecure1"
|
|
icon_closed = "capsecure"
|
|
icon_locked = "capsecure1"
|
|
icon_opened = "capsecureopen"
|
|
icon_broken = "capsecurebroken"
|
|
icon_off = "capsecureoff"
|
|
|
|
/obj/structure/closet/secure_closet/captains/atoms_to_spawn()
|
|
return list(
|
|
pick(
|
|
/obj/item/weapon/storage/backpack/captain,
|
|
/obj/item/weapon/storage/backpack/satchel_cap,
|
|
/obj/item/weapon/storage/backpack/messenger/com,
|
|
),
|
|
/obj/item/clothing/suit/captunic,
|
|
/obj/item/clothing/suit/storage/capjacket,
|
|
/obj/item/clothing/head/cap,
|
|
/obj/item/clothing/head/cap/cowboy,
|
|
/obj/item/clothing/under/rank/captain,
|
|
/obj/item/clothing/suit/armor/vest,
|
|
/obj/item/clothing/suit/storage/armorjacketcapt,
|
|
/obj/item/weapon/cartridge/captain,
|
|
/obj/item/clothing/head/helmet/tactical/swat,
|
|
/obj/item/clothing/shoes/brown,
|
|
/obj/item/device/radio/headset/heads/captain,
|
|
/obj/item/clothing/gloves/captain,
|
|
/obj/item/weapon/gun/energy/gun,
|
|
/obj/item/weapon/melee/telebaton,
|
|
/obj/item/clothing/under/dress/dress_cap,
|
|
/obj/item/device/gps/secure/command,
|
|
/obj/item/weapon/card/debit/preferred/department/elite/command,
|
|
/obj/item/mulebot_laser,
|
|
)
|
|
|
|
|
|
/obj/structure/closet/secure_closet/hop
|
|
name = "Head of Personnel's Locker"
|
|
req_access = list(access_hop)
|
|
icon_state = "hopsecure1"
|
|
icon_closed = "hopsecure"
|
|
icon_locked = "hopsecure1"
|
|
icon_opened = "hopsecureopen"
|
|
icon_broken = "hopsecurebroken"
|
|
icon_off = "hopsecureoff"
|
|
|
|
/obj/structure/closet/secure_closet/hop/atoms_to_spawn()
|
|
return list(
|
|
/obj/item/clothing/glasses/sunglasses,
|
|
/obj/item/clothing/suit/storage/Hop_Coat,
|
|
/obj/item/clothing/head/hopcap,
|
|
/obj/item/weapon/cartridge/hop,
|
|
/obj/item/device/radio/headset/heads/hop,
|
|
/obj/item/weapon/storage/box/ids = 2,
|
|
/obj/item/weapon/gun/energy/gun,
|
|
/obj/item/device/flash,
|
|
/obj/item/device/gps/secure/command,
|
|
/obj/item/weapon/card/debit/preferred/department/civilian,
|
|
/obj/item/mulebot_laser,
|
|
/obj/item/clothing/glasses/hud/wage,
|
|
)
|
|
|
|
/obj/structure/closet/secure_closet/hop2
|
|
name = "Head of Personnel's Attire"
|
|
req_access = list(access_hop)
|
|
icon_state = "hopsecure1"
|
|
icon_closed = "hopsecure"
|
|
icon_locked = "hopsecure1"
|
|
icon_opened = "hopsecureopen"
|
|
icon_broken = "hopsecurebroken"
|
|
icon_off = "hopsecureoff"
|
|
|
|
/obj/structure/closet/secure_closet/hop2/atoms_to_spawn()
|
|
return list(
|
|
/obj/item/clothing/under/rank/head_of_personnel,
|
|
/obj/item/clothing/under/dress/dress_hop,
|
|
/obj/item/clothing/under/dress/dress_hr,
|
|
/obj/item/clothing/under/lawyer/female,
|
|
/obj/item/clothing/under/lawyer/black,
|
|
/obj/item/clothing/under/lawyer/red,
|
|
/obj/item/clothing/under/lawyer/oldman,
|
|
/obj/item/clothing/shoes/brown,
|
|
/obj/item/clothing/shoes/black,
|
|
/obj/item/clothing/shoes/leather,
|
|
/obj/item/clothing/shoes/white,
|
|
)
|
|
|
|
|
|
//The securitygear box can be found at 'code/game/objects/items/weapons/storage/boxes' and it contains one of each:
|
|
//sec belt, sec headset, sps, flash, flashbang, boot knife holster, tactical flashlight, sechud, black gloves, stunbaton, taser, pepperspray, sec tape, and hailer.
|
|
/obj/structure/closet/secure_closet/hos
|
|
name = "Head of Security's Locker"
|
|
req_access = list(access_hos)
|
|
icon_state = "hossecure1"
|
|
icon_closed = "hossecure"
|
|
icon_locked = "hossecure1"
|
|
icon_opened = "hossecureopen"
|
|
icon_broken = "hossecurebroken"
|
|
icon_off = "hossecureoff"
|
|
|
|
/obj/structure/closet/secure_closet/hos/atoms_to_spawn()
|
|
return list(
|
|
pick(
|
|
/obj/item/weapon/storage/backpack/security,
|
|
/obj/item/weapon/storage/backpack/satchel_sec,
|
|
/obj/item/weapon/storage/backpack/messenger/sec,
|
|
),
|
|
/obj/item/clothing/head/HoS,
|
|
/obj/item/clothing/under/rank/head_of_security/jensen,
|
|
pick(
|
|
/obj/item/clothing/suit/armor/hos/jensen,
|
|
/obj/item/clothing/suit/armor/hos/sundowner,
|
|
/obj/item/weapon/storage/box/smartbox/clothing_box/surveyorset,
|
|
),
|
|
/obj/item/weapon/paper/demotion_key,
|
|
/obj/item/clothing/suit/armor/hos,
|
|
/obj/item/clothing/head/HoS/dermal,
|
|
/obj/item/clothing/head/HoS/cowboy,
|
|
/obj/item/weapon/cartridge/hos,
|
|
/obj/item/device/detective_scanner,
|
|
/obj/item/device/radio/headset/heads/hos,
|
|
/obj/item/weapon/shield/riot,
|
|
/obj/item/weapon/storage/lockbox/loyalty,
|
|
/obj/item/weapon/storage/box/flashbangs,
|
|
/obj/item/weapon/storage/box/teargas,
|
|
/obj/item/weapon/storage/lockbox/lawgiver/with_magazine,
|
|
/obj/item/clothing/accessory/holster/handgun/waist,
|
|
/obj/item/weapon/melee/telebaton,
|
|
/obj/item/weapon/card/debit/preferred/department/security,
|
|
/obj/item/weapon/pinpointer,
|
|
/obj/item/weapon/storage/box/large/securitygear,
|
|
)
|
|
|
|
/obj/structure/closet/secure_closet/warden
|
|
name = "Warden's Locker"
|
|
req_access = list(access_armory)
|
|
icon_state = "wardensecure1"
|
|
icon_closed = "wardensecure"
|
|
icon_locked = "wardensecure1"
|
|
icon_opened = "wardensecureopen"
|
|
icon_broken = "wardensecurebroken"
|
|
icon_off = "wardensecureoff"
|
|
|
|
|
|
/obj/structure/closet/secure_closet/warden/atoms_to_spawn()
|
|
return list(
|
|
pick(
|
|
/obj/item/weapon/storage/backpack/security,
|
|
/obj/item/weapon/storage/backpack/satchel_sec,
|
|
/obj/item/weapon/storage/backpack/messenger/sec,
|
|
),
|
|
/obj/item/weapon/gun/projectile/glock/fancy,
|
|
/obj/item/clothing/under/rank/warden,
|
|
/obj/item/clothing/suit/armor/vest/warden,
|
|
/obj/item/clothing/suit/armor/vest/wardenshort,
|
|
/obj/item/clothing/head/warden,
|
|
/obj/item/clothing/head/warden/cowboy,
|
|
/obj/item/weapon/storage/box/flashbangs,
|
|
/obj/item/weapon/storage/box/teargas,
|
|
/obj/item/weapon/storage/box/bolas,
|
|
/obj/item/weapon/batteringram,
|
|
/obj/item/weapon/storage/box/large/securitygear,
|
|
)
|
|
|
|
/obj/structure/closet/secure_closet/security
|
|
name = "Security Officer's Locker"
|
|
req_access = list(access_security)
|
|
icon_state = "sec1"
|
|
icon_closed = "sec"
|
|
icon_locked = "sec1"
|
|
icon_opened = "secopen"
|
|
icon_broken = "secbroken"
|
|
icon_off = "secoff"
|
|
|
|
/obj/structure/closet/secure_closet/security/atoms_to_spawn()
|
|
return list(
|
|
pick(
|
|
/obj/item/weapon/storage/backpack/security,
|
|
/obj/item/weapon/storage/backpack/satchel_sec,
|
|
/obj/item/weapon/storage/backpack/messenger/sec,
|
|
),
|
|
/obj/item/clothing/suit/armor/vest/security,
|
|
/obj/item/clothing/head/helmet/tactical/sec/preattached,
|
|
/obj/item/weapon/storage/box/large/securitygear,
|
|
)
|
|
|
|
|
|
/obj/structure/closet/secure_closet/security/cargo
|
|
|
|
/obj/structure/closet/secure_closet/security/cargo/atoms_to_spawn()
|
|
return ..() + list(
|
|
/obj/item/clothing/accessory/armband/cargo,
|
|
/obj/item/device/encryptionkey/headset_cargo,
|
|
)
|
|
|
|
/obj/structure/closet/secure_closet/security/engine
|
|
|
|
/obj/structure/closet/secure_closet/security/engine/atoms_to_spawn()
|
|
return ..() + list(
|
|
/obj/item/clothing/accessory/armband/engine,
|
|
/obj/item/device/encryptionkey/headset_eng,
|
|
)
|
|
|
|
/obj/structure/closet/secure_closet/security/science
|
|
|
|
/obj/structure/closet/secure_closet/security/science/atoms_to_spawn()
|
|
return ..() + list(
|
|
/obj/item/clothing/accessory/armband/science,
|
|
/obj/item/device/encryptionkey/headset_sci,
|
|
)
|
|
|
|
/obj/structure/closet/secure_closet/security/med
|
|
|
|
/obj/structure/closet/secure_closet/security/med/atoms_to_spawn()
|
|
return ..() + list(
|
|
/obj/item/clothing/accessory/armband/medgreen,
|
|
/obj/item/device/encryptionkey/headset_med,
|
|
)
|
|
|
|
|
|
/obj/structure/closet/secure_closet/security/empty
|
|
|
|
/obj/structure/closet/secure_closet/security/empty/atoms_to_spawn()
|
|
return list()
|
|
|
|
//The detectivegear box can be found at at the same location as the securitygear box and it contains:
|
|
//sec headset, sec hud, black gloves, sps, 2x .38 ammoboxes, speedloader, evidence bag box, scanner, binoculars, and a hand TV set.
|
|
/obj/structure/closet/secure_closet/detective
|
|
name = "Detective's Cabinet"
|
|
req_access = list(access_forensics_lockers)
|
|
icon_state = "cabinetdetective_locked"
|
|
icon_closed = "cabinetdetective"
|
|
icon_locked = "cabinetdetective_locked"
|
|
icon_opened = "cabinetdetective_open"
|
|
icon_broken = "cabinetdetective_broken"
|
|
icon_off = "cabinetdetective_broken"
|
|
is_wooden = TRUE
|
|
starting_materials = list(MAT_WOOD = 2*CC_PER_SHEET_WOOD)
|
|
w_type = RECYK_WOOD
|
|
|
|
/obj/structure/closet/secure_closet/detective/atoms_to_spawn()
|
|
return list(
|
|
/obj/item/clothing/under/det,
|
|
/obj/item/clothing/under/det/noir,
|
|
/obj/item/clothing/suit/storage/det_suit,
|
|
/obj/item/clothing/suit/storage/det_suit/noir,
|
|
/obj/item/clothing/suit/storage/forensics/blue,
|
|
/obj/item/clothing/suit/storage/forensics/red,
|
|
/obj/item/clothing/suit/storage/labcoat/forensic,
|
|
/obj/item/clothing/head/det_hat,
|
|
/obj/item/clothing/head/det_hat/noir,
|
|
/obj/item/clothing/shoes/brown,
|
|
/obj/item/clothing/shoes/laceup,
|
|
/obj/item/clothing/suit/armor/det_suit,
|
|
/obj/item/clothing/accessory/holster/handgun/wornout,
|
|
/obj/item/weapon/gun/projectile/detective,
|
|
/obj/item/weapon/storage/box/large/detectivegear,
|
|
/obj/item/weapon/storage/box/nt_disguise_kit,
|
|
)
|
|
|
|
/obj/structure/closet/secure_closet/detective/update_icon()
|
|
if(broken)
|
|
icon_state = icon_broken
|
|
else
|
|
if(!opened)
|
|
if(locked)
|
|
icon_state = icon_locked
|
|
else
|
|
icon_state = icon_closed
|
|
else
|
|
icon_state = icon_opened
|
|
|
|
/obj/structure/closet/secure_closet/injection
|
|
name = "Lethal Injections"
|
|
req_access = list(access_captain)
|
|
|
|
/obj/structure/closet/secure_closet/injection/atoms_to_spawn()
|
|
return list(
|
|
/obj/item/weapon/reagent_containers/syringe/giant/chloral = 2,
|
|
)
|
|
|
|
var/sec_key_lockup
|
|
/obj/structure/closet/secure_closet/sec_snowmobile_keys
|
|
name = "Snowmobile Key Lockup"
|
|
req_access = list(access_brig)
|
|
anchored = 1
|
|
icon_state = "sec1"
|
|
icon_closed = "sec"
|
|
icon_locked = "sec1"
|
|
icon_opened = "secopen"
|
|
icon_broken = "secbroken"
|
|
icon_off = "secoff"
|
|
|
|
/obj/structure/closet/secure_closet/sec_snowmobile_keys/New()
|
|
..()
|
|
if(sec_key_lockup)
|
|
message_admins("There was already a security key lockup. The new one will be used.")
|
|
sec_key_lockup = src
|
|
|
|
/obj/structure/closet/secure_closet/brig
|
|
name = "Brig Locker"
|
|
req_access = list(access_brig)
|
|
anchored = 1
|
|
|
|
/obj/structure/closet/secure_closet/brig/atoms_to_spawn()
|
|
return list(
|
|
/obj/item/clothing/under/color/prisoner,
|
|
/obj/item/clothing/shoes/orange,
|
|
)
|
|
|
|
/obj/structure/closet/secure_closet/brig/New()
|
|
..()
|
|
brig_lockers.Add(src)
|
|
|
|
/obj/structure/closet/secure_closet/brig/Destroy()
|
|
brig_lockers.Remove(src)
|
|
..()
|
|
|
|
|
|
|
|
/obj/structure/closet/secure_closet/courtroom
|
|
name = "Courtroom Locker"
|
|
req_access = list(access_court)
|
|
|
|
/obj/structure/closet/secure_closet/courtroom/atoms_to_spawn()
|
|
return list(
|
|
/obj/item/clothing/shoes/brown,
|
|
/obj/item/weapon/paper/Court = 3,
|
|
/obj/item/weapon/pen,
|
|
/obj/item/clothing/suit/judgerobe,
|
|
/obj/item/clothing/head/powdered_wig,
|
|
/obj/item/weapon/storage/briefcase,
|
|
)
|
|
|
|
|
|
/obj/structure/closet/secure_closet/wall
|
|
name = "wall locker"
|
|
req_access = list(access_security)
|
|
icon_state = "wall-locker1"
|
|
density = 1
|
|
icon_closed = "wall-locker"
|
|
icon_locked = "wall-locker1"
|
|
icon_opened = "wall-lockeropen"
|
|
icon_broken = "wall-lockerbroken"
|
|
icon_off = "wall-lockeroff"
|
|
|
|
//too small to put a man in
|
|
large = 0
|
|
|
|
/obj/structure/closet/secure_closet/wall/update_icon()
|
|
if(broken)
|
|
icon_state = icon_broken
|
|
else
|
|
if(!opened)
|
|
if(locked)
|
|
icon_state = icon_locked
|
|
else
|
|
icon_state = icon_closed
|
|
else
|
|
icon_state = icon_opened
|