Files
vgstation13/code/game/mecha/equipment/tools/tools.dm
SECBATON GRIFFON 0a37d67dc2 Fixes a ton of sentence starts with non capitalised improper nouns. (#37099)
* Fixes capitalisation on throwing stuff in disposals

* in fact, fixes it for everything

* even more

* outta here
2024-09-16 22:37:36 -05:00

1642 lines
59 KiB
Plaintext

#define MECHDRILL_SAND_SPEED 2
#define MECHDRILL_ROCK_SPEED 3
/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp
name = "\improper Hydraulic Clamp"
icon_state = "mecha_clamp"
equip_cooldown = 15
energy_drain = 10
var/dam_force = 20
/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp/can_attach(obj/mecha/working/M as obj)
if(..())
if(istype(M))
return 1
return 0
/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp/attach(obj/mecha/M as obj)
..()
if(istype(chassis, /obj/mecha/working))
var/obj/mecha/working/W = chassis
W.hydraulic_clamp = src
return
/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp/detach()
if(istype(chassis, /obj/mecha/working))
var/obj/mecha/working/W = chassis
W.hydraulic_clamp = null
..()
/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp/action(atom/target)
if(!action_checks(target))
return
if(!istype(chassis, /obj/mecha/working))
return
var/obj/mecha/working/W = chassis
if(istype(target,/obj/machinery/power/supermatter))
var/obj/machinery/power/supermatter/supermatter = target
if(supermatter.damage) //is it overheating
occupant_message("<span class='danger'>The supermatter is fluctuating too wildly to safely lift!</span>")
return
if(istype(target, /obj/structure/bed))
occupant_message("<span class='warning'>Safety features prevent this action.</span>")
return //no picking up rollerbeds
var/list/living_in_target = target.search_contents_for(/mob/living)
if(living_in_target.len) //no picking up lockers with people in them
occupant_message("<span class='warning'>Safety features prevent this action.</span>")
return
if(istype(target,/obj))
var/obj/O = target
if (istype(O, /obj/machinery/door/firedoor))
var/obj/machinery/door/firedoor/FD = O
if (!FD.operating)
playsound(FD, 'sound/mecha/hydraulic.ogg', 100, 1)
FD.force_open(chassis.occupant, src)
return
if(!O.anchored)
if(istype(O, /obj/item/stack/ore) && W.ore_box)
var/count = 0
for(var/obj/item/stack/ore/I in get_turf(target))
if(W.ore_box.try_add_ore(I))
qdel(I)
count += I.amount
if(count)
log_message("Loaded [count] ore into compatible ore box.")
occupant_message("<span class='notice'>[count] ore successfully loaded into cargo compartment.</span>")
chassis.visible_message("[chassis] scoops up the ore from the ground and loads it into cargo compartment.")
else if(W.cargo.len < W.cargo_capacity)
occupant_message("You lift [target] and start to load it into cargo compartment.")
chassis.visible_message("[chassis] lifts [target] and starts to load it into cargo compartment.")
playsound(chassis, 'sound/mecha/hydraulic.ogg', 100, 1)
set_ready_state(0)
chassis.use_power(energy_drain)
O.anchored = 1 //Why
var/T = chassis.loc
if(do_after_cooldown(target))
var/list/oh_shit_new_living_in_target = target.search_contents_for(/mob/living)
if(oh_shit_new_living_in_target.len)
return
if(T == chassis.loc && src == chassis.selected)
W.cargo += O
O.forceMove(chassis)
if(!W.ore_box && istype(O, /obj/structure/ore_box))
W.ore_box = O
O.anchored = 0 //Why?
occupant_message("<span class='notice'>[target] successfully loaded.</span>")
log_message("Loaded [O]. Cargo compartment capacity: [W.cargo_capacity - W.cargo.len]")
else
occupant_message("<span class='red'>You must hold still while handling objects.</span>")
O.anchored = initial(O.anchored) //WHY??
else
occupant_message("<span class='red'>Not enough room in cargo compartment.</span>")
else
occupant_message("<span class='red'>[target] is firmly secured.</span>")
else if(istype(target,/mob/living))
var/mob/living/M = target
if(M.stat == DEAD)
return
if(chassis.occupant.a_intent == I_HURT)
if(istype(chassis, /obj/mecha/working/clarke))
to_chat(chassis.occupant, "<span class='warning'>WARNING: OSHA regulations prohibit use of \the [src] in that way.</span>")
return
playsound(chassis, 'sound/mecha/hydraulic.ogg', 100, 1)
playsound(target, pick('sound/effects/squelch1.ogg', 'sound/effects/flesh_squelch.ogg'), 100, 1)
M.take_overall_damage(dam_force)
if(!M)
return //we killed some sort of simple animal and the corpse was deleted.
M.adjustOxyLoss(round(dam_force/2))
M.updatehealth()
occupant_message("<span class='warning'>You squeeze [target] with [src.name]. Something cracks.</span>")
chassis.visible_message("<span class='warning'>[chassis] squeezes [target].</span>")
M.attack_log +="\[[time_stamp()]\]<font color='orange'> Mech Squeezed by [chassis.occupant.name] ([chassis.occupant.ckey]) with [src.name]</font>"
chassis.occupant.attack_log += "\[[time_stamp()]\]<font color='red'> Mech Squeezed [M.name] ([M.ckey]) with [src.name]</font>"
log_attack("<font color='red'>[chassis.occupant.name] ([chassis.occupant.ckey]) mech squeezed [M.name] ([M.ckey]) with [src.name]</font>" )
else
step_away(M,chassis)
occupant_message("You push [target] out of the way.")
chassis.visible_message("[chassis] pushes [target] out of the way.")
set_ready_state(0)
chassis.use_power(energy_drain)
do_after_cooldown()
return 1
/obj/item/mecha_parts/mecha_equipment/tool/drill
name = "\improper Exosuit-Mounted Drill"
desc = "This is the drill that'll pierce the heavens! (Can be attached to: Combat and Mining Exosuits)"
icon_state = "mecha_drill"
equip_cooldown = 45
energy_drain = 10
force = 15
var/dig_walls = 0 //probably a better way to do this through bitflags but I don't really know how
/obj/item/mecha_parts/mecha_equipment/tool/drill/proc/effects_pre(atom/target)
playsound(target, 'sound/items/surgicaldrill.ogg', 100, 1)
if(!istype(target, /mob/living))
spark(target)
/obj/item/mecha_parts/mecha_equipment/tool/drill/proc/effects_post(atom/target)
playsound(target, 'sound/mecha/mechdrill.ogg', 100, 1)
if(!istype(target, /mob/living))
spark(target)
else
playsound(target, pick('sound/effects/squelch1.ogg', 'sound/effects/flesh_squelch.ogg'), 100, 1)
/obj/item/mecha_parts/mecha_equipment/tool/drill/action(atom/target)
if(!action_checks(target))
return
if(isobj(target))
if(!target.can_mech_drill())
return
set_ready_state(0)
chassis.visible_message("<span class='red'><b>[chassis] starts to drill [target]!</b></span>", "You hear a drill.")
occupant_message("<span class='red'><b>You start to drill [target]!</b></span>")
var/C = chassis.loc
var/T = target.loc //why were these backwards? we may never know -Pete & Bauds, years apart
if(istype(target, /turf/simulated/wall/invulnerable))
occupant_message("<span class='red'>[target] is too durable to drill through.</span>")
else if(istype(target, /turf/simulated/wall))
if(dig_walls)
effects_pre(target)
var/delay = istype(target, /turf/simulated/wall/r_wall) ? 10 : 2
if(do_after_cooldown(target, delay) && C == chassis.loc && src == chassis.selected)
log_message("Drilled through [target]")
occupant_message("<span class='red'><b>Your powerful drill screeches as it tears through the last of \the [target], leaving nothing but a girder!</b></span>")
chassis.visible_message("<span class='red'><b>[chassis] drills through \the [target]!</b></span>", "You hear a drill tearing through plating.")
effects_post(target)
//target.ex_act(3) //Why
target.mech_drill_act(3)
else
effects_pre(target)
if(do_after_cooldown(target, 1) && C == chassis.loc && src == chassis.selected)
occupant_message("<span class='red'>[target] is too durable to drill through.</span>")
else if(istype(target, /obj/structure/girder))
effects_pre(target)
if(do_after_cooldown(target) && C == chassis.loc && src == chassis.selected)
log_message("Drilled through [target]")
occupant_message("<span class='red'><b>Your drill destroys \the [target]!</b></span>")
chassis.visible_message("<span class='red'><b>[chassis] destroys \the [target]!</b></span>", "You hear a drill breaking something.")
effects_post(target)
target.mech_drill_act(2)
else if(istype(target, /turf/unsimulated/mineral))
if(do_after_cooldown(target, 1/MECHDRILL_ROCK_SPEED) && C == chassis.loc && src == chassis.selected)
for(var/turf/unsimulated/mineral/M in range(chassis,1))
if(get_dir(chassis,M)&chassis.dir && M.mining_difficulty < MINE_DIFFICULTY_DENSE)
M.GetDrilled(safety_override = TRUE, driller = src)
log_message("Drilled through [target]")
if(istype(chassis, /obj/mecha/working))
var/obj/mecha/working/W = chassis
if(W.hydraulic_clamp && W.ore_box)
var/count = 0
for(var/obj/item/stack/ore/ore in range(chassis,1))
if(get_dir(chassis,ore)&chassis.dir && W.ore_box.try_add_ore(ore))
qdel(ore)
count += ore.amount
if(count)
occupant_message("<span class='notice'>[count] ore successfully loaded into cargo compartment.</span>")
else if(istype(target, /turf/unsimulated/floor/asteroid)) //Digging for sand
if(do_after_cooldown(target, 1/MECHDRILL_SAND_SPEED) && C == chassis.loc && src == chassis.selected)
var/count = 0
var/obj/structure/ore_box/ore_box
var/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp/hydraulic_clamp
if(istype(chassis, /obj/mecha/working))
var/obj/mecha/working/W = chassis
ore_box = W.ore_box
hydraulic_clamp = W.hydraulic_clamp
for(var/turf/unsimulated/floor/asteroid/M in range(chassis,1)) //Get a 3x3 area around the mech
if(get_dir(chassis,M)&chassis.dir || istype(src, /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill)) //Only dig frontmost 1x3 unless the drill is diamond
M.gets_dug()
if(hydraulic_clamp && ore_box)
for(var/obj/item/stack/ore/glass/sandore in get_turf(M))
if (ore_box.try_add_ore(sandore))
qdel(sandore)
count += sandore.amount
log_message("Drilled through [target]")
if(count)
occupant_message("<span class='notice'>[count] sand successfully loaded into cargo compartment.</span>")
else
effects_pre(target)
if(do_after_cooldown(target, 1) && C == chassis.loc && src == chassis.selected && target.loc == T) //also check that our target hasn't moved
effects_post(target)
if(istype(target, /mob/living))
var/mob/living/M = target
M.attack_log +="\[[time_stamp()]\]<font color='orange'> Mech Drilled by [chassis.occupant.name] ([chassis.occupant.ckey]) with [src.name]</font>"
chassis.occupant.attack_log += "\[[time_stamp()]\]<font color='red'> Mech Drilled [M.name] ([M.ckey]) with [src.name]</font>"
log_attack("<font color='red'>[chassis.occupant.name] ([chassis.occupant.ckey]) mech drilled [M.name] ([M.ckey]) with [src.name]</font>" )
M.assaulted_by(chassis.occupant)
log_message("Drilled through [target]")
occupant_message("<span class='red'><b>You drill into \the [target].</b></span>")
chassis.visible_message("<span class='red'><b>[chassis] drills into \the [target]!</b></span>", "You hear a drill breaking something.")
target.mech_drill_act(2)
chassis.use_power(energy_drain)
return 1
/obj/item/mecha_parts/mecha_equipment/tool/drill/can_attach(obj/mecha/M as obj)
if(..())
if((istype(M, /obj/mecha/working) || istype(M, /obj/mecha/combat)) && !istype(M, /obj/mecha/working/clarke))
return 1
return 0
/obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill
name = "\improper Exosuit-Mounted Diamond Drill"
desc = "This is an upgraded version of the drill that'll pierce the heavens! (Can be attached to: Combat and Mining Exosuits)"
icon_state = "mecha_diamond_drill"
origin_tech = Tc_MATERIALS + "=4;" + Tc_ENGINEERING + "=3"
equip_cooldown = 15
force = 15
dig_walls = 1
//OBJECT
//ORIENTED
//PROGRAMMING
/obj/item/mecha_parts/mecha_equipment/tool/scythe
name = "\improper Heavy Duty Pneumatic Scythe"
desc = "An extremely heavy-duty pneumatic scythe. The \"giant robot\" approach to weed control. (Can be attached to: Maintenance Exosuits)"
icon_state = "mecha_extremelylazyscythecopypaste"
equip_cooldown = 20
energy_drain = 15
var/dam_force = 20
/obj/item/mecha_parts/mecha_equipment/tool/scythe/can_attach(obj/mecha/working/M as obj)
if(..())
if(istype(M) && !istype(M, /obj/mecha/working/clarke))
return 1
return 0
/obj/item/mecha_parts/mecha_equipment/tool/scythe/action(atom/target)
if(!action_checks(target))
return
if(istype(target, /obj/machinery/portable_atmospherics/hydroponics))
set_ready_state(0)
if(do_after_cooldown(target, 1/2))
chassis.visible_message("<span class='red'><b>[chassis] smashes apart \the [target]!</b></span>", "You hear a pneumatic screeching and something being smashed apart.")
occupant_message("<span class='red'><b>You smash apart \the [target]!</b></span>")
log_message("Destroyed [target].")
var/obj/machinery/portable_atmospherics/hydroponics/tray = target
playsound(target, 'sound/mecha/mechsmash.ogg', 50, 1)
tray.smashDestroy(50) //Just to really drive it home
else if(istype(target, /obj/effect/plantsegment) || istype(target, /obj/effect/alien/weeds) || istype(target, /obj/effect/biomass)|| istype(target, /turf/simulated/floor) || istype(target, /obj/structure/cable/powercreeper))
set_ready_state(0)
var/olddir = chassis.dir
var/eradicated = 0
spawn for(var/i=1 to 4)
chassis.mechturn(turn(olddir, 90*i))
for(var/obj/effect/E in range(chassis,i == 4 ? 2 : 1))
if(get_dir(chassis,E)&chassis.dir || E.loc == get_turf(chassis)) //This kills vines through windows, but ehhhh
if(istype(E, /obj/effect/plantsegment))
var/obj/effect/plantsegment/K = E
K.die_off()
eradicated++
else if(istype(E, /obj/effect/alien/weeds) || istype(E, /obj/effect/biomass))
qdel(E)
eradicated++
for(var/obj/structure/cable/powercreeper/C in range(chassis,i == 4 ? 2 : 1))
if(get_dir(chassis,C)&chassis.dir || C.loc == get_turf(chassis))
if(istype(C, /obj/structure/cable/powercreeper))
spawn(0)
C.die()
eradicated++
sleep(3)
if(eradicated)
occupant_message("<span class='notice'>[eradicated] weeds successfully eradicated.</span>")
log_message("Culled [eradicated] weeds.")
set_ready_state(1)
else if(istype(target,/mob/living))
var/mob/living/M = target
if(M.stat == DEAD)
return
if(chassis.occupant.a_intent == I_HURT)
set_ready_state(0)
M.apply_damage(dam_force, BRUTE)
occupant_message("<span class='danger'>You slash [target] with [src.name].</span>")
chassis.visible_message("<span class='danger'>[chassis] slashes at [target] with [src.name]!</span>")
M.attack_log +="\[[time_stamp()]\]<font color='orange'> Mech Scythed by [chassis.occupant.name] ([chassis.occupant.ckey]) with [src.name]</font>"
chassis.occupant.attack_log += "\[[time_stamp()]\]<font color='red'> Slashed [M.name] ([M.ckey]) with [src.name]</font>"
log_attack("<font color='red'>[chassis.occupant.name] ([chassis.occupant.ckey]) mech scythed [M.name] ([M.ckey]) with [src.name]</font>" )
log_message("Slashed at [target] with [src.name].")
do_after_cooldown()
else
return 0
chassis.use_power(energy_drain)
return 1
/obj/item/mecha_parts/mecha_equipment/tool/extinguisher
name = "\improper Exosuit-Mounted Foam Extinguisher"
desc = "A fire extinguisher module for an exosuit. (Can be attached to: Firefighting and Engineering exosuits)"
icon_state = "mecha_exting"
origin_tech = Tc_MATERIALS + "=1;" + Tc_ENGINEERING + "=2"
equip_cooldown = 15
energy_drain = 0
range = MELEE|RANGED
/obj/item/mecha_parts/mecha_equipment/tool/extinguisher/can_attach(obj/mecha/working/M)
if(..())
if(istype(M, /obj/mecha/working/ripley/mk2/firefighter) || istype(M, /obj/mecha/working/clarke))
return 1
return 0
/obj/item/mecha_parts/mecha_equipment/tool/extinguisher/action(atom/target) //copypasted from extinguisher. TODO: Rewrite from scratch.
if(!action_checks(target) || get_dist(chassis, target)>5)
return
set_ready_state(0)
if(do_after_cooldown(target))
if(istype(target, /obj/structure/reagent_dispensers/watertank) && get_dist(chassis,target) <= 1)
var/obj/o = target
o.reagents.trans_to(src, 200)
occupant_message("<span class='notice'>Extinguisher refilled.</span>")
playsound(chassis, 'sound/effects/refill.ogg', 50, 1, -6)
else
if(src.reagents.total_volume > 0)
playsound(chassis, 'sound/effects/extinguish.ogg', 75, 1, -3)
var/direction = get_dir(chassis,target)
var/turf/T = get_turf(target)
var/turf/T1 = get_step(T,turn(direction, 90))
var/turf/T2 = get_step(T,turn(direction, -90))
var/list/the_targets = list(T,T1,T2)
for(var/a=0, a<5, a++)
spawn(0)
var/datum/reagents/R = new/datum/reagents(5)
R.my_atom = src
reagents.trans_to_holder(R,1)
var/obj/effect/foam/fire/W = new /obj/effect/foam/fire(get_turf(chassis), R)
if(!W || !src)
return
var/turf/my_target = pick(the_targets)
for(var/b=0, b<4, b++)
var/turf/oldturf = get_turf(W)
step_towards(W,my_target)
if(!W || !W.reagents)
return
var/turf/W_turf = get_turf(W)
W.reagents.reaction(W_turf, TOUCH)
for(var/atom/atm in W_turf)
if(!W || !W.reagents)
return
W.reagents.reaction(atm, TOUCH) // Touch, since we sprayed it.
if(W.reagents.has_reagent(WATER))
if(isliving(atm)) // For extinguishing mobs on fire
var/mob/living/M = atm // Why isn't this handled by the reagent? - N3X
M.extinguish()
if(atm.on_fire) // For extinguishing objects on fire
atm.extinguish()
if(atm.molten) // Molten shit.
atm.molten=0
atm.solidify()
var/obj/effect/foam/fire/F = locate() in oldturf
if(!istype(F) && oldturf != get_turf(src))
F = new /obj/effect/foam/fire( get_turf(oldturf) , W.reagents)
if(W.loc == my_target)
break
sleep(2)
return 1
/obj/item/mecha_parts/mecha_equipment/tool/extinguisher/get_equip_info()
return "[..()] \[[src.reagents.total_volume]\]"
/obj/item/mecha_parts/mecha_equipment/tool/extinguisher/on_reagent_change()
return
/obj/item/mecha_parts/mecha_equipment/tool/extinguisher/New()
. = ..()
create_reagents(200)
reagents.add_reagent(WATER, 200)
/obj/item/mecha_parts/mecha_equipment/jetpack
name = "\improper Exosuit-Mounted Jetpack"
desc = "Using directed ion bursts and cunning solar wind reflection technique, this device enables controlled space flight."
icon_state = "mecha_jetpack"
origin_tech = Tc_MATERIALS + "=5;" + Tc_ENGINEERING + "=5;" + Tc_MAGNETS + "=4"
equip_cooldown = 5
energy_drain = 75
var/wait = 0
var/datum/effect/system/trail/ion_trail
/obj/item/mecha_parts/mecha_equipment/jetpack/can_attach(obj/mecha/M as obj)
if(!(locate(src.type) in M.equipment) && !M.proc_res["dyndomove"])
return ..()
/obj/item/mecha_parts/mecha_equipment/jetpack/detach()
chassis.proc_res["dyndomove"] = null
..()
/obj/item/mecha_parts/mecha_equipment/jetpack/attach(obj/mecha/M as obj)
..()
if(!ion_trail)
ion_trail = new /datum/effect/system/trail()
ion_trail.set_up(chassis)
linked_spell = new /spell/mech/jetpack(M, src)
return
/obj/item/mecha_parts/mecha_equipment/jetpack/proc/toggle()
if(!chassis)
return
!equip_ready? turn_off() : turn_on()
return equip_ready
/obj/item/mecha_parts/mecha_equipment/jetpack/activate()
toggle()
/spell/mech/jetpack/cast(list/targets, mob/user)
linked_equipment.activate()
/obj/item/mecha_parts/mecha_equipment/jetpack/proc/turn_on()
set_ready_state(0)
chassis.proc_res["dyndomove"] = src
ion_trail.start()
occupant_message("Jetpack Activated.")
log_message("Jetpack Activated.")
/obj/item/mecha_parts/mecha_equipment/jetpack/proc/turn_off()
set_ready_state(1)
chassis.proc_res["dyndomove"] = null
ion_trail.stop()
occupant_message("Jetpack Deactivated.")
log_message("Jetpack Deactivated.")
/obj/item/mecha_parts/mecha_equipment/jetpack/proc/dyndomove(direction)
if(!action_checks())
return chassis.dyndomove(direction)
var/move_result = 0
if(chassis.hasInternalDamage(MECHA_INT_CONTROL_LOST))
move_result = step_rand(chassis)
else if(chassis.dir!=direction)
chassis.dir = direction
move_result = 1
else
move_result = step(chassis,direction)
if(chassis.occupant)
for(var/obj/effect/speech_bubble/B in range(1, chassis))
if(B.parent == chassis.occupant)
B.forceMove(chassis.loc)
if(move_result)
wait = 1
chassis.use_power(energy_drain)
if(!chassis.pr_inertial_movement.active())
chassis.pr_inertial_movement.start(list(chassis,direction))
else
chassis.pr_inertial_movement.set_process_args(list(chassis,direction))
do_after_cooldown()
return 1
return 0
/obj/item/mecha_parts/mecha_equipment/jetpack/action_checks()
if(equip_ready || wait)
return 0
if(energy_drain && !chassis.has_charge(energy_drain))
return 0
if(crit_fail)
return 0
if(chassis.check_for_support())
return 0
return 1
/obj/item/mecha_parts/mecha_equipment/jetpack/get_equip_info()
if(!chassis)
return
return "<span style=\"color:[equip_ready?"#0f0":"#f00"];\">*</span>&nbsp;[src.name] \[<a href=\"?src=\ref[src];toggle=1\">Toggle</a>\]"
/obj/item/mecha_parts/mecha_equipment/jetpack/Topic(href,href_list)
if(..())
return TRUE
if(href_list["toggle"])
toggle()
/obj/item/mecha_parts/mecha_equipment/jetpack/do_after_cooldown()
sleep(equip_cooldown)
wait = 0
return 1
/obj/item/mecha_parts/mecha_equipment/tool/red
name = "\improper Exosuit-Mounted RED"
desc = "An exosuit-mounted Rapid Engineering Device. (Can be attached to: Any exosuit)"
icon_state = "mecha_rcd"
origin_tech = Tc_MATERIALS + "=4;" + Tc_BLUESPACE + "=3;" + Tc_MAGNETS + "=4;" + Tc_POWERSTORAGE + "=4"
equip_cooldown = 10
energy_drain = 250
range = MELEE|RANGED
var/device = 0 //0 - RCD, 1 - RPD
var/mode = 0 //0 - deconstruct, 1 - wall or floor, 2 - airlock.
var/disabled = 0 //malf
var/obj/item/device/rcd/rpd/mech/RPD
var/obj/item/device/rcd/mech/RCD
var/obj/item/tool/wrench/socket/sock
/obj/item/mecha_parts/mecha_equipment/tool/red/New()
..()
RPD = new(src)
RCD = new(src)
sock = new(src)
red_tool_list += src
/obj/item/mecha_parts/mecha_equipment/tool/red/Destroy()
QDEL_NULL(RPD)
QDEL_NULL(RCD)
QDEL_NULL(sock)
red_tool_list -= src
..()
/obj/item/mecha_parts/mecha_equipment/tool/red/action(atom/target)
if(istype(target,/area/shuttle)||istype(target, /turf/space/transit))//>implying these are ever made -Sieve
disabled = 1
else
disabled = 0
if(!istype(target, /turf) && !istype(target, /obj/machinery/door/airlock) && !istype(target, /obj/machinery/atmospherics) && !istype(target, /obj/item/pipe))
target = get_turf(target)
if(!action_checks(target) || disabled || get_dist(chassis, target)>3)
return
var/obj/item/device/rcd/R = RCD
if(device)
R = RPD
if((istype(target, /obj/machinery/atmospherics) && !istype(R.selected, /datum/rcd_schematic/paint_pipes)) || (istype(target, /obj/item/pipe) && !istype(R.selected, /datum/rcd_schematic/decon_pipes)))
target.attackby(sock, chassis.occupant)
return
if(!R.selected)
return
R.busy = TRUE // Busy to prevent switching schematic while it's in use.
var/t = R.selected.attack(target, chassis.occupant)
if(!t) // No errors
if(device)
chassis.use_power(energy_drain/5)
else
chassis.use_power(energy_drain)
else
occupant_message("<span class='warning'>\The [src]'s error light flickers[istext(t) ? ": [t]" : "."]</span>")
R.busy = FALSE
/obj/item/mecha_parts/mecha_equipment/tool/red/Topic(href,href_list)
if(..())
return TRUE
if(href_list["RCDmenu"])
RCD.attack_self(chassis.occupant)
if(href_list["RPDmenu"])
RPD.attack_self(chassis.occupant)
if(href_list["swap"])
device = !device
update_equip_info()
/obj/item/mecha_parts/mecha_equipment/tool/red/get_equip_info()
if(device)
return "[..()] \[<a href='?src=\ref[src];RPDmenu=0'>Open piping interface</a>\]\[<a href='?src=\ref[src];swap=0'>Switch to construction mode</a>\]"
else
return "[..()] \[<a href='?src=\ref[src];RCDmenu=0'>Open construction menu</a>\]\[<a href='?src=\ref[src];swap=0'>Switch to piping mode</a>\]"
/obj/item/mecha_parts/mecha_equipment/tool/red/alt_action()
var/obj/item/device/rcd/activeDevice = device ? RPD : RCD
activeDevice.attack_self(chassis.occupant)
/obj/item/mecha_parts/mecha_equipment/teleporter
name = "\improper Exosuit-Mounted Teleporter"
desc = "An exosuit module that allows exosuits to teleport to any position in view."
icon_state = "mecha_teleport"
origin_tech = Tc_BLUESPACE + "=10"
equip_cooldown = 150
energy_drain = 1000
range = RANGED
/obj/item/mecha_parts/mecha_equipment/teleporter/action(atom/target)
if(!action_checks(target) || src.loc.z == map.zCentcomm)
return
var/turf/T = get_turf(target)
if(T)
set_ready_state(0)
chassis.use_power(energy_drain)
do_teleport(chassis, T)
do_after_cooldown()
return
/obj/item/mecha_parts/mecha_equipment/wormhole_generator
name = "\improper Wormhole Generator"
desc = "An exosuit module that allows generating of small quasi-stable wormholes."
icon_state = "mecha_wholegen"
origin_tech = Tc_BLUESPACE + "=3"
equip_cooldown = 50
energy_drain = 300
range = RANGED
/obj/item/mecha_parts/mecha_equipment/wormhole_generator/action(atom/target)
if(!action_checks(target) || src.loc.z == map.zCentcomm)
return
var/list/theareas = list()
for(var/area/AR in orange(100, chassis))
if(AR in theareas)
continue
theareas += AR
if(!theareas.len)
return
var/area/thearea = pick(theareas)
var/list/L = list()
var/turf/pos = get_turf(src)
for(var/turf/T in get_area_turfs(thearea.type))
if(!T.density && pos.z == T.z)
var/clear = 1
for(var/obj/O in T)
if(O.density)
clear = 0
break
if(clear)
L+=T
if(!L.len)
return
var/turf/target_turf = pick(L)
if(!target_turf)
return
chassis.use_power(energy_drain)
set_ready_state(0)
var/obj/effect/portal/P = new /obj/effect/portal(get_turf(target))
P.target = target_turf
P.icon = 'icons/obj/objects.dmi'
P.icon_state = "anom"
P.name = "wormhole"
do_after_cooldown()
src = null
spawn(rand(150,300))
qdel(P)
/obj/item/mecha_parts/mecha_equipment/gravcatapult
name = "\improper Gravitational Catapult"
desc = "An exosuit mounted Gravitational Catapult."
icon_state = "mecha_teleport"
origin_tech = Tc_BLUESPACE + "=2;" + Tc_MAGNETS + "=3"
equip_cooldown = 10
energy_drain = 100
range = MELEE|RANGED
var/atom/movable/locked
var/mode = 1 //1 - gravsling 2 - gravpush
var/last_fired = 0 //Concept stolen from guns.
var/fire_delay = 10 //Used to prevent spam-brute against humans.
/obj/item/mecha_parts/mecha_equipment/gravcatapult/action(atom/movable/target)
if(world.time >= last_fired + fire_delay)
last_fired = world.time
else
if (world.time % 3)
occupant_message("<span class='warning'>[src] is not ready to fire again!")
return 0
switch(mode)
if(1)
if(!action_checks(target) && !locked)
return
if(!locked)
if(!istype(target) || target.anchored)
occupant_message("Unable to lock on [target]")
return
locked = target
occupant_message("Locked on [target]")
send_byjax(chassis.occupant,"exosuit.browser","\ref[src]",src.get_equip_info())
return
else if(target!=locked)
if(locked in view(chassis))
locked.throw_at(target, 14, 1.5)
locked = null
send_byjax(chassis.occupant,"exosuit.browser","\ref[src]",src.get_equip_info())
set_ready_state(0)
chassis.use_power(energy_drain)
do_after_cooldown()
else
locked = null
occupant_message("Lock on [locked] disengaged.")
send_byjax(chassis.occupant,"exosuit.browser","\ref[src]",src.get_equip_info())
if(2)
if(!action_checks(target))
return
var/list/atoms = list()
if(isturf(target))
atoms = range(target,3)
else
atoms = orange(target,3)
for(var/atom/movable/A in atoms)
if(A.anchored)
continue
spawn(0)
var/iter = 5-get_dist(A,target)
for(var/i=0 to iter)
step_away(A,target)
sleep(2)
set_ready_state(0)
chassis.use_power(energy_drain)
do_after_cooldown()
return
/obj/item/mecha_parts/mecha_equipment/gravcatapult/get_equip_info()
return "[..()] [mode==1?"([locked||"Nothing"])":null] \[<a href='?src=\ref[src];mode=1'>S</a>|<a href='?src=\ref[src];mode=2'>P</a>\]"
/obj/item/mecha_parts/mecha_equipment/gravcatapult/Topic(href, href_list)
if(..())
return TRUE
if(href_list["mode"])
mode = text2num(href_list["mode"])
send_byjax(chassis.occupant,"exosuit.browser","\ref[src]",src.get_equip_info())
return
/obj/item/mecha_parts/mecha_equipment/gravcatapult/alt_action()
if(mode == 1)
mode = 2
to_chat(chassis.occupant, "<span class='notice'>Push mode activated.</span>")
else
mode = 1
to_chat(chassis.occupant, "<span class='notice'>Pull mode activated.</span>")
/obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster //what is that noise? A BAWWW from TK mutants.
name = "\improper Armor Booster Module (Close Combat Weaponry)"
desc = "Boosts exosuit armor against armed melee attacks. Requires energy to operate."
icon_state = "mecha_abooster_ccw"
origin_tech = Tc_MATERIALS + "=3"
equip_cooldown = 10
energy_drain = 50
range = 0
var/deflect_coeff = 1.15
var/damage_coeff = 0.8
is_activateable = 0
/obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster/can_attach(obj/mecha/M as obj)
if(..())
if(!istype(M, /obj/mecha/combat/honker) && !istype(M, /obj/mecha/working/clarke))
if(!M.proc_res["dynattackby"])
return 1
return 0
/obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster/attach(obj/mecha/M as obj)
..()
chassis.proc_res["dynattackby"] = src
return
/obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster/detach()
chassis.proc_res["dynattackby"] = null
..()
return
/obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster/get_equip_info()
if(!chassis)
return
return "<span style=\"color:[equip_ready?"#0f0":"#f00"];\">*</span>&nbsp;[src.name]"
/obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster/proc/dynattackby(obj/item/weapon/W as obj, mob/user as mob)
if(!action_checks(user))
return chassis.dynattackby(W,user)
chassis.log_message("Attacked by [W]. Attacker - [user]")
if(prob(chassis.deflect_chance*deflect_coeff))
to_chat(user, "<span class='warning'>\The [W] bounces off [chassis] armor.</span>")
chassis.log_append_to_last("Armor saved.")
else
chassis.occupant_message("<span class='red'><b>[user] hits [chassis] with [W].</b></span>")
user.visible_message("<span class='red'><b>[user] hits [chassis] with [W].</b></span>", "<span class='red'><b>You hit [src] with [W].</b></span>")
chassis.take_damage(round(W.force*damage_coeff),W.damtype)
chassis.check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST))
set_ready_state(0)
chassis.use_power(energy_drain)
do_after_cooldown()
return
/obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
name = "\improper Armor Booster Module (Ranged Weaponry)"
desc = "Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate."
icon_state = "mecha_abooster_proj"
origin_tech = Tc_MATERIALS + "=4"
equip_cooldown = 10
energy_drain = 50
range = 0
var/deflect_coeff = 1.15
var/damage_coeff = 0.8
is_activateable = 0
var/list/never_deflect = list(
/obj/item/projectile/ion,
)
/obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster/can_attach(obj/mecha/M as obj)
if(..())
if(!istype(M, /obj/mecha/combat/honker) && !istype(M, /obj/mecha/working/clarke))
if(!M.proc_res["dynbulletdamage"] && !M.proc_res["dynhitby"])
return 1
return 0
/obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster/attach(obj/mecha/M as obj)
..()
chassis.proc_res["dynbulletdamage"] = src
chassis.proc_res["dynhitby"] = src
return
/obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster/detach()
chassis.proc_res["dynbulletdamage"] = null
chassis.proc_res["dynhitby"] = null
..()
return
/obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster/get_equip_info()
if(!chassis)
return
return "<span style=\"color:[equip_ready?"#0f0":"#f00"];\">*</span>&nbsp;[src.name]"
/obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster/proc/dynbulletdamage(var/obj/item/projectile/Proj)
if(!action_checks(src))
return chassis.dynbulletdamage(Proj)
if(prob(chassis.deflect_chance*deflect_coeff) && !is_type_in_list(Proj, never_deflect))
chassis.occupant_message("<span class='notice'>The armor deflects incoming projectile.</span>")
chassis.visible_message("<span class='warning'>\The [chassis.name] armor deflects the projectile!</span>")
chassis.log_append_to_last("Armor saved.")
else
chassis.take_damage(round(Proj.damage*src.damage_coeff),Proj.flag)
chassis.check_for_internal_damage(list(MECHA_INT_FIRE,MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST))
Proj.on_hit(chassis)
set_ready_state(0)
chassis.use_power(energy_drain)
do_after_cooldown()
return
/obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster/proc/dynhitby(atom/movable/A)
if(!action_checks(A))
return chassis.dynhitby(A)
if(prob(chassis.deflect_chance*deflect_coeff) || istype(A, /mob/living) || istype(A, /obj/item/mecha_parts/mecha_tracking))
chassis.occupant_message("<span class='notice'>\The [A] bounces off the armor.</span>")
chassis.visible_message("\The [A] bounces off the [chassis] armor")
chassis.log_append_to_last("Armor saved.")
if(istype(A, /mob/living))
var/mob/living/M = A
M.take_organ_damage(10)
else if(istype(A, /obj))
var/obj/O = A
if(O.throwforce)
chassis.take_damage(round(O.throwforce*damage_coeff))
chassis.check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST))
set_ready_state(0)
chassis.use_power(energy_drain)
do_after_cooldown()
return
/obj/item/mecha_parts/mecha_equipment/repair_droid
name = "\improper Repair Droid Module"
desc = "Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage."
icon_state = "repair_droid"
origin_tech = Tc_MAGNETS + "=3;" + Tc_PROGRAMMING + "=3"
equip_cooldown = 20
energy_drain = 100
range = 0
var/health_boost = 2
var/datum/global_iterator/pr_repair_droid
var/icon/droid_overlay
var/list/repairable_damage = list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH)
/obj/item/mecha_parts/mecha_equipment/repair_droid/New()
..()
pr_repair_droid = new /datum/global_iterator/mecha_repair_droid(list(src),0)
pr_repair_droid.set_delay(equip_cooldown)
return
/obj/item/mecha_parts/mecha_equipment/repair_droid/attach(obj/mecha/M as obj)
..()
droid_overlay = new(src.icon, icon_state = "repair_droid")
M.overlays += droid_overlay
linked_spell = new /spell/mech/repair(M, src)
return
/obj/item/mecha_parts/mecha_equipment/repair_droid/Destroy()
chassis.overlays -= droid_overlay
QDEL_NULL(pr_repair_droid)
..()
/obj/item/mecha_parts/mecha_equipment/repair_droid/detach()
chassis.overlays -= droid_overlay
pr_repair_droid.stop()
..()
return
/obj/item/mecha_parts/mecha_equipment/repair_droid/activate()
chassis.overlays -= droid_overlay
if(pr_repair_droid.toggle())
droid_overlay = new(src.icon, icon_state = "repair_droid_a")
log_message("Activated.")
else
droid_overlay = new(src.icon, icon_state = "repair_droid")
log_message("Deactivated.")
set_ready_state(1)
chassis.overlays += droid_overlay
/obj/item/mecha_parts/mecha_equipment/repair_droid/get_equip_info()
if(!chassis)
return
return "<span style=\"color:[equip_ready?"#0f0":"#f00"];\">*</span>&nbsp;[src.name] - <a href='?src=\ref[src];toggle_repairs=1'>[pr_repair_droid.active()?"Dea":"A"]ctivate</a>"
/obj/item/mecha_parts/mecha_equipment/repair_droid/Topic(href, href_list)
if(..())
return TRUE
if(href_list["toggle_repairs"])
chassis.overlays -= droid_overlay
if(pr_repair_droid.toggle())
droid_overlay = new(src.icon, icon_state = "repair_droid_a")
log_message("Activated.")
else
droid_overlay = new(src.icon, icon_state = "repair_droid")
log_message("Deactivated.")
set_ready_state(1)
chassis.overlays += droid_overlay
send_byjax(chassis.occupant,"exosuit.browser","\ref[src]",src.get_equip_info())
return
/datum/global_iterator/mecha_repair_droid/process(var/obj/item/mecha_parts/mecha_equipment/repair_droid/RD as obj)
if(!RD.chassis)
stop()
RD.set_ready_state(1)
return
var/health_boost = RD.health_boost
var/repaired = 0
if(RD.chassis.hasInternalDamage(MECHA_INT_SHORT_CIRCUIT))
health_boost *= -2
else if(RD.chassis.hasInternalDamage() && prob(15))
for(var/int_dam_flag in RD.repairable_damage)
if(RD.chassis.hasInternalDamage(int_dam_flag))
RD.chassis.clearInternalDamage(int_dam_flag)
repaired = 1
break
if(health_boost<0 || RD.chassis.health < initial(RD.chassis.health))
RD.chassis.health += min(health_boost, initial(RD.chassis.health)-RD.chassis.health)
repaired = 1
if(repaired)
if(RD.chassis.use_power(RD.energy_drain))
RD.set_ready_state(0)
else
stop()
RD.set_ready_state(1)
return
else
RD.set_ready_state(1)
return
/spell/mech/repair
name = "Repair Droid Module"
desc = "Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage."
/spell/mech/repair/cast(list/targets, mob/user)
linked_equipment.activate()
return
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
name = "\improper Energy Relay Module"
desc = "Wirelessly drains energy from any available power channel in area. The performance index is quite low."
icon_state = "tesla"
origin_tech = Tc_MAGNETS + "=4;" + Tc_SYNDICATE + "=2"
equip_cooldown = 10
energy_drain = 0
range = 0
var/datum/global_iterator/pr_energy_relay
var/coeff = 100
var/list/use_channels = list(EQUIP,ENVIRON,LIGHT)
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/New()
pr_energy_relay = new /datum/global_iterator/mecha_energy_relay(list(src),0)
pr_energy_relay.set_delay(equip_cooldown)
..()
return
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/Destroy()
QDEL_NULL(pr_energy_relay)
..()
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/detach()
pr_energy_relay.stop()
// chassis.proc_res["dynusepower"] = null
chassis.proc_res["dyngetcharge"] = null
..()
return
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/attach(obj/mecha/M)
..()
chassis.proc_res["dyngetcharge"] = src
// chassis.proc_res["dynusepower"] = src
linked_spell = new /spell/mech/tesla(M, src)
return
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/can_attach(obj/mecha/M)
if(..())
if(!M.proc_res["dyngetcharge"])// && !M.proc_res["dynusepower"])
return 1
return 0
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/proc/dyngetcharge()
if(equip_ready) //disabled
return chassis.dyngetcharge()
var/area/A = get_area(chassis)
var/pow_chan = get_power_channel(A)
var/charge = 0
if(pow_chan)
charge = 1000 //making magic
else
return chassis.dyngetcharge()
return charge
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/proc/get_power_channel(var/area/A)
var/pow_chan
if(A)
for(var/c in use_channels)
if(A.powered(c))
pow_chan = c
break
return pow_chan
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/Topic(href, href_list)
if(..())
return TRUE
if(href_list["toggle_relay"])
activate()
return
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/get_equip_info()
if(!chassis)
return
return "<span style=\"color:[equip_ready?"#0f0":"#f00"];\">*</span>&nbsp;[src.name] - <a href='?src=\ref[src];toggle_relay=1'>[pr_energy_relay.active()?"Dea":"A"]ctivate</a>"
/*
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/proc/dynusepower(amount)
if(!equip_ready) //enabled
var/area/A = get_area(chassis)
var/pow_chan = get_power_channel(A)
if(pow_chan)
A.master.use_power(amount*coeff, pow_chan)
return 1
return chassis.dynusepower(amount)
*/
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/activate()
if(pr_energy_relay.toggle())
set_ready_state(0)
log_message("Activated.")
to_chat(chassis.occupant, "<span class='notice'>Relay enabled.</span>")
else
set_ready_state(1)
log_message("Deactivated.")
to_chat(chassis.occupant, "<span class='notice'>Relay disabled.</span>")
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/emp_act()
if(equip_ready)
set_ready_state(1)
log_message("Disabled.")
to_chat(chassis.occupant, "<span class='warning'>Relay shut down.</span>")
/spell/mech/tesla
name = "Tesla Energy Relay"
desc = "Wirelessly drains energy from any available power channel in area. The performance index is quite low."
/spell/mech/tesla/cast(list/targets, mob/user)
linked_equipment.activate()
/datum/global_iterator/mecha_energy_relay/process(var/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/ER)
if(!ER.chassis || ER.chassis.hasInternalDamage(MECHA_INT_SHORT_CIRCUIT))
stop()
ER.set_ready_state(1)
return
var/cur_charge = ER.chassis.get_charge()
if(isnull(cur_charge) || !ER.chassis.cell)
stop()
ER.set_ready_state(1)
ER.occupant_message("No powercell detected.")
return
if(cur_charge<ER.chassis.cell.maxcharge)
var/area/A = get_area(ER.chassis)
if(A)
var/pow_chan
for(var/c in list(EQUIP,ENVIRON,LIGHT))
if(A.powered(c))
pow_chan = c
break
if(pow_chan)
var/delta = min(12, ER.chassis.cell.maxcharge-cur_charge)
ER.chassis.give_power(delta)
A.use_power(delta*ER.coeff, pow_chan)
return
/obj/item/mecha_parts/mecha_equipment/generator
name = "\improper Plasma Converter Module"
desc = "Generates power using solid plasma as fuel. Pollutes the environment."
icon_state = "tesla"
origin_tech = Tc_PLASMATECH + "=2;" + Tc_POWERSTORAGE + "=2;" + Tc_ENGINEERING + "=1"
equip_cooldown = 10
energy_drain = 0
range = MELEE
var/datum/global_iterator/pr_mech_generator
var/coeff = 100
var/obj/item/stack/sheet/fuel
var/max_fuel = 150000
var/fuel_per_cycle_idle = 100
var/fuel_per_cycle_active = 500
var/power_per_cycle = 20
reliability = 1000
/obj/item/mecha_parts/mecha_equipment/generator/New()
..()
init()
return
/obj/item/mecha_parts/mecha_equipment/generator/Destroy()
QDEL_NULL(pr_mech_generator)
..()
/obj/item/mecha_parts/mecha_equipment/generator/proc/init()
fuel = new /obj/item/stack/sheet/mineral/plasma(src)
fuel.amount = 0
pr_mech_generator = new /datum/global_iterator/mecha_generator(list(src),0)
pr_mech_generator.set_delay(equip_cooldown)
return
/obj/item/mecha_parts/mecha_equipment/generator/detach()
pr_mech_generator.stop()
..()
return
/obj/item/mecha_parts/mecha_equipment/generator/alt_action()
if(pr_mech_generator.toggle())
set_ready_state(0)
log_message("Activated.")
else
set_ready_state(1)
log_message("Deactivated.")
/obj/item/mecha_parts/mecha_equipment/generator/Topic(href, href_list)
if(..())
return TRUE
if(href_list["toggle"])
if(pr_mech_generator.toggle())
set_ready_state(0)
log_message("Activated.")
else
set_ready_state(1)
log_message("Deactivated.")
return
/obj/item/mecha_parts/mecha_equipment/generator/emp_act()
if(equip_ready)
set_ready_state(1)
log_message("Disabled.")
to_chat(chassis.occupant, "<span class='warning'>Generator shut down.</span>")
/obj/item/mecha_parts/mecha_equipment/generator/get_equip_info()
var/output = ..()
if(output)
return "[output] \[[fuel]: [round(fuel.amount*fuel.perunit,0.1)] cm<sup>3</sup>\] - <a href='?src=\ref[src];toggle=1'>[pr_mech_generator.active()?"Dea":"A"]ctivate</a>"
return
/obj/item/mecha_parts/mecha_equipment/generator/action(target)
if(chassis)
var/result = load_fuel(target)
var/message
if(isnull(result))
message = "<span class='red'>[fuel] traces in target minimal. [target] cannot be used as fuel.</span>"
else if(!result)
message = "Unit is full."
else
message = "[result] unit\s of [fuel] successfully loaded."
send_byjax(chassis.occupant,"exosuit.browser","\ref[src]",src.get_equip_info())
occupant_message(message)
return
/obj/item/mecha_parts/mecha_equipment/generator/proc/load_fuel(var/obj/item/stack/sheet/P)
if(P.type == fuel.type && P.amount)
var/to_load = max(max_fuel - fuel.amount*fuel.perunit,0)
if(to_load)
var/units = min(max(round(to_load / P.perunit),1),P.amount)
if(units)
fuel.amount += units
P.use(units)
return units
else
return 0
return
/obj/item/mecha_parts/mecha_equipment/generator/attackby(weapon,mob/user)
var/result = load_fuel(weapon)
if(isnull(result))
user.visible_message("[user] tries to shove [weapon] into [src]. What a dumb-ass.","<span class='red'>[fuel] traces minimal. [weapon] cannot be used as fuel.</span>")
else if(!result)
to_chat(user, "Unit is full.")
else
user.visible_message("[user] loads [src] with [fuel].","[result] unit\s of [fuel] successfully loaded.")
return
/obj/item/mecha_parts/mecha_equipment/generator/critfail()
..()
var/turf/simulated/T = get_turf(src)
if(!T)
return
var/datum/gas_mixture/GM = new
if(prob(10))
GM.temperature = 1500+T0C //should be enough to start a fire
GM.adjust_gas(GAS_PLASMA, 100)
T.visible_message("The [src] suddenly disgorges a cloud of heated plasma.")
qdel(src)
else
GM.temperature = istype(T) ? T.air.temperature : T20C
GM.adjust_gas(GAS_PLASMA, 5)
T.visible_message("The [src] suddenly disgorges a cloud of plasma.")
T.assume_air(GM)
return
/datum/global_iterator/mecha_generator/process(var/obj/item/mecha_parts/mecha_equipment/generator/EG)
if(!EG.chassis)
stop()
EG.set_ready_state(1)
return 0
if(EG.fuel.amount<=0)
stop()
EG.log_message("Deactivated - no fuel.")
EG.set_ready_state(1)
return 0
if(prob(EG.reliability))
EG.critfail()
stop()
return 0
var/cur_charge = EG.chassis.get_charge()
if(isnull(cur_charge))
EG.set_ready_state(1)
EG.occupant_message("No powercell detected.")
EG.log_message("Deactivated.")
stop()
return 0
var/use_fuel = EG.fuel_per_cycle_idle
if(cur_charge<EG.chassis.cell.maxcharge)
use_fuel = EG.fuel_per_cycle_active
EG.chassis.give_power(EG.power_per_cycle)
EG.fuel.amount -= min(use_fuel/EG.fuel.perunit,EG.fuel.amount)
EG.update_equip_info()
return 1
/obj/item/mecha_parts/mecha_equipment/generator/nuclear
name = "\improper ExoNuclear Reactor"
desc = "Generates power using uranium. Pollutes the environment."
icon_state = "tesla"
origin_tech = Tc_POWERSTORAGE + "=3;" + Tc_ENGINEERING + "=3"
max_fuel = 50000
fuel_per_cycle_idle = 10
fuel_per_cycle_active = 30
power_per_cycle = 50
var/rad_per_cycle = 0.3
reliability = 1000
/obj/item/mecha_parts/mecha_equipment/generator/nuclear/init()
fuel = new /obj/item/stack/sheet/mineral/uranium(src)
fuel.amount = 0
pr_mech_generator = new /datum/global_iterator/mecha_generator/nuclear(list(src),0)
pr_mech_generator.set_delay(equip_cooldown)
return
/obj/item/mecha_parts/mecha_equipment/generator/nuclear/critfail()
return
/datum/global_iterator/mecha_generator/nuclear/process(var/obj/item/mecha_parts/mecha_equipment/generator/nuclear/EG)
if(..())
for(var/mob/living/carbon/M in view(EG.chassis))
M.apply_radiation(EG.rad_per_cycle*3, RAD_EXTERNAL)
return 1
/spell/mech/generator
name = "\improper Plasma Converter Module"
desc = "Generates power using solid plasma as fuel. Pollutes the environment."
/spell/mech/generator/nuclear
name = "\improper ExoNuclear Reactor"
desc = "Generates power using uranium. Pollutes the environment."
/spell/mech/generator/New(var/obj/mecha/M, var/obj/item/mecha_parts/mecha_equipment/generator/ME)
src.linked_mech = M
charge_counter = charge_max
name = ME.name
/spell/mech/generator/cast(list/targets, mob/user)
linked_equipment.activate()
//This is pretty much just for the death-ripley so that it is harmless
/obj/item/mecha_parts/mecha_equipment/tool/safety_clamp
name = "\improper KILL CLAMP"
icon_state = "mecha_clamp"
equip_cooldown = 15
energy_drain = 0
var/dam_force = 0
var/obj/mecha/working/ripley/cargo_holder
/obj/item/mecha_parts/mecha_equipment/tool/safety_clamp/can_attach(obj/mecha/working/ripley/M as obj)
if(..())
if(istype(M))
return 1
return 0
/obj/item/mecha_parts/mecha_equipment/tool/safety_clamp/attach(obj/mecha/M as obj)
..()
cargo_holder = M
return
/obj/item/mecha_parts/mecha_equipment/tool/safety_clamp/action(atom/target)
//this whole thing is seriously fucking stupid and should be a child of the clamp
if(!action_checks(target))
return
if(!cargo_holder)
return
if(istype(target,/obj))
var/obj/O = target
if(!O.anchored)
if(cargo_holder.cargo.len < cargo_holder.cargo_capacity)
chassis.occupant_message("You lift [target] and start to load it into cargo compartment.")
chassis.visible_message("[chassis] lifts [target] and starts to load it into cargo compartment.")
set_ready_state(0)
chassis.use_power(energy_drain)
O.anchored = 1
var/T = chassis.loc
if(do_after_cooldown(target))
if(T == chassis.loc && src == chassis.selected)
cargo_holder.cargo += O
O.forceMove(chassis)
O.anchored = 0
chassis.occupant_message("<span class='notice'>[target] successfully loaded.</span>")
chassis.log_message("Loaded [O]. Cargo compartment capacity: [cargo_holder.cargo_capacity - cargo_holder.cargo.len]")
else
chassis.occupant_message("<span class='red'>You must hold still while handling objects.</span>")
O.anchored = initial(O.anchored)
else
chassis.occupant_message("<span class='red'>Not enough room in cargo compartment.</span>")
else
chassis.occupant_message("<span class='red'>[target] is firmly secured.</span>")
else if(istype(target,/mob/living))
var/mob/living/M = target
if(M.stat>1)
return
if(chassis.occupant.a_intent == I_HURT)
chassis.occupant_message("<span class='warning'>You obliterate [target] with [src.name], leaving blood and guts everywhere.</span>")
chassis.visible_message("<span class='warning'>[chassis] destroys [target] in an unholy fury.</span>")
if(chassis.occupant.a_intent == I_DISARM)
chassis.occupant_message("<span class='warning'>You tear [target]'s limbs off with [src.name].</span>")
chassis.visible_message("<span class='warning'>[chassis] rips [target]'s arms off.</span>")
else
step_away(M,chassis)
chassis.occupant_message("You smash into [target], sending them flying.")
chassis.visible_message("[chassis] tosses [target] like a piece of paper.")
set_ready_state(0)
chassis.use_power(energy_drain)
do_after_cooldown()
return 1
/obj/item/mecha_parts/mecha_equipment/tool/switchtool
name = "\improper Exosuit-Mounted Engineering Switchtool"
desc = "An exosuit-mounted Engineering switchtool. (Can be attached to: Engineering exosuits)"
icon_state = "mecha_switchtool"
origin_tech = Tc_MATERIALS + "=3;" + Tc_PROGRAMMING + "=3;" + Tc_POWERSTORAGE + "=2"
equip_cooldown = 10
energy_drain = 50
range = MELEE|RANGED
var/datum/global_iterator/pr_switchtool
var/obj/item/weapon/switchtool/engineering/mech/switchtool
/obj/item/mecha_parts/mecha_equipment/tool/switchtool/can_attach(var/obj/mecha/working/clarke/M)
if(..())
if(istype(M))
return 1
/obj/item/mecha_parts/mecha_equipment/tool/switchtool/New()
..()
switchtool = new(src)
pr_switchtool = new /datum/global_iterator/mecha_switchtool(list(src),0)
pr_switchtool.set_delay(equip_cooldown)
pr_switchtool.toggle()
/obj/item/mecha_parts/mecha_equipment/tool/switchtool/Destroy()
QDEL_NULL(switchtool)
QDEL_NULL(pr_switchtool)
..()
/obj/item/mecha_parts/mecha_equipment/tool/switchtool/action(atom/target)
if(switchtool.deployed)
switchtool.preattack(target, chassis.occupant, chassis.Adjacent(target))
chassis.use_power(energy_drain)
/obj/item/mecha_parts/mecha_equipment/tool/switchtool/Topic(href,href_list)
if(..())
return TRUE
if(href_list["change"])
if(switchtool.deployed)
switchtool.attack_self(chassis.occupant)
switchtool.attack_self(chassis.occupant)
if(href_list["refill"])
pr_switchtool.toggle()
occupant_message("<span class='notice'>Automatic tool refilling activated.</span>")
update_equip_info()
/obj/item/mecha_parts/mecha_equipment/tool/switchtool/alt_action()
switchtool.attack_self(chassis.occupant)
/obj/item/mecha_parts/mecha_equipment/tool/switchtool/get_equip_info()
return "[..()] Current tool: [switchtool.deployed ? "[switchtool.deployed]" : "None"] \[<a href='?src=\ref[src];change=0'>change</a>\] [pr_switchtool.active() ? "" : "\[<a href='?src=\ref[src];refill=0'>activate refilling</a>\]"]"
/datum/global_iterator/mecha_switchtool/process(var/obj/item/mecha_parts/mecha_equipment/tool/switchtool/mech_switchtool)
if(!mech_switchtool.chassis || mech_switchtool.chassis.hasInternalDamage(MECHA_INT_SHORT_CIRCUIT))
if(mech_switchtool.chassis)
mech_switchtool.occupant_message("<span class='warning'>Electrical systems compromised. Automatic tool refilling deactivated.</span>")
stop()
mech_switchtool.set_ready_state(1)
return
if(!mech_switchtool.chassis.get_charge())
stop()
mech_switchtool.set_ready_state(1)
mech_switchtool.occupant_message("No powercell detected.")
return
for(var/obj/item/I in mech_switchtool.switchtool.stored_modules)
if(iswelder(I))
var/obj/item/tool/weldingtool/W = I
if(W.reagents.total_volume <= W.max_fuel-10)
W.reagents.add_reagent(FUEL, 10)
mech_switchtool.chassis.use_power(mech_switchtool.energy_drain/2)
else if(iscablecoil(I))
var/obj/item/stack/cable_coil/C = I
if(C.amount <= C.max_amount-5)
C.add(5)
mech_switchtool.chassis.use_power(mech_switchtool.energy_drain/2)
else if(issolder(I))
var/obj/item/tool/solder/S = I
if(S.reagents.total_volume < S.max_fuel-5)
S.reagents.add_reagent(SACID, 5)
mech_switchtool.chassis.use_power(mech_switchtool.energy_drain)
else if(issilicatesprayer(I))
var/obj/item/device/silicate_sprayer/SI = I
if(SI.reagents.total_volume < SI.max_silicate-5)
SI.reagents.add_reagent(SILICATE, 5)
mech_switchtool.chassis.use_power(mech_switchtool.energy_drain/2)
/obj/item/mecha_parts/mecha_equipment/tool/tiler
name = "\improper Automatic Floor Tiler"
desc = "An exosuit-mounted Automatic Floor Tiler. (Can be attached to: Any exosuit)"
icon_state = "mecha_tiler"
origin_tech = Tc_MATERIALS + "=3;" + Tc_ENGINEERING + "=3;" + Tc_MAGNETS + "=2;" + Tc_POWERSTORAGE + "=2"
equip_cooldown = 10
energy_drain = 50
range = 0
var/plating_active = FALSE
var/tiling_active = FALSE
/obj/item/mecha_parts/mecha_equipment/tool/tiler/Topic(href,href_list)
if(..())
return TRUE
if(href_list["toggle_plating"])
plating_active = !plating_active
if(href_list["toggle_tiling"])
tiling_active = !tiling_active
update_equip_info()
/obj/item/mecha_parts/mecha_equipment/tool/tiler/alt_action()
if(plating_active || tiling_active)
plating_active = 0
tiling_active = 0
else
plating_active = 1
tiling_active = 1
to_chat(chassis.occupant, "Plating and tiling modes [plating_active?"enabled":"disabled"]")
update_equip_info()
/obj/item/mecha_parts/mecha_equipment/tool/tiler/get_equip_info()
return "[..()] \[<a href='?src=\ref[src];toggle_plating=0'>[plating_active ? "Deactivate" : "Activate"] automatic plating</a>\]\[<a href='?src=\ref[src];toggle_tiling=0'>[tiling_active ? "Deactivate" : "Activate"] automatic tiling</a>\]"
/obj/item/mecha_parts/mecha_equipment/tool/tiler/on_mech_step()
var/turf/T = get_turf(src)
if(T.is_plating() && tiling_active)
T.ChangeTurf(/turf/simulated/floor)
playsound(T, 'sound/weapons/Genhit.ogg', 50, 1)
return
if(!plating_active)
return
var/canbuild = T.canBuildPlating()
if(istype(T, /turf/simulated/floor/foamedmetal))
canbuild = BUILD_IGNORE
if(canbuild == BUILD_SUCCESS)
var/obj/structure/lattice/L = locate(/obj/structure/lattice) in T
if(!istype(L))
return
qdel(L)
else if(canbuild != BUILD_IGNORE)
return
playsound(T, 'sound/weapons/Genhit.ogg', 50, 1)
if(T.air)
var/datum/gas_mixture/GM = T.air
if(GM.pressure > HALF_ATM)
T.ChangeTurf(/turf/simulated/floor/plating)
return
T.ChangeTurf(/turf/simulated/floor/plating/airless)
/obj/item/mecha_parts/mecha_equipment/tool/collector
name = "\improper Exosuit-Mounted Radiation Collector Array"
desc = "An exosuit-mounted Radiation Collector Array. (Can be attached to: Any exosuit)"
icon_state = "mecha_collector"
origin_tech = Tc_PLASMATECH + "=3;" + Tc_MAGNETS + "=2;" + Tc_POWERSTORAGE + "=4"
equip_cooldown = 10
energy_drain = 0
range = MELEE
var/active = FALSE
var/obj/machinery/power/rad_collector/mech/collector
/obj/item/mecha_parts/mecha_equipment/tool/collector/New()
..()
collector = new(src)
collector.connected_module = src
/obj/item/mecha_parts/mecha_equipment/tool/collector/Destroy()
QDEL_NULL(collector)
..()
/obj/item/mecha_parts/mecha_equipment/tool/collector/action(atom/target)
var/obj/item/weapon/tank/plasma/plas = target
if(istype(plas))
if(collector.P)
occupant_message("There is already a tank in the radiation collector array.")
return
plas.forceMove(collector)
collector.P = target
occupant_message("You insert \the [target] into the radiation collector array.")
update_equip_info()
/obj/item/mecha_parts/mecha_equipment/tool/collector/Topic(href,href_list)
if(..())
return TRUE
if(href_list["toggle"])
collector.toggle_power()
occupant_message("Radiation collector array [collector.active ? "activated" : "deactivated"].")
if(href_list["eject"])
collector.eject()
update_equip_info()
/obj/item/mecha_parts/mecha_equipment/tool/collector/get_equip_info()
if(!collector.P)
return "[..()] No tank loaded."
if(collector.P.air_contents[GAS_PLASMA] <= 0)
return "[..()] ERROR: Tank empty. \[<a href='?src=\ref[src];eject=0'>eject tank</a>\]"
return "[..()] \[<a href='?src=\ref[src];toggle=0'>[collector.active ? "Deactivate" : "Activate"] radiation collector array</a>\]\[<a href='?src=\ref[src];eject=0'>eject tank</a>\]"
/obj/item/mecha_parts/mecha_equipment/tool/ripleyupgrade
name = "Ripley MK-II Conversion Kit"
desc = "A pressurized canopy attachment kit for an Autonomous Power Loader Unit \"Ripley\" MK-I mecha, to convert it to the slower, but space-worthy MK-II design. Requires access to the internal compartments, and that the mech has a power source, is unoccupied and the cargo compartment is empty."
icon_state = "ripleyupgrade"
/obj/item/mecha_parts/mecha_equipment/tool/ripleyupgrade/can_attach(obj/mecha/working/ripley/M)
if(M.enclosed) // i'm dumb and missed why istype wasn't working :c
return 0
if(M.cargo.len)
return 0
if(!M.mech_maints_ready) //non-removable upgrade, so lets make sure the pilot or owner has their say.
return 0
if(M.occupant) //We're actualy making a new mech and swapping things over, it might get weird if players are involved
return 0
if(!M.cell) //Turns out things break if the cell is missing
return 0
return 1
/obj/item/mecha_parts/mecha_equipment/tool/ripleyupgrade/attach(obj/mecha/markone)
var/obj/mecha/working/ripley/mk2/marktwo = new (get_turf(markone),1)
if(!marktwo)
return
qdel(marktwo.cell)
marktwo.cell = null
if (markone.cell)
marktwo.cell = markone.cell
markone.cell.forceMove(marktwo)
markone.cell = null
qdel(marktwo.tracking)
marktwo.tracking = null
if (markone.tracking)
marktwo.tracking = markone.tracking
markone.tracking.forceMove(marktwo)
markone.tracking = null
for(var/obj/item/mecha_parts/mecha_equipment/equipment in markone.equipment) //Move the equipment over...
equipment.detach(marktwo)
equipment.attach(marktwo)
marktwo.dna = markone.dna
if(markone.get_health() < 100)
marktwo.health = markone.health
marktwo.health = marktwo.health
if(markone.name != initial(markone.name))
marktwo.name = markone.name
markone.wreckage = FALSE
qdel(markone)
qdel(src)
playsound(get_turf(marktwo),'sound/items/ratchet.ogg',50,TRUE)
#undef MECHDRILL_SAND_SPEED
#undef MECHDRILL_ROCK_SPEED