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- trowing pipes correctly rotates them; - meters unwrenching; - pipe dispenser can be unwrenched and pulled, wrench back to use; - unused pipes can be returned to dispenser; - Probably fixed bug with non-working connectors; Windows now are always shown above grilles. Pipes now are always shown above lattice. Some other things. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@830 316c924e-a436-60f5-8080-3fe189b3f50e
201 lines
5.3 KiB
Plaintext
201 lines
5.3 KiB
Plaintext
/*
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Every cycle, the pump uses the air in air_in to try and make air_out the perfect pressure.
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node1, air1, network1 correspond to input
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node2, air2, network2 correspond to output
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Thus, the two variables affect pump operation are set in New():
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air1.volume
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This is the volume of gas available to the pump that may be transfered to the output
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air2.volume
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Higher quantities of this cause more air to be perfected later
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but overall network volume is also increased as this increases...
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*/
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obj/machinery/atmospherics/binary/pump
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icon = 'pump.dmi'
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icon_state = "intact_off"
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name = "Gas pump"
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desc = "A pump"
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var/on = 0
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var/target_pressure = ONE_ATMOSPHERE
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/*
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attack_hand(mob/user)
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on = !on
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update_icon()
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*/
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update_icon()
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if(node1&&node2)
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icon_state = "intact_[on?("on"):("off")]"
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else
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if(node1)
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icon_state = "exposed_1_off"
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else if(node2)
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icon_state = "exposed_2_off"
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else
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icon_state = "exposed_3_off"
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return
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process()
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..()
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if(stat & (NOPOWER|BROKEN))
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return
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if(!on)
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return 0
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use_power(5)
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var/output_starting_pressure = air2.return_pressure()
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if( (target_pressure - output_starting_pressure) < 0.01)
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//No need to pump gas if target is already reached!
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return 1
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//Calculate necessary moles to transfer using PV=nRT
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if((air1.total_moles() > 0) && (air1.temperature>0))
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var/pressure_delta = target_pressure - output_starting_pressure
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var/transfer_moles = pressure_delta*air2.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
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//Actually transfer the gas
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var/datum/gas_mixture/removed = air1.remove(transfer_moles)
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air2.merge(removed)
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if(network1)
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network1.update = 1
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if(network2)
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network2.update = 1
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use_power(round(air2.volume/12))
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return 1
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//Radio remote control
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proc
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set_frequency(new_frequency)
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radio_controller.remove_object(src, "[frequency]")
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frequency = new_frequency
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if(frequency)
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radio_connection = radio_controller.add_object(src, "[frequency]")
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broadcast_status()
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if(!radio_connection)
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return 0
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var/datum/signal/signal = new
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signal.transmission_method = 1 //radio signal
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signal.source = src
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signal.data["tag"] = id
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signal.data["device"] = "AGP"
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signal.data["power"] = on
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signal.data["target_output"] = target_pressure
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radio_connection.post_signal(src, signal)
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return 1
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interact(mob/user as mob)
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var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
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<b>Desirable output pressure: </b>
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<a href='?src=\ref[src];out_press=-1000'><b>-</b></a>
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<a href='?src=\ref[src];out_press=-100'><b>-</b></a>
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<a href='?src=\ref[src];out_press=-10'><b>-</b></a>
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<a href='?src=\ref[src];out_press=-1'>-</a>
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[round(target_pressure,0.1)]kPa
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<a href='?src=\ref[src];out_press=1'>+</a>
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<a href='?src=\ref[src];out_press=10'><b>+</b></a>
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<a href='?src=\ref[src];out_press=100'><b>+</b></a>
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<a href='?src=\ref[src];out_press=1000'><b>+</b></a>
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"}
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user << browse("<HEAD><TITLE>[src.name] control</TITLE></HEAD><TT>[dat]</TT>", "window=atmo_pump")
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onclose(user, "atmo_pump")
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var/frequency = 0
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var/id = null
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var/datum/radio_frequency/radio_connection
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initialize()
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..()
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if(frequency)
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set_frequency(frequency)
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receive_signal(datum/signal/signal)
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if(signal.data["tag"] && (signal.data["tag"] != id))
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return 0
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switch(signal.data["command"])
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if("power_on")
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on = 1
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if("power_off")
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on = 0
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if("power_toggle")
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on = !on
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if("set_output_pressure")
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var/number = text2num(signal.data["parameter"])
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number = min(max(number, 0), ONE_ATMOSPHERE*50)
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target_pressure = number
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broadcast_status()
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update_icon()
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return
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attack_hand(user as mob)
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if(..())
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return
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src.add_fingerprint(usr)
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if(!src.allowed(user))
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user << "\red Access denied."
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return
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usr.machine = src
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interact(user)
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return
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Topic(href,href_list)
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if(href_list["power"])
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on = !on
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if(href_list["out_press"])
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src.target_pressure = max(0, min(4500, src.target_pressure + text2num(href_list["out_press"])))
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usr.machine = src
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src.update_icon()
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src.updateUsrDialog()
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return
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power_change()
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..()
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update_icon()
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attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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if (!istype(W, /obj/item/weapon/wrench))
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return ..()
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if (!(stat & NOPOWER) && on)
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user << "\red You cannot unwrench this [src], turn it off first."
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return 1
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var/turf/T = src.loc
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if (level==1 && isturf(T) && T.intact)
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user << "\red You must remove the plating first."
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return 1
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var/datum/gas_mixture/int_air = return_air()
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var/datum/gas_mixture/env_air = loc.return_air()
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if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
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user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
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add_fingerprint(user)
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return 1
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playsound(src.loc, 'Ratchet.ogg', 50, 1)
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user << "\blue You begin to unfasten \the [src]..."
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if (do_after(user, 40))
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user.visible_message( \
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"[user] unfastens \the [src].", \
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"\blue You have unfastened \the [src].", \
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"You hear ratchet.")
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new /obj/item/pipe(loc, make_from=src)
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del(src)
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