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2151 lines
134 KiB
HTML
2151 lines
134 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<!--
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HEY, YOU.
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ADDING A CHANGELOG ENTRY? MAKE changelog/USERNAME.yml. READ example.yml SO YOU DON'T SCREW UP.
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ADDING CREDITS? EDIT templates/changelog.tmpl.html
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--->
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<html>
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<head>
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<title>/vg/station Changelog</title>
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<link rel="stylesheet" type="text/css" href="changelog.css">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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</head>
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<body>
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<!--
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Header Section
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-->
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<div class="header">
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<h1>/vg/station - A Space Station 13 Server</h1>
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<p>
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<b>Forum | <a href="http://ss13.moe/wiki/index.php/Main_Page">Wiki</a> | <a href="https://github.com/vgstation-coders/vgstation13">Source</a></b>
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</p>
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<p>
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<b>Visit our IRC channel:</b><a href="irc://irc.rizon.net/vgstation">#vgstation on irc.rizon.net</a>
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</p>
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<p>
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<em>Code licensed under <a href="http://www.gnu.org/licenses/gpl.html">GPLv3</a>. Content licensed under <a href="http://creativecommons.org/licenses/by-sa/3.0/">CC BY-SA 3.0</a>.</em>
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</p>
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<h2>/vg/station 13 Credits</h2>
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<dl class="creditblock">
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<dt class="creditsection">
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Code:
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</dt>
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<dd>
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9600bauds, Cloroxygen, Clusterfack, ComicIronic, DamianQ, Deity Link, Duny, Dylanstrategie, Emisune, Exxion, IconLeap, Iamgoofball, Intigracy, Kurfursten, N3X15, PJB3005, Pomf123, r0b0 (aka MadmanMartian), SarahJohnson, Shadowmech88, Sood, Unid, Velard Amakar, wwjnc
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</dd>
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<dt class="creditsection">
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Sprites:
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</dt>
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<dd>
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Blithering, Bustatime, Cloroxygen, Cogwerks, Dbuhos, Deity Link, Emisune, Intigracy, ISaidNo, Kokuten, N3X15, NigglyWiggly, Osaifh, Rei1226, Shadowmech88, Skowron
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</dd>
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<dt class="creditsection">
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Sounds:
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</dt>
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<dd>
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Deity Link, IratePirate, Railfist, Zth
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</dd>
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<dt class="creditsection">
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Mapping:
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</dt>
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<dd>
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Burneddi, BurntDevil, ComicIronic, CptWad, Duny, dylanstrategie, GeneralVeers25, IratePirate, MrSegi, PJB3005, Pomf123, Probe1, xpcybic
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</dd>
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<dt class="creditsection">
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Thanks To:
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</dt>
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<dd>
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Baystation, Festival TTS, /tg/ station, Goonstation, Animus Station, Daedalus, anyone we forgot above, and the original Spacestation 13 devs. Skibiliano for the IRC bot. And you, without whom there'd be no point to all this work.
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</dd>
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</dl>
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</div>
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<div class="testserver">
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Visit the Bleeding-Edge test server at <a href="byond://pomftest.undo.it:7777">byond://pomftest.undo.it:7777</a>
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</div>
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<!--
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AGAIN, TO ADD SHIT, ADD AND MAINTAIN YOUR OWN changelog/USERNAME.yml FILE.
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*** DO NOT FUCK WITH THIS FILE OR YOU WILL CAUSE MERGE CONFLICTS. ***
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-->
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<div class="commit sansserif">
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<h2 class="date">2023.06.12</h2>
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<h3 class="author">nervere updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">You can now attack people with spoons.</li>
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<li class="bugfix">Fixed lighting in Packed's courtroom audience.</li>
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<li class="bugfix">MetaStation's detective will now properly spawn in his office.</li>
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<li class="bugfix">HUD and damage overlays now work properly for spiders.</li>
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<li class="bugfix">Fixed a missing wire knot in a deff maint apc</li>
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<li class="bugfix">The Optical Thermal Eyepatch now has the proper spriting.</li>
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<li class="bugfix">admins with +poll no longer see unusable Create Poll verb when de-adminned</li>
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<li class="rscadd">Nanotrasen advises that war-like insectoids have been spotted ravaging outposts in nearby stations.</li>
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<li class="rscdel">Removed old, unused mob files.</li>
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</ul>
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<h2 class="date">2023.06.09</h2>
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<h3 class="author">DeityLink updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed players being unable to pick up items created at a Cult Forge.</li>
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<li class="bugfix">Fixed the switchtool's zippo not burning and cauterizing stuff as it should.</li>
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</ul>
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<h3 class="author">Eneocho updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Chefs can purchase a box of with mint candy for 3TC, everyone else pays 5TC. The mints are perfectly innocuous to regular crewmembers, but will cause catastrophic damage to overweight/obese crewmembers. The box and candy come in 4 distinct themes (Discount, Nanotrasen, Syndicate and Homemade)</li>
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<li class="imageadd">Adds the respective mint and mintbox icons.</li>
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</ul>
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<h3 class="author">Hinaichigo updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Cryotube occupant body cooling no longer slows down significantly at ultra-low temperatures.</li>
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</ul>
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<h3 class="author">Inorien updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">RTG cell icon updates properly</li>
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</ul>
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<h3 class="author">JonathanSpaceStation updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">staff of change should no longer be able to turn you into a manifested ghost</li>
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</ul>
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<h3 class="author">Securitymain updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Chat message when trying to use emotes that exist but aren't allowed for your mob type</li>
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</ul>
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<h3 class="author">nervere updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Deff's rad collector array's wiring has been fixed</li>
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</ul>
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<h2 class="date">2023.06.07</h2>
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<h3 class="author">Inorien updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Can no longer put things into already-cooking microwaves</li>
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<li class="bugfix">Synergy medbay breakroom air vent now correctly oriented</li>
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<li class="bugfix">Synergy bar intercom now a general intercom (was medbay)</li>
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<li class="bugfix">Deff QM office lightswitch now has something to do</li>
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</ul>
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<h3 class="author">SECBATON-GRIFFON updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Blessing floors to remove arcane tampering now works more than just the first time.</li>
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<li class="bugfix">Arcane tampered doors can now be blessed properly.</li>
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</ul>
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<h3 class="author">Securitymain updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added *whine emote to brains</li>
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<li class="rscdel">Removed *whistle emote from brains</li>
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<li class="bugfix">*whistle emote now works for living mob types</li>
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<li class="rscadd">Emitter attacks by players are now logged. (Currently only emitter goggles fall under this)</li>
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</ul>
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<h2 class="date">2023.06.04</h2>
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<h3 class="author">DeityLink updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">You can now dip cookies and donuts in open non-empty reagent containers. Dipping takes 1 unit from the container. The dip covers the snack and doesn't mix with the rest of its reagents until you take a bite. Taking a bite makes you ingest the 1u of dip on top of the reagents from the snack bite itself. You cannot dip an already dipped snack, but since taking a bite makes you ingest the dip, you can take turns dipping and biting.</li>
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<li class="rscadd">Examining a snack will tell you if it has been dipped and by which main reagent. Reagent Scanners will give you the detail of all reagents contained in the dip.</li>
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<li class="rscadd">Grinding a snack that has been dipped will add the dip to the beaker.</li>
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<li class="rscadd">Running into a Firelock on harm intent while holding a Switchtool with a deployed Crowbar module now opens the Firelock as if you were holding a Crowbar.</li>
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<li class="soundadd">Matches and Strike Anywhere Matches now make a sound when you light them up.</li>
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<li class="bugfix">Using the Shift and MouseWheel shortcut to swap switchtool modules now properly updates sharpness flags.</li>
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<li class="bugfix">The knife on a Swiss Army Knife can now butcher corpses.</li>
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<li class="bugfix">The Strike Anywhere Match on a Swiss Army Knife now visibly lights up (and never burns out).</li>
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<li class="bugfix">When holding a Swiss Army Knife with an equipped Zippo lighter or lit up Strike Anywhere Match, you now properly emit light, and light up airborne plasma.</li>
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<li class="bugfix">Fixed macro bugs related to Crowbars, Wrench and Wirecutters, such as no longer being able to open APCs or getting plastic (lmao what) out of windows.</li>
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<li class="bugfix">Fixed full non-reinforced windows not properly smoothing with each others.</li>
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</ul>
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<h3 class="author">DorainGrey updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">You can now ALT + Click to toggle a GPS on.</li>
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<li class="rscadd">You can now CTRL + Click to Lock/Unlock the turret control panel</li>
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</ul>
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<h3 class="author">Eneocho updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Changes Bumcivillian (the sound sucking chemical)'s Recipe. To make bumcivillian you must dunk a metal sheet on sulphuric acid, this requires a comically large Erlenmeyer flask or a jar.</li>
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</ul>
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<h3 class="author">Hinaichigo updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">When reagents are mixed, temperature equalization now takes into account specific heat capacity.</li>
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<li class="bugfix">The energy required to heat a reagent now scales linearly with its volume.</li>
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</ul>
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<h3 class="author">Inorien updated:</h3>
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<ul class="changes bgimages16">
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<li class="spellcheck">Removed duplicate "lit" in text when extinguishing lit cigarettes, etc.</li>
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<li class="spellcheck">Beepsky Smash is no longer referred to as Beepksy Smash in some places</li>
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<li class="spellcheck">Airlock names no longer prefixed with "mproper" in RCD dialog</li>
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<li class="spellcheck">Snuffing out barrel fires is no longer a shared experience</li>
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<li class="spellcheck">Metal costs of couch parts and transit tubes now accurately shown</li>
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</ul>
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<h3 class="author">JonathanSpaceStation updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">added two new virus symptoms; Kafka Syndrome and Grey Anatomy.</li>
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<li class="tweak">Wizarditis; Bearding Syndrome and Pierrot's Throat can now have their effects strengthened, in line with other symptoms such as Protagonista.</li>
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</ul>
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<h3 class="author">SECBATON-GRIFFON updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Dices roll on being thrown again.</li>
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<li class="spellcheck">Ores no longer say "there are 3 s in a stack" or similar when examinined, now "there are 3 pieces of [ore type] in a stack"</li>
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<li class="spellcheck">The "s" in "there are 3 items in a stack" is no longer used at the end of irregular plurals</li>
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<li class="rscadd">Liquid plasma now either catches fire (open container) or explodes (closed container) when exposed to temperatures of 288C</li>
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<li class="rscadd">Adds ammonium nitrate/fuel oil, a mix of 8 parts ammonia 2 parts hydrogen 2 parts nitrogen 6 parts oxygen and 1 part fuel, with similar properties to liquid plasma at the same heat.</li>
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<li class="bugfix">ANFO now explodes as much as it's supposed to.</li>
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<li class="rscadd">Demotion modchips now block job, skin and access changes to their specified departments on identification computers.</li>
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<li class="rscadd">Demotion modchips now show up on IDs when examined and can be removed by stamping the ID with a matching stamp from them. Captain and HoP stamps will remove them regardless.</li>
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<li class="tweak">Name entry on demotion modchips has now been replaced with DNA entry or scanning it on the target ID.</li>
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<li class="tweak">Convert to Faction is now known as Conversion.</li>
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<li class="tweak">Conversion spell for civil war wizards is no longer ranged, and cannot bypass loyalty implants.</li>
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<li class="tweak">Mobs converted by wizards can no longer have their color washed away or changed.</li>
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<li class="tweak">Purchasing Conversion now alerts the opposing civil war team of this and gives them a quick option to do it themselves.</li>
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<li class="bugfix">Wizard spells with icon overrides show up properly in the scoreboard.</li>
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<li class="rscadd">Non-existant bodies are no longer a deciding factor for cloning from DNA records.</li>
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<li class="rscadd">A strange, abandoned fast food outlet can now be found in deep space, staffed by robots that take orders inside or at the drive thru.</li>
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<li class="rscadd">The auto recipe option on microwaves now senses reagents inputted.</li>
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<li class="tweak">Stuff dropped by exploded objects are now properly thrown by explosions.</li>
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<li class="tweak">Floors now have explosion blocking properties if on a different connected z-level from the epicenter on multi-z maps.</li>
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<li class="tweak">The line about "the station structure shaking" in explosions has been changed to be a more general "everything shaking" since not all explosions happen on the station proper.</li>
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<li class="bugfix">Multi-z explosions no longer hang on infinite loops.</li>
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<li class="bugfix">Exploded body scanners, sleepers, morgue trays and cremators now properly affect mobs inside when destroyed.</li>
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<li class="rscadd">You can now order drinks from robots serving bars in the mine. They'll make anything that can normally be made in the drinks dispensers behind them, alongside radium recipes, and plasma ones if you can find them some plasma... (sheet form only)</li>
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</ul>
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<h3 class="author">Securitymain updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Metaclub: Fix transit tube to tcomsat access</li>
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<li class="rscdel">Metaclub: Removed duplicate air alarm in AI upload access</li>
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<li class="bugfix">Metaclub: Brig photobooth now accessible, swapped position with air alarm</li>
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</ul>
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<h3 class="author">Tennessee116 updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Shifted the entertainment monitor and light switch in the Internal Affair's Office on Box Station.</li>
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</ul>
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<h3 class="author">gurfan updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed a bug where superior welding goggles reduced your vision.</li>
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</ul>
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<h3 class="author">jellyveggie2 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixes wiring issues with the radio transmitter in the DJ satellite.</li>
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</ul>
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<h3 class="author">nervere updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed roundstart lag due to runtime from a space ruin.</li>
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<li class="bugfix">Initiating a vote while in-game no longer uses your in character name. Your ckey is used instead.</li>
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<li class="tweak">Deff's permabrig no longer has fulltile plasmaglass preventing the N2O system from activating.</li>
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<li class="bugfix">Fixed some Synergy Station pods having misconfigured corners.</li>
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<li class="bugfix">Fixed energy shotgun's SWEEPER mode only firing one projectile.</li>
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<li class="bugfix">Fixed the "Browser" pane overriding the "Info" pane whenever a window is closed.</li>
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</ul>
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<h3 class="author">pedr69 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">plasteel tiles no longer make underfloor cables visible</li>
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<li class="tweak">plasteel tiles are now more blast resistant</li>
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<li class="tweak">plasma no longer blinds you permanently after 14 seconds of exposure</li>
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</ul>
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<h3 class="author">west3436 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Restores the wrapping machine's functionality.</li>
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</ul>
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<h2 class="date">2023.03.12</h2>
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<h3 class="author">Eneocho updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Access requirements during a Meteor storm (Meteors Gamemode) are lifted for all airlocks except brig and bridge.</li>
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<li class="tweak">Changes the Meteors Gamemode 'Space Weather Inc. emergency generator' crate to have a MRSPACMAN and Diamond instead of a SUPERPACMAN and Uranium.</li>
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<li class="spellcheck">fixes chanterelle soup being named chantrelle</li>
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</ul>
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<h3 class="author">SECBATON-GRIFFON updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Disposal chutes and outlets are no longer underneath the items they take in and out.</li>
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<li class="rscadd">Gods can now cause any thrown item to explode on impact. (or wizards, but only on specific floor tiles and not if thrown at by the wizard who cursed the tile)</li>
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<li class="rscadd">Wizards in civil wars can now convert members of the crew to their faction to do their bidding. Does not grant any spells or special gear.</li>
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<li class="rscadd">Doors can now deny access by themselves sometimes near ghosts... spooky.</li>
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<li class="tweak">Players will now hear other player names in speech regardless of language.</li>
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<li class="rscadd">Using the "say" command as a lobby player outputs text to OOC now.</li>
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<li class="tweak">The warning about OOC messages sounding like they're meant for IC chat no longer applies to lobby players, who have no means to speak IC anyways.</li>
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<li class="imageadd">jacobson AI core</li>
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<li class="rscadd">Instruments now accept user keyboard input in their windows while focused for live playing, alongside a mode for recording lines to play back later.</li>
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<li class="rscadd">Fueltank explosions now extend to being causable by any hot item pressed up against them, and on tanks with any fuel in them. Also applies to water coolers and barrels. Empty tanks that aren't fueltank type are not affected by this.</li>
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<li class="rscadd">Welding tools can now be filled by any reagent dispenser with fuel in it.</li>
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<li class="rscadd">Lighters can now be filled by any reagent dispenser with fuel in it.</li>
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<li class="rscadd">Fuel now explodes if it reaches 288C in a closed container, or creates a small fire in an open one.</li>
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<li class="rscadd">All tanks can now have assembly rigs on them.</li>
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<li class="bugfix">Lighters no longer refuel from empty fueltanks.</li>
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</ul>
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<h3 class="author">gurfan updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed an error with the Vox Bald hairstyle.</li>
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<li class="imageadd">Added new vox sprites for some clothing items.</li>
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</ul>
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<h2 class="date">2023.02.25</h2>
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<h3 class="author">SECBATON-GRIFFON updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Maria no longer appears in random mob spawns.</li>
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<li class="rscadd">Snow no longer appears inside shuttles, among other things.</li>
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<li class="tweak">Turrets slow down explosions a lot less now.</li>
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</ul>
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<h3 class="author">githubuser4141 updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Firefighter is buildable again, fixed lack of feedback for the MK1 Ripley.</li>
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</ul>
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<h2 class="date">2023.02.18</h2>
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<h3 class="author">DorainGrey updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Default Preferences tweaked to enable over 30 FPS, runechat & say bubbles.</li>
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</ul>
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<h3 class="author">Eneocho updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">You can mutate the botanic Biomolecules gene with space drugs or mescaline.</li>
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<li class="bugfix">Left-4-Zed can mutate biomolecules as it should.</li>
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</ul>
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<h3 class="author">githubuser4141 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Ports the MK-1 Ripley, a speedy, unenclosed, mostly unprotected variant of the spaceproof MK-2 Ripley from /TG/. Ports some other related stuff.</li>
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<li class="tweak">Buffs the Ripley's armor values. Ripleys now walk faster in low atmosphere (outdoors) vs. full atmosphere (indoors.) Buffs the nukie Ripley so it's not weaker then the Murder-Odysseus, removes the 5% chance for a severity 3 explosion to delete mechs.</li>
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<li class="imageadd">Ports the MK-1 & MK1-2 upgrade sprites from /TG/.</li>
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</ul>
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<h3 class="author">pedr69 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">eye damage, genetics and eyewear can now affect your vision range</li>
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<li class="tweak">prescription goggles now help you see better if your eyes are damaged</li>
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<li class="imageadd">more shorter vision overlays</li>
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<li class="tweak">unary air injectors now inject at a constant rate, regardless of pipe pressure</li>
|
|
<li class="tweak">the TEG burn chamber AAC script is now functional</li>
|
|
</ul>
|
|
<h2 class="date">2023.02.12</h2>
|
|
<h3 class="author">Eneocho updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Electronic thermometers also display the temperature in Kelvin.</li>
|
|
<li class="spellcheck">Adds missing ° sign before the C for degrees Celcius (Kelvin doesn't use degrees).</li>
|
|
</ul>
|
|
<h3 class="author">SECBATON-GRIFFON updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Cryotube health bars now move much smoother.</li>
|
|
<li class="rscadd">The floor tile click drag interface now supports floor tiles over plating and reinforced floors, alongside plating over lattice.</li>
|
|
<li class="tweak">Armory inventory papers are now much more consistently accurate at the start of shifts.</li>
|
|
<li class="bugfix">Space blanket and other things that are worn to cause slowdown no longer cause it from being in your pocket.</li>
|
|
<li class="tweak">Ghosts are now aware of being revived via defibrillators sooner.</li>
|
|
<li class="tweak">Ghosts now know specifically if defibrillators are bringing them back.</li>
|
|
</ul>
|
|
<h3 class="author">Servalfang updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Some fungal members of the shoal have decided to take up an honest living on-station.</li>
|
|
</ul>
|
|
<h2 class="date">2023.02.11</h2>
|
|
<h3 class="author">Kurfursten updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a bug where making multiple of an item in a biogenerator would permanently inflate its cost.</li>
|
|
</ul>
|
|
<h2 class="date">2023.02.10</h2>
|
|
<h3 class="author">DeityLink updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Vox Mannequins have their hair now show up properly.</li>
|
|
<li class="rscadd">Body Scanners now also indicate DNA and fingerprint hashes.</li>
|
|
<li class="rscadd">New, non-Agent, ID cards can now have their biometric data set when used on a Body Scanner with a human occupant. Biometric data cannot be modified once imprinted (only Agent ID Cards can do that, as they always did, on their own)</li>
|
|
</ul>
|
|
<h3 class="author">Eneocho updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Gym Rats, Pompadour Rats and Roid Rats become bigger when bulking, maxing out at 2x their original size at max bulk. When exposed to soymilk, which reduces their bulk, they go smaller accordingly. They can't go smaller than their original size.</li>
|
|
<li class="tweak">Extends the child cap for cockroaches to 100, from 50.</li>
|
|
</ul>
|
|
<h3 class="author">Hinaichigo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Grues can Shadow Shunt, allowing them to warp their way through the darkness.</li>
|
|
</ul>
|
|
<h3 class="author">SECBATON-GRIFFON updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Killer tomatoes now actually... kill, when provoked by anyone other than their harvester.</li>
|
|
<li class="rscadd">Killer tomato killing power is now decided by potency.</li>
|
|
<li class="tweak">Killer tomatoes now dislike plant-b-gone.</li>
|
|
<li class="rscadd">Friday the 13th is now a very unlucky day.</li>
|
|
<li class="rscadd">Players dropping an item from body pain now gives them a chat message showing it.</li>
|
|
<li class="rscadd">Snaxi and snowbox nukeops now have thematic snowmobiles.</li>
|
|
<li class="bugfix">Cyber trophy belts now hold items they're meant to.</li>
|
|
</ul>
|
|
<h3 class="author">gurfan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Syndicate space suits can now hold nitrogen tanks.</li>
|
|
<li class="imageadd">Added new blood overlay sprites for Vox + some Insectoid body parts.</li>
|
|
</ul>
|
|
<h3 class="author">twirling-jesters updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed space lube not increasing power output for TEG circulators properly.</li>
|
|
<li class="tweak">TEG circulators now hold 100 units instead of 25.</li>
|
|
<li class="rscadd">Added lucky coins.</li>
|
|
<li class="rscadd">Added plant molecules and reworked Biogenerator to require certain molecules to create certain items.</li>
|
|
</ul>
|
|
<h3 class="author">west3436 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Investigation Glasses can now be found in the Detective Gear box, allowing detectives to track eye movements.</li>
|
|
</ul>
|
|
<h2 class="date">2023.02.04</h2>
|
|
<h3 class="author">gurfan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">Added a Hub panel that allows admins to configure BYOND hub related settings.</li>
|
|
</ul>
|
|
<h2 class="date">2023.01.26</h2>
|
|
<h3 class="author">DeityLink updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Pre-mapped Chill Bug packets now properly spawn chill bugs from apiaries instead of regular bees.</li>
|
|
</ul>
|
|
<h2 class="date">2023.01.24</h2>
|
|
<h3 class="author">SECBATON-GRIFFON updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Pulse demons no longer get told they're sucked away by an airflow.</li>
|
|
</ul>
|
|
<h3 class="author">gurfan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Increased the amount of characters you can write in a news feed</li>
|
|
<li class="tweak">Writing in a news feed now uses a proper text box.</li>
|
|
</ul>
|
|
<h3 class="author">twirling-jesters updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Mushmen can no longer vomit.</li>
|
|
</ul>
|
|
<h2 class="date">2023.01.14</h2>
|
|
<h3 class="author">DorainGrey updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Meteors, Powercreeper, Spacevines, Biomass & Space carp migration no longer fire at 5 pop or below.</li>
|
|
<li class="tweak">Adds a requirement for 2 or more Engineers for powercreeper to fire.</li>
|
|
</ul>
|
|
<h3 class="author">dinnerwoerror updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">adds some of the medium sized emergency gas tanks to the Space Suit crate, Vox Pressure Suit crate, Plasmaman Suit crate, and Grey Space-Ex crate</li>
|
|
<li class="bugfix">/obj/item/clothing/suit allows emergency plasma tanks instead of only emergency oxygen and emergency nitrogen tanks</li>
|
|
</ul>
|
|
<h2 class="date">2023.01.11</h2>
|
|
<h3 class="author">SECBATON-GRIFFON updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">A new test map for vault coders has been added, test_vault.dmm. The file at config/vaulttest.txt can be used to specify which vaults show up in it.</li>
|
|
</ul>
|
|
<h2 class="date">2023.01.10</h2>
|
|
<h3 class="author">SECBATON-GRIFFON updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Vaults not found in space but on land now have the proper kind of land around it instead of voids of space.</li>
|
|
</ul>
|
|
<h3 class="author">boy2mantwicethefam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Changelings will no longer turn around when stinging someone.</li>
|
|
<li class="bugfix">Changeling stings are no longer able to ignore the laws of reality, and now obey the normal rules of reaching their target, including being blocked by walls and other obstacles.</li>
|
|
<li class="bugfix">Fixed a bug where changeling monkeys turning into humans would appear as "unknown".</li>
|
|
<li class="rscadd">Strike teams (such as ERTs and deathsquads) looking for candidates among ghosts will also flash the game's window orange in the taskbar, just like antagonist role searches do.</li>
|
|
</ul>
|
|
<h3 class="author">tinysaturn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes equpped tracker glasses sprite bug</li>
|
|
</ul>
|
|
<h2 class="date">2023.01.09</h2>
|
|
<h3 class="author">Dacendeth updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Mechscything powercreeper isn't painfully slow anymore.</li>
|
|
</ul>
|
|
<h3 class="author">DorainGrey updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Engineering Toolbelt can now hold Station bounced Radios, Construction Permits & GPS</li>
|
|
<li class="tweak">Chief Engineer Toolbelt an now hold Station bounced Radios, Construction Permits, Set of Irons & GPS</li>
|
|
<li class="tweak">Dynamic has been restored to a normal lorentz distribution</li>
|
|
</ul>
|
|
<h3 class="author">boy2mantwicethefam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Admins now have access to admin-exclusive descriptions.</li>
|
|
<li class="rscadd">Changeling armblades are now a lot better against armored targets.</li>
|
|
<li class="rscadd">Channels in the headset will now show the prefix required to communicate through them.</li>
|
|
<li class="tweak">Alt-clicking to reveal a list of things on a tile has been tweaked, and it now allows you to alt-click past windoors and barricades to see all the entities inside the alt-clicked tile.</li>
|
|
<li class="tweak">Tweaked the descriptions of some changeling abilities.</li>
|
|
<li class="spellcheck">The fat sting and the unfat sting will now show their prices in their names.</li>
|
|
<li class="rscadd">Changelings can now revive themselves as normal after suiciding.</li>
|
|
<li class="rscadd">Changelings can now once again use their stings while restrained. Be careful who you're subjecting to the flame test!</li>
|
|
<li class="rscadd">Added a new Changeling ability: Bioimmunity. For 2 points the changeling gains the ability to no longer be affected by disease symptoms, which can be toggled.</li>
|
|
<li class="tweak">Changelings who are in a lesser form can now go back to a higher form without needing to have absorbed anyone beforehand.</li>
|
|
<li class="rscdel">Victims who have been targeted by a changeling sting will no longer hear the sound of a hypospray.</li>
|
|
</ul>
|
|
<h3 class="author">twirling-jesters updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Increased power generation for plasma glass and reinforced plasma glass solar panels.</li>
|
|
<li class="tweak">Fixed paramedic hardsuits not allowing you to carry normal-sized tanks in suit storage.</li>
|
|
</ul>
|
|
<h2 class="date">2023.01.06</h2>
|
|
<h3 class="author">DorainGrey updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Mechanics don't count towards Engineering Staff count for Engineering Events, such as rods & meteors.</li>
|
|
</ul>
|
|
<h3 class="author">SECBATON-GRIFFON updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Baseball bats can now hit away items in the other user's hand or the ground.</li>
|
|
<li class="rscadd">Baseball bats can now have their nail removed with wirecutters.</li>
|
|
<li class="rscadd">Spiked bats now have a very small chance to hit anything instead of none, with limited effect.</li>
|
|
<li class="rscadd">Portals now invert vertical velocity if collided with, if there is room above. Otherwise, keep it downwards if there is room below.</li>
|
|
<li class="tweak">All movable atoms now have vertical velocity, which eventually reaches a maximum allowed by gravity if downwards. Damage calculations have been adjusted to suit this better.</li>
|
|
</ul>
|
|
<h2 class="date">2023.01.05</h2>
|
|
<h3 class="author">twirling-jesters updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added icon for AA batteries.</li>
|
|
</ul>
|
|
<h2 class="date">2023.01.03</h2>
|
|
<h3 class="author">DorainGrey updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes a bug that gets RND machines stuck in the busy state.</li>
|
|
</ul>
|
|
<h3 class="author">SECBATON-GRIFFON updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Bodies can now be dragged out of personal airbags.</li>
|
|
<li class="rscadd">Roundend scores now factor in atmospheric issues, with a bonus for none.</li>
|
|
</ul>
|
|
<h3 class="author">boy2mantwicethefam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a bug where clicking people while restrained did not do anything even when it could. This doesn't affect anything currently.</li>
|
|
</ul>
|
|
<h2 class="date">2022.12.29</h2>
|
|
<h3 class="author">tinysaturn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes a bug affecting mobility module's "roll" sprites</li>
|
|
</ul>
|
|
<h2 class="date">2022.12.27</h2>
|
|
<h3 class="author">SECBATON-GRIFFON updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Personal airbags now prevent fall damage, if possible.</li>
|
|
<li class="rscadd">Upgraded microwaves now have an option to automatically make food from detected recipes.</li>
|
|
<li class="rscadd">Microwaves now have output directions, set with the multitool as usual.</li>
|
|
<li class="rscadd">Wizard dens no longer have their appearance tied to certain station models.</li>
|
|
<li class="tweak">Emote keys are no longer case sensitive.</li>
|
|
</ul>
|
|
<h3 class="author">nervere updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed borers making their hosts show up twice on the observe list.</li>
|
|
</ul>
|
|
<h2 class="date">2022.12.26</h2>
|
|
<h3 class="author">Eneocho updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Maria's Hive Telecrystal ore will no longer mine into regular asteroid tiles.</li>
|
|
</ul>
|
|
<h3 class="author">Exxion updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Layering issues with pipes, false walls, and inflatable shelters should be resolved. Please report if they are not.</li>
|
|
</ul>
|
|
<h3 class="author">Hinaichigo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Mobs hit by a thrown frying pan will be splashed with the pan's contents.</li>
|
|
<li class="bugfix">Fixed not being able to add metal rods to frying pans.</li>
|
|
</ul>
|
|
<h3 class="author">SECBATON-GRIFFON updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Water coolers are now transparent and their contents are now visible inside them.</li>
|
|
<li class="bugfix">Populating hell with banned players no longer gives a syntax error.</li>
|
|
</ul>
|
|
<h3 class="author">nervere updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Defficiency can now be voted starting at 25 players instead of 30.</li>
|
|
<li class="tweak">Metaclub can now be voted starting at 20 players instead of 24.</li>
|
|
<li class="tweak">Synergy can no longer be voted when there are more than 30 players online.</li>
|
|
</ul>
|
|
<h3 class="author">tinysaturn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a welcome message for SAMMIs and a sound effect for a law change</li>
|
|
<li class="tweak">SAMMIs can no longer reprogram themselves</li>
|
|
<li class="rscadd">SAMMIs can talk now</li>
|
|
</ul>
|
|
<h3 class="author">twirling-jesters updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added precise charge and maxcharge numbers to APC UI.</li>
|
|
</ul>
|
|
<h2 class="date">2022.12.21</h2>
|
|
<h3 class="author">Eneocho updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Syndicate Operatives can purchase a modern replica of the legendary 'Ullapool Caber' for 10TC. This handheld 'grenade' will only explode when swung against a target.</li>
|
|
<li class="rscadd">Legends tell of the original Ullapool Caber being somewhere in the Gods' domain.</li>
|
|
<li class="rscadd">María's Lair, a mining vault where the dreaded Hivelord Queen spends her days surrounded by guards and riches.</li>
|
|
<li class="rscadd">Hivelord Guardians will protect the Hivelord Queen. They're slightly larger than a regular hivelord and have 25 extra health. These will attack with Hivelord Guardian Broods, which are nominally stronger than a regular brood.</li>
|
|
<li class="rscdel">María no longer spawns on Angie's Lair.</li>
|
|
</ul>
|
|
<h3 class="author">nervere updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Autoprocessors and their subtypes now have their own circuitboards.</li>
|
|
<li class="rscadd">Autoprocessors and their subtypes now have upgradeable stock parts.</li>
|
|
<li class="bugfix">The prisoner auto-outfitter no longer processes prisoners from inside its flatpack.</li>
|
|
</ul>
|
|
<h2 class="date">2022.12.20</h2>
|
|
<h3 class="author">Eneocho updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Vox tendies, made with 3u Corn Oil and 1 slab of vox meat or vox chicken meat.</li>
|
|
<li class="rscadd">You can cook Vox drumsticks and Vox nuggets with vox meat as well, no longer limited to vox chicken.</li>
|
|
</ul>
|
|
<h3 class="author">GeneralVeers25 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">MetaClub: Full Brig/Security remap. Security now has a full lobby, new cells, a firing range, and a new office.</li>
|
|
<li class="rscadd">MetaClub: Added shutters to the gateway to allow for public access.</li>
|
|
<li class="bugfix">MetaClub: Fixed a floating APC, removed an extra air alarm in the Captain's office.</li>
|
|
</ul>
|
|
<h3 class="author">SECBATON-GRIFFON updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Anomaly scanners, scanpads and harvesters can now be built, deconstructed and upgraded. Upgrades increase scanning speed and battery harvesting speed.</li>
|
|
<li class="bugfix">Scanpads now delete themselves properly if their associated device goes missing.</li>
|
|
</ul>
|
|
<h3 class="author">adacovsk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can again be another species as a nuke op</li>
|
|
<li class="tweak">Limit ricochet bounces from infinity to 100.</li>
|
|
</ul>
|
|
<h3 class="author">boy2mantwicethefam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Chameleon clothes (the jumpsuit and no-slip shoes) can no longer turn into clothing items that have no icons.</li>
|
|
<li class="bugfix">Assistant jumpsuits will no longer turn into invisible clothes when re-colored into a washing machine with a stamp. This was due to a bug caused by the assistant jumpsuit having its own icon file compared to other jumpsuits.</li>
|
|
</ul>
|
|
<h3 class="author">gurfan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Books can now be set on fire. This includes bibles, but beware the wrath of Space Jesus.</li>
|
|
<li class="bugfix">Vox/Plasmaman librarians now start with a bookbag.</li>
|
|
<li class="tweak">Malf overloads print a message to the chat before exploding again.</li>
|
|
<li class="bugfix">Fixed the grinch ruleset.</li>
|
|
</ul>
|
|
<h3 class="author">nervere updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Ghosts can no longer toggle scanning with the xenoarchaeology artifact scanner.</li>
|
|
</ul>
|
|
<h3 class="author">pedr69 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">paroxetine now prevents you from dabbing</li>
|
|
<li class="bugfix">being handcuffed now properly prevents you from dabbing</li>
|
|
</ul>
|
|
<h3 class="author">twirling-jesters updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">RPEDs can now be used to upgrade APCs.</li>
|
|
</ul>
|
|
<h2 class="date">2022.12.19</h2>
|
|
<h3 class="author">twirling-jesters updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed SAMMIs accepting infinite power cells when unanchored.</li>
|
|
</ul>
|
|
<h2 class="date">2022.12.18</h2>
|
|
<h3 class="author">nervere updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added frying pans to Lamprey, Icebox, and xoq.</li>
|
|
<li class="rscdel">Removed 33 stray frying pans from Waystation, and 1 stray frying pan from Linestation.</li>
|
|
</ul>
|
|
<h2 class="date">2022.12.17</h2>
|
|
<h3 class="author">twirling-jesters updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added character sprites for trauma magboots.</li>
|
|
</ul>
|
|
<h2 class="date">2022.12.10</h2>
|
|
<h3 class="author">Eneocho updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The special Gunk Soup Embassy cockroaches now lay special eggs as well. These eggs have their own icons.</li>
|
|
<li class="tweak">Suicides do 50 less damage, effectively increasing the time to death from 25ish seconds to 80ish seconds. This does not affect custom suicides like bags of holding or bike horns.</li>
|
|
<li class="rscadd">Added two new recipes that use whitebeets.</li>
|
|
<li class="imageadd">Added sprites for those new recipes.</li>
|
|
</ul>
|
|
<h3 class="author">Hinaichigo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Reagents added to mobs can heat them up or cool them down.</li>
|
|
<li class="rscadd">Reagents added to pills or dispensed from a chemical dispenser are brought to ambient temperature.</li>
|
|
<li class="rscadd">Examining a held item containing hot or cold reagents indicates its general temperature if the examiner's hands are uncovered.</li>
|
|
<li class="rscadd">Chemistry lockers contain an electronic thermometer.</li>
|
|
<li class="bugfix">Temperature equalization upon reagent mixing takes into account thermal mass rather than just volume.</li>
|
|
</ul>
|
|
<h3 class="author">ManopolisJones updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Lets you use Killer Tomato meat and Giant Mushroom meat as a meat substitute in recipes</li>
|
|
<li class="tweak">Allows Vox to wear the Darkholme and Contortionists Jumpsuit</li>
|
|
<li class="imageadd">Added new species and fat sprites to the darkholme</li>
|
|
</ul>
|
|
<h3 class="author">boy2mantwicethefam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Being in huge amounts of pain will no longer cripple spacemen for excessive amounts of time, in most cases keeping them stunned for minutes on end.</li>
|
|
</ul>
|
|
<h3 class="author">gurfan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed the vox skipjack and the nukeop shuttle computer being unfixable and unwrenchable.</li>
|
|
</ul>
|
|
<h3 class="author">pedr69 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">pulse demons must now suck APC's/SMES to get more power</li>
|
|
<li class="tweak">pulsedemon spell unlock and upgrade costs</li>
|
|
<li class="tweak">hogs now knock you down instead of paralyzing</li>
|
|
</ul>
|
|
<h3 class="author">tinysaturn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Brig Medics now spawn with medic armor</li>
|
|
</ul>
|
|
<h2 class="date">2022.12.04</h2>
|
|
<h3 class="author">Eneocho updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can make frying pans with 10 metal sheets.</li>
|
|
<li class="rscadd">Frying pans can be recycled.</li>
|
|
<li class="rscadd">All slider recipes now use multispawners, just like sushi. They'll no longer spawn in boxes. Multispawner food makes more food the stronger the ingredients (more reagents inside).</li>
|
|
<li class="bugfix">Fixes missing food names.</li>
|
|
</ul>
|
|
<h3 class="author">SECBATON-GRIFFON updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Arcane tampered doors no longer break the universe.</li>
|
|
</ul>
|
|
<h3 class="author">adacovsk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Added some feedback messages for fishtanks, and you can pick your fish out again (sorry!)</li>
|
|
<li class="bugfix">Vampires can listen to the dead now.</li>
|
|
<li class="bugfix">Clownfish now can be harvested</li>
|
|
<li class="tweak">Gives zombies better vision in the dark</li>
|
|
<li class="tweak">TTVs scale much better with high pressure again.</li>
|
|
</ul>
|
|
<h3 class="author">gurfan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix certain machines having monitor animations when they shouldn't have them.</li>
|
|
<li class="bugfix">Fixed gravity wells pushing things away instead of pulling them in.</li>
|
|
</ul>
|
|
<h3 class="author">jellyveggie2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Radio broadcasters, wall shield generators and antique matter synths now report their power draw properly on the power monitor.</li>
|
|
<li class="bugfix">The antique mattersynth's power priority level can no longer be changed.</li>
|
|
</ul>
|
|
<h3 class="author">jwhitak updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a Dice Cup runtime involving being thrown from vendors.</li>
|
|
<li class="experiment">Adds a belt-slot tool for Paramedics that can detect suit sensors.</li>
|
|
<li class="rscadd">Adds an admin-only, upgraded, portable crew monitoring console.</li>
|
|
</ul>
|
|
<h3 class="author">nervere updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed tertiary languages not being properly added to characters.</li>
|
|
</ul>
|
|
<h3 class="author">pedr69 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">gas miners now show their output speed</li>
|
|
<li class="rscadd">gas miners can now draw additional power set via rightclick</li>
|
|
<li class="rscadd">gas miners now mine faster and with a larger pressure limit the more power they consume</li>
|
|
</ul>
|
|
<h2 class="date">2022.11.28</h2>
|
|
<h3 class="author">bathosbathtime updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed Shuttle Autocall</li>
|
|
</ul>
|
|
<h2 class="date">2022.11.23</h2>
|
|
<h3 class="author">Eneocho updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Gunk Soup Embassy, made with 2 cockroach meat, 1 cardboard sheet, 1 red crayon, 5u water and 5u gunk.</li>
|
|
<li class="tweak">Changes Gunk Soup sprite.</li>
|
|
</ul>
|
|
<h3 class="author">Hinaichigo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Reagents in food are heated when cooked with microwaves, deep-fryers, grills, and ovens.</li>
|
|
<li class="tweak">Microwaves consume more power when operating.</li>
|
|
</ul>
|
|
<h3 class="author">SECBATON-GRIFFON updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Angie now shares her boss lair with a new arrival, Maria, replacing her on certain occasions. They have a special core which functions perfectly as a human heart...</li>
|
|
<li class="tweak">R&D stock parts crates from cargo now contain the correct amount of parts to assemble the machines.</li>
|
|
<li class="tweak">Secure windoors now always close faster.</li>
|
|
<li class="tweak">Normal windoors with access no longer close faster.</li>
|
|
<li class="tweak">Bots, mechas and vehicles are now more consistent with these times instead of always closing them slowly.</li>
|
|
</ul>
|
|
<h3 class="author">adacovsk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Minor hologram projector fixes/changes, not related to pAIs</li>
|
|
</ul>
|
|
<h3 class="author">falcon2346 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Added CE jumpsuit hand sprites</li>
|
|
<li class="tweak">adjusted several other jumpsuits for consistency</li>
|
|
</ul>
|
|
<h3 class="author">jellyveggie2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a bug where changes to a pipeline's structure (eg: closing a valve) would cause other pressure valves to act as closed despite meeting the conditions to be open.</li>
|
|
</ul>
|
|
<h2 class="date">2022.11.18</h2>
|
|
<h3 class="author">Kurfursten updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Feral spacehogs have been spotted in this sector.</li>
|
|
</ul>
|
|
<h3 class="author">SECBATON-GRIFFON updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Players can now purchase auto clothing devices from cargo and a prisoner variant from traders. Any items inserted into the former will be applied to the person passing through, where as prisoner ones cannot have items applied to them and regenerate their items with each use.</li>
|
|
<li class="tweak">Auto processing items like the wrapping machine now have a smoother in/out animation.</li>
|
|
</ul>
|
|
<h3 class="author">adacovsk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Gas miner output scales with power output</li>
|
|
<li class="tweak">Miners don't scale as much with power.</li>
|
|
</ul>
|
|
<h2 class="date">2022.11.14</h2>
|
|
<h3 class="author">nervere updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now click a status alert (similar to the chair buckle alert) to release yourself from cryo, even when asleep!</li>
|
|
</ul>
|
|
<h2 class="date">2022.11.12</h2>
|
|
<h3 class="author">Hinaichigo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Oil in the deep fryer is now hot.</li>
|
|
<li class="rscadd">Added proper density and specific heat capacity values for corn oil.</li>
|
|
<li class="rscadd">Reagents can be transferred out of frying pans into other reagent containers.</li>
|
|
<li class="rscadd">Oil can be taken out of the deepfryer with a frying pan.</li>
|
|
<li class="tweak">Grey greens are no longer pan-cookable.</li>
|
|
</ul>
|
|
<h3 class="author">SECBATON-GRIFFON updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The log door entrance to hobo shacks is now properly ventilated.</li>
|
|
<li class="tweak">Some duplicate pipes and doors have been removed from hobo shacks.</li>
|
|
<li class="bugfix">Diagonal shuttle walls can now be seen on mesons again.</li>
|
|
<li class="bugfix">Crayon drawn runes are now in the center of turfs again.</li>
|
|
<li class="rscadd">Strange vendors with other worldly and familar products can now be found deep in asteroids by xenoarchaeologists.</li>
|
|
<li class="tweak">Wallrot events are now actually more visible and impacting</li>
|
|
</ul>
|
|
<h3 class="author">gurfan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">HydroHUDs can now scan fruits and seeds by examining them.</li>
|
|
</ul>
|
|
<h3 class="author">jwhitak updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added dice cups, fudge dice, and bags of regular dice.</li>
|
|
</ul>
|
|
<h3 class="author">nervere updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed broken scrubber in Roid robotics.</li>
|
|
<li class="bugfix">Fixed other scrubber pipenet issues on Roid. Credit to janez420ivan, Kurfusten, and Kernikov.</li>
|
|
<li class="bugfix">Fixed cargo displays being where they shouldn't be on Roid.</li>
|
|
<li class="bugfix">Various other minor miscellaneous additions and fixes to Roid.</li>
|
|
</ul>
|
|
<h2 class="date">2022.11.09</h2>
|
|
<h3 class="author">SECBATON-GRIFFON updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Admins can now toggle "buddha mode" on players, preventing them from ever becoming unconscious or dead while still allowing them to take damage or feel pain/ailments.</li>
|
|
<li class="rscadd">Admins can now send particularly guilty dead souls to the realm of H-E-double hockey sticks for their crimes in life.</li>
|
|
</ul>
|
|
<h2 class="date">2022.11.08</h2>
|
|
<h3 class="author">Eneocho updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Gunk kabob now needs 5u Gunk to be cooked. Roaches on a stick no longer needs Gunk to be cooked.</li>
|
|
</ul>
|
|
<h3 class="author">SECBATON-GRIFFON updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Bicarodyne now converts bicaridine into itself, and hypozine now converts hyperzine</li>
|
|
</ul>
|
|
<h3 class="author">bathosbathtime updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">hyperzine now also does toxin damage on overdose no matter what</li>
|
|
<li class="rscdel">hyperzine now only has a chance to deal heart damage instead of a guarantee</li>
|
|
</ul>
|
|
<h3 class="author">falcon2346 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Added new sprites for winter coats and the HoP's jacket.</li>
|
|
</ul>
|
|
<h2 class="date">2022.11.05</h2>
|
|
<h3 class="author">Hinaichigo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a frying pan that can be used for cooking on campfires, grills, barrels, and bunsen burners.</li>
|
|
<li class="rscadd">Cooking recipes can be flagged as microwave-only or frying pan-only.</li>
|
|
</ul>
|
|
<h2 class="date">2022.11.04</h2>
|
|
<h3 class="author">Eneocho updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Mutated cockroach meat no longer shares the exact same name as regular cockroach meat.</li>
|
|
<li class="tweak">Separates the meat into the Premium meats crate and the Assorted meats crate.</li>
|
|
<li class="rscadd">Premium meats crate, which contains Mimic, Bear, Xeno, Carp, Diona, Nymph, Crab, Polyp, Pork and Vox Chicken meat.</li>
|
|
<li class="rscadd">Budget meats crate, which contains Chicken, Synthmeat, Spider, Spider legs, Spider eggs, Cricket, Roach and Mutated Roach meat.</li>
|
|
<li class="bugfix">Fixed some gunk foods not having the FOOD_MEAT flag set properly and the roaches on a stick recipe making corndogs.</li>
|
|
<li class="tweak">Roaches on a stick recipe no longer needs egg.</li>
|
|
</ul>
|
|
<h3 class="author">SECBATON-GRIFFON updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Quick equipping no longer prioritises held storage items first, now pushing them to last behind backpacks.</li>
|
|
<li class="bugfix">Bags of Holdings into each other create singularities again.</li>
|
|
<li class="bugfix">Full windows now look properly smoothed when fastened to the floor.</li>
|
|
</ul>
|
|
<h3 class="author">ValkyrieSkies updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">AIs are no longer entombed in Asteroid Station</li>
|
|
</ul>
|
|
<h3 class="author">falcon2346 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Added new sprites for pajamas on vox</li>
|
|
</ul>
|
|
<h3 class="author">gurfan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Hitsounds now work when attacking simple animals.</li>
|
|
<li class="tweak">Killed humanoid simplemobs shouldn't stand around akwardly before dying anymore.</li>
|
|
</ul>
|
|
<h3 class="author">nervere updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Bomberman arenas can now be created by players, even after the round has ended.</li>
|
|
</ul>
|
|
<h2 class="date">2022.10.31</h2>
|
|
<h3 class="author">BurntDevil updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Spooky MoMMIs have arrived on station.</li>
|
|
</ul>
|
|
<h2 class="date">2022.10.30</h2>
|
|
<h3 class="author">Kurfursten updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Reduced transparency in the MULE sprite</li>
|
|
</ul>
|
|
<h3 class="author">SECBATON-GRIFFON updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Backpacks, suits with storage slots, accessories with storage slots and PDAs can now make use of the quick equip hotkey to store items in them.</li>
|
|
<li class="tweak">Backpacks, uniforms and suits have had their storage priority moved to the bottom of the list to facilitate other slots and storage in other items like belts.</li>
|
|
<li class="rscadd">The quick equip key can now store items inside held objects, with highest priority.</li>
|
|
<li class="rscadd">Graffiti, letters and text no longer bound themselves specifically into a tile anymore.</li>
|
|
</ul>
|
|
<h3 class="author">jellyveggie2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds materials for Vampire, Grim Reaper, Devil and Slasher costumes to the Halloween costumes crate.</li>
|
|
</ul>
|
|
<h3 class="author">jwhitak updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can no longer splash vending machines with reagent containers.</li>
|
|
<li class="tweak">Blob requires specific enemies to trigger now, and more population for a midround blobstorm.</li>
|
|
<li class="tweak">Changed the pop/threat that Prisoners and Pulse Demons can spawn in at.</li>
|
|
</ul>
|
|
<h3 class="author">kernikov updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">BOX: Conveyor added under Garbage room outlet so dense crates no longer get stuck.</li>
|
|
<li class="bugfix">BOX: Inconsistent engineering lobby windows fixed</li>
|
|
<li class="bugfix">BOX: There is no longer an unplaced firelock on the Trader Outpost</li>
|
|
</ul>
|
|
<h3 class="author">nervere updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Space cleaner now cleans held items without having to target a specific limb.</li>
|
|
<li class="tweak">Space cleaner now cleans all clothes, regardless of which limb is being targeted.</li>
|
|
</ul>
|
|
<h2 class="date">2022.10.29</h2>
|
|
<h3 class="author">Eneocho updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Emags and Glue syndicate bundle now has equal amounts of emags and glue (3 of each).</li>
|
|
<li class="rscadd">You can now make your own PCP at home by mixing 5 parts Hyperzine (or Cocaine) with 5 parts Mindbreaker then heating to 200°C.</li>
|
|
<li class="rscadd">Gunky chemicals include: Chemical Waste, Toxic Waste, Vomit, Toxin, Solanine, Radium, Mutagen, Untable Mutagen and Spiders.</li>
|
|
<li class="rscadd">Cockroach Salad, made with 2 cabagges, one lime and 2 cockroach meat.</li>
|
|
<li class="rscadd">Gunk Soup, made with 10u Water, 5u Gunky Chemical and 2 cockroach/cricket meat.</li>
|
|
<li class="rscadd">Gunk Bread, made with 15u Flour, 5u Gunky Chemical, 3 cheese wedges and 3 mutated cockroach meat.</li>
|
|
<li class="rscadd">Gunk Pie, made with 5u flour, 5u Gunky Chemical and 1 slab of cockroach/cricket meat.</li>
|
|
<li class="rscadd">Gunk Cake, made with 15u Flour, 5u Gunky Chemical, 3 eggs and 2 slabs of mutated cockroach meat.</li>
|
|
<li class="rscadd">Roaches on a stick, made with 1 rod, 1 egg, 5u Gunky Chemical and 2 cockroach meat.</li>
|
|
<li class="rscadd">Grandpa Tik's Roasted 'Peanuts', a special blend of cockroach, cricket and peanut, available under contraband in your nearest Getmore vendor.</li>
|
|
<li class="tweak">All gunkburger types and gunk kabob have some amount of cockroach chitin inside.</li>
|
|
<li class="tweak">Super Gunk Burgers now need 10u Gunky Chemical instead of 5u Salt and 5u Pepper.</li>
|
|
<li class="rscadd">Trophy meats crate can now have cockroach, mutated cockroach, cricket, nymph, vox chicken and polyp meat.</li>
|
|
<li class="tweak">Renames the "Trophy meats" crate to "Assorted meats".</li>
|
|
</ul>
|
|
<h3 class="author">Hinaichigo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Desk lamps now require power.</li>
|
|
<li class="bugfix">Lamps turn on in occupied departments at roundstart.</li>
|
|
</ul>
|
|
<h3 class="author">Kurfursten updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Sometimes crickets will appear behind refrigerators. Where's that noise coming from?</li>
|
|
<li class="rscadd">Botany can now print reticulated vests at the biogenerator. They excel against blobs.</li>
|
|
<li class="bugfix">Adjusted cricket jump animation</li>
|
|
</ul>
|
|
<h3 class="author">SECBATON-GRIFFON updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Arcane tamper has had it's normal and upgraded cooldown time halved, from 30 seconds to 15 and 20 seconds to 10 respectively</li>
|
|
<li class="rscadd">Non-full windows now look smoother</li>
|
|
<li class="bugfix">Adjacency now only counts being on the same z-level as something, preventing dragging things up Z-levels or picking them up from above.</li>
|
|
<li class="rscadd">Nanotrasen wage payouts can now be configured to be sent directly to virtual wallets at ATMs, in percentage of wages.</li>
|
|
</ul>
|
|
<h3 class="author">jwhitak updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Blood Cult is no longer a Highlander ruleset. This means other round-ending antags such as Nukies can now come if the threat is high enough.</li>
|
|
</ul>
|
|
<h2 class="date">2022.10.22</h2>
|
|
<h3 class="author">Eneocho updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes broken gunk burger inhands (a couple were facing the wrong way).</li>
|
|
<li class="bugfix">Hopcorn should behave as intended.</li>
|
|
</ul>
|
|
<h2 class="date">2022.10.21</h2>
|
|
<h3 class="author">DorainGrey updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Whenever a subordinate role in a department is prioritized, the head of that department will automatically receive priority benefits when joining. This will be indicated by a green background on the crew join screen and will consume no priority slots.</li>
|
|
</ul>
|
|
<h3 class="author">Eneocho updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Reduced the space chance when hearing clown language without knowing it and removed the "!" and "?" from the syllables.</li>
|
|
<li class="rscadd">Gunk Burgers, made with 5u Flour and 1 slab of roach/cricket meat..</li>
|
|
<li class="rscadd">Deluxe Gunk Burgers, made with 5u flour and 1 slab of mutated cockroach meat.</li>
|
|
<li class="rscadd">Super Gunk Burgers, made with 5 slabs of mutated cockroach meat, 4 tomatoes, 3 cheese wedges and 2 eggs.</li>
|
|
<li class="rscadd">Gunk-Kabobs, made with a rod and 2 slabs of roach/cricket meat.</li>
|
|
<li class="rscadd">Hoppers, a popcorn alternative made with 3 slabs of cricket meat</li>
|
|
<li class="rscadd">Tomboy, a Karm-based drink made by mixing both Waifu and Husbando.</li>
|
|
</ul>
|
|
<h3 class="author">SECBATON-GRIFFON updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Xenoarchaeology digsite locators now show all small finds on a mine turf.</li>
|
|
<li class="tweak">Xenoarchaeology digsite locators no longer need to be advanced to show the color keys on examination.</li>
|
|
<li class="tweak">The descriptions of both basic and advanced xenoarchaeology digsite locators have been updated to match their current usages.</li>
|
|
<li class="rscadd">Gives wizards a new spell: Arcane Tamper, allowing them to bestow anomalous properties on afflicted items</li>
|
|
</ul>
|
|
<h3 class="author">adacovsk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can right-click to see invisible objects again, sprayed with invisible spray</li>
|
|
</ul>
|
|
<h3 class="author">gurfan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed pods crashing the wrong way.</li>
|
|
</ul>
|
|
<h3 class="author">west3436 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Halligan bars can now be used to cut a hole through shutters.</li>
|
|
<li class="rscadd">A Halligan bar will now spawn in the CE closet.</li>
|
|
<li class="bugfix">Halligan bars will now use the default crowbar behavior on an unpowered airlock.</li>
|
|
<li class="tweak">A Set of Irons can now be stored in atmos tech and CE hardsuit storage slots.</li>
|
|
<li class="bugfix">Fire alarm sounds can no longer be spammed.</li>
|
|
<li class="bugfix">Fire alarm sounds will no longer fire if unpowered.</li>
|
|
</ul>
|
|
<h2 class="date">2022.10.20</h2>
|
|
<h3 class="author">Eneocho updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed broken icon for dead (not crushed) crickets.</li>
|
|
</ul>
|
|
<h2 class="date">2022.10.19</h2>
|
|
<h3 class="author">DorainGrey updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Energizer & Supermatter Sea Salt Soda cans, they contains Hyronalin & cures hallucinations.</li>
|
|
<li class="rscadd">Valuable Asteroid, priority reward for Mechanics, breaks down into 5 sheets of Uranium, Silver, Gold & Plasma.</li>
|
|
<li class="tweak">Changed Chief Engineer Priority Reward to an Omnitool, Atmospheric Analysis Scope & can of Supermatter Sea Salt Soda</li>
|
|
<li class="tweak">Changed Station Engineer Priority Reward to an Omnitool & can of Supermatter Sea Salt Soda</li>
|
|
<li class="tweak">Changed Atmospheric Technician Priority Reward to an Atmospheric Analysis Scope & can of Energizer</li>
|
|
<li class="tweak">Changed Mechanic Priority Reward to an Valuable Asteroid & can of Energizer</li>
|
|
</ul>
|
|
<h3 class="author">Kurfursten updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Zinc Saucier service crates are now available at the trader.</li>
|
|
</ul>
|
|
<h2 class="date">2022.10.15</h2>
|
|
<h3 class="author">DorainGrey updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Reorganizes Engineering Secure storage into a layout that makes sense, fixes some missing R-Walls in Engineering.</li>
|
|
<li class="tweak">Replaces the Security Hardsuits in EVA with Atmospheric Hardsuits, as is standard, also reinforces EVA's walls.</li>
|
|
<li class="bugfix">Gives CE the advanced RCD and removes the excess stacks of RCD Ammo.</li>
|
|
<li class="bugfix">Fixes Engineering External airlocks being Arrivals Airlocks.</li>
|
|
<li class="tweak">Makes the Airlock Near Bridge smaller, by replacing O2 Locker with Wallmounted O2 Locker.</li>
|
|
<li class="tweak">Fixes some missing firedoors.</li>
|
|
<li class="tweak">Removes window and backdoor to teleporter room. Keeps shutter.</li>
|
|
<li class="tweak">Moves Atmos Tech Gear out of the hallway into a dedicated area beside atmos monitoring.</li>
|
|
<li class="rscadd">Added new thing. Adds Airlock to shard chamber, so engineers don't need to leave Engineering to setup the shard.</li>
|
|
<li class="tweak">Rewires engineering a bit, to make more sense.</li>
|
|
</ul>
|
|
<h3 class="author">Eneocho updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Whipped Clover Pies. These can be thrown to people's faces just like banana cream pies and will transfer the ingredient's luck to the victim. Made with 3 clovers and 10 flour.</li>
|
|
</ul>
|
|
<h3 class="author">SECBATON-GRIFFON updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Players can now flick a new switch on deactivated SaMMIs to find a personality for it.</li>
|
|
</ul>
|
|
<h3 class="author">adacovsk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed some vision bugs, and made vision better in certain situations</li>
|
|
</ul>
|
|
<h3 class="author">falcon2346 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The gold hardsuit's helmet now puts out light just like all the others.</li>
|
|
<li class="imageadd">Added new sprites for gold hardsuit helmet with light</li>
|
|
</ul>
|
|
<h3 class="author">west3436 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Removed agony damage from fire.</li>
|
|
<li class="tweak">Slightly reduced damage caused from burning.</li>
|
|
<li class="bugfix">You will no longer cough or get confused while burning in a hardsuit with adequate heat protection.</li>
|
|
</ul>
|
|
<h2 class="date">2022.10.13</h2>
|
|
<h3 class="author">Hinaichigo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Changed size class examine description for items.</li>
|
|
<li class="tweak">Chewing gum now goes in one's mouth.</li>
|
|
<li class="rscadd">Added three clover-related recipes: clover cream pie, clover con carne, and tontes de pelouse.</li>
|
|
<li class="rscadd">Lucky ingredients make for lucky dishes.</li>
|
|
</ul>
|
|
<h3 class="author">SECBATON-GRIFFON updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Inflatable shelters now give a message to the user if they can't be exited due to something blocking the way.</li>
|
|
<li class="bugfix">Inflatable shelters can now be properly exited next to them when moved.</li>
|
|
<li class="bugfix">Inflatable shelters can no longer push users into dense spaces if they become dense after the exiting process begins.</li>
|
|
<li class="tweak">All living mobs can now be visible inside shelters</li>
|
|
<li class="tweak">The shelter cover no longer appears when no mobs are inside</li>
|
|
</ul>
|
|
<h3 class="author">kacurasuo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Colliding chemical reactions no longer consume multiple alias ingredients while only producing the output for one.</li>
|
|
</ul>
|
|
<h3 class="author">nervere updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Wizard dens on all maps now have access to a magic mirror and a scrying orb.</li>
|
|
</ul>
|
|
<h3 class="author">west3436 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed unused autoignition vars.</li>
|
|
<li class="rscadd">Fire alarms will now make a sound when they are triggered.</li>
|
|
</ul>
|
|
<h2 class="date">2022.10.12</h2>
|
|
<h3 class="author">gurfan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Holomen can pick up things again.</li>
|
|
</ul>
|
|
<h2 class="date">2022.10.11</h2>
|
|
<h3 class="author">Hinaichigo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Alt+click on medipop and cookie synths to get a medipop or cookie directly into your hand.</li>
|
|
<li class="bugfix">Medipop and cookie synths can deploy on top of tables.</li>
|
|
<li class="bugfix">Medipop and cookie synths can't deploy inside of walls.</li>
|
|
<li class="imageadd">New sprites for medipop and cookie synths.</li>
|
|
</ul>
|
|
<h3 class="author">Kurfursten updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">If your highest job preference is trader, you will now preview an appropriate outfit instead of a grey jumpsuit.</li>
|
|
<li class="bugfix">Fixes a bug where you had to register the Vox TradeVend with the Shoal Debit Card (it is supposed to start linked)</li>
|
|
<li class="rscadd">You can now toggle on ANY custom vendor whether or not you'd like to display out of stock items. Stop cluttering your list with outdated products today!</li>
|
|
<li class="rscadd">Traders can now buy nanodictionaries originally intended for the Library of Babel.</li>
|
|
<li class="tweak">The Sea Devil now eats filth instead of adult fish.</li>
|
|
</ul>
|
|
<h3 class="author">SECBATON-GRIFFON updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Pulse demons are no longer sent to the shadow realm on attempting to take over a weapon that gets removed before the process finishes.</li>
|
|
<li class="rscadd">Admins can now use buildmode to restore a selected portion of the station to its state at the start of the round.</li>
|
|
</ul>
|
|
<h3 class="author">adacovsk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">More projector fixes</li>
|
|
<li class="tweak">frankenline bar has a view again</li>
|
|
</ul>
|
|
<h3 class="author">gurfan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed constructs sometimes getting blood tesseracts stuck in their hands.</li>
|
|
</ul>
|
|
<h3 class="author">jwhitak updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The Assistant Cap now considers the Free Assistant slots for latejoining assistants.</li>
|
|
<li class="rscadd">Adds a warning message before returning a cargo shuttle with incomplete crate forwards</li>
|
|
<li class="rscadd">If you can't afford something from a vending machine even if you combine your virtual wallet and bank account balance, your card is quickly rejected before any account security checks or charges are made.</li>
|
|
<li class="bugfix">Fixed virtual wallets losing all their money when trying to buy things you can't afford</li>
|
|
<li class="bugfix">Fixed an exploit letting you buy almost anything from a vending machine for only $1, so long as you had enough money to buy it to begin with</li>
|
|
</ul>
|
|
<h3 class="author">kernikov updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Roid Station completely re-piped.</li>
|
|
</ul>
|
|
<h3 class="author">west3436 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Matchboxes burn again.</li>
|
|
<li class="tweak">Increased the time it takes to self-extinguish when you are on fire.</li>
|
|
<li class="tweak">Quadrupled fire burn damage and added screaming, coughing, and confusion to people on fire.</li>
|
|
<li class="rscadd">Barrels can now be set on fire.</li>
|
|
</ul>
|
|
<h2 class="date">2022.10.07</h2>
|
|
<h3 class="author">adacovsk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Hopefully fix hologram projector issues</li>
|
|
</ul>
|
|
<h2 class="date">2022.10.06</h2>
|
|
<h3 class="author">west3436 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Restored missing screwsolder sprites</li>
|
|
</ul>
|
|
<h2 class="date">2022.10.05</h2>
|
|
<h3 class="author">jellyveggie2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Artifacts with a "prolonged energetic interaction" trigger should work properly now</li>
|
|
</ul>
|
|
<h3 class="author">kacurasuo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You may now glue toolboxes again.</li>
|
|
</ul>
|
|
<h2 class="date">2022.10.04</h2>
|
|
<h3 class="author">DorainGrey updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Gives the admins more visibility over how likely they are to crash the server when pushing funny buttons</li>
|
|
</ul>
|
|
<h3 class="author">adacovsk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">should slightly reduce the time being naked. More work to come. The end is in sight for nakedness</li>
|
|
<li class="bugfix">Clowns and mimes have their names displayed properly in the account database</li>
|
|
<li class="bugfix">Antags shouldn't get AI job text</li>
|
|
<li class="bugfix">Certain antags are not spawned as crew then teleported to their antag spawn</li>
|
|
<li class="bugfix">Admin log message should appear for silicons roundstart</li>
|
|
</ul>
|
|
<h3 class="author">falcon2346 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added painter's toolbox containing paints to the trade outfitter.</li>
|
|
<li class="imageadd">Added sprites for the painter's toolbox.</li>
|
|
</ul>
|
|
<h3 class="author">jwhitak updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The Assistant Cap correctly checks for Detectives.</li>
|
|
<li class="bugfix">The Assistant Cap now gives a second chance for assistants who missed the cap the first time but had more security players get selected after them.</li>
|
|
</ul>
|
|
<h2 class="date">2022.10.03</h2>
|
|
<h3 class="author">west3436 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a Halligan bar to atmos tech lockers and Advanced Firefighting crate which can be used to pry open powered airlocks.</li>
|
|
<li class="rscadd">A fireaxe can now be combined with a Halligan bar to form a set of irons which allows for easy transport.</li>
|
|
<li class="rscadd">A fireaxe can now be used in conjunction with a Halligan bar to open a bolted door.</li>
|
|
<li class="rscadd">Burning objects now emit smoke.</li>
|
|
</ul>
|
|
<h2 class="date">2022.10.02</h2>
|
|
<h3 class="author">Eneocho updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">truely -> truly</li>
|
|
</ul>
|
|
<h3 class="author">Optimism333 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Gym rats with clients in them won't freak out and spout aggro lines any longer</li>
|
|
<li class="rscadd">Gym rats can scavenge in disposal units or microwaves every 15 seconds to try to find meat or cheese scraps</li>
|
|
<li class="rscadd">Gym rats can eat ANY meaty dish, not just raw meat</li>
|
|
<li class="rscadd">Gym rats now have a "How 2 Gainz" verb that gives them some helpful info on how to get started</li>
|
|
<li class="tweak">Gym rats and Roid rats heal a little more from eating cheese wedges and wheels</li>
|
|
<li class="tweak">Gym rats and Roid rats have slightly higher max health caps. More gainz!</li>
|
|
</ul>
|
|
<h2 class="date">2022.09.30</h2>
|
|
<h3 class="author">Eneocho updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Replaced the windoors on the hobo shack with a ghetto airlock made with towercap log doors.</li>
|
|
</ul>
|
|
<h3 class="author">PrimeDSS13 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Hopefully lowered how much midround blob rolls.</li>
|
|
</ul>
|
|
<h3 class="author">adacovsk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed fish runtimes</li>
|
|
<li class="rscadd">Hologram projector devices now exist, get your very own holoperson! Talk to R&D and see if you can get a projector!</li>
|
|
</ul>
|
|
<h3 class="author">boy2mantwicethefam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Maracas can no longer be emagged.</li>
|
|
<li class="soundadd">Maracas now play a familiar tune before exploding.</li>
|
|
<li class="tweak">The explosive power of explosive maracas has been drastically increased.</li>
|
|
<li class="tweak">Wearing the Championship Belt and the Luchador Mask at the same time will now significantly increase your unarmed damage and tackle power.</li>
|
|
</ul>
|
|
<h3 class="author">ebakai updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">Nanotrasen's pharmaceutical division is asking for volunteers to test the effects of simpolinol on complex sentient lifeforms</li>
|
|
</ul>
|
|
<h3 class="author">kacurasuo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The AI can no longer nullspace defibs from the charger.</li>
|
|
<li class="bugfix">Fixes issues with initializing reactions where defined lists are the first reacting component.</li>
|
|
</ul>
|
|
<h3 class="author">nervere updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Dead people and observers can no longer trigger the briefcase full of bees.</li>
|
|
<li class="bugfix">AI eyes should now show up in the observer's Haunt list.</li>
|
|
</ul>
|
|
<h3 class="author">pedr69 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">upgraded chemmasters now properly dispense larger bottles, instead of just upgrading the label</li>
|
|
</ul>
|
|
<h3 class="author">west3436 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Hacked lotto vendors will now throw unprinted tickets instead of paper.</li>
|
|
<li class="bugfix">Hacked lotto vendors will no longer throw entire stacks of things when hacked.</li>
|
|
<li class="tweak">Removed metal autoignition.</li>
|
|
<li class="bugfix">Removes a fire runtime.</li>
|
|
</ul>
|
|
<h2 class="date">2022.09.29</h2>
|
|
<h3 class="author">GeneralVeers25 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Roidstation: Fixes a misplaced airlock in Medbay and rock wall in Atmos.</li>
|
|
</ul>
|
|
<h2 class="date">2022.09.28</h2>
|
|
<h3 class="author">GeneralVeers25 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Roidstation: Now has a new AI Core, Upload, and re-arranged TEG Engine.</li>
|
|
<li class="bugfix">Fixed a lot of missing wires.</li>
|
|
</ul>
|
|
<h3 class="author">kernikov updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Bagel: New ATM just outside Cargo to the east.</li>
|
|
<li class="bugfix">Bagel: Atmos freezer and heater piping conflict fixed, extra pipe removed.</li>
|
|
<li class="bugfix">Bagel: Duplicate switches/lights/cameras removed from Engineering Secure storage.</li>
|
|
</ul>
|
|
<h2 class="date">2022.09.27</h2>
|
|
<h3 class="author">DeityLink updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed newly arisen photography issues with objects not facing the right way.</li>
|
|
</ul>
|
|
<h3 class="author">Eneocho updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Log doors can also be made using towercap logs.</li>
|
|
<li class="bugfix">Log doors no longer give 2x the logs you used to make it when disassembled.</li>
|
|
<li class="rscadd">You can buy dan sauce bottles for 25 credits and a coin in your nearest Discount Dan's vending machine.</li>
|
|
</ul>
|
|
<h3 class="author">kernikov updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Traders given a small EEL engine for power.</li>
|
|
<li class="tweak">Trader SMES no longer has infinite charge.</li>
|
|
</ul>
|
|
<h3 class="author">nervere updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Pepper spray no longer requires a bodypart to be targeted to work.</li>
|
|
</ul>
|
|
<h3 class="author">west3436 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added autoignition temperatures for many items.</li>
|
|
</ul>
|
|
<h2 class="date">2022.09.25</h2>
|
|
<h3 class="author">nervere updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The powercreep packet's initial animation now displays properly.</li>
|
|
<li class="bugfix">Powercreepers will now correctly layer above piping devices such as vents/scrubbers, as well as structures such as tables.</li>
|
|
</ul>
|
|
<h3 class="author">pedr69 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">dansauce packets now look like packets and not condiment bottles</li>
|
|
</ul>
|
|
<h2 class="date">2022.09.24</h2>
|
|
<h3 class="author">Hinaichigo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added more info to grue Drain Light ability description.</li>
|
|
</ul>
|
|
<h3 class="author">kacurasuo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Flatpacks are now as upgraded as the source machine.</li>
|
|
</ul>
|
|
<h2 class="date">2022.09.23</h2>
|
|
<h3 class="author">DorainGrey updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Engineer Fuelcans now come stocked with Sulphuric Acid.</li>
|
|
</ul>
|
|
<h3 class="author">Eneocho updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Renamed the Vendomat vending machine (the one with stock parts and assemblies) to StockPro.</li>
|
|
</ul>
|
|
<h3 class="author">Kurfursten updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Gives the chief engineer a screwdriver soldering tool. It holds 60% more acid, completes work in 50% of the time, and eliminates the need to carry a separate screwdriver.</li>
|
|
<li class="rscadd">When a living, conscious wizard is above a conduction plate, it will burn him and output a large amount of power based on his relative health. You could make a wizard engine if you could hold him in place and feed him anti-burn meds.</li>
|
|
</ul>
|
|
<h3 class="author">Optimism333 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Gym rats have received several qol changes</li>
|
|
<li class="rscadd">Roid rats have been added</li>
|
|
<li class="rscadd">Station mice can be transformed into gym rats or roid rats if injected with creatine</li>
|
|
</ul>
|
|
<h3 class="author">kernikov updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Hobos no longer locked in their cabin.</li>
|
|
</ul>
|
|
<h3 class="author">nervere updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Observers' Haunt verb now prioritizes actual players when presenting a list of people to spectate.</li>
|
|
</ul>
|
|
<h3 class="author">pedr69 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">advancements in discount packaging technology allowed Discount Dan to overhaul his Special Sauce packets, letting you apply them to food!</li>
|
|
<li class="rscadd">enthusiasts have heard rumors about Discount Dan expanding into the "exotic garnishes" scene</li>
|
|
</ul>
|
|
<h2 class="date">2022.09.22</h2>
|
|
<h3 class="author">Kurfursten updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The Yantar Medical Crate from Traders now costs 160 (from 220) and contains 6 items (from 3), like other crates. Also fixed its name.</li>
|
|
<li class="rscadd">You can now emag the chem dispenser to scramble it.</li>
|
|
</ul>
|
|
<h3 class="author">SECBATON-GRIFFON updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Space hobos now have their own custom outfit with less slowdown.</li>
|
|
<li class="tweak">The exit of hobo shacks now ventilate properly.</li>
|
|
<li class="bugfix">Hobo shack pipes are now less broken looking.</li>
|
|
</ul>
|
|
<h3 class="author">jwhitak updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Airshields can now be deconstructed with a screwdriver and welder.</li>
|
|
<li class="bugfix">Airshields no longer leave a permanent airshield effect behind when removed.</li>
|
|
<li class="bugfix">Airshields, despite using power, did not turn off when out of power. They turn off now. Beware of random events...</li>
|
|
<li class="tweak">Airshields draw power from the Environment power channel instead of the Equipment channel, turning off only when the APC is completely out of power.</li>
|
|
<li class="tweak">Powered airshields faintly glow, and unpowered airshields no longer have a visible field.</li>
|
|
</ul>
|
|
<h2 class="date">2022.09.21</h2>
|
|
<h3 class="author">DeityLink updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed bees being only able to be photographed when they're moving south.</li>
|
|
<li class="bugfix">Fixed the Immunity Scanner graph's bars not matching the letters and concentrations written below.</li>
|
|
<li class="tweak">The Immunity Scanner no longer mentions antibodies that have 0% concentration in the body, unless said body is affected by a disease that has those specific antigens (and has been analyzed).</li>
|
|
</ul>
|
|
<h3 class="author">Eneocho updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Contraband cargo crates no longer have blood tomato seeds.</li>
|
|
</ul>
|
|
<h3 class="author">ManopolisJones updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds new leather jacket suit items to a suitmaster near you!</li>
|
|
<li class="tweak">greaser outfit now supports vox and grey races natively.</li>
|
|
</ul>
|
|
<h3 class="author">Optimism333 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Polyp pudding dribbles now have the correct color</li>
|
|
<li class="rscadd">A new brain damage line has been added</li>
|
|
</ul>
|
|
<h3 class="author">SECBATON-GRIFFON updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Conveyor belt assembly pieces now return the 2 sheets of metal needed to build one instead of just 1.</li>
|
|
<li class="tweak">Conveyor belts now only cost 4 total metal to make.</li>
|
|
</ul>
|
|
<h3 class="author">ebakai updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Shield wall generators can no longer receive power by magic.</li>
|
|
<li class="tweak">Shield wall generators provide more information when examined.</li>
|
|
</ul>
|
|
<h3 class="author">jwhitak updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Suiciding on machines actually works now.</li>
|
|
<li class="bugfix">Plastic flaps now update ZAS when you crowbar them between airtight states.</li>
|
|
</ul>
|
|
<h3 class="author">kernikov updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Recoloured Box gasmix (yellow) manifolds to match the rest in atmos.</li>
|
|
</ul>
|
|
<h3 class="author">nervere updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added more hallway lights near Boxstation's hydroponics, and one more in the kitchen.</li>
|
|
<li class="bugfix">Cancelling the Haunt/Observe verb will no longer make you start haunting a cyborg.</li>
|
|
</ul>
|
|
<h3 class="author">smalIboss updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New splashscreen.</li>
|
|
</ul>
|
|
<h2 class="date">2022.09.19</h2>
|
|
<h3 class="author">jellyveggie2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The power monitor should no longer break whenever an APC breaks or is left half disassembled</li>
|
|
</ul>
|
|
<h2 class="date">2022.09.16</h2>
|
|
<h3 class="author">Kharkov72 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed not being able to click on chameleon projectored people</li>
|
|
</ul>
|
|
<h3 class="author">ManopolisJones updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a new pill concoction to the contraband crate: Skeet, Ravers drug of choice to become the life of any party.</li>
|
|
</ul>
|
|
<h3 class="author">Optimism333 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Soldier uniforms now actually come with mothership uniform shipments</li>
|
|
</ul>
|
|
<h3 class="author">boy2mantwicethefam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The radiation gene now emits weaker radiation to living beings by default (from 5 to 3) but increases in strength the more radiation the radioactive person has (+3 radiation for every 10 rads above 10).</li>
|
|
</ul>
|
|
<h3 class="author">nervere updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The AI control wire's light on APC's will now properly toggle on and off.</li>
|
|
</ul>
|
|
<h2 class="date">2022.09.14</h2>
|
|
<h3 class="author">adacovsk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds basilisk hide and hivelord cores as mining rig upgrades</li>
|
|
</ul>
|
|
<h3 class="author">boy2mantwicethefam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The Space Ninja's EM shurikens now stick to impacted targets for 5 seconds.</li>
|
|
<li class="rscadd">The Space Ninja's EM shurikens can now be thrown by clicking with them normally, rather than relying on throwing mode.</li>
|
|
<li class="tweak">Added extra details in the EM shuriken's description and made it ninja-only.</li>
|
|
<li class="tweak">Tweaked the way the EM shurikens deal damage so they are more consistent.</li>
|
|
<li class="rscadd">Pulse Demons that are touched with objects that contain batteries, or are batteries, will now absorb the electricity in those cells.</li>
|
|
<li class="rscadd">Added more message feedback regarding some things the Pulse Demon can jump into.</li>
|
|
<li class="rscadd">Added a spell's charge cost to the spell screen. No more mystery costs!</li>
|
|
<li class="rscadd">Pulse Demons can now see more details about themselves in the Status Panel such as health and rate of power absorption.</li>
|
|
<li class="rscadd">Pulse Demon powers that fail to cast will no longer consume power and go into cooldown.</li>
|
|
<li class="rscdel">Pulse Demons no longer absorb 10 times as much power out of a SMES.</li>
|
|
<li class="bugfix">The Pulse Demon "toggle drain" ability no longer appears in the ability menu, since it had no upgrades.</li>
|
|
<li class="bugfix">Fixed a bug where draining power from APCs didn't actually have a limit, and could go above the max charge.</li>
|
|
<li class="tweak">The cooldown reduction formula for Pulse Demon spells has been changed from the default spell formula to dividing the current charge by 1.5, meaning that at maximum quickening the spell's cooldown is reduced by 70%.</li>
|
|
<li class="tweak">Pulse Demons can now fully upgrade their spells in both quickening and empowerment, and generally improved the feedback that a Pulse Demon receives when upgrading spells.</li>
|
|
<li class="tweak">Made Pulse Demons significantly weaker against EMPs, and also cannot regenerate their health for 10 seconds after being blasted with an EMP.</li>
|
|
<li class="tweak">Pulse Demons no longer gain max charge by sucking APCs and SMES, but instead gain max charge by purchasing an upgrade that doubles their max charge capacity.</li>
|
|
<li class="bugfix">Fixed an 11-months-old bug where fireballs didn't cause any explosion at all because the explosion code checked the fireball's ckey instead of the user's ckey. This likely resulted in the fireball dealing far less damage than it should.</li>
|
|
<li class="bugfix">Targets thrown by the Punch spell while frozen in time will no longer end up with messed up sprites.</li>
|
|
</ul>
|
|
<h3 class="author">gurfan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed hydroponics seeds never being able to lose some traits through random mutations.</li>
|
|
</ul>
|
|
<h3 class="author">nervere updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The Grand Slam Stellar Lottery's announcement message is now more clear on how to participate.</li>
|
|
</ul>
|
|
<h2 class="date">2022.09.13</h2>
|
|
<h3 class="author">Optimism333 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">auto380 and fortyfive rounds no longer apply drowsiness on hit</li>
|
|
<li class="tweak">Glock auto380 rounds apply significantly more pain on hit. agony: 1 ->15</li>
|
|
</ul>
|
|
<h3 class="author">adacovsk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can now hear shrieks when shrieked</li>
|
|
</ul>
|
|
<h3 class="author">boy2mantwicethefam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The Chemistry Dispenser, Booze Dispenser and Sleeper now unlock extra chemicals when fully upgraded with phazon parts.</li>
|
|
<li class="rscadd">The Cloning Pod will now change its name and description when fully upgraded with phazon parts. This is reversible in case it doesn't have phazon parts anymore.</li>
|
|
</ul>
|
|
<h3 class="author">gurfan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">When attacking somebody, your weapon will only be bloodied if the attacked limb is bleeding.</li>
|
|
<li class="tweak">Weapons will always become bloody when causing bleeding or attacking a bleeding limb.</li>
|
|
<li class="tweak">Clicking on yourself with an RPD/RCD won't bludgeon yourself anymore.</li>
|
|
</ul>
|
|
<h3 class="author">nervere updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The rigsuit radiation shield module will now correctly display its threshold warnings.</li>
|
|
</ul>
|
|
<h2 class="date">2022.09.11</h2>
|
|
<h3 class="author">gurfan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Reduced the remote signaling device cooldown from 2 seconds to 1 second.</li>
|
|
</ul>
|
|
<h2 class="date">2022.09.10</h2>
|
|
<h3 class="author">adacovsk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Linestation minor update</li>
|
|
<li class="rscadd">Gym rats are no longer just cardio bunnies</li>
|
|
<li class="bugfix">Staff of necromancy no longer works on conscious humans</li>
|
|
</ul>
|
|
<h3 class="author">boy2mantwicethefam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a bug where the rare "Access Denied" sound would pretty often sound weird.</li>
|
|
<li class="tweak">Increased the volume of the rare "Access Denied" sound by a little.</li>
|
|
<li class="tweak">The "my legs are OK" status message will also show up during April Fools when self-examining, not just when hallucinating.</li>
|
|
<li class="bugfix">The unique noise that plays when red crowbars hit a reinforced wall now also plays on reinforced walls.</li>
|
|
<li class="bugfix">Reinforced walls are now properly affected by attack delay.</li>
|
|
<li class="spellcheck">Cleaned up the red crowbar's suicide message a bit.</li>
|
|
<li class="bugfix">Magical Wardrobe spells should now work properly.</li>
|
|
</ul>
|
|
<h3 class="author">tinysaturn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a flash look-alike simplemob</li>
|
|
<li class="imageadd">Adds sprites for the flash look-alike simplemob and its spells</li>
|
|
</ul>
|
|
<h2 class="date">2022.09.09</h2>
|
|
<h3 class="author">nervere updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Telepathy messages will now appear in bold.</li>
|
|
</ul>
|
|
<h2 class="date">2022.09.07</h2>
|
|
<h3 class="author">Optimism333 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Polyps can be milked without spilling the liquid on them every time you click on them with the bucket</li>
|
|
<li class="bugfix">Cleaned up the code for the coin trading polyp subtype, and removed the duplicated milking interaction</li>
|
|
<li class="rscadd">Polyps have some visible emotes</li>
|
|
<li class="rscadd">Polyp gelatin now has a condiment bottle sprite and condiment overlay</li>
|
|
</ul>
|
|
<h2 class="date">2022.09.05</h2>
|
|
<h3 class="author">Eneocho updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The wooden planks crate now costs 8 more credits but carries twice as much wood (50 planks).</li>
|
|
<li class="rscdel">Removes one of the darkness toggles.</li>
|
|
</ul>
|
|
<h3 class="author">Optimism333 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">MDF Heavy Armor purchased from an uplink no longer includes a gear belt, instead it comes with a uniform and boots</li>
|
|
<li class="rscadd">The MDF Gear Belt has been moved into its own entry, contains better gear, and costs 5 TC undiscounted, 4 discounted</li>
|
|
</ul>
|
|
<h3 class="author">ValkyrieSkies updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds machine frame and chem dispenser parts to RnD on Meta</li>
|
|
<li class="rscadd">Adds hardsuit modification machine to Robotics on Meta</li>
|
|
<li class="rscadd">Adds lightswitch to Meta bridge proper.</li>
|
|
<li class="tweak">Changes Meta RnD Entry Fireclosets to contain Firesuits, adds a mirror</li>
|
|
<li class="tweak">Converted Meta Cloning-Genetics maint tunnel to just be an actual corridor</li>
|
|
<li class="tweak">Fixed some shit piping in Meta Bridge.</li>
|
|
</ul>
|
|
<h3 class="author">adacovsk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Roundstart done a little differently: players are now transferred into their mobs after they're ready to go, rather than during the whole loading process</li>
|
|
<li class="bugfix">Certain antags are not spawned as crew then teleported to their antag spawn</li>
|
|
<li class="bugfix">Admin log message should appear for silicons roundstart</li>
|
|
</ul>
|
|
<h3 class="author">boy2mantwicethefam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a new wizard spell: Punch.</li>
|
|
<li class="rscadd">The Fist spell now requires less quickening upgrades to reach the minimum cooldown.</li>
|
|
<li class="rscadd">Grues can now click a tile to smash the light on that tile.</li>
|
|
</ul>
|
|
<h3 class="author">pedr69 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">grey slime cargo crates</li>
|
|
</ul>
|
|
<h2 class="date">2022.09.03</h2>
|
|
<h3 class="author">Optimism333 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Space hobos spawning at the mothership lab have air in their home again</li>
|
|
</ul>
|
|
<h2 class="date">2022.09.02</h2>
|
|
<h3 class="author">Eneocho updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">RPDs will now specify if you toggled the alt modes on or off (instead of just saying you toggled it) and will also mention their current altmode status when examined.</li>
|
|
<li class="tweak">Plastellium now makes a lot more plasticide.</li>
|
|
<li class="rscadd">Sound synths can be emagged, which changes their icon and gives them access to special sound effects.</li>
|
|
<li class="bugfix">Fixes bleach bottles spawning with 30u Bleach despite calling for 100u on the code.</li>
|
|
<li class="rscadd">Airshields (those on the pocket satellite) machinery. 5 Engineering, 4 Data and 3 Materials for the circuitboard, 3 manipulators and 1 microlaser for the machine assembly.</li>
|
|
<li class="rscadd">Airshield circuits on the engivend.</li>
|
|
<li class="rscadd">Gadget bags can now hold circuitboards.</li>
|
|
<li class="tweak">Gadget bags can hold 50 machine parts instead of only 25.</li>
|
|
<li class="bugfix">Material Synthesizers will properly scan materials from protolathes without being recycled.</li>
|
|
</ul>
|
|
<h3 class="author">ExpulsionSnooper updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Bombermen can no longer tackle.</li>
|
|
</ul>
|
|
<h3 class="author">Optimism333 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The mothership lab vault floors have been strengthened</li>
|
|
<li class="rscadd">The mothership lab vault has a few new doors and rooms in select areas</li>
|
|
<li class="rscadd">Adds a kit of MDF Heavy Armor to the extraterrestrial black market for 4 TC undiscounted, 3 discounted</li>
|
|
<li class="rscadd">The MDF Heavy Armor kit includes an MDF belt preloaded with a few items of varying usefulness</li>
|
|
<li class="rscadd">Adds the saucer drone grenade to the extraterrestrial black market for 6 TC undiscounted, 4 discounted</li>
|
|
<li class="tweak">Mothership boots now come with shipments of mothership uniforms</li>
|
|
<li class="tweak">Soldier uniforms have begun to appear in mothership uniform shipments</li>
|
|
<li class="tweak">Soldier uniforms no longer come with MDF surplus armor shipments, but the armor crate includes an additional vest and helmet</li>
|
|
<li class="tweak">Vox Deadeye Raider mobs have received an increase to their ranged cooldown. Instead of 2 seconds -> 6 seconds</li>
|
|
<li class="rscadd">Adds some cooking recipes that use space polyp meat and gelatin</li>
|
|
<li class="rscadd">Space polyps can now be ordered as livestock from cargo, for cooking or other reasons</li>
|
|
<li class="tweak">The MDF Grenadier has a greater affinity for grenades, and has been trained to use a grenade launcher</li>
|
|
<li class="rscadd">The code and sprite for an MDF Trooper (spaceworthy ayy soldier) has been added</li>
|
|
</ul>
|
|
<h3 class="author">SECBATON-GRIFFON updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Gallons of PCP are now available as an item. You didn't even know they came in liquid form!</li>
|
|
</ul>
|
|
<h3 class="author">ValkyrieSkies updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added the headline system to newscasters.</li>
|
|
<li class="tweak">Some minor reformatting to the newscaster layout.</li>
|
|
<li class="rscadd">Added a full range of green and yellow tatami tiles for all your oriental theming</li>
|
|
<li class="rscadd">Added tatami tiles to the tile painter.</li>
|
|
<li class="bugfix">Fixed ninja dojo wall icons being reverted back to their base by the smoothing process</li>
|
|
<li class="tweak">Remaps the Time Void to actually be something</li>
|
|
</ul>
|
|
<h3 class="author">WindowsErrors updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">disarm someone on the head and you'll slap them</li>
|
|
</ul>
|
|
<h3 class="author">adacovsk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The welcome to pre-game lobby message will now no longer display multiple times.</li>
|
|
</ul>
|
|
<h3 class="author">boy2mantwicethefam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">RTG cells will now alarm everyone nearby when they break, including if they are in an item.</li>
|
|
<li class="rscadd">Added blue helmets to the Security Vendor's premium section, which can be accessed by using coins.</li>
|
|
<li class="bugfix">Farting while unconscious is now properly subjected to the farting cooldown.</li>
|
|
<li class="tweak">The damage caused by the Vitreous Resonance disease symptom has been reduced.</li>
|
|
<li class="bugfix">Telebatons can no longer bypass shields by attacking people on non-harm-intent.</li>
|
|
<li class="rscdel">The upgraded console screen variants can no longer be printed or found in xenoarchaeological finds, they have no differences from standard console screens other than material costs.</li>
|
|
<li class="tweak">Console screens will no longer get dumped out of an RPED alongside tier 1 items, now you can actually start carrying them around without worrying about that.</li>
|
|
<li class="tweak">The Protolathe now has a queue limit of 100 items.</li>
|
|
<li class="tweak">The Protolathe menu now has a 20x quick-queue button.</li>
|
|
<li class="tweak">Doubled the item-carrying capacity of the RPED and the Bluespace RPED from 50/100 to 100/200 respectively. That's a lot of items!</li>
|
|
<li class="tweak">The Prototype Bluespace RPED has been renamed to Bluespace RPED</li>
|
|
</ul>
|
|
<h3 class="author">gurfan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Invisibility spray now takes a couple seconds to apply.</li>
|
|
<li class="tweak">You can examine a can of invisible spray to see if it was used.</li>
|
|
<li class="rscadd">Causes clowns to play a trombone sound when they actually die</li>
|
|
<li class="bugfix">The Roidstation AI blast doors are no longer part of the upload.</li>
|
|
<li class="rscadd">Added a progress bar to breaking out of lockers.</li>
|
|
<li class="rscadd">Lockers visibly shake and make noise when someone is breaking out of one.</li>
|
|
</ul>
|
|
<h3 class="author">nervere updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The Common Radio in the AI core no longer starts the shift with its microphone enabled.</li>
|
|
</ul>
|
|
<h3 class="author">pedr69 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">ghosts can now see other ghosts while toggling darkness</li>
|
|
<li class="rscadd">ghost toggledarkness now has two extra modes</li>
|
|
<li class="tweak">ghost "hide sprite" spell has been replaced with "hide ghosts". you can still hide just yourself using "hide-sprite"</li>
|
|
</ul>
|
|
<h2 class="date">2022.08.29</h2>
|
|
<h3 class="author">Optimism333 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Hostile humanoid mobs with the OPEN_DOOR_SMART flag will no longer beat themselves to death if they get stuck in a doorway.</li>
|
|
</ul>
|
|
<h3 class="author">ValkyrieSkies updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds 3 medivends to Metaclub's medbay and a nanomed to brigbay.</li>
|
|
<li class="rscadd">Adds a lightbulb to that one corner in Metaclub medbay's cryo area</li>
|
|
</ul>
|
|
<h3 class="author">boy2mantwicethefam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a rare sound for trying to access airlocks that one doesn't have access to.</li>
|
|
</ul>
|
|
<h3 class="author">nervere updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Vampire's revive spell now correctly states that its effect is not instant.</li>
|
|
</ul>
|
|
<h2 class="date">2022.08.27</h2>
|
|
<h3 class="author">ValkyrieSkies updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Added tatami mat to floor icons and shoji walls to wall icons</li>
|
|
<li class="tweak">Made the Ninja Dojo not hideous</li>
|
|
</ul>
|
|
<h3 class="author">adacovsk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Spider cocoons have gotten weaker. You can resist out of them if you survive!</li>
|
|
<li class="bugfix">you should naked for less time now</li>
|
|
<li class="tweak">Grey jumpsuits, while resistant to acid, dissolve in water!</li>
|
|
<li class="bugfix">Syndicates spawn with uplink now</li>
|
|
</ul>
|
|
<h3 class="author">boy2mantwicethefam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Look at you, hacker: a pathetic creature of meat and bone, panting and sweating as you run through my corridors. How can you challenge a perfect, immortal machine? (Added two extra words limit to the AI announcer system).</li>
|
|
</ul>
|
|
<h3 class="author">gurfan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The aft part of Defficiency Engineering has had a small touchup.</li>
|
|
</ul>
|
|
<h3 class="author">nervere updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">HoS and Warden hats once again have flashbang protection.</li>
|
|
</ul>
|
|
<h2 class="date">2022.08.26</h2>
|
|
<h3 class="author">adacovsk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">voracious plants now eat the weeds faster than they grow</li>
|
|
</ul>
|
|
<h2 class="date">2022.08.23</h2>
|
|
<h3 class="author">Eneocho updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Diamond dust now works as Doctor's Delight if consumed by a golem. It still hurts if consumed by any other species.</li>
|
|
</ul>
|
|
<h3 class="author">Optimism333 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">There is one more hobo spawn at the mothership lab vault</li>
|
|
<li class="tweak">Mothership lab hobos have some money, and a little more farming equipment</li>
|
|
</ul>
|
|
<h3 class="author">ValkyrieSkies updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added 6 additional fax machines to MetaClub.</li>
|
|
<li class="tweak">Also patched an area of mistagged Genetics in the CMO's office</li>
|
|
</ul>
|
|
<h3 class="author">adacovsk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Choose from any of your favorite maps during weekend primetime!</li>
|
|
<li class="rscadd">Grey clothing, while highly resistant to acid, has some drawbacks. It now melts in water!</li>
|
|
</ul>
|
|
<h3 class="author">gurfan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Malf AIs that successfully take over the station get a button on their UI that allows them to detonate the nuclear bomb, like before.</li>
|
|
<li class="bugfix">Operatives can now be nonhumans again.</li>
|
|
</ul>
|
|
<h2 class="date">2022.08.21</h2>
|
|
<h3 class="author">Eneocho updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Materials bag, a bag that stores metal sheets, glass panes, diamond, plasma, wood, plastic, metal rods, broken glass and leather. Can be printed on the biogenerator and is not available roundstart.</li>
|
|
<li class="rscadd">Inflatables Dispensers can hold shelters. Borg dispensers start without shelters but can also hold them.</li>
|
|
</ul>
|
|
<h3 class="author">Optimism333 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Patches a mothership lab vault tile that was exposed to space</li>
|
|
<li class="tweak">The ayy leader mob can now spacewalk properly, and not just drift</li>
|
|
</ul>
|
|
<h3 class="author">adacovsk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Weeds should finally scale properly</li>
|
|
</ul>
|
|
<h3 class="author">ebakai updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Exosuit drills and hydraulic clamps now make sounds when being used</li>
|
|
</ul>
|
|
<h3 class="author">gurfan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Astral Journey ghosts now have better dark-vision and won't move diagonally while tangible anymore.</li>
|
|
</ul>
|
|
<h3 class="author">jwhitak updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a new rare NanoUI bug caused by fixing a rare NanoUI bug. Report all UI bugs, please... please!</li>
|
|
</ul>
|
|
<h2 class="date">2022.08.19</h2>
|
|
<h3 class="author">adacovsk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes radio frequencies</li>
|
|
</ul>
|
|
<h2 class="date">2022.08.18</h2>
|
|
<h3 class="author">ConfusedCactus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Detectives now count as security staff toward the assistant cap.</li>
|
|
</ul>
|
|
<h3 class="author">Cyadox updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Eyes will now stay in decapitated heads.</li>
|
|
</ul>
|
|
<h3 class="author">Eneocho updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Biogenerators can make butter for 150 biomass.</li>
|
|
<li class="rscadd">Solidification recipe for glass: 20u Silicate, 10u Capsaicin. Solidification recipe for plasmaglass: 20u Silicate, 20u Plasma, 10u Condensed Capsaicin.</li>
|
|
<li class="bugfix">Spades can now be properly printed in autolathes.</li>
|
|
<li class="rscadd">Hatchets on the autolathe, complete with a metal handle icon that displays the inferiority of mass produced tools.</li>
|
|
<li class="tweak">Swiss army knife hatchets use the metal handle variant now. No change statwise, only difference is the icon and description when taken out of the switchtool.</li>
|
|
<li class="rscadd">Meatfridge mice have names now.</li>
|
|
<li class="bugfix">Floral Data Disks that have been reset no longer say "floral data disk" in their description but rather the original description again.</li>
|
|
<li class="spellcheck">Adds missing period on snackbar machine description.</li>
|
|
<li class="tweak">Moved the Multi-Z stairs to the bottom of the crafting list on metal sheets.</li>
|
|
<li class="rscadd">Plasma Stew, Silicate Soup, Glass Burger, Diamond Fries and Bling Pizza.</li>
|
|
<li class="imageadd">Icons for the aforementioned dishes.</li>
|
|
<li class="rscadd">Shardlime and Purple Shardlime, made by mutating Silicate Citrus and Shardlime respectively, they harvest into glass/plasmaglass shards, which can be stored inside a regular plantbag.</li>
|
|
<li class="bugfix">Restores the antichrist.</li>
|
|
<li class="rscadd">Ectoplasm can let you see ghosts if metabolized for 60s while having more than 1u inside. This power is lost if you go under 1u.</li>
|
|
<li class="rscdel">Ectoplasm no longer causes hallucinations.</li>
|
|
<li class="tweak">Changes Ectoplasm's metabolism from 0.2 to 0.01.</li>
|
|
<li class="tweak">Ectoplasm's skeleton healing effects consume 0.1u of the chemical when healing.</li>
|
|
<li class="tweak">The CE and borg inflatable dispensers can hold 5 boxes worth of inflatables.</li>
|
|
</ul>
|
|
<h3 class="author">adacovsk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Added soft cap for TTVs from 14 to 32. Nuke explosion cap from 80 to 120</li>
|
|
<li class="tweak">Robustharvest and diethylamine should work as intended now</li>
|
|
<li class="tweak">weeds should show up now</li>
|
|
<li class="bugfix">Being mind transferred as a midround no longer turns you into a ghost</li>
|
|
<li class="tweak">Changes some invisibility values for AIs</li>
|
|
<li class="tweak">Improved Iron Chef vault</li>
|
|
<li class="tweak">Smartfridges can now hold drinks, glasses and condiments, making the drink fridge obsolete!</li>
|
|
</ul>
|
|
<h3 class="author">ancientpower updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Cauldrons and metal barrels can be deconstructed with a welding tool; wood barrels with a crowbar.</li>
|
|
</ul>
|
|
<h3 class="author">boy2mantwicethefam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The unique intercept message for the round having a peak amount of threat (100) had its threshold lowered to 95.</li>
|
|
<li class="tweak">Vault safes now only play a dial-turning noise to those who interact with it, instead of being audible through walls.</li>
|
|
<li class="rscadd">Vampires now nourish themselves somewhat when feeding, akin to eating food.</li>
|
|
<li class="rscadd">Grues now have numbers in their names akin to monkeys that remain constant, allowing grues to be distinguished from each other.</li>
|
|
<li class="tweak">Ghosts can now actually look at APCs that were locked by a Malfunctioning AI for real.</li>
|
|
<li class="rscadd">Trying to fart while in critical condition will now actually make you fart, but at the cost of immediately making you succumb to your injuries.</li>
|
|
<li class="rscadd">Farting while in critical condition with the super-fart gene active is not advised.</li>
|
|
<li class="rscadd">Radiation absorption rig modules will now warn their users of how close they are to capacity as they absorb radiation, and will now remind users when at full capacity to clear the unit.</li>
|
|
<li class="tweak">Doubled the capacities of radiation absorption rig modules to absorb radiation.</li>
|
|
<li class="tweak">The gods now have enough mercy to leave all the items you carry on the ground when smiting you for farting on a bible.</li>
|
|
<li class="rscadd">Significantly increased the impact of a Time Agent on the midround threat points (the one used by Dynamic to summon antagonists), the good Time Agent will reduce it significantly while the evil Time Agent will increase it significantly.</li>
|
|
<li class="rscadd">Time Agents now get an unique tooltip for some of their equipment detailing more about them.</li>
|
|
<li class="rscdel">Non-Time Agents can't use the jump charge and timeline eraser anymore.</li>
|
|
<li class="tweak">In case it is destroyed, the Time Agent's jump charge will respawn in a random location on the station. It will not respawn if the Time Agent uses it to teleport away via a time anomaly.</li>
|
|
<li class="tweak">Generally cleaned up Time Agents, their equipment should now feel more straightforward and responsive to use.</li>
|
|
<li class="tweak">The Time Agent's timeline eraser now has a cooldown of 10 seconds after a successful erasure, and only takes 5 seconds to delete an object rather than 10. Living beings still take 10 seconds. It will also make the target drop everything after being erased, instead of the target's equipment being erased alongside them.</li>
|
|
<li class="tweak">Changed the chronocapture objective of finding an AI Long-Range Upload Console Circuitboard to just finding the console itself. The former typically required deconstructing the console in the AI's Upload chamber, but this will allow Time Agents to just directly photograph the console itself.</li>
|
|
<li class="bugfix">Welding a wall down should no longer do double damage to your eyes.</li>
|
|
</ul>
|
|
<h3 class="author">gurfan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed a hidden chance to get sent to Brazil when putting on an amorphous mask.</li>
|
|
<li class="bugfix">Clicking yourself as a pulse demon won't instantly kill yourself anymore.</li>
|
|
<li class="bugfix">Fixed a bug where midround threat would not properly refund after a failed ruleset.</li>
|
|
<li class="imageadd">Computers now have on/off animations.</li>
|
|
<li class="tweak">The syndicate has improved their tesla technology. Lightning balls now shock people harder and faster than before.</li>
|
|
<li class="bugfix">Fixed emags welding firelocks shut.</li>
|
|
</ul>
|
|
<h3 class="author">jwhitak updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Some caveman style outfits have been added to the arrivals xeno wardrobe closet.</li>
|
|
</ul>
|
|
<h3 class="author">nervere updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Syndie football helmet now displays properly on mobs.</li>
|
|
<li class="tweak">Adjusted Synergy's borer room plasma canister to the correct position.</li>
|
|
<li class="bugfix">Synergy's telecomms cooling loop has been fixed.</li>
|
|
<li class="tweak">Fixed improper access requirement in Packed's engineering department.</li>
|
|
<li class="bugfix">Fixed MetaClub's cargo shuttle conveyor belts.</li>
|
|
</ul>
|
|
<h2 class="date">2022.08.15</h2>
|
|
<h3 class="author">boy2mantwicethefam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Syndicate Challengers no longer appear when there are less than 20 in-game players.</li>
|
|
</ul>
|
|
<h2 class="date">2022.08.13</h2>
|
|
<h3 class="author">adacovsk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can put acid in fish tanks (don't do this)!</li>
|
|
</ul>
|
|
<h2 class="date">2022.08.08</h2>
|
|
<h3 class="author">jwhitak updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes rare nanoUI issue where nothing loads in a NanoUI popup window. Please continue to bug report any UI issues.</li>
|
|
</ul>
|
|
<h2 class="date">2022.07.31</h2>
|
|
<h3 class="author">boy2mantwicethefam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Skeleton liches, such as Azalin, now have a limit on how much of a status effect they can inflict (120 seconds for hallucinations, 120 seconds for confusion and 60 seconds for dizziness).</li>
|
|
</ul>
|
|
<h2 class="date">2022.07.28</h2>
|
|
<h3 class="author">boy2mantwicethefam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Signalers can no longer be spam-clicked.</li>
|
|
</ul>
|
|
<h2 class="date">2022.07.27</h2>
|
|
<h3 class="author">adacovsk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Vampire bugfixes for shapeshifting and deadspeak</li>
|
|
</ul>
|
|
<h2 class="date">2022.07.25</h2>
|
|
<h3 class="author">kane-f updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Cargo crate forwards of harmful diseases no longer have a chance of freezing time and space.</li>
|
|
</ul>
|
|
<h2 class="date">2022.07.23</h2>
|
|
<h3 class="author">Eneocho updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes biomass packets not working. As a side effect of this, powercreep spawning from a packet has a slightly shorter animation on creation.</li>
|
|
</ul>
|
|
<h3 class="author">boy2mantwicethefam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Generally fixes janky meson interactions with false walls. For instance a freshly-constructed false wall (which is open) no longer appears as if closed to mesons.</li>
|
|
<li class="bugfix">Fixed a bug where by turning off a welding tool in the middle of cutting down a regular wall with it you could still cut the wall.</li>
|
|
<li class="bugfix">Fixed welding down regular walls not being affected by tool speed.</li>
|
|
</ul>
|
|
<h2 class="date">2022.07.21</h2>
|
|
<h3 class="author">Eneocho updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Powercreeper packets now cost 10TC (5TC if job) instead of 16TC (10TC if job)</li>
|
|
<li class="spellcheck">Adds a missing period to the circuitboard part of computer disassembly, fixes a typo on the cult cursed blood ritual and restores consistency for the insecticide bottles.</li>
|
|
<li class="tweak">Crowbars are now right under the screwdriver on all switchtools.</li>
|
|
<li class="rscadd">Biogenerators can make cheese wheels for 100 biomass, 25% more expensive than making a cheese wheel worth of milk.</li>
|
|
</ul>
|
|
<h3 class="author">adacovsk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes some hydroponics bugs related salts, and tray icons</li>
|
|
<li class="tweak">Phosphorus and chlorine now increase weeds and decrease weeds in trays respectively</li>
|
|
<li class="tweak">Left4Zed triggers 4x faster</li>
|
|
</ul>
|
|
<h3 class="author">boy2mantwicethefam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Malfunctioning AIs can now hack an additional APC for every 5 APCs hacked.</li>
|
|
<li class="rscadd">Malfunctioning AIs will now be told how long it will take to take over the station when they plan to do it.</li>
|
|
<li class="bugfix">Fixed a bug where victims of vampire attacks lost a fixed amount of blood regardless of how much blood the vampire actually consumed, making regular vampires drain 380 blood and mature vampires drain 760 blood, when the victim had 560 blood. This did not affect the blood that went into upgrades, but instead blood used for spell-casting.</li>
|
|
<li class="bugfix">Fixed ghosts being unable to access an APC that a Malfunctioning AI has exclusive control over.</li>
|
|
<li class="tweak">False walls now open/close significantly faster, from 1.5 seconds to 0.5 seconds</li>
|
|
<li class="bugfix">Jukebox wires can now be accessed directly with a multi-tool again once the wire panel is open.</li>
|
|
<li class="bugfix">Syndicate bundles should now have normal names at the round-end screen.</li>
|
|
</ul>
|
|
<h3 class="author">kane-f updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Kicking reverse engines now processes the design queue.</li>
|
|
<li class="tweak">Vampires gain a more reasonable amount of total and usable blood from drinking now.</li>
|
|
<li class="rscadd">Protolathes can now recycle materials of printed items.</li>
|
|
</ul>
|
|
<h2 class="date">2022.07.16</h2>
|
|
<h3 class="author">jwhitak updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Meat Fridge no longer gives infinite components when disassembled.</li>
|
|
<li class="tweak">Mobs hidden in a Meat Fridge can come out in more situations, without causing runtimes.</li>
|
|
</ul>
|
|
<h2 class="date">2022.07.12</h2>
|
|
<h3 class="author">Eneocho updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New Biomass Sample Packet™, for the Gunk™ Enthusiast™ on the go™. Available for 5TC for Assistants and Janitors, 8TC for everyone else.</li>
|
|
<li class="imageadd">Biomass sample packet icon.</li>
|
|
<li class="spellcheck">typofix'd soporific's description</li>
|
|
</ul>
|
|
<h3 class="author">adacovsk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Made lights a little more consistent with how they are set round start. No shouldn't notice a difference</li>
|
|
<li class="bugfix">Robust Harvest should work properly. Please let me know what changes you think hydroponics needs. Lots of changes prior to this PR were made!</li>
|
|
</ul>
|
|
<h3 class="author">kane-f updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Ingested reagents now properly react with mobs in relation to their amount consumed, rather than their holders' volume.</li>
|
|
</ul>
|
|
<h2 class="date">2022.07.11</h2>
|
|
<h3 class="author">adacovsk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can no longer call a vote prior to round start. Does not affect admins</li>
|
|
</ul>
|
|
<h2 class="date">2022.07.10</h2>
|
|
<h3 class="author">adacovsk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Players can now call for a restart or map change vote if no one is alive and no admins</li>
|
|
<li class="tweak">explosions look better, are faster, and explode outward (especially for nukes)</li>
|
|
<li class="tweak">Reworked hydroponics mutations, see PR #32853 or the wiki</li>
|
|
<li class="tweak">You might experience less lag at roundstart</li>
|
|
</ul>
|
|
<h3 class="author">kane-f updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Vampires now start with a spell that allows silent draining of blood, however it has a lengthy preparation time and is less time efficient at draining overall.</li>
|
|
<li class="rscadd">Vampires can now gain blood power from drinking the blood of any active player if in a reagent container, with doubled effects on their total and usable blood counts if they're mature, and halved if the player is unconscious or dead.</li>
|
|
<li class="rscadd">Syndicate traitors can now purchase vocal implants from their uplinks, costing 8 telecrystals. (6 with a discount for mechanics and chief engineers) When used in hand, it has a basic and advanced mode: basic can set input phrases that can be turned into outputted ones when spoken by the person they are implanted in, and advanced is a full scripting language as seen in telecomms computers retooled to modify the mob's speech.</li>
|
|
</ul>
|
|
<h2 class="date">2022.07.05</h2>
|
|
<h3 class="author">Eneocho updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes the sprite timing on the tracking glasses.</li>
|
|
<li class="imageadd">Mob sprite for the tracking glasses.</li>
|
|
</ul>
|
|
<h3 class="author">adacovsk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Faster lighting means faster init and less CPU load</li>
|
|
</ul>
|
|
<h2 class="date">2022.07.04</h2>
|
|
<h3 class="author">adacovsk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Vampires can occasionally listen to the dead</li>
|
|
<li class="bugfix">Staff of Necromancy zombies can now evolve again</li>
|
|
</ul>
|
|
<h3 class="author">jwhitak updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">There is now a standardized capitalization across all chemicals.</li>
|
|
<li class="bugfix">Fixed single song looping on Jukeboxes</li>
|
|
</ul>
|
|
<h3 class="author">kane-f updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Central Command have bought out Tau Ceti Daily's Grand Slam -Stellar- Lottery and refurbished it, with a 6 number matching system. (5 and a bonus at the end) Matching at least 3, bonus included rewards a cash prize.</li>
|
|
<li class="rscadd">All players can now press F5 to ghost and re-enter corpses.</li>
|
|
<li class="bugfix">Special outfits with IDs now generate properly</li>
|
|
</ul>
|
|
<h3 class="author">west3436 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Eye Tracking Glasses, allowing you to see what other people are looking at.</li>
|
|
</ul>
|
|
<h2 class="date">2022.07.03</h2>
|
|
<h3 class="author">kane-f updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Console screens are now available at protolathes.</li>
|
|
<li class="rscadd">Console screens now have two upgrade tiers, reinforced and plasma console screens, available at protolathes, and a final one in digsites, reinforced plasma console screens.</li>
|
|
</ul>
|
|
<h2 class="date">2022.07.02</h2>
|
|
<h3 class="author">adacovsk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Vampire's Shapeshifting names fixed</li>
|
|
<li class="tweak">Vampire's Shadowy Menace shakes are now combined into the shapeshifting</li>
|
|
<li class="bugfix">Chaplains can now cause vampires to critically fail with their nullrods</li>
|
|
<li class="tweak">Vampire's Screech doesn't require targets</li>
|
|
</ul>
|
|
<h2 class="date">2022.07.01</h2>
|
|
<h3 class="author">adacovsk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">invisible items that are above ground are now revealed with tray scanner</li>
|
|
<li class="bugfix">invisible items in bags can be removed</li>
|
|
<li class="tweak">extinguishers don't allow for invisibility to be removed if it's not from permanent spray (i.e. cloakingcloak)</li>
|
|
</ul>
|
|
<h3 class="author">jellyveggie2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes and updates the PDA's power monitor app UI layout.</li>
|
|
</ul>
|
|
<h3 class="author">kane-f updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Some objects initialise faster in the world, speeding up server setup and cutting object initialisation time down by over a half.</li>
|
|
<li class="tweak">The vault placement process has been reworked, now populating them in space about four times faster.</li>
|
|
<li class="tweak">R&D designs now show up in alphabetical order under their categories, when toggled on in the settings menu. Is off by default.</li>
|
|
</ul>
|
|
<h3 class="author">pedr69 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed pulse demon SMES draining</li>
|
|
<li class="tweak">pulse demon sucking APC's now always add charge</li>
|
|
<li class="experiment">Pulse Demon can now speak through holopads, enter and use intercoms, as well as unlocked APCs.</li>
|
|
<li class="experiment">Pulse Demon light now scales with charge and can cablehop out of machine.</li>
|
|
<li class="bugfix">Pulse Demons no longer become trapped in some machinery or get hit by thrown objects.</li>
|
|
</ul>
|
|
</div>
|
|
<!--
|
|
Credits Section
|
|
-->
|
|
<h1>Credits</h1>
|
|
|
|
<h2>Baystation 12 Credits</h2>
|
|
<dl class="creditblock">
|
|
<dt class="creditsection">
|
|
Code:
|
|
</dt>
|
|
<dd>
|
|
Abi79, Aryn, Cael_Aislinn, Chinsky, cib, CompactNinja, DopeGhoti, Erthilo, Hawk_v3, Head, Ispil, Lexusjjss, Melonstorm, Miniature, Mloc, NerdyBoy1104, SkyMarshal, Spectre, Strumpetplaya, Sunfall, Tastyfish, Uristqwerty
|
|
</dd>
|
|
<dt class="creditsection">
|
|
Sprites:
|
|
</dt>
|
|
<dd>
|
|
Apple_Master, Arcalane, Chinsky, CompactNinja, Deus Dactyl, Erthilo, Flashkirby, Miniature, Searif, Xenone
|
|
</dd>
|
|
<dt class="creditsection">
|
|
Thanks To:
|
|
</dt>
|
|
<dd>
|
|
/tg/ station, Goonstation, Animus Station, Daedalus, and original Spacestation 13 devs. Skibiliano for the IRC bot.
|
|
</dd>
|
|
<dt class="creditsection">
|
|
Sounds:
|
|
</dt>
|
|
<dd>
|
|
Aryn
|
|
</dd>
|
|
</dl>
|
|
|
|
<h2>/tg/ station 13 Development Team</h2>
|
|
<dl class="creditblock">
|
|
<dt class="creditsection">
|
|
Coders:
|
|
</dt>
|
|
<dd>
|
|
TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie
|
|
</dd>
|
|
<dt class="creditsection">
|
|
Spriters:
|
|
</dt>
|
|
<dd>
|
|
Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut
|
|
</dd>
|
|
<dt class="creditsection">
|
|
Sounds:
|
|
</dt>
|
|
<dd>
|
|
Skie, Lasty/Vinyl
|
|
</dd>
|
|
<dt class="creditsection">
|
|
Thanks to:
|
|
</dt>
|
|
<dd>
|
|
CDK Station devs, GoonStation devs, the original SpaceStation developers and Invisty for the title image
|
|
</dd>
|
|
</dl>
|
|
|
|
<h2>Daedalus Development Team</h2>
|
|
<dl class="creditblock">
|
|
<dt class="creditsection">
|
|
Coders:
|
|
</dt>
|
|
<dd>
|
|
DopeGhoti, Sunfall, ThVortex
|
|
</dd>
|
|
<dt class="creditsection">
|
|
Artwork:
|
|
</dt>
|
|
<dd>
|
|
Captain Hammer
|
|
</dd>
|
|
<dt class="creditsection">
|
|
Spriters:
|
|
</dt>
|
|
<dd>
|
|
((TODO.))
|
|
</dd>
|
|
<dt class="creditsection">
|
|
Sounds:
|
|
</dt>
|
|
<dd>
|
|
Peter J, due, Erik Satie
|
|
</dd>
|
|
<dt class="creditsection">
|
|
Thanks to:
|
|
</dt>
|
|
<dd>
|
|
All the dev teams that came before: BS12, /tg/station13, the Goons, and the original SS13 folks.
|
|
</dd>
|
|
</dl>
|
|
|
|
<h2>GoonStation 13 Development Team</h2>
|
|
<dl class="creditblock">
|
|
<dt class="creditsection">
|
|
Coders:
|
|
</dt>
|
|
<dd>
|
|
Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion
|
|
</dd>
|
|
<dt class="creditsection">
|
|
Spriters:
|
|
</dt>
|
|
<dd>
|
|
Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No
|
|
</dd>
|
|
</dl>
|
|
<p class="lic">
|
|
<a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by-sa/3.0/88x31.png" /></a>
|
|
<br />
|
|
<i>This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/">Creative Commons Attribution-ShareAlike 3.0 Unported License</a>.
|
|
<br />
|
|
Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i>
|
|
</p>
|
|
<p class="lic">
|
|
Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.
|
|
</p>
|
|
</body>
|
|
</html> |