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vgstation13/code/ATMOSPHERICS/atmospherics.dm

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/*
Quick overview:
Pipes combine to form pipelines
Pipelines and other atmospheric objects combine to form pipe_networks
Note: A single pipe_network represents a completely open space
Pipes -> Pipelines
Pipelines + Other Objects -> Pipe network
*/
#define PIPE_TYPE_STANDARD 0
#define PIPE_TYPE_HE 1
//Pipe bitflags
#define IS_MIRROR 1
#define ALL_LAYER 2 //if the pipe can connect at any layer, instead of just the specific one
/obj/machinery/atmospherics
anchored = 1
idle_power_usage = 0
active_power_usage = 0
power_channel = ENVIRON
var/nodealert = 0
var/update_icon_ready = 0 // don't update icons before they're ready or if they don't want to be
var/starting_volume = 200
// Which directions can we connect with?
var/initialize_directions = 0
var/can_be_coloured = 0
var/image/centre_overlay = null
// Investigation logs
var/log
var/global/list/node_con = list()
var/global/list/node_ex = list()
var/pipe_flags = 0
var/obj/machinery/atmospherics/mirror //not actually an object reference, but a type. The reflection of the current pipe
var/default_colour = null
var/image/pipe_image
var/piping_layer = PIPING_LAYER_DEFAULT //used in multi-pipe-on-tile - pipes only connect if they're on the same pipe layer
/obj/machinery/atmospherics/New()
..()
machines.Remove(src)
atmos_machines |= src
/obj/machinery/atmospherics/Destroy()
for(var/mob/living/M in src) //ventcrawling is serious business
M.remove_ventcrawl()
M.forceMove(src.loc)
if(pipe_image)
for(var/mob/M in player_list)
M.client.screen -= pipe_image
pipe_image = null
atmos_machines -= src
centre_overlay = null
..()
/obj/machinery/atmospherics/update_icon(var/adjacent_procd,node_list)
if(!can_be_coloured && color)
default_colour = color
color = null
else if(can_be_coloured && default_colour)
color = default_colour
default_colour = null
if((!node_con.len)||(!node_ex.len))
node_con["[NORTH]"] = image('icons/obj/pipes.dmi',"pipe_intact",dir = 1)
node_con["[SOUTH]"] = image('icons/obj/pipes.dmi',"pipe_intact",dir = 2)
node_con["[EAST]"] = image('icons/obj/pipes.dmi',"pipe_intact",dir = 4)
node_con["[WEST]"] = image('icons/obj/pipes.dmi',"pipe_intact",dir = 8)
node_ex["[NORTH]"] = image('icons/obj/pipes.dmi',"pipe_exposed",dir = 1)
node_ex["[SOUTH]"] = image('icons/obj/pipes.dmi',"pipe_exposed",dir = 2)
node_ex["[EAST]"] = image('icons/obj/pipes.dmi',"pipe_exposed",dir = 4)
node_ex["[WEST]"] = image('icons/obj/pipes.dmi',"pipe_exposed",dir = 8)
alpha = invisibility ? 128 : 255
if (!update_icon_ready)
update_icon_ready = 1
else underlays.Cut()
var/list/missing_nodes = list()
for(var/direction in cardinal)
if(direction & initialize_directions)
missing_nodes += direction
for (var/obj/machinery/atmospherics/connected_node in node_list)
var/con_dir = get_dir(src, connected_node)
missing_nodes -= con_dir // finds all the directions that aren't pointed to by a node
var/image/nodecon = node_con["[con_dir]"]
if (default_colour&& connected_node.default_colour) // if both pipes have special colours - average them
var/list/centre_colour = GetHexColors(default_colour)
var/list/other_colour = GetHexColors(connected_node.default_colour)
var/list/average_colour = list(((centre_colour[1]+other_colour[1])/2),((centre_colour[2]+other_colour[2])/2),((centre_colour[3]+other_colour[3])/2))
nodecon.color = rgb(average_colour[1],average_colour[2],average_colour[3])
else if (color)
nodecon.color = null
else if (connected_node.color)
nodecon.color = connected_node.color
else if(default_colour)
nodecon.color = default_colour
else if(connected_node.default_colour && connected_node.default_colour != "#B4B4B4")
nodecon.color = connected_node.default_colour
else nodecon.color = "#B4B4B4"
underlays += nodecon
if (!adjacent_procd && connected_node.update_icon_ready)
connected_node.update_icon(1)
for (var/missing_dir in missing_nodes)
var/image/nodeex = node_ex["[missing_dir]"]
if(!color)
nodeex.color = default_colour ? default_colour : "#B4B4B4"
else nodeex.color = null
underlays += nodeex
/obj/machinery/atmospherics/proc/setPipingLayer(new_layer = PIPING_LAYER_DEFAULT)
piping_layer = new_layer
pixel_x = (piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_X
pixel_y = (piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y
layer = initial(layer) + ((piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_LCHANGE)
// Find a connecting /obj/machinery/atmospherics in specified direction.
/obj/machinery/atmospherics/proc/findConnecting(var/direction, var/given_layer = src.piping_layer)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/obj/machinery/atmospherics/proc/findConnecting() called tick#: [world.time]")
for(var/obj/machinery/atmospherics/target in get_step(src,direction))
if(target.initialize_directions & get_dir(target,src))
if(isConnectable(target, direction, given_layer) && target.isConnectable(src, turn(direction, 180), given_layer))
return target
// Ditto, but for heat-exchanging pipes.
/obj/machinery/atmospherics/proc/findConnectingHE(var/direction, var/given_layer = src.piping_layer)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/obj/machinery/atmospherics/proc/findConnectingHE() called tick#: [world.time]")
for(var/obj/machinery/atmospherics/pipe/simple/heat_exchanging/target in get_step(src,direction))
if(target.initialize_directions_he & get_dir(target,src))
if(isConnectable(target, direction, given_layer) && target.isConnectable(src, turn(direction, 180), given_layer))
return target
//Called when checking connectability in findConnecting()
//This is checked for both pipes in establishing a connection - the base behaviour will work fine nearly every time
/obj/machinery/atmospherics/proc/isConnectable(var/obj/machinery/atmospherics/target, var/direction, var/given_layer)
return (target.piping_layer == given_layer || target.pipe_flags & ALL_LAYER)
/obj/machinery/atmospherics/proc/getNodeType(var/node_id)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/obj/machinery/atmospherics/proc/getNodeType() called tick#: [world.time]")
return PIPE_TYPE_STANDARD
// A bit more flexible.
// @param connect_dirs integer Directions at which we should check for connections.
/obj/machinery/atmospherics/proc/findAllConnections(var/connect_dirs)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/obj/machinery/atmospherics/proc/findAllConnections() called tick#: [world.time]")
var/node_id=0
for(var/direction in cardinal)
if(connect_dirs & direction)
node_id++
var/obj/machinery/atmospherics/found
var/node_type=getNodeType(node_id)
switch(node_type)
if(PIPE_TYPE_STANDARD)
found = findConnecting(direction)
if(PIPE_TYPE_HE)
found = findConnectingHE(direction)
else
error("UNKNOWN RESPONSE FROM [src.type]/getNodeType([node_id]): [node_type]")
return
if(!found) continue
var/node_var="node[node_id]"
if(!(node_var in vars))
testing("[node_var] not in vars.")
return
if(!vars[node_var])
vars[node_var] = found
// Wait.. What the fuck?
// I asked /tg/ and bay and they have no idea why this is here, so into the trash it goes. - N3X
// Re-enabled for debugging.
/obj/machinery/atmospherics/process()
if(timestopped) return 0 //under effects of time magick
. = build_network()
//testing("[src] called parent process to build_network()")
/obj/machinery/atmospherics/proc/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/obj/machinery/atmospherics/proc/network_expand() called tick#: [world.time]")
// Check to see if should be added to network. Add self if so and adjust variables appropriately.
// Note don't forget to have neighbors look as well!
return null
/obj/machinery/atmospherics/proc/build_network()
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/obj/machinery/atmospherics/proc/build_network() called tick#: [world.time]")
// Called to build a network from this node
return null
/obj/machinery/atmospherics/proc/return_network(obj/machinery/atmospherics/reference)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/obj/machinery/atmospherics/proc/return_network() called tick#: [world.time]")
// Returns pipe_network associated with connection to reference
// Notes: should create network if necessary
// Should never return null
return null
/obj/machinery/atmospherics/proc/unassign_network(datum/pipe_network/reference)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/obj/machinery/atmospherics/proc/unassign_network() called tick#: [world.time]")
/obj/machinery/atmospherics/proc/reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/obj/machinery/atmospherics/proc/reassign_network() called tick#: [world.time]")
// Used when two pipe_networks are combining
/obj/machinery/atmospherics/proc/return_network_air(datum/network/reference)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/obj/machinery/atmospherics/proc/return_network_air() called tick#: [world.time]")
// Return a list of gas_mixture(s) in the object
// associated with reference pipe_network for use in rebuilding the networks gases list
// Is permitted to return null
/obj/machinery/atmospherics/proc/disconnect(obj/machinery/atmospherics/reference)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/obj/machinery/atmospherics/proc/disconnect() called tick#: [world.time]")
/obj/machinery/atmospherics/proc/buildFrom(var/mob/usr,var/obj/item/pipe/pipe)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/obj/machinery/atmospherics/proc/buildFrom() called tick#: [world.time]")
error("[src] does not define a buildFrom!")
return FALSE
/obj/machinery/atmospherics/cultify()
if(src.invisibility != INVISIBILITY_MAXIMUM)
src.invisibility = INVISIBILITY_MAXIMUM
/obj/machinery/atmospherics/attackby(var/obj/item/W, mob/user)
if(istype(W, /obj/item/pipe)) //lets you autodrop
var/obj/item/pipe/pipe = W
user.drop_item(pipe)
pipe.setPipingLayer(src.piping_layer) //align it with us
return 1
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if(src.machine_flags & WRENCHMOVE)
return ..()
var/turf/T = src.loc
if (level==1 && isturf(T) && T.intact)
user << "<span class='warning'>You must remove the plating first.</span>"
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
add_fingerprint(user)
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
if(istype(W, /obj/item/weapon/wrench/socket) && istype(src, /obj/machinery/atmospherics/pipe))
user << "<span class='warning'>You begin to open the pressure release valve on the pipe...</span>"
if(do_after(user, src, 50))
if(!loc) return
playsound(get_turf(src), 'sound/machines/hiss.ogg', 50, 1)
user.visible_message("[user] vents \the [src].",
"You have vented \the [src].",
"You hear a ratchet.")
var/obj/machinery/atmospherics/pipe/P = src
var/datum/gas_mixture/transit = new
transit.add(int_air)
var/datum/pipeline/pipe_parent = P.parent
if(pipe_parent)
transit.divide(pipe_parent.members.len) //we get the total pressure over the number of pipes to find gas per pipe
env_air.add(transit) //put it in the air
del(transit) //remove the carrier
else
user << "<span class='warning'>You cannot unwrench this [src], it too exerted due to internal pressure.</span>"
return 1
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
if (do_after(user, src, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"<span class='notice'>You have unfastened \the [src].</span>", \
"You hear a ratchet.")
getFromPool(/obj/item/pipe, loc, null, null, src)
//P.New(loc, make_from=src) //new /obj/item/pipe(loc, make_from=src)
qdel(src)
return 1
#define VENT_SOUND_DELAY 30
/obj/machinery/atmospherics/Entered(atom/movable/Obj)
if(istype(Obj, /mob/living))
var/mob/living/L = Obj
L.ventcrawl_layer = src.piping_layer
/obj/machinery/atmospherics/relaymove(mob/living/user, direction)
if(!(direction & initialize_directions)) //can't go in a way we aren't connecting to
return
var/obj/machinery/atmospherics/target_move = findConnecting(direction, user.ventcrawl_layer)
if(target_move)
if(is_type_in_list(target_move, ventcrawl_machinery) && target_move.can_crawl_through())
user.remove_ventcrawl()
user.forceMove(target_move.loc) //handles entering and so on
user.visible_message("You hear something squeezing through the ducts.", "You climb out the ventilation system.")
else if(target_move.can_crawl_through())
if(target_move.return_network(target_move) != return_network(src))
user.remove_ventcrawl()
user.add_ventcrawl(target_move)
user.forceMove(target_move)
user.client.eye = target_move //if we don't do this, Byond only updates the eye every tick - required for smooth movement
if(world.time - user.last_played_vent > VENT_SOUND_DELAY)
user.last_played_vent = world.time
playsound(src, 'sound/machines/ventcrawl.ogg', 50, 1, -3)
else
if((direction & initialize_directions) || is_type_in_list(src, ventcrawl_machinery) && src.can_crawl_through()) //if we move in a way the pipe can connect, but doesn't - or we're in a vent
user.remove_ventcrawl()
user.forceMove(src.loc)
user.visible_message("You hear something squeezing through the pipes.", "You climb out the ventilation system.")
user.canmove = 0
spawn(1)
user.canmove = 1
/obj/machinery/atmospherics/proc/can_crawl_through()
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/obj/machinery/atmospherics/proc/can_crawl_through() called tick#: [world.time]")
return 1