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vgstation13/code/game/objects/items/devices/pipe_painter.dm

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/obj/item/device/pipe_painter
name = "pipe painter"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "labeler1"
item_state = "flight"
var/list/modes = list(
"grey",
"red",
"blue",
"cyan",
"green",
"yellow",
"purple"
)
var/mode = "grey"
/obj/item/device/pipe_painter/afterattack(atom/A, mob/user as mob)
if(!istype(A,/obj/machinery/atmospherics/pipe) || istype(A,/obj/machinery/atmospherics/unary/tank) || istype(A,/obj/machinery/atmospherics/unary/vent) || istype(A,/obj/machinery/atmospherics/pipe/simple/heat_exchanging) || istype(A,/obj/machinery/atmospherics/pipe/simple/insulated))
return
var/obj/machinery/atmospherics/pipe/P = A
P.color = mode
user.visible_message("<span class='notice'>[user] paints \the [P] [mode].</span>","<span class='notice'>You paint \the [P] [mode].</span>")
P.update_icon()
/obj/item/device/pipe_painter/attack_self(mob/user as mob)
mode = input("Which colour do you want to use?","Pipe painter") in modes
/obj/item/device/pipe_painter/examine(mob/user)
..()
user << "<span class='info'>It is in [mode] mode.</span>"