mirror of
https://github.com/vgstation-coders/vgstation13.git
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1188 lines
59 KiB
YAML
1188 lines
59 KiB
YAML
DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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---
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2017-07-04:
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Fruktlimpa:
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- rscadd: Added admin logs when someone selects a form with the Staff of Change
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2017-07-05:
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SonixApache:
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- bugfix: Robot Rename boards now actually work as intended
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- bugfix: Robots can no longer get a blank name
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2017-07-07:
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CptWad:
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- tweak: Bugfixes to Bagelstation long overdue
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- tweak: Slight updates to map due to recent additions at the time, IE barbervend
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and glass floors
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N3X15:
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- rscadd: Added glass floors. Create by slapping steel lattice with reinforced
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glass or reinforced plasma glass. Fat people and mechs should keep off it.
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SonixApache:
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- bugfix: Meleeing with weapons no longer ejects an empty shell casing, no matter
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how cool it was.
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- rscadd: You can now fire syringe guns and dart guns at point blank
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- bugfix: mommis can now pick their name again
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2017-07-08:
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N3X15:
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- bugfix: Silicate sprayers work on glass floors.
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- bugfix: 'Glass floors built in space are now named "airless glass floor" or "airless
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plasma glass floor". '
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SonixApache:
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- bugfix: You can now fire energy guns at point blank again
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jknpj:
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- tweak: Cyborgs now have their movement speed slowed by either having no charge
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left in their batteries, having none or getting them destroyed
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unid15:
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- rscadd: Added cockatrices - creatures with the ability to petrify anybody who
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touches them with unprotected skin (touching includes bumping into them). The
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only way to stop the petrification is to drink acid. Cockatrices are egg-laying,
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and friendly unless provoked. Some mob types (such as robots) are immune to
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cockatrice's touch.
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- rscadd: Cockatrice eggs and meat contain petritricin - a chemical that will petrify
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you when ingested. When mixed with polytrinic acid, it produces apetrine, a
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chemical that destroys statues without gibbing the body inside and destroying
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its items and the brain.
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- rscadd: Added a new space vault with a cockatrice nest.
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- tweak: Updated body coverage of some clothing items, including shorts and pants
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- imageadd: Added a new visual effect for petrification, both via a cockatrice and
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the flesh-to-stone spell
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2017-07-10:
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Pomf123:
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- rscadd: Added a custom vending machine that allows you to sell your own items
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- rscadd: Added price tagger that allows you to price items you sell in the new
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custom vending machines, credit to Zth for the original PR
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2017-07-11:
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SonixApache:
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- tweak: Borg naming restrictions lifted, but you can't spam spaces in it anymore.
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- tweak: 'Cult: Sacrificing players now adds a "resurrection charge"'
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- tweak: 'Cult: Raise runes now try to consume a resurrection charge if there''s
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no sacrificial corpse available.'
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- tweak: 'Cult: Using the Raise rune without a corpse on it will tell you the amount
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of resurrection charges available.'
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- tweak: 'Cult: Converting cult-banned individuals strips and deletes them, adds
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a resurrection charge and tells you a rune word.'
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2017-07-12:
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N3X15:
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- rscdel: Glide Size fix temporarily reverted.
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2017-07-16:
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Commandersand:
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- rcsadd: Sepia cores now stop time when injected with phazon
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Pomf123:
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- bugfix: Fixed Custom Vending Machines not showing the proper item names, it also
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shows a mini icon of the item to lower chances of scams by name.
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SarahJohnson:
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- bugfix: Updates the mortar/grinder results for Nettles/DNettles to the new plant
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chems so you actually get acids now. Fixes
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Skullyton:
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- rscadd: Scribing blood runes now actually uses blood.
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- rscadd: Those species without blood will need to improvise with blood on the floor
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or on their hands.
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- rscadd: The holographic mobs in the holodeck are now actually holograms
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SonixApache:
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- bugfix: fixed shield generator soldering
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small-boss:
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- rscadd: Fixed Automap Areas always having dynamic light set off.
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2017-07-17:
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CptWad:
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- rscadd: General improvements to Bagelstation, such as a new look to botany's biodome
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and more soundsystems.
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- bugfix: Cleans up a few more Bagel things here and there. Please report any more
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bugs or weirdness you find.
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2017-07-18:
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DeityLink:
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- bugfix: Fixed a bug that caused emptied out Flamming B-52s to still emit light.
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SarahJohnson:
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- bugfix: Removes broken Odysseus/Ripley circuits crates from cargo. Concensus was
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use the imprinter if you need em. Fixes
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jknpj:
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- rscadd: Adds a new roller bed subype, the hover roller bed. Sprites by @Kokuten
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- tweak: Updates mediborg's roller bed holder to start with a single hover roller
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bed. You can still hold a vanilla roller bed if you somehow lose your old one.
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- imageadd: Updates the holder's icon and adds a DEPLOYED state to remember you
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to grab your bed when you're done. Sprites by @Kokuten
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2017-07-19:
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DeityLink:
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- bugfix: Briefcases can finally be used to hit people and deal actual damage.
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- bugfix: You won't any longer be notified that you were gonna be stunned by a briefcase
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if you weren't conscious and bellow the health threshold.
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- bugfix: Briefcase attacks are now logged.
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2017-07-20:
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DeityLink:
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- bugfix: Briefcases are no longer able to stun at any range.
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SonixApache:
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- rscadd: Added two Starscreen shield generator sets to Defficiency secure storage
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2017-07-21:
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CptWad:
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- bugfix: Bugfixes across tgstation and metaclub
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- tweak: 'AI core on tgstation has been altered slightly. It should no longer be
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possible to kill the AI with its own turrets now, without help of course. '
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- bugfix: 'Fixes mining generation entering the vox outpost on box. '
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- bugfix: Sling of new Deff bugfixes plus the windows in the Bagel shuttle
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DeityLink:
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- bugfix: Fixed being able to toggle a flamethrower's lit state and pressure values
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from anywhere as long as you had the window open.
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SonixApache:
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- imageadd: New grey sprites, courtesy of Kokuten
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2017-07-22:
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SarahJohnson:
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- bugfix: Fixes some broken paths and updates tech level strings to their defines
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format it dorffort.dm
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SonixApache:
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- rscadd: You can now print empty toolboxes at an autolathe
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- imageadd: Sprites by DrSlimes
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- tweak: Added two Starscreen sets to Metaclub secure storage
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2017-07-24:
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Kurfursten:
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- rscadd: Added a trash compactor, primarily for use on PackedStation, but you can
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order your own from cargo.
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- rscadd: Compactor makes trash cubes. You can get the contents out by using the
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recycler, or just blowing them open.
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- rscadd: Monkeycubes can now hold any type of non-simple mob, including humans.
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Surely this has nothing to do with the new trash compactor...
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- rscadd: Added an industrial vaporizer, available at the EngiVend. Requires engineering
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access to use, when filled with vapor salts it can draw on a room's power to
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synthesize water or nitrogen and therefore refill the atmosphere. It can also
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be filled with oxygen, nitrogen, and/or water to lower power demand.
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- tweak: Doubled the effectiveness of all vaporization reactions.
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unid15:
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- bugfix: One-legged characters will now spawn with a wheelchair
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2017-07-25:
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PromethTK11:
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- rscadd: Adds Packed Station, based on mini. A little station packed with everything
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need for lowpop
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2017-07-27:
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Shadowmech88:
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- tweak: The peacekeeper module is once again called the security module.
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jknpj:
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- bugfix: Fixes rogue action buttons staying after you insert the item inside storages.
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unid15:
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- bugfix: Fixed butt removal surgery not working
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2017-07-28:
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Kurfursten:
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- tweak: Tank dispensers are now LIFO (were FIFO)
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- tweak: Tank dispensers will now attempt to place removed tanks in your hand instead
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of the floor
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jknpj:
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- bugfix: Dimensional rift finally works again.
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unid15:
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- bugfix: Wizards with ring of fire active can no longer be set on fire in any way.
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- rscadd: Improved seizures
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- rscadd: Blueprints may now edit custom areas by adding or removing turfs. Divided
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area creation into two options - create room, and create new drawing. Create
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room functions same as the old blueprints, create new drawing lets you define
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the new area by hand.
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- rscadd: Chief engineer's station blueprints can now delete areas created by blueprints
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and building permits.
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- rscadd: Added admin-only blueprints that can edit and delete station areas.
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2017-07-29:
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DeityLink:
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- bugfix: Fixed a server-freezing bug caused when a blob tries to expand on the
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AME. The AME now properly becomes a blob.
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- imageadd: Fixed the AME's sprites so AME shield parts don't appear invisible or
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badly oriented anymore.
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- bugfix: Admin Ghosts can now access APCs like silicons, like they are supposed
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to.
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- rscadd: Marauders, Seraph and Maulers can now perform rocket dashes. Let's them
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throw themselves forward without the need for a Mass Driver, though it has a
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short range indoors.
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- experiment: BEEKEEPING 3.0!!! Rewrote bee code basically from scratch.
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- rscadd: Bees now reach for plants to pollinate them. After a few pollens have
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been gathered or some time has passed, the bee will return to the apiary and
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the pollen it brought is then processed into honey.
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- rscadd: As previously, benefits are applied to plants when bees hover over them,
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except now they'll be aiming for them specifically.
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- rscadd: Chemicals usually found in the fruits of the pollinated plants will find
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their way into the honey, which means you can produce apple-flavoured honey,
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cacao-flavoured honey, plasticide-flavoured honey, etc...
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- rscadd: Bees periodically consume some of the reagents in their apiary to keep
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their nutrition level up. Should they end up consuming toxic reagents (because
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you let your bees pollinate amanitas, plasticide, or other dangerous plants)
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the colony's toxic level will rise. At 30 percent toxicity, bees that come out
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to pollinate might instead come to kill. At 50 percent toxicity, bees will
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start taking damage from their own toxicity. As toxicity rises, the odds of
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either effect increase. Oh, and the toxic portion of the damage they deal also
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increases. Bees deal up to double toxic damage at 100 percent toxicity.
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- rscadd: Bees will group up/disband depending on the situation/their whims. 20
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bees is the maximum that can gather in a single swarm.
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- rscadd: Individual bees are now tracked when outside the hive. If you net some
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bees and release them elsewhere, they'll keep their pollens and damage values.
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- rscadd: Queen bees will now come outside the hive to pollinate as well. Instead
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of creating honey when they come back, they'll create royal jelly, which allows
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workers to turn into queens if there are no queens inside the hive at a time.
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Royal Jelly has the same medicinal properties as honey, only a little more efficient.
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Both reagents stack very well.
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- rscadd: Should there be multiple queens inside the hive, and an empty apiary nearby,
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a queen will swarm out with a dozen of workers to go claim that apiary.
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- rscadd: When you deal damage to a swarm of bees, the damage will be taken by the
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individual bees that make it up, killing them one by one. Thus you can see the
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swarm thin out as you kill more and more bees, and its damage going down as
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well. Also, non-precisely aimed gunshots are more likely to hit large swarms.
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- rscadd: Bees now leave corpses when they die. These can be cleaned up.
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- rscadd: The color of the honey dripping from apiaries, and the honeycombs extracted
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from them now depends on the reagents inside the apiary.
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- rscadd: Beezeez packets now have their own sprites, and can be eaten like chips
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if you wish.
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- rscadd: Added bees to the vermin infestation event. They spawn from wild beehives,
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which can be broken for some honeycombs.
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- rscadd: Admins can now force vermin infestation events (for debug purposes, mostly)
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- rscadd: You can now hit a mob with the Briefcase Full of Bees to make the bees
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attack them. Opening the briefcase makes them attack YOU.
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- rscadd: Impermeable clothing raises your chances to avoid bee stings, thus spacesuits
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offer almost complete protection from bees.
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- rscadd: When calmed by getting sprayed with water, bees will remain in place for
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a while, then they'll head back to their hive by themselves if they have one.
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- bugfix: Emptying a net full of bees outside a beehive no longer empties it INSIDE
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YOUR OWN BODY
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- tweak: As bees need to come back alive to produce honey, Vox can no longer raise
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bees on their outposts. That is until we introduce N2 breathing mutant bees.
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Furbeh:
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- rscadd: Wizard mode spawns a number of wizards proportional to the number of players.
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- tweak: Ratio currently is 10 players to 1 wizard, minimum of 1 wizard.
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Kurfursten:
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- tweak: The pAI can now inject chems (or hand food to master) from anywhere, even
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a bag, internals box, or slotted into the PDA.
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- tweak: When ejecting a pAI from the PDA, it will attempt to place into your hand
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instead of the floor.
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ultraplen:
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- rscadd: Makes the confectionator obtainable
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unid15:
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- tweak: Arm, leg and head organ items are now considered small. Hands and feet
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are tiny and fit in pockets
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- bugfix: Amputated limbs now keep their damage, and no longer heal when attached.
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- tweak: Hands and feet no longer go flying when the organ they're attached to is
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amputated, now they stay connected to it. Use any sharp item on a separated
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arm or a leg to cut its hand or foot off
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2017-07-30:
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DeityLink:
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- bugfix: Fixed infinite loops caused by Mechas trying to knock down mobs that you
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can't knock down.
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- rscadd: Added new rigs for the Syndicate Elite Strike Team, to replace the old-looking
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black space suits. Their armor values are midway between nuke ops' and deathsquads'.
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- imageadd: OSIPR ammo bar is now red, to fit the Elite Syndies better.
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- rscadd: Space Nazis! They draw their weapons in presence of an enemy. They can
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run out of ammo and switch from ranged to melee combat. Mecha Hitler is here
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too.
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- rscadd: Luger P08, can be looted off small-fry nazi corpses.
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- rscadd: Nazi Knives, powerful when thrown, can be looted off nazi corpses.
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- bugfix: Ranged hostile mobs no longer drop loaded ammo casing when they shoot.
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Furbeh:
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- imageadd: Updated skellington icons
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JMWTurner:
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- rscadd: Centcom received some huge changes. The holding pen has been removed,
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thus ridding ourselves of the last proof that Space Ninjas ever were a thing.
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ERT and Deathsquad bases have gone through massive overhauls.
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- rscadd: Added an admin-spawned suit dispenser machine, that lets admins quickly
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spawn sets of items. For now there are some in the custom strike team bases,
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later they might see some use in the thunderdome.
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- rscadd: Admins can now spawn custom strike teams, they have a small empty base,
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fit with the tools for admins to quickly set up a custom squad, as well as their
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shuttle's destination locations. honksquads have never been this easy to set
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up.
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- rscadd: The Deathsquad and Elite Syndie shuttles work at last! They have two destination
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on each stations, one that's in space near the station, and the other that consists
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of ramming their ship inside the station!
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- rscadd: Players that wish to use shuttles to head over to the centcom Z-level
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now need to receive explicit permission from the admins. Admins receive a notifications
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when a flight is attempted, and can accept or deny it with a click. Both sides
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have the option of giving a reason.
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- bugfix: Fixed the action buttons (headlights, holominimap, etc...) of strike team
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members being invisible when they spawn.
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N3X15:
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- tweak: Blob gamemode now only permits a single blob at roundstart.
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- rscadd: Ghosts have a new Toggle Station Map verb in the Ghost tab to find their
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way to your spine.
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RealestEstate:
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- rscadd: A recent breakthrough in the study of genetically-enhanced gastrointestinal-emissions
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has opened the way to several new opportunities in the field of space propulsion
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and travel. Ask your local geneticist today!
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- tweak: exosuits can no longer contain your superfarts
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jknpj:
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- rscadd: Adds the pAI Holomap Viewer App for 25 memory points.
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- rscadd: Adds a cat crate (contains Proc, the male cat) to cargo for 30 spessbucks.
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- rscadd: You can now check silicon laws as ghost using the examine verb or simply
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shift+click
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- bugfix: Fixes observers being unable to check silicon laws
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unid15:
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- tweak: 'Updated the Tomb of Rafid away mission:'
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- tweak: Fixed fire puzzle flamethrowers not being fair
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- tweak: Improved water puzzle's rewards
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- bugfix: Fixed stone walls creating vacuum when mined
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- rscadd: Organ transplants now carry over mutations like claws, talons and beaks,
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as well as other combat capabilities. When punching, your active hand determines
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the damage done. There are legends of a species so powerful they can send people
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flying with their punches - the ability to do that is stored in their arms,
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rather than hands.
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- rscadd: Damage dealt to organs from different species will now receive correct
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multipliers - for example, a skellington head will always take more brute damage,
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while a ghoul one will take less. In addition, limbs from some species won't
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bleed.
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2017-08-01:
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DeityLink:
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- bugfix: Re-added the missing wires and pipes on that one tile in medbay.
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HarseTheef:
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- rscadd: Adds logging for vent and scrubber welding and unwelding
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2017-08-02:
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jknpj:
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- rscadd: Fixes a runtime that prevented cyborgs from being consumed by singularities
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- bugfix: Fixes msay not showing messages with 7-bi ASCII characters but BWOINKing
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anyways
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2017-08-03:
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DeityLink:
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- rscadd: Now differentiating between bees that want to kill because they're angry
|
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due to people being asses to them, and bees that want to kill because they're
|
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high on toxics. The former will no longer attack other bees, which should help
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reduce the bee message spam greatly.
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- rscadd: Bee mobs now update their names, roaming bees are labelled homeless, killing
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ones angry or crazy.
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ghost:
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- rscadd: Adds overdose proc to chems
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jknpj:
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- imageadd: Ports messenger bag's west sprite fix from bay
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- bugfix: Fixes phantom mask users being able to see silicon laws using examine
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2017-08-04:
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jknpj:
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- bugfix: Fixes rogue action buttons and the effect of a certain pair of fairy wings
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staying after you insert the item inside storages.
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2017-08-07:
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CodenameB:
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- rscadd: Flavor text re-enabled. Now, changelings and genetics can copy flavor
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text. Flavor text will not be visible if anything would cause your face to be
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unrecognizable.
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gbasood:
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- bugfix: Fixes human medHUDs not being able to detect newstyle viruses (disease2)
|
|
that pAIs used to be able to detect, seems to have been an oversight
|
|
- bugfix: Fixes observers with the medHUD enabled being able to see if a person
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has old-style diseases (disease) instead of just new-style. I had no idea this
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even existed.
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jknpj:
|
|
- bugfix: Fixes holo switchtool item attack animation
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|
- rscadd: Fixes cyborg hypospray's attack log showing "datum/reagent" instead of
|
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the actual reagent.
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- imageadd: Adds five new AI core screens
|
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- bugfix: Fixes cyborgs keeping the default "robot" icon as non standard module
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by canceling the icon selection
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2017-08-08:
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CptWad:
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- bugfix: Metastation shuttles now are unfucked
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- bugfix: bagelstation wiring unfucked. Also added missing firelocks to an entire
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department that apparently nobody reported for some reason
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SonixApache:
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- bugfix: holobadges can now properly be emagged
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|
2017-08-09:
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SonixApache:
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- bugfix: the 5 AI core sprites previously added by @jknpj are now available for
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use to AI players
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2017-08-10:
|
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jknpj:
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- rscadd: Ports the ability to transform your null rod in other holy weapons.
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- rscadd: Adds the holy avenger, cult blade, saint katana, nullbox and divine brass
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spear as holy weapons
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2017-08-11:
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MadmanMartian:
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- rscadd: Adds passenger seats to spacepods
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- rscadd: Adds action buttons for spacepods. Sprites courtesy of Bilgecrank
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- rscadd: Adds alternate armor for spacepod that makes it into a taxi pod. More
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passenger seats, but no weapons. Sprites courtesy of Kurfursten
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- rscadd: Upgrading the cooking microwaves scanners can now let you keep 50u of
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disposed reagent in a bottle when you press eject contents
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|
N3X15:
|
|
- rscadd: Character preference SQL errors now include a unique identifier so we
|
|
can better track which query is failing. Please include these identifiers with
|
|
any issue submissions.
|
|
- bugfix: Fixed issues with character preferences not saving due to a SQLite error
|
|
with flavor text.
|
|
SonixApache:
|
|
- imageadd: Added a mothman AI hologram
|
|
- bugfix: The corgi AI hologram now actually works
|
|
ValkyrieSkies:
|
|
- rscadd: Adds the Offworld Off-Licence vending machine, a vendor for cans of booze.
|
|
unid15:
|
|
- experiment: Made some changes to varediting - the following changes only affect
|
|
admins
|
|
- rscadd: Varedit window now offers an option to save an atom's appearance. The
|
|
saved appearance can be applied to other objects using either buildmode's edit
|
|
function, or the varedit window. Saved appearances are not snapshots, and change
|
|
together with the original object until applied to a new object.
|
|
- rscadd: Varedit window now has a (S) button that allows saving the stored value
|
|
as your marked datum. This works on any object type, including lists, icons,
|
|
sounds and files.
|
|
- rscadd: Type selection menu used in varediting no longer forces you to pick from
|
|
a list of every existing type - it now functions like the spawn or create-datum
|
|
commands.
|
|
- tweak: Buildmode editing no longer affects invisible objects and lighting overlays.
|
|
2017-08-12:
|
|
Intigracy:
|
|
- tweak: Ghosts can now see who's actually sending PDA messages in case it's not
|
|
the PDA owner
|
|
2017-08-15:
|
|
MadmanMartian:
|
|
- bugfix: You can now actually make taxi pods. Sorry folks
|
|
N3X15:
|
|
- rscadd: Trying to disarm someone as highlander will result in YOU being disarmed.
|
|
- rscadd: Trying to disarm someone as bomberman will result in being disqualified.
|
|
- rscadd: All humans are changed to the default human race during highlander.
|
|
- rscadd: Chemicals can be marked DISHONORABLE to just not work on particular special
|
|
roles like highlander. This currently includes chloral and cyanide.
|
|
- rscadd: Guns with honor_check will blow up if a highlander or bomberman tries
|
|
to use them, taking their active hand with them.
|
|
PromethTK11:
|
|
- rscadd: Fixed Packedstation misplaced areas and added warden locker
|
|
2017-08-16:
|
|
jknpj:
|
|
- bugfix: Fixes an oversight that allowed you to ventcrawl while buckled
|
|
- bugfix: Fixes xenomorph queens being able to ventcrawl
|
|
- bugfix: Adds a check to prevent handcuffed/legcuffed humanoids and monkeys from
|
|
ventcrawling while cuffed
|
|
- bugfix: Fixes dead facehuggers making you unhuggable and immune to pacid smoke
|
|
2017-08-18:
|
|
CptWad:
|
|
- tweak: 'High yield rock placement tweaks, diamond should now be possible to find
|
|
in a similar vein to how you do it on other stations. '
|
|
- bugfix: Other small fixes to bugs people have pointed out
|
|
- tweak: New additions to bagel in general.
|
|
SonixApache:
|
|
- rscadd: Borgs and MoMMIs now have temperature / pressure HUD indicators, based
|
|
on human stats
|
|
- imageadd: sprites by Bilgecrank / Kokuten
|
|
- tweak: Borg fire indicator now actually works. Probably. Not sure if borgs can
|
|
catch fire.
|
|
unid15:
|
|
- rscadd: Magnetic magboot stomp now deals 45 damage, rather than 20. To perform
|
|
it, stand on top of a lying mob with magboots enabled, and stomp on them (takes
|
|
3 seconds).
|
|
2017-08-19:
|
|
DamianX:
|
|
- rscadd: Gas pumps and volume pumps support multitool cloning.
|
|
- bugfix: Emitters' frequency will now be correctly cloned.
|
|
N3X15:
|
|
- tweak: Chameleon Projectors no longer protect you from acid smoke.
|
|
SonixApache:
|
|
- rscadd: bike horn + stun baton = honk baton
|
|
jknpj:
|
|
- bugfix: Fixes diona nymphs suffocating when held by humans
|
|
unid15:
|
|
- tweak: Blueprints can no longer remove turfs from areas if there's an APC or an
|
|
air alarm from the same area nearby.
|
|
- rscadd: Chief engineer's blueprints can edit and remove the station's areas.
|
|
2017-08-20:
|
|
DamianX:
|
|
- bugfix: Made multitool cloning work for the supermatter.
|
|
Lokiamis:
|
|
- rscadd: Added a few holodeck rooms.
|
|
jknpj:
|
|
- bugfix: Fixes being able to insert items inside the plastic bag in your head slot
|
|
as monkey
|
|
- tweak: Trash can no longer store pinpointers
|
|
2017-08-22:
|
|
DamianX:
|
|
- tweak: Changed the crew monitoring console's and advanced security camera's Z-level
|
|
picker.
|
|
EmiliaMcWaifushitter:
|
|
- rscadd: Added the revolver ocelot syndicate bundle
|
|
jknpj:
|
|
- rscadd: Adds the clockwork and bushido religion
|
|
- rscadd: Adds the sakura kimono to the list of premium autodrobe clothing
|
|
- rscadd: Adds the clockwork hood, robe and boots as contraband items in the piety
|
|
vending
|
|
2017-08-23:
|
|
SonixApache:
|
|
- bugfix: fixed circuit imprinters printing entire confectionators rather than just
|
|
circuit boards
|
|
2017-08-24:
|
|
DamianX:
|
|
- rscadd: Xenomorph eggs will now be damaged by explosions.
|
|
2017-08-25:
|
|
Kurfursten:
|
|
- bugfix: Treadmills once again function. Click click click click click.
|
|
SarahJohnson:
|
|
- bugfix: Arcade drops the red space suit replica helmet again.
|
|
jknpj:
|
|
- rscadd: You can now see cyborg's active module using examine, hide that laser!
|
|
- rscadd: Cyborgs and MoMMIs will now show a blinking light on examine when their
|
|
battery is zero.
|
|
2017-08-26:
|
|
jknpj:
|
|
- bugfix: Fixes flesh/hookshoot crashing the server.
|
|
unid15:
|
|
- rscadd: Admins can now add custom songs to jukeboxes. Added songs don't transfer
|
|
between rounds.
|
|
2017-08-27:
|
|
jknpj:
|
|
- tweak: De-stealths hyposprays and subtypes. Sleepy pen stays as the go-to stealth
|
|
chem injecting weapon,
|
|
- tweak: De-stealths cyborg hyposprays
|
|
2017-08-29:
|
|
DrSnips:
|
|
- rscadd: The holo switchtool now has the ability to change its color. Comes in
|
|
blue, pink, green, and orange.
|
|
- bugfix: 'Hacking with switchtools is now possible. (doors, apcs, etc.) '
|
|
Fruktlimpa:
|
|
- rscadd: Made the admin "Cookie message" more visible
|
|
2017-08-31:
|
|
Blithering:
|
|
- rscadd: Captain's lockers now contain captain's boots instead of regular magboots
|
|
N3X15:
|
|
- bugfix: Another try at fixing character roles.
|
|
- bugfix: A fix for role preferences, thanks to Ianstation.
|
|
PromethTK11:
|
|
- rscadd: ATMs on Packed Station found a way to have babies, now there are more
|
|
of them!
|
|
- rscadd: Fixed the abstinence of dungeon maker landmark in Packed Station
|
|
2017-09-01:
|
|
iFlashYou:
|
|
- tweak: 'Lowered RPED material price in the protolathe and added gold to its new
|
|
price. New price: 7000 Iron, 3500 Glass and 600 Gold'
|
|
2017-09-03:
|
|
DamianX:
|
|
- tweak: Made changes to the experimental shield generator interface
|
|
- imageadd: Added new sprites for the EX variant of the shield generator, courtesy
|
|
of @Bilgecrank
|
|
- bugfix: Fixed several bugs related to the shield generator. Shields and capacitor
|
|
can now be deconstructed.
|
|
DeityLink:
|
|
- bugfix: Angry Bees no longer attack themselves!
|
|
- bugfix: Fixed a runtime that occurs when a bee swarm dies.
|
|
DelaminatingShard:
|
|
- rscadd: Adds a splash screen based on the supermatter cascade
|
|
DrSnips:
|
|
- rscadd: RD now has their own labcoat, it's longer and protects you more from science
|
|
related hazards.
|
|
- tweak: CMO labcoat now protects you a bit more from biological hazards.
|
|
- tweak: CMO now starts without their CMO coat, visit your locker to get a bluer
|
|
one.
|
|
- rscadd: Switchtools now fit in labcoats.
|
|
- tweak: Excavation drill replaced with two types of drills.
|
|
- rscadd: Diamond excavation drill, faster and longer than the basic version. Costs
|
|
a bit more than the old one.
|
|
- rscadd: Basic excavation drill, costs a bit less but the same slow speed and low
|
|
range as the old one.
|
|
Kurfursten:
|
|
- rscadd: The Tools n Engineering stack of packs crate now comes with one less tool
|
|
pack, and instead a pack for Habitat Depot, a vendor that stocks building materials
|
|
and supplies like light tubes.
|
|
- rscadd: There is a new stack of packs for a toy vendor, the Circus of Values
|
|
unid15:
|
|
- bugfix: You can no longer use most items or telekinesis through security cameras
|
|
or remote view.
|
|
- tweak: Polaroids can take photos through security cameras. Subspace tunnelers
|
|
can be used through both cameras and remote view.
|
|
2017-09-04:
|
|
DrSnips:
|
|
- tweak: Slimes now split into at least one different color. This does not always
|
|
mean forward in the slime gene paths.
|
|
RaccoonBro:
|
|
- bugfix: Light floors now properly turn off and can be removed without leaving
|
|
a sprite behind.
|
|
jknpj:
|
|
- tweak: Pinpointers are now acid-proof.
|
|
2017-09-05:
|
|
Duny:
|
|
- rscadd: Added a pod bay to Defficiency, to the north west of Arrivals.
|
|
SonixApache:
|
|
- tweak: The CMO and RD now spawn with their own unique coats equipped
|
|
2017-09-06:
|
|
DamianX:
|
|
- bugfix: Heaters and freezers can be correctly upgraded with the RPED.
|
|
- tweak: Heaters and freezers update the pipe network more frequency, which should
|
|
lead to more accurate readings.
|
|
PromethTK11:
|
|
- rscadd: 'Packed chem dispensers now are working properly '
|
|
- rscadd: Fixed missing pipe in Packed pod-bay
|
|
2017-09-07:
|
|
Duny:
|
|
- tweak: Reworked the top half of Metaclubs medbay (chemistry, paramedics, storage,
|
|
hallway and reception), mainly in order to reduce the crowding near the entrance.
|
|
- bugfix: (Deff) Fixed cargo shuttle buttons opening the wrong door.
|
|
- bugfix: (Deff) Fixed Ian's delusions about the whole year being christmas.
|
|
- tweak: (Deff) The salvage shuttle's inner airlocks now start unbolted.
|
|
- rscadd: Added the pressure regulator, an embedded controller used only to depressurize
|
|
or pressurize a room on demand using vents and an airlock sensor. Can be built
|
|
using an airlock controller frame and an Embedded Controller Board (Pressure
|
|
Regulator).
|
|
- rscadd: (Deff) The chapel's mass driver now has a pressure regulator, with its
|
|
own air canister and a passive gate linked to distro (already set up correctly)
|
|
both situated in the crematorium, allowing the chaplain to quickly depressurize
|
|
the room before activating the mass driver/repressurize it afterwards and therefore
|
|
avoid ZAS shenanigans.
|
|
2017-09-08:
|
|
Durgen:
|
|
- rscadd: Adds a religion for the Chaplain from Dune
|
|
SonixApache:
|
|
- tweak: the grenade explosion cap has been raised to 3, 5, 7
|
|
- tweak: water/potassium explosions are now limited to 1, 2, 4
|
|
- tweak: glycerol is now made with formic acid rather than sulphuric acid
|
|
2017-09-09:
|
|
Duny:
|
|
- bugfix: (Meta) Fixed the access requirements to open the windoors in the bridge.
|
|
- rscadd: (Meta) Added a filling cabinet to the QM's office.
|
|
- tweak: (Meta) Reworked the IAA office/courtroom region, mainly to drastically
|
|
improve IAA player quality of life, and to make the courtroom a bit more welcoming
|
|
for all the future trials which we all know are never going to happen.
|
|
HarseTheef:
|
|
- rscadd: Adds the ability to shush people by using disarm intent on their mouth
|
|
2017-09-10:
|
|
DrSnips:
|
|
- tweak: Pico manipulators now use plasma in place of the old materials.
|
|
EmiliaMcWaifushitter:
|
|
- rscadd: Adds the ability to slide stun talismans into books which stun the next
|
|
person who reads said book
|
|
Intigracy:
|
|
- tweak: Adminghosts no longer have to wait on the cooldown for turning on and off
|
|
light switches.
|
|
ValkyrieSkies:
|
|
- rscadd: Gives Vox magboots a slowdown less than standard magboots, and enables
|
|
a customized version of the magboot stomp command.
|
|
jknpj:
|
|
- tweak: The artifact gigadrill got a new icon thanks to the russian community
|
|
2017-09-11:
|
|
Duny:
|
|
- rscadd: Added the Refrigerated Blood Bank, essentially a smartfridge for blood
|
|
packs.
|
|
- tweak: (Deff) Completely reworked medbay to get rid of the cramped abomination
|
|
it was before. Moved toxins a bit further away from it to make room. Removed
|
|
telescience from science for more room too and gave the telepad to paramedics.
|
|
Includes the new blood bank.
|
|
2017-09-12:
|
|
DeityLink:
|
|
- bugfix: Fixed Bagelstation's Elite Syndicate Shuttle being outdated.
|
|
SonixApache:
|
|
- rscadd: Added smartglass; glass that can be digitally switched between transparent
|
|
and opaque. Apply a wired glass tile to a window or windoor to create it, then
|
|
multitool it for setup.
|
|
Unknown-as-Captain:
|
|
- rscadd: Ctrl+arrowkeys to turn now works on vehicles and chairs.
|
|
- rscadd: You can now scoot while sitting on office chairs, and kick nearby structures
|
|
to propel your chair away. Scooting backwards is faster than scooting forwards.
|
|
For balance reasons, scooting is slow and is disabled by ZAS.
|
|
2017-09-13:
|
|
Kurfursten:
|
|
- bugfix: Fridges no longer spam when bag loaded
|
|
Unknown-as-Captain:
|
|
- bugfix: Phenol kudzu now works again
|
|
- tweak: Buffed kudzu growth speed
|
|
- rscdel: Removed maximum growth radius for kudzu vines (NOT for creeper vines,
|
|
which still have a maximum radius of 4)
|
|
2017-09-14:
|
|
Duny:
|
|
- bugfix: (Deff) Added rollerbeds to the new medbay.
|
|
- bugfix: (Deff) Fixed research outpost disposals throwing you into the o2 miner
|
|
rather than outside.
|
|
- rscadd: (Deff) Added a tile painter to the theatre backroom.
|
|
- bugfix: (Deff) Fixed costume spawners in the theatre not spawning anything.
|
|
SonixApache:
|
|
- tweak: Added two alias commands for smartglass. The three valid commands are now
|
|
toggle_transparency, toggle, and cycle.
|
|
2017-09-15:
|
|
N3X15:
|
|
- bugfix: Fixes money duplication bug in PoS terminals.
|
|
- bugfix: Fixes money spawning bug in PoS terminals caused by acceptance of negative
|
|
prices.
|
|
- bugfix: Fixes PoS terminals showing wrong messages to some people when logging
|
|
in.
|
|
2017-09-18:
|
|
DelaminatingShard:
|
|
- rscadd: Added new fat sprites for some uniforms
|
|
- tweak: Updated some existing fat uniforms
|
|
- tweak: Fixes the west view for the regular CMO uniform (blue instead of green
|
|
cross)
|
|
HarseTheef:
|
|
- spellcheck: Grammar Fixes
|
|
MadmanMartian:
|
|
- rscadd: You can now scan a severed head with a health analyzer to see if it still
|
|
has a mind
|
|
SonixApache:
|
|
- tweak: Starscreen shield generators are now built with two capacitors rather than
|
|
two pico manipulators.
|
|
2017-09-19:
|
|
Commandersand:
|
|
- tweak: Phazon mechs no longer break immersions
|
|
DeityLink:
|
|
- experiment: Admins now have a panel that allows them to easily control the Emergency
|
|
Shuttle, its docking ports, as well as the Escape Pods.
|
|
2017-09-21:
|
|
DrSnips:
|
|
- rscadd: Roboticist's pda now come with the R.O.B.U.T.T. pda cartridge. Allowing
|
|
you to use your pda as a cyborg analyzer when enabled.
|
|
- rscadd: Plasma saw added to the protolathe, comes in your favorite color for plasma
|
|
related things. Definitely only to be used for medical purposes.
|
|
- rscadd: Bone mender added to the protolathe, it fixes broken bones completely
|
|
in one step.
|
|
2017-09-23:
|
|
DamianX:
|
|
- tweak: Changed the telecommunications machines construction/deconstruction/repair
|
|
procedures. See wiki.
|
|
- bugfix: Fixed the telecommunications machines not degrading at high temperatures.
|
|
- bugfix: Fixed the telecommunications machines not removing the links between them
|
|
upon deletion.
|
|
- tweak: Allowed the telecommunications machines to be scanned by the device analyzer
|
|
- bugfix: Fixed bananium, uranium floors activating when they shouldn't.
|
|
Unknown-as-Captain:
|
|
- bugfix: Delivery chutes don't accept anchored items. Please report if this breaks
|
|
any intended Cargo delivery methods.
|
|
2017-09-24:
|
|
Cyadox:
|
|
- bugfix: Allows you to remove peg limbs as intended
|
|
DrSnips:
|
|
- rscdel: Slimes (the mob) can no longer be phazon junkies and get phazon mutations.
|
|
- rscadd: MoMMI material synth can now scan/produce more materials.
|
|
Kurfursten:
|
|
- tweak: You can now view the supply console even without an ID, but using most
|
|
of the buttons requires access.
|
|
- rscadd: The supply console now has a QM-PIN restricted permissions screen that
|
|
allows you to set auto-approval, restrict orders from silicons, or require the
|
|
PIN for any action.
|
|
- rscadd: Permissions screen also has a requisitions function to allow approved
|
|
orders to be paid from the Cargo account.
|
|
- bugfix: Removed the long-defunct "supply tax" calculation in ordering crates,
|
|
meaning you can now order as much as you have money for with no phantom tax
|
|
on top
|
|
SonixApache:
|
|
- tweak: you can now make plant-b-gone with solanine
|
|
jknpj:
|
|
- bugfix: Fixes an ancient bug that prevented big xenos and larva from being handcuffed/bodycuffed.
|
|
Big xenos can break cuffs as fast as a hulk while larva take the same amount
|
|
of time as other carbons.
|
|
- bugfix: Fixes an ancient bug that prevented xeno larva from being stunned.
|
|
- bugfix: Also fixes larvae hide spell.
|
|
- rscdel: Removes non-used head and chest slot from big xenos.
|
|
- tweak: Big xenos and larva can't ventcrawl or evolve while cuffed.
|
|
- tweak: Updates xeno inventory window.
|
|
2017-09-25:
|
|
CptWad:
|
|
- rscadd: New Chapel sprites/stuff available on bagelstation! Other stations soon(tm)
|
|
- bugfix: Bagelstations ore processors and vox shuttle should now work properly
|
|
despite cursed issues
|
|
DamianX:
|
|
- bugfix: Moving or destroying an object wrenched on a connector port will now properly
|
|
disconnect the two.
|
|
- bugfix: Vampires can no longer enthrall implanted people unless they have accumulated
|
|
500 blood.
|
|
- bugfix: Vampires will now be properly smitten by God when picking up the bible.
|
|
DrSnips:
|
|
- rscadd: NASA voidsuit lockers now have a pair of red magboots in them.
|
|
- bugfix: Things with hot edges can light your candles and smokes for sure now.
|
|
Duny:
|
|
- rscadd: (Deff) Added scrubbers to the research outpost. The waste pipes empty
|
|
directly in space by default, the pump can be found in the atmospherics room.
|
|
HarseTheef:
|
|
- spellcheck: Fixes the Captain's Greaves examination text
|
|
Kurfursten:
|
|
- bugfix: Clipboard sprites should now properly update when you do anything like
|
|
take out paper, stamp paper, etc.
|
|
- rscadd: You can now click a filing cabinet with a clipboard to dump the contents
|
|
within.
|
|
PromethTK11:
|
|
- rscadd: Fixed the packed cell lockers not working propetly.
|
|
- rscadd: Aaand more packed misc. tweaks.
|
|
2017-09-26:
|
|
Blithering:
|
|
- imageadd: Added a new outfit for bridge officers
|
|
Unknown-as-Captain:
|
|
- bugfix: Fixed rollerbeds stopping bullets if someone was buckled in.
|
|
2017-09-28:
|
|
Intigracy:
|
|
- tweak: Nofruits now let you hit them with an object or alt-click to start/stop
|
|
cycling. Verbs are gay but that's still an option too.
|
|
Unknown-as-Captain:
|
|
- rscadd: Implemented clickdrag actions for storage coats, same as other storage
|
|
objects.
|
|
jknpj:
|
|
- bugfix: Fixes exploding necromorphs exploding non-stop until it crashes the server
|
|
2017-09-29:
|
|
DamianX:
|
|
- rscadd: Atmos monitor and AAC can now get N2O concentration from sensors.
|
|
DrSnips:
|
|
- bugfix: Bone repair surgery no longer loops.
|
|
N3X15:
|
|
- tweak: Nukeop leaders are a bit more obvious. They now have a title in front
|
|
of their name and a special HUD icon.
|
|
- tweak: '"Nukeops are now told to follow their leaders'' instructions. Failure
|
|
to comply may result in being stunned or even jobbans."'
|
|
Unknown-as-Captain:
|
|
- bugfix: Fixed Advanced Cameras Console only updating cameras if someone was watching
|
|
the console at the time.
|
|
- bugfix: Fixed Advanced Cameras Console erasing all cameras on display if any of
|
|
them were successfully updated thanks to someone watching the console.
|
|
- bugfix: Fixed Advanced Cameras Console camera updating failing most of the time
|
|
even with someone watching the console, which was actually good due to the bug
|
|
above.
|
|
- bugfix: Fixed Advanced Cameras Console camera updating working completely randomly
|
|
based on camera position on the miracle chance that it did work AND had someone
|
|
watching the console.
|
|
- bugfix: Fixed Advanced Cameras Console camera updating giving javascript errors
|
|
most of the time even if successfully updated, randomly used the right code
|
|
thanks to good random position, AND had someone watching the console to enable
|
|
updating in the first place.
|
|
- bugfix: Fixed Advanced Cameras Console alarm lights being sometimes inverted even
|
|
if it miraculously worked, randomly used the correct code, AND randomly didn't
|
|
cause javascript errors, AND had someone watching the console.
|
|
- bugfix: Fixed Advanced Cameras Console javascript causing malformed HTML.
|
|
- bugfix: Fixed the zoom bar formatting in the Advanced Cameras Console and Crew
|
|
Monitoring Console.
|
|
- bugfix: Fixed wrong messages in the Advanced Cameras Console.
|
|
- bugfix: Removed debug text in the Advanced Cameras Console.
|
|
- bugfix: Fixed Advanced Cameras Console letting you view out of disabled cameras,
|
|
mostly thanks to not updating.
|
|
- bugfix: Fixed EMPs not disabling cameras in the Advanced Cameras Console.
|
|
2017-09-30:
|
|
DamianX:
|
|
- rscadd: Vending machines may display ads when selecting a product. (after 5 years
|
|
of them being in the code)
|
|
Rouge-Rogue:
|
|
- rscadd: changes oxygen consumption and co2 production from breathing
|
|
2017-10-01:
|
|
SonixApache:
|
|
- bugfix: unfucked windoor smartglassifying
|
|
2017-10-02:
|
|
Shadowmech88:
|
|
- tweak: Decoy balloons can now be scanned by the mechanic's device analyzer.
|
|
SonixApache:
|
|
- tweak: Raised access button range to 8 (just over one screen of view range)
|
|
2017-10-03:
|
|
DrSnips:
|
|
- tweak: Xenoarch hand picks no longer refer to a fraction for their name and now
|
|
refer to how much they dig directly in the name.
|
|
- tweak: Xenoarch tape measures now read the depth of a wall instantly.
|
|
N3X15:
|
|
- rscdel: Temporarily removed fleshshot from borer evolution tree while a severe
|
|
server crash issue is fixed.
|
|
Shadowmech88:
|
|
- rscadd: Envelopes can now hold all tiny items. Items which have interactions with
|
|
paper/envelopes, such as pens, stamps, et cetera must be inserted via Alt+clicking
|
|
the envelope with the item in your active hand.
|
|
- tweak: Photos can no longer be attached to the front of envelopes, but can now
|
|
be inserted inside envelopes.
|
|
2017-10-04:
|
|
Cyadox:
|
|
- rscadd: Adds peg limbs to wooden plank crafting menu. Credit to DrSnips for the
|
|
sprite
|
|
- rscadd: Peg limbs are now used to give someone - you guessed it - peg limbs instead
|
|
of planks
|
|
- rscdel: Removes the ability to use planks to give someone peg limbs
|
|
2017-10-05:
|
|
DrSnips:
|
|
- rscadd: Added a spawn only version of the surgeon switchtool that has all advanced
|
|
surgery tools in it.
|
|
- rscadd: Added a spawn only version of the holo switchtool that has all modules
|
|
pre-enabled for it.
|
|
- rscadd: Laser scalpels in cautery mode can now have their cautery removed by a
|
|
screwdriver. This is helpful for switchtool module replacement. Using the cautery
|
|
on the scalpel puts them back together.
|
|
2017-10-06:
|
|
SonixApache:
|
|
- tweak: O2 lockers no longer have N2 tanks in them
|
|
- tweak: Every map now has N2 lockers near the trader dock, and maybe one or two
|
|
in maint somewhere
|
|
2017-10-07:
|
|
Shadowmech88:
|
|
- rscadd: Added a new drink recipe, the pintpointer. It can be made by mixing atomic
|
|
bomb and Syndicate bomb. If pintpointer is made in or poured into a glass held
|
|
by someone, the display on the pintpointer will indicate its proximity to that
|
|
person.
|
|
2017-10-08:
|
|
DamianX:
|
|
- tweak: The R-UST fuel injector no longer requires cable coils in construction.
|
|
It can now be deconstructed, and its circuit board is available from the circuit
|
|
imprinter.
|
|
- tweak: The R-UST fuel injector has a new UI.
|
|
- rscadd: The R-UST room on Defficiency now provides stock parts to build a tokamak
|
|
and a fuel injector
|
|
- tweak: The R-UST tokamak no longer requires cable coils to be constructed. It
|
|
can now also be deconstructed. Its circuit board is available at the circuit
|
|
imprinter.
|
|
- rscadd: The gyrotron control computer can be buffered in multitools.
|
|
DelaminatingShard:
|
|
- tweak: Fixed the areas in bagel's IAA office
|
|
Shadowmech88:
|
|
- tweak: The pintpointer's tracking function is now based on who pours the drink,
|
|
not who is holding the glass into which the drink is poured. This means that,
|
|
for example, if you pour pintpointer into a glass that is sitting on the ground,
|
|
that new pintpointer will still track you. Also, as a reminder, the distance
|
|
to the target is indicated by how full the mug on the pintpointer's screen is,
|
|
if it has a target.
|
|
2017-10-11:
|
|
DamianX:
|
|
- bugfix: Fixed a few bugs related to flavor text.
|
|
The-Whargoul:
|
|
- rscadd: Added camera bugs and handheld tv to the item list for the detective's
|
|
secure closet
|
|
- rscdel: Removed the camera bugs and handheld tv that were mapped into bagelstation
|
|
to prevent duplication of these items.
|
|
Zth--:
|
|
- tweak: Now walls properly update their icon when destroyed
|
|
2017-10-12:
|
|
DeityLink:
|
|
- tweak: Sheets of wood, wooden floor tiles, grass tiles, carpets and arcade carpets,
|
|
are no longer conductive.
|
|
Unknown-as-Captain:
|
|
- rscadd: Added lasagna. Recipe is 2 flattened doughs, 2 meat, 1 cheese slice, 15
|
|
tomato juice, and 1 eggplant.
|
|
2017-10-13:
|
|
DamianX:
|
|
- bugfix: Lanterns can now be spooked.
|
|
MadmanMartian:
|
|
- rscadd: Can now use scythes against biomass
|
|
- rscdel: Big mobs can no longer destroy invulnerable walls
|
|
- rscadd: Can now print floral data disks and genetic data disks via the protolathe
|
|
- rscdel: Can no longer stack mass drivers on a tile
|
|
Shadowmech88:
|
|
- rscadd: The fleshshot has been repaired and re-added to borers, now verified crash-free.
|
|
ShiftyRail:
|
|
- bugfix: Fixes a bug in which a mouse could remove reagents from the deep fryer.
|
|
2017-10-14:
|
|
DrSnips:
|
|
- rscadd: Wizards now have the choice to summon swords. Similar to the other summon
|
|
spells, it will drop a sword and a set of armor for everyone.
|
|
2017-10-15:
|
|
DamianX:
|
|
- rscdel: 'Removed the ability to craft crossbows. '
|
|
2017-10-16:
|
|
Shadowmech88:
|
|
- rscadd: Added wizard potions to spellbooks. They can be found in a new section
|
|
at the bottom, below artifacts and spell bundles.
|
|
ShiftyRail:
|
|
- rscadd: You can now extinguish people by hitting them with clothing while on help
|
|
intent.
|
|
2017-10-17:
|
|
WhiteHusky:
|
|
- bugfix: Using items that check if the mind is a vampire should no longer cause
|
|
a runtime if the human had no mind.
|
|
2017-10-20:
|
|
DrSnips:
|
|
- rscadd: 'Airlocks now make a small screwdriver sound when you screwdriver the
|
|
panel on them. '
|
|
Shadowmech88:
|
|
- rscadd: Added the exosuit-mounted Rapid Engineering Device. Formerly the mech
|
|
RCD, this module is now a combination RCD/RPD/socket wrench. Use it on pipes
|
|
while in RPD mode to wrench/unwrench them.
|
|
- rscadd: Added the exosuit-mounted Engineering switchtool. Contains a crowbar,
|
|
screwdriver, huge welding tool, wirecutters, wrench, multitool, cable coil,
|
|
T-ray scanner, atmospheric analyzer, soldering iron, and silicate sprayer.
|
|
- rscadd: Added the exosuit-mounted metal foam grenade launcher. The grenades can
|
|
be detonated prematurely if you attempt to fire again before the cooldown is
|
|
up.
|
|
- rscadd: Added the exosuit-mounted automatic floor tiler. If the mech passes over
|
|
a lattice or metal foam floor while the tiler is active, it will place a plating
|
|
down on that tile. If you pass over a plating while it is active, it will place
|
|
a floor tile down on that tile.
|
|
- rscadd: Added the exosuit-mounted inflatable barrier launcher. Launches grenades
|
|
which release inflatable barriers, and can switch between inflatable walls and
|
|
inflatable doors. It has a separate mode for deflating the inflatable barriers.
|
|
- rscadd: Added the exosuit-mounted radiation collector array. It allows the mech's
|
|
battery to be charged from nearby radiation sources such as a singularity or
|
|
supermatter shard. It functions much in the same way as standard radiation collectors.
|
|
- tweak: All mechs now provide 50% radiation shielding.
|
|
eplgr:
|
|
- rscadd: 'Uplink bug detector: (new!) Activating it will disable cameras nearby,
|
|
plus the ones far away randomly, for some time.'
|
|
- tweak: 'Uplink bug detector: changed price from 3 to 5 telecrystals.'
|
|
2017-10-21:
|
|
Shadowmech88:
|
|
- rscadd: Added a new mech tailored for Engineering, the Clarke. It moves slightly
|
|
faster than a normal human, can move freely in space, and can withstand temperatures
|
|
up to 100,000 degrees. It also has four module slots, and a built-in air scrubber.
|
|
- rscadd: Added a new wizard spell, Fist. Casting it delivers a punch to everyone
|
|
in view.
|
|
- rscadd: Mobs made invisible or practically invisible via alpha manipulation, such
|
|
as via a cloaking cloak or invisible spray, can no longer be seen by HUDs or
|
|
tracked by AI cameras.
|
|
- bugfix: Fixed Xenoarchaeology find picking so that recent Xenoarch additions can
|
|
now be obtained in-game.
|
|
- tweak: When a player dies as an adamantine golem, they must now wait 10 minutes
|
|
before they can spawn again using an adamantine golem rune.
|
|
ShiftyRail:
|
|
- spellcheck: Fixes a typo in Packed's EVA
|
|
- bugfix: Cigarettes no longer display an inappropriate message when put out.
|
|
2017-10-22:
|
|
MadmanMartian:
|
|
- rscadd: More variety added to the halloween costume crate
|
|
- rscadd: You can now bully Monkeys with disarm again
|
|
- rscadd: You can now bully Martians with disarm
|
|
Shadowmech88:
|
|
- rscadd: Added a new spell, Doppelganger. It creates a body double of the wizard
|
|
that can be used for misdirection or reinforcements. If the spell is upgraded,
|
|
the doppelganger becomes able to fire magic missiles.
|
|
- rscadd: Ghosts can now interact with the holodeck control console to be transformed
|
|
into a holographic person and placed in the holodeck. The player may choose
|
|
to turn back into a ghost at any time, and can still enter their original body
|
|
after doing so.
|
|
- rscadd: Simple animals can now be mutated with phazon. Though they cannot be injected,
|
|
the phazon can be applied to them via splashing, spraying, chemical smoke, and
|
|
so on.
|
|
ShiftyRail:
|
|
- tweak: Admins can now choose how many traitors they want to create with the "Create-Antagonist"
|
|
verb.
|
|
2017-10-24:
|
|
Unknown-as-Captain:
|
|
- rscadd: Advanced Security Cameras now show cyborg cameras, just like their non-advanced
|
|
counterpart.
|
|
2017-10-28:
|
|
Pathid:
|
|
- bugfix: Delimbing a dead spider queen will no longer make it invisible.
|
|
2017-10-29:
|
|
CptWad:
|
|
- bugfix: Fixes various things on bagelstation
|
|
- rscadd: made the cult dungeon harder.
|
|
Emilc4h:
|
|
- rscadd: Added a filled Refigerated Blood Bank to Boxstation's Medbay, replacing
|
|
the old tables used for storing bloodpacks.
|
|
- tweak: The Sterile Equipment Crate from Cargo now includes one box of Body Bags.
|
|
MadmanMartian:
|
|
- rscadd: Syndicate IDs or voice changers now block AI camera tracking as it was
|
|
causing an exploit that would yield the persons real identity
|
|
Shadowmech88:
|
|
- bugfix: The Red Ribbon Arm and the roulette revolver can now be obtained via Xenoarchaeology.
|
|
- rscadd: Added a new vault, the skeleton den. Don't rattle their bones!
|
|
- rscadd: Added a new system by which mappers may create moving hazards that follow
|
|
simple or complex courses without needing to touch any code.
|
|
- rscadd: Police tape, engineering tape, atmospherics tape, label rolls, gauze,
|
|
ties, stethoscopes, bedsheets, and boiled spaghetti can now be used as restraints.
|
|
- rscadd: Diona nymphs, hulks, golems, and non-advanced-tool-users such as monkeys
|
|
can now fire laser tag guns.
|
|
- rscadd: Laser tag vests can now be attached to jumpsuits, meaning any mob that
|
|
can wear a jumpsuit can now play laser tag.
|
|
2017-10-30:
|
|
DrSnips:
|
|
- rscadd: Airlocks have a screwdriver sound when opening and closing the maint panel.
|
|
The sound only has a range of one so only people right next to the airlock will
|
|
hear it. No jokes this time.
|
|
Jeroen52:
|
|
- rscadd: Added the Dorf lawset, made for Dwarf Fortress.
|
|
MadmanMartian:
|
|
- rscdel: Bees no longer attack other bees or mommis
|
|
- rscadd: Adds the blood moon world event. Board up the windows and hope you have
|
|
what it takes to survive.
|
|
Pathid:
|
|
- bugfix: Things taken out of xenomorph pockets are now properly removed from the
|
|
contents.
|
|
2017-10-31:
|
|
MadmanMartian:
|
|
- tgs: Ports chemical heating from TG but does it in a better fashion than click
|
|
button receive bacon
|
|
- rscadd: Tweaks the bunsen burner. It now requires fuels of either plasma, glycerol,
|
|
ethanol, or welding fuel
|
|
- rscadd: We recommend not using welder fuel unless you're desperate
|
|
- rscadd: Bunsen burners can now be built from 4 sheets of metal, and deconstructed
|
|
with a wrench
|
|
- rscadd: Adds thermometers for checking temperatures of people or reagent containers.
|
|
Please use with caution
|
|
2017-11-01:
|
|
PJB3005:
|
|
- rscadd: clicking on NanoUI machines always makes their UI have focus, even if
|
|
you already have the UI open. This makes it easier to know which window corresponds
|
|
to what with say the 3 SMESes.
|
|
Shadowmech88:
|
|
- rscadd: Added warping claws, bladed gloves which allow the user to create portals.
|
|
They can be obtained as a large Xenoarchaeology artifact.
|
|
- tweak: Punches can now have sharpness. The punches of races with claws now have
|
|
1.5 sharpness.
|
|
ShiftyRail:
|
|
- tweak: You can now remove the beaker from a cryotube with a verb accessible in
|
|
the right-click contextual menu.
|
|
- rscadd: Adds shortcuts to the cryocell. Alt+click to remove the patient within
|
|
it (including yourself), Ctrl+click to remove the beaker.
|
|
- bugfix: 'Fixes sanity issues with knife and gun holsters. '
|
|
Unknown-as-Captain:
|
|
- rscadd: Added the 'Anarchist' bundle as part of the random Syndie bundles you
|
|
can get.
|
|
- rscadd: Added a very special, very rare Syndie bundle.
|
|
- bugfix: Fixed molotovs not working when hitting anything except a floor (remember
|
|
to put welding fuel inside the bottle!)
|
|
- rscadd: Security PDAs can now enable an integrated hailer from the PDA menu, similar
|
|
to other gadgets in PDAs.
|
|
2017-11-02:
|
|
PJB3005:
|
|
- rscadd: Bolas now automatically throw, even when not in throw mode.
|
|
unid15:
|
|
- experiment: 'The "spawn" and "create-datum" admin commands can change the new
|
|
object''s variables automatically after spawning it. Append any variable changes
|
|
at the end of the string in curly brackets like so: spawn "/obj/item.{name="Item"
|
|
; w_class=5}"'
|
|
- bugfix: Fixed some bugs with buildmode's edit mode (fixed strange behaviour when
|
|
setting values to 0, fixed inability to reset object appearances). While in
|
|
edit mode, middle-click any object to copy its variable.
|
|
2017-11-03:
|
|
Shadowmech88:
|
|
- rscadd: Added a beach party vault.
|
|
- rscadd: Added trophy mounts. They can be crafted from two planks of wood, and
|
|
items can be mounted on them. The trophy mounts can be applied to walls, and
|
|
removed from walls via a crowbar. Clicking on the trophy mount with an item
|
|
will mount the item wherever you click on the trophy mount. Alt+clicking with
|
|
the item in your active hand will instead auto-center it on the trophy mount.
|
|
jknpj:
|
|
- rscadd: Adds cyborg grippers! Simple manipulators that can handle a limited amount
|
|
of items.
|
|
- rscadd: Adds the service gripper service borgs, allowing them to handle drinks
|
|
and trash.
|
|
- rscadd: Adds the chemistry gripper to medical cyborgs, allowing them to handle
|
|
beakers and blood bags.
|
|
- rscadd: Adds the sheet to supply cyborgs, allowing them to hold and insert sheets
|
|
inside machinery.
|
|
- rscdel: cyborg beakers, service shaker and universal enzyme are gone.
|
|
- tweak: The medical cyborg upgrade got more expensive and needs anomaly research
|
|
2 but it also upgrades the chemistry gripper allowing it to handle pills and
|
|
pill bottles.
|
|
- tweak: The service cyborg upgrade got more expensive and needs anomaly research
|
|
2 but it now gives a rolling pin and also upgrades the service gripper allowing
|
|
it to handle food, seeds and beakers.
|
|
- rscadd: Adds the magnetic gripper for engineering cyborgs and organ gripper for
|
|
medical cyborg as expensive upgrades.
|
|
- tweak: Silicons can now use the bioprinter.
|
|
2017-11-04:
|
|
jknpj:
|
|
- rscdel: Removes the duplicated sheet inserter from supply borgs
|
|
- bugfix: Bioprinters actually work again, sorry folks.
|
|
2017-11-05:
|
|
Pathid:
|
|
- rscadd: Added the ability to toggle subspace transmission on mech radios.
|
|
jknpj:
|
|
- bugfix: lathes/fabricators now accept sheets from sheet inserters
|
|
2017-11-09:
|
|
DrSnips:
|
|
- rscadd: Bone gels can now be created. It requires you to mix 10u of milk and 10u
|
|
of cryoxadone inside a vial.
|
|
- rscadd: Fix O veins can now be created as well. It requires you to mix 10u of
|
|
bicaridine and 10u clonexadone inside a vial.
|
|
Intigracy:
|
|
- tweak: Tripled the RNG chance of climbing a table.
|
|
2017-11-10:
|
|
DrSnips:
|
|
- rscadd: Added the mobile operating table. It works just like a roller bed but
|
|
allows you to to surgery on it without the chance of failure like a normal roller
|
|
bed. Can be made in the protolathe or exosuit fab under the misc tabs.
|
|
- rscadd: Paramedic vests, first responder jackets, CMO labcoat, and medical/paramedic
|
|
spacesuits can now carry folded roller beds in their suit slot.
|
|
PJB3005:
|
|
- imageadd: The Hyperspectral Imager now has its own unique sprite and doesn't look
|
|
like a literal photocopier.
|
|
- rscadd: Xenoarch analysis machines now use a fancy NanoUI.
|
|
- rscadd: Xenoarch analysis machines have a ctrl+click shortcut for starting scanning
|
|
and an alt+click shortcut for ejecting the inserted container.
|
|
- rscadd: 'Bunsen burners are now also toggle with alt+click. '
|
|
Pathid:
|
|
- tweak: Wired glass sheets no longer yield more cables than it takes to construct
|
|
them.
|
|
2017-11-11:
|
|
Kurfursten:
|
|
- rscadd: You may now lube up TEG circulators (up to 25u each) to increase power
|
|
output. Power growth is linear up to 200% bonus based on flow capacity.
|
|
- rscadd: Lube in circulators will slowly heat until converting into toxic waste.
|
|
- rscadd: 'Degrease engine by pouring in ethanol. Ethanol cancels out toxic waste. '
|
|
2017-11-12:
|
|
DamianX:
|
|
- bugfix: Carded AIs will no longer require a powered APC.
|
|
- rscadd: Personal AIs' wirejacks can now also close airlocks.
|
|
MadmanMartian:
|
|
- rscadd: Can now fold up plastic bags when empty so they can fit in smaller areas
|
|
such as pockets
|
|
2017-11-16:
|
|
N3X15:
|
|
- rscdel: Disables one-way window construction. Should help with performance.
|
|
2017-11-18:
|
|
DrSnips:
|
|
- tweak: Paramedic locker contents have been shuffled a bit.
|
|
- rscadd: Paramedic EVA locker now has two internalbleeding kits. (8 total bio foam
|
|
injectors)
|
|
- rscdel: Removed some of the extra paramedic gear leaving two complete sets of
|
|
outfits.
|
|
- rscadd: Paramedic webbing added to the EVA locker.
|
|
- imageadd: The magboots in the paramedic EVA locker now have paramedic colors.
|