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* Removes a fucking scrubber attached to the supermatter engines cooling loop why Adjusts the nuke ops shuttle landmark by shifting it 10 tiles to the right so they don't fly into atmospherics. * Gets rid of duplicate monkeys and opens up the anomaly lab at the research outpost so machines weren't under a firelocker causing them to malfunction. * WE WANT THE FUNK. GIVE US THE FUNK. Research Outpost Overhaul pt1 * research outpost pt2 * research outpost pt3. major changes complete. piping, wiring, apcs and alarms added. all that remains are firelocks, cameras and finishing touches. * Added a washing machine to the bathroom instead of a toilet. Xenoarcheologist felt it was more important, he probably is the kind of shifty dude that would pee in the sink. Removed monkeys from long term storage. I don't know why having monkeys where you put large artifacts was a problem but they felt it was important. * Done with research outpost * PJB keeping me honest; deletes two extra excavation suits I didn't realize I doubled up. * Adds air alarms and areas. Bitches love accurately placed areas. * First pass on deffiency engineering. 1. Redid all the atmospheric piping inside the supermatter room and monitoring area to avoid running pipes under rwalls. This was not pleasant but it's done. 2. Made choice usage of manifolds for the SME cooling loop to make it very, very easy to hook up to an outside space cooling loop while still maintaining the freezer setup for new players. * Removes the layered piping I added, adds a window, adds an RPD to the CEs office. Makes a small adjustment to the SME piping. * Changes the area of the supermatter control room to be area/enginecontrol instead of engineering. There are way too many things on a single APC here * Moves the AME to the south side of engineering and opens up a can of worms calling all the shitty wiring and piping into question. * Finishing touches on the AME move to the south of engineering * Base R-UST room without any trimmings. * Initial placement of the R-UST area. * R-UST 50% added * Adds a rust_control area. More rust work. * Adds rust_control area. * extra space * Finishes major changes to Deff Engineering, polish and refinement need completed. * Adds some pod stuff to allocate for a pod facing a new direction, and modifies the centcomm pod shuttle. * Hey motherfucker I did clean the map. Just not at the right time. * Adds a crew monitoring console to medbay lobby (this is the only one that exists outside the paramedics room). Swaps the grinder and shotgun table in the bar backroom. Deletes a lightswitch in the research outpost breakroom that was obscured and lets face it, every single room doesn't need a light switch. Even if the lights are switched off, the light from the hallway keeps it illuminated anyway. Tests all my shit. Finishes my shit.