mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 18:32:03 +00:00
machine.process() now uses a return value to remove itself from the processing machines list. This is more efficient and will help reduce costs especially at round start where some 5000+ machines were removed from the list using first-find. Now there is no searching involved. Instead of machines.Remove(src) just do .=PROCESS_KILL that will return the flag to the proc which called it (the MC) and trigger its removal from the list. If you're deleting something don't even bother removing it from the machines list, there is no need to. Simplified the last_processed stuff for the MC. It's now a single variable rather than 3. It is simply a typepath rather than a reference to an object (this is so it works even if said object is deleted) MC stats in admin status_panels now show the length of the processing lists (indicated by #). I've just realised I forgot to mention what the abbreviations are: The less obvious ones are: Dis=diseases; Net=pipes; Pnet=powernets; Mch=Machines; Tick=the game-mode ticker. Beach-water now uses an overlay image rather than a separate object. Fixed a typo in the shuttle console. Hydroponics trays no longer use first-find within their process() for checking the plant is in the tray (why is that even there anyway? talk about lazy) Removed some junk/placeholder procs like organ/proc/process() return Removed newscasters from the processing machines lists. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4603 316c924e-a436-60f5-8080-3fe189b3f50e
222 lines
6.3 KiB
Plaintext
222 lines
6.3 KiB
Plaintext
//like orange but only checks north/south/east/west for one step
|
|
proc/cardinalrange(var/center)
|
|
var/list/things = list()
|
|
for(var/direction in cardinal)
|
|
var/turf/T = get_step(center, direction)
|
|
if(!T) continue
|
|
things += T.contents
|
|
return things
|
|
|
|
/obj/machinery/am_shielding
|
|
name = "antimatter reactor section"
|
|
desc = "This device was built using a plasma life-form that seems to increase plasma's natural ability to react with neutrinos while reducing the combustibility."
|
|
|
|
icon = 'icons/obj/machines/antimatter.dmi'
|
|
icon_state = "shield"
|
|
anchored = 1
|
|
density = 1
|
|
dir = 1
|
|
use_power = 0//Living things generally dont use power
|
|
idle_power_usage = 0
|
|
active_power_usage = 0
|
|
|
|
var/obj/machinery/power/am_control_unit/control_unit = null
|
|
var/processing = 0//To track if we are in the update list or not, we need to be when we are damaged and if we ever
|
|
var/stability = 100//If this gets low bad things tend to happen
|
|
var/efficiency = 1//How many cores this core counts for when doing power processing, plasma in the air and stability could affect this
|
|
|
|
|
|
/obj/machinery/am_shielding/New(loc)
|
|
..(loc)
|
|
spawn(10)
|
|
controllerscan()
|
|
return
|
|
|
|
|
|
/obj/machinery/am_shielding/proc/controllerscan(var/priorscan = 0)
|
|
//Make sure we are the only one here
|
|
if(!istype(src.loc, /turf))
|
|
del(src)
|
|
return
|
|
for(var/obj/machinery/am_shielding/AMS in loc.contents)
|
|
if(AMS == src) continue
|
|
spawn(0)
|
|
del(src)
|
|
return
|
|
|
|
//Search for shielding first
|
|
for(var/obj/machinery/am_shielding/AMS in cardinalrange(src))
|
|
if(AMS && AMS.control_unit && link_control(AMS.control_unit))
|
|
break
|
|
|
|
if(!control_unit)//No other guys nearby look for a control unit
|
|
for(var/direction in cardinal)
|
|
for(var/obj/machinery/power/am_control_unit/AMC in cardinalrange(src))
|
|
if(AMC.add_shielding(src))
|
|
break
|
|
|
|
if(!control_unit)
|
|
if(!priorscan)
|
|
spawn(20)
|
|
controllerscan(1)//Last chance
|
|
return
|
|
spawn(0)
|
|
del(src)
|
|
return
|
|
|
|
|
|
/obj/machinery/am_shielding/Del()
|
|
if(control_unit) control_unit.remove_shielding(src)
|
|
if(processing) shutdown_core()
|
|
visible_message("\red The [src.name] melts!")
|
|
//Might want to have it leave a mess on the floor but no sprites for now
|
|
..()
|
|
return
|
|
|
|
|
|
/obj/machinery/am_shielding/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
|
if(air_group || (height==0)) return 1
|
|
return 0
|
|
|
|
|
|
/obj/machinery/am_shielding/process()
|
|
if(!processing) . = PROCESS_KILL
|
|
//TODO: core functions and stability
|
|
//TODO: think about checking the airmix for plasma and increasing power output
|
|
return
|
|
|
|
|
|
/obj/machinery/am_shielding/emp_act()//Immune due to not really much in the way of electronics.
|
|
return 0
|
|
|
|
|
|
/obj/machinery/am_shielding/blob_act()
|
|
stability -= 20
|
|
if(prob(100-stability))
|
|
if(prob(10))//Might create a node
|
|
new /obj/effect/blob/node(src.loc,150)
|
|
else
|
|
new /obj/effect/blob(src.loc,60)
|
|
spawn(0)
|
|
del(src)
|
|
return
|
|
check_stability()
|
|
return
|
|
|
|
|
|
/obj/machinery/am_shielding/ex_act(severity)
|
|
switch(severity)
|
|
if(1.0)
|
|
stability -= 80
|
|
if(2.0)
|
|
stability -= 40
|
|
if(3.0)
|
|
stability -= 20
|
|
check_stability()
|
|
return
|
|
|
|
|
|
/obj/machinery/am_shielding/bullet_act(var/obj/item/projectile/Proj)
|
|
if(Proj.flag != "bullet")
|
|
stability -= Proj.force/2
|
|
return 0
|
|
|
|
|
|
/obj/machinery/am_shielding/update_icon()
|
|
overlays = null
|
|
for(var/direction in alldirs)
|
|
var/machine = locate(/obj/machinery, get_step(loc, direction))
|
|
if((istype(machine, /obj/machinery/am_shielding) && machine:control_unit == control_unit)||(istype(machine, /obj/machinery/power/am_control_unit) && machine == control_unit))
|
|
overlays += "shield_[direction]"
|
|
|
|
if(core_check())
|
|
overlays += "core"
|
|
if(!processing) setup_core()
|
|
else if(processing) shutdown_core()
|
|
|
|
|
|
/obj/machinery/am_shielding/attackby(obj/item/W, mob/user)
|
|
if(!istype(W) || !user) return
|
|
if(W.force > 10)
|
|
stability -= W.force/2
|
|
check_stability()
|
|
..()
|
|
return
|
|
|
|
|
|
|
|
//Call this to link a detected shilding unit to the controller
|
|
/obj/machinery/am_shielding/proc/link_control(var/obj/machinery/power/am_control_unit/AMC)
|
|
if(!istype(AMC)) return 0
|
|
if(control_unit && control_unit != AMC) return 0//Already have one
|
|
control_unit = AMC
|
|
control_unit.add_shielding(src,1)
|
|
return 1
|
|
|
|
|
|
//Scans cards for shields or the control unit and if all there it
|
|
/obj/machinery/am_shielding/proc/core_check()
|
|
for(var/direction in alldirs)
|
|
var/machine = locate(/obj/machinery, get_step(loc, direction))
|
|
if(!machine) return 0//Need all for a core
|
|
if(!istype(machine, /obj/machinery/am_shielding) && !istype(machine, /obj/machinery/power/am_control_unit)) return 0
|
|
return 1
|
|
|
|
|
|
/obj/machinery/am_shielding/proc/setup_core()
|
|
processing = 1
|
|
machines.Add(src)
|
|
if(!control_unit) return
|
|
control_unit.linked_cores.Add(src)
|
|
control_unit.reported_core_efficiency += efficiency
|
|
return
|
|
|
|
|
|
/obj/machinery/am_shielding/proc/shutdown_core()
|
|
processing = 0
|
|
if(!control_unit) return
|
|
control_unit.linked_cores.Remove(src)
|
|
control_unit.reported_core_efficiency -= efficiency
|
|
return
|
|
|
|
|
|
/obj/machinery/am_shielding/proc/check_stability(var/injecting_fuel = 0)
|
|
if(stability > 0) return
|
|
if(injecting_fuel && control_unit)
|
|
control_unit.exploding = 1
|
|
if(src)
|
|
del(src)
|
|
return
|
|
|
|
|
|
/obj/machinery/am_shielding/proc/recalc_efficiency(var/new_efficiency)//tbh still not 100% sure how I want to deal with efficiency so this is likely temp
|
|
if(!control_unit || !processing) return
|
|
if(stability < 50)
|
|
new_efficiency /= 2
|
|
control_unit.reported_core_efficiency += (new_efficiency - efficiency)
|
|
efficiency = new_efficiency
|
|
return
|
|
|
|
|
|
|
|
/obj/item/device/am_shielding_container
|
|
name = "packaged antimatter reactor section"
|
|
desc = "A small storage unit containing an antimatter reactor section. To use place near an antimatter control unit or deployed antimatter reactor section and use a multitool to activate this package."
|
|
icon = 'icons/obj/machines/antimatter.dmi'
|
|
icon_state = "box"
|
|
item_state = "electronic"
|
|
w_class = 4.0
|
|
flags = FPRINT | TABLEPASS | CONDUCT
|
|
throwforce = 5
|
|
throw_speed = 1
|
|
throw_range = 2
|
|
m_amt = 100
|
|
w_amt = 2000
|
|
|
|
/obj/item/device/am_shielding_container/attackby(var/obj/item/I, var/mob/user)
|
|
if(istype(I, /obj/item/device/multitool) && istype(src.loc,/turf))
|
|
new/obj/machinery/am_shielding(src.loc)
|
|
del(src)
|
|
return
|
|
..()
|
|
return |