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0fbfa48217005fccb669d84b0fe2ca7d06fbdf45
vgstation13/code/modules/projectiles
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petethegoat@gmail.com 99745c2295 Fixes issue 929.
Changed nuke ops to use buffed C20Rs again, hurray!
Cleaned up the nuke shuttle code in preparation for fixing issue 854, and renamed var/derp.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4701 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-16 12:42:58 +00:00
..
ammunition
Gyropistol now uses magazines.
2012-09-02 19:44:06 +00:00
guns
-Holograms are range based again.
2012-09-06 21:24:33 +00:00
projectile
Fixes issue 929.
2012-09-16 12:42:58 +00:00
ammunition.dm
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
2012-07-23 00:48:51 +00:00
gun.dm
Hulks can't use guns. Hopefully this encourages them to actually go around punching things instead of having their magic stun immunity shield while playing normally.
2012-09-11 03:43:30 +00:00
projectile.dm
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
2012-07-23 00:48:51 +00:00
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