Files
vgstation13/code/modules/mob/living/silicon/robot/robot_modules.dm
2014-09-07 10:42:43 -05:00

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/obj/item/weapon/robot_module
name = "robot module"
icon = 'icons/obj/module.dmi'
icon_state = "std_module"
w_class = 100.0
item_state = "electronic"
flags = FPRINT|TABLEPASS | CONDUCT
var/list/modules = list()
var/obj/item/emag = null
var/obj/item/borg/upgrade/jetpack = null
emp_act(severity)
if(modules)
for(var/obj/O in modules)
O.emp_act(severity)
if(emag)
emag.emp_act(severity)
..()
return
New()
src.modules += new /obj/item/device/flashlight(src)
src.modules += new /obj/item/device/flash(src)
src.emag = new /obj/item/toy/sword(src)
src.emag.name = "Placeholder Emag Item"
// src.jetpack = new /obj/item/toy/sword(src)
// src.jetpack.name = "Placeholder Upgrade Item"
return
/obj/item/weapon/robot_module/proc/respawn_consumable(var/mob/living/silicon/robot/R)
return
/obj/item/weapon/robot_module/proc/rebuild()//Rebuilds the list so it's possible to add/remove items from the module
var/list/temp_list = modules
modules = list()
for(var/obj/O in temp_list)
if(O)
modules += O
/obj/item/weapon/robot_module/standard
name = "standard robot module"
New()
..()
src.modules += new /obj/item/weapon/melee/baton/loaded(src)
src.modules += new /obj/item/weapon/extinguisher(src)
src.modules += new /obj/item/weapon/wrench(src)
src.modules += new /obj/item/weapon/crowbar(src)
src.modules += new /obj/item/device/healthanalyzer(src)
src.emag = new /obj/item/weapon/melee/energy/sword(src)
return
respawn_consumable(var/mob/living/silicon/robot/R)
// Recharge baton battery
for(var/obj/item/weapon/melee/baton/B in src.modules)
if(B && B.bcell)
B.bcell.give(175)
/obj/item/weapon/robot_module/medical
name = "medical robot module"
New()
..()
//src.modules += new /obj/item/borg/sight/hud/med(src)
src.modules += new /obj/item/device/healthanalyzer(src)
src.modules += new /obj/item/weapon/reagent_containers/borghypo(src)
src.modules += new /obj/item/weapon/reagent_containers/glass/beaker/large(src)
src.modules += new /obj/item/weapon/reagent_containers/robodropper(src)
src.modules += new /obj/item/weapon/reagent_containers/syringe(src)
src.modules += new /obj/item/weapon/extinguisher/mini(src)
src.modules += new /obj/item/weapon/circular_saw
src.modules += new /obj/item/weapon/scalpel
src.modules += new /obj/item/weapon/bonesetter
src.modules += new /obj/item/weapon/bonegel
src.modules += new /obj/item/weapon/FixOVein
src.modules += new /obj/item/weapon/surgicaldrill
src.modules += new /obj/item/weapon/cautery
src.modules += new /obj/item/weapon/hemostat
src.modules += new /obj/item/weapon/retractor
src.emag = new /obj/item/weapon/reagent_containers/spray(src)
src.emag.reagents.add_reagent("pacid", 250)
src.emag.name = "Polyacid spray"
var/obj/item/stack/medical/bruise_pack/B = new /obj/item/stack/medical/bruise_pack(src)
B.max_amount = 15
B.amount = 15
src.modules += B
var/obj/item/stack/medical/ointment/O = new /obj/item/stack/medical/ointment(src)
O.max_amount = 15
O.amount = 15
src.modules += O
return
respawn_consumable(var/mob/living/silicon/robot/R)
var/list/what = list (
/obj/item/stack/medical/bruise_pack,
/obj/item/stack/medical/ointment,
)
for (var/T in what)
if (!(locate(T) in src.modules))
src.modules -= null
var/O = new T(src)
if(istype(O,/obj/item/stack/medical))
O:max_amount = 15
src.modules += O
O:amount = 1
return
/obj/item/weapon/robot_module/engineering
name = "engineering robot module"
New()
..()
src.modules += new /obj/item/borg/sight/meson(src)
src.emag = new /obj/item/borg/stun(src)
src.modules += new /obj/item/weapon/rcd/borg(src)
src.modules += new /obj/item/weapon/pipe_dispenser(src) //What could possibly go wrong?
src.modules += new /obj/item/weapon/extinguisher(src)
// src.modules += new /obj/item/device/flashlight(src)
src.modules += new /obj/item/weapon/weldingtool/largetank(src)
src.modules += new /obj/item/weapon/screwdriver(src)
src.modules += new /obj/item/weapon/wrench(src)
src.modules += new /obj/item/weapon/crowbar(src)
src.modules += new /obj/item/weapon/wirecutters(src)
src.modules += new /obj/item/device/multitool(src)
src.modules += new /obj/item/device/t_scanner(src)
src.modules += new /obj/item/device/analyzer(src)
var/obj/item/stack/sheet/metal/cyborg/M = new /obj/item/stack/sheet/metal/cyborg(src)
M.amount = 50
src.modules += M
var/obj/item/stack/tile/plasteel/F = new /obj/item/stack/tile/plasteel(src)
F.amount = 50
src.modules += F
var/obj/item/stack/rods/O = new /obj/item/stack/rods(src)
O.amount = 50
src.modules += O
var/obj/item/stack/sheet/glass/cyborg/G = new /obj/item/stack/sheet/glass/cyborg(src)
G.amount = 50
src.modules += G
var/obj/item/stack/sheet/rglass/cyborg/R = new /obj/item/stack/sheet/rglass/cyborg(src)
R.amount = 50
src.modules += R
var/obj/item/weapon/cable_coil/W = new /obj/item/weapon/cable_coil(src)
W.amount = 50
W.max_amount = 50
src.modules += W
return
respawn_consumable(var/mob/living/silicon/robot/R)
var/list/what = list (
/obj/item/stack/sheet/metal,
/obj/item/stack/tile/plasteel,
/obj/item/stack/rods,
/obj/item/stack/sheet/glass,
/obj/item/stack/sheet/rglass,
/obj/item/weapon/cable_coil,
)
for (var/T in what)
if (!(locate(T) in src.modules))
src.modules -= null
var/O = new T(src)
if(istype(O,/obj/item/weapon/cable_coil))
O:max_amount = 50
src.modules += O
O:amount = 1
return
/obj/item/weapon/robot_module/security
name = "security robot module"
New()
..()
//src.modules += new /obj/item/borg/sight/hud/sec(src)
src.modules += new /obj/item/weapon/handcuffs/cyborg(src)
src.modules += new /obj/item/weapon/melee/baton/loaded(src)
src.modules += new /obj/item/weapon/gun/energy/taser/cyborg(src)
src.emag = new /obj/item/weapon/gun/energy/laser/cyborg(src)
return
respawn_consumable(var/mob/living/silicon/robot/R)
// Recharge baton battery
for(var/obj/item/M in src.modules)
if(istype(M,/obj/item/weapon/melee/baton))
var/obj/item/weapon/melee/baton/B=M
if(B && B.bcell)
B.bcell.give(175)
/obj/item/weapon/robot_module/janitor
name = "janitorial robot module"
New()
..()
src.modules += new /obj/item/weapon/soap/nanotrasen(src)
src.modules += new /obj/item/weapon/storage/bag/trash(src)
src.modules += new /obj/item/weapon/mop(src)
src.modules += new /obj/item/device/lightreplacer(src)
src.emag = new /obj/item/weapon/reagent_containers/spray(src)
src.emag.reagents.add_reagent("lube", 250)
src.emag.name = "Lube spray"
return
/obj/item/weapon/robot_module/butler
name = "service robot module"
New()
..()
src.modules += new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
src.modules += new /obj/item/weapon/reagent_containers/food/condiment/enzyme(src)
src.modules += new /obj/item/weapon/pen/robopen(src)
var/obj/item/weapon/rsf/M = new /obj/item/weapon/rsf(src)
M.matter = 30
src.modules += M
src.modules += new /obj/item/weapon/reagent_containers/robodropper(src)
var/obj/item/weapon/lighter/zippo/L = new /obj/item/weapon/lighter/zippo(src)
L.lit = 1
src.modules += L
src.modules += new /obj/item/weapon/tray/robotray(src)
src.modules += new /obj/item/weapon/reagent_containers/food/drinks/shaker(src)
src.modules += new /obj/item/device/soundsynth(src)
src.emag = new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
var/datum/reagents/R = new/datum/reagents(50)
src.emag.reagents = R
R.my_atom = src.emag
R.add_reagent("beer2", 50)
src.emag.name = "Mickey Finn's Special Brew"
return
/obj/item/weapon/robot_module/miner
name = "miner robot module"
New()
..()
src.modules += new /obj/item/borg/sight/meson(src)
src.emag = new /obj/item/borg/stun(src)
src.modules += new /obj/item/weapon/storage/bag/ore(src)
src.modules += new /obj/item/weapon/pickaxe/borgdrill(src)
src.modules += new /obj/item/weapon/storage/bag/sheetsnatcher/borg(src)
src.modules += new /obj/item/device/mining_scanner(src)
// src.modules += new /obj/item/weapon/shovel(src) Uneeded due to buffed drill
return
/obj/item/weapon/robot_module/syndicate
name = "syndicate robot module"
New()
src.modules += new /obj/item/weapon/melee/energy/sword(src)
src.modules += new /obj/item/weapon/gun/energy/pulse_rifle/destroyer(src)
src.modules += new /obj/item/weapon/card/emag(src)
return
/obj/item/weapon/robot_module/combat
name = "combat robot module"
New()
src.modules += new /obj/item/borg/sight/thermal(src)
src.modules += new /obj/item/weapon/gun/energy/laser/cyborg(src)
src.modules += new /obj/item/weapon/pickaxe/plasmacutter(src)
src.modules += new /obj/item/borg/combat/shield(src)
src.modules += new /obj/item/borg/combat/mobility(src)
src.modules += new /obj/item/weapon/wrench(src) //Is a combat android really going to be stopped by a chair?
src.emag = new /obj/item/weapon/gun/energy/lasercannon/cyborg(src)
return