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vgstation13/code/modules/admin/verbs/pray.dm

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//The Pray verb. Often known as the IC adminhelp, or the crayon for cool shit trade
/mob/verb/pray(msg as text)
set category = "IC"
set name = "Pray"
if(say_disabled) //This is here to try to identify lag problems
to_chat(usr, "<span class='warning'>Speech is currently admin-disabled.</span>")
return
msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
if(!msg)
return
if(usr.client)
if(usr.client.prefs.muted & MUTE_PRAY)
to_chat(usr, "<span class='warning'>You cannot pray (muted).</span>")
return
if(src.client.handle_spam_prevention(msg, MUTE_PRAY))
return
var/orig_message = msg
var/image/cross = image('icons/obj/storage/storage.dmi',"bible")
msg = "<span class='notice'>[bicon(cross)] <b><font color='purple'>PRAY (DEITY:[ticker.Bible_deity_name]): </font>[key_name(src, 1)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[src]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=\ref[src]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[src]'>VV</A>) (<A HREF='?_src_=holder;adminplayerobservejump=\ref[src]'>JMP</A>) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;adminspawncookie=\ref[src]'>SC</a>) (<A HREF='?_src_=holder;BlueSpaceArtillery=\ref[src]'>BSA</A>) (<A HREF='?_src_=holder;Assplode=\ref[src]'>ASS</A>) (<A HREF='?_src_=holder;DealBrainDam=\ref[src]'>BRAIN</A>) (<A HREF='?_src_=holder;PrayerReply=\ref[src]'>RPLY</A>):</b> [msg]</span>"
send_prayer_to_admins(msg, 'sound/effects/prayer.ogg')
log_admin("PRAYER: [key_name(usr)] at [formatJumpTo(get_turf(usr))]: [orig_message]")
if(!stat)
usr.whisper(orig_message)
to_chat(usr, "Your prayers have been received by the gods.")
feedback_add_details("admin_verb", "PR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/proc/Centcomm_announce(var/text , var/mob/Sender)
var/msg = copytext(sanitize(text), 1, MAX_MESSAGE_LEN)
msg = "<span class='notice'><b> CENTCOMM: [key_name(Sender, 1)] (<A HREF='?_src_=holder;adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[Sender]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[Sender]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=\ref[Sender]'>JMP</A>) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?_src_=holder;CentcommReply=\ref[Sender]'>RPLY</A>):</b> [msg]</span>"
send_prayer_to_admins(msg, 'sound/effects/msn.ogg')
/proc/Syndicate_announce(var/text , var/mob/Sender)
var/msg = copytext(sanitize(text), 1, MAX_MESSAGE_LEN)
msg = "<span class='notice'><b> SYNDICATE: [key_name(Sender, 1)] (<A HREF='?_src_=holder;adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[Sender]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[Sender]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=\ref[Sender]'>JMP</A>) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?_src_=holder;SyndicateReply=\ref[Sender]'>RPLY</A>):</b> [msg]</span>"
send_prayer_to_admins(msg, 'sound/effects/inception.ogg')
/proc/send_prayer_to_admins(var/msg,var/sound)
for(var/client/C in admins)
if(C.prefs.toggles & CHAT_PRAYER)
if(C.prefs.special_popup)
C << output(msg, "window1.msay_output") //If i get told to make this a proc imma be fuckin mad
else
to_chat(C, msg)
C << sound