Files
vgstation13/code/controllers/mc/failsafe.dm
Pieter-Jan Briers 4970cde248 In which /vg/station13 gets high. (#13270)
* Code done. Doesn't compile for shit.

* IT COMPILES!

* Hey it almost works.

* Fixes lighting

* Remove thing I had to double check after asking mso.

* More fixes.

* WiP, fixed everything but waitfor

* Done.

* Damnit DM.

* Fixes priorities
2017-01-11 13:43:38 -05:00

99 lines
3.6 KiB
Plaintext

/**
* Failsafe
*
* Pretty much pokes the MC to make sure it's still alive.
**/
var/datum/controller/failsafe/Failsafe
/datum/controller/failsafe // This thing pretty much just keeps poking the master controller
name = "Failsafe"
// The length of time to check on the MC (in deciseconds).
// Set to 0 to disable.
var/processing_interval = 20
// The alert level. For every failed poke, we drop a DEFCON level. Once we hit DEFCON 1, restart the MC.
var/defcon = 5
//the world.time of the last check, so the mc can restart US if we hang.
// (Real friends look out for *eachother*)
var/lasttick = 0
// Track the MC iteration to make sure its still on track.
var/master_iteration = 0
/datum/controller/failsafe/New()
// Highlander-style: there can only be one! Kill off the old and replace it with the new.
if(Failsafe != src)
if(istype(Failsafe))
qdel(Failsafe)
Failsafe = src
spawn()
Failsafe.Loop()
qdel(Failsafe) //when Loop() returns, we delete ourselves and let the mc recreate us
/*
/datum/controller/failsafe/Destroy()
..()
return QDEL_HINT_HARDDEL_NOW
*/
/datum/controller/failsafe/proc/Loop()
while(1)
lasttick = world.time
if(!Master)
// Replace the missing Master! This should never, ever happen.
new /datum/controller/master()
// Only poke it if overrides are not in effect.
if(processing_interval > 0)
if(Master.processing && Master.iteration)
// Check if processing is done yet.
if(Master.iteration == master_iteration)
switch(defcon)
if(4,5)
--defcon
if(3)
admins << "<span class='adminnotice'>Notice: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5-defcon) * processing_interval] ticks."
--defcon
if(2)
admins << "<span class='boldannounce'>Warning: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5-defcon) * processing_interval] ticks. Automatic restart in [processing_interval] ticks.</span>"
--defcon
if(1)
admins << "<span class='boldannounce'>Warning: DEFCON [defcon_pretty()]. The Master Controller has still not fired within the last [(5-defcon) * processing_interval] ticks. Killing and restarting...</span>"
--defcon
var/rtn = Recreate_MC()
if(rtn > 0)
defcon = 4
master_iteration = 0
admins << "<span class='adminnotice'>MC restarted successfully</span>"
else if(rtn < 0)
log_game("FailSafe: Could not restart MC, runtime encountered. Entering defcon 0")
admins << "<span class='boldannounce'>ERROR: DEFCON [defcon_pretty()]. Could not restart MC, runtime encountered. I will silently keep retrying.</span>"
//if the return number was 0, it just means the mc was restarted too recently, and it just needs some time before we try again
//no need to handle that specially when defcon 0 can handle it
if(0) //DEFCON 0! (mc failed to restart)
var/rtn = Recreate_MC()
if(rtn > 0)
defcon = 4
master_iteration = 0
admins << "<span class='adminnotice'>MC restarted successfully</span>"
else
defcon = min(defcon + 1,5)
master_iteration = Master.iteration
if (defcon <= 1)
sleep(processing_interval*2)
else
sleep(processing_interval)
else
defcon = 5
sleep(initial(processing_interval))
/datum/controller/failsafe/proc/defcon_pretty()
return defcon
/datum/controller/failsafe/proc/stat_entry()
if(!statclick)
statclick = new/obj/effect/statclick/debug("Initializing...", src)
stat("Failsafe Controller:", statclick.update("Defcon: [defcon_pretty()] (Interval: [Failsafe.processing_interval] | Iteration: [Failsafe.master_iteration])"))