Files
vgstation13/code/modules/assembly/proximity.dm
kane-f 4fea60e1cb Adds extra modes to some assemblies (#30014)
* Adds extra modes to some assemblies

* Oversight

Co-authored-by: kanef <kanef9x@protonmail.com>
2021-07-19 14:48:21 -05:00

220 lines
6.1 KiB
Plaintext

#define VALUE_SCANNING "Scanning"
#define VALUE_SCAN_RANGE "Scan range"
#define VALUE_REMAINING_TIME "Remaining time"
#define VALUE_DEFAULT_TIME "Default time"
#define VALUE_TIMING "Timing"
#define VALUE_PROXMODE "Mode"
#define PROXMODE_CONSTANT "Constant pulsing"
#define PROXMODE_ENTER "Pulse on entry and exit"
/var/global/list/prox_sensor_ignored_types = list \
(
/obj/effect/beam
)
/obj/item/device/assembly/prox_sensor
name = "proximity sensor"
short_name = "prox sensor"
desc = "Used for scanning and alerting when someone enters a certain proximity."
icon_state = "prox"
starting_materials = list(MAT_IRON = 800, MAT_GLASS = 200)
w_type = RECYK_ELECTRONIC
origin_tech = Tc_MAGNETS + "=1"
wires = WIRE_PULSE | WIRE_RECEIVE
flags = FPRINT | PROXMOVE
secured = 0
var/scanning = 0
var/timing = 0
var/time = 10
var/default_time = 10
var/range = 2
var/constant_pulse = TRUE
var/in_proximity = FALSE
accessible_values = list(\
VALUE_SCANNING = "scanning;"+VT_NUMBER,\
VALUE_SCAN_RANGE = "range;"+VT_NUMBER+";1;5",\
VALUE_REMAINING_TIME = "time;"+VT_NUMBER,\
VALUE_DEFAULT_TIME = "default_time;"+VT_NUMBER,\
VALUE_TIMING = "timing;"+VT_NUMBER,\
VALUE_PROXMODE = "mode;"+VT_NUMBER)
/obj/item/device/assembly/prox_sensor/activate()
if(!..())
return 0//Cooldown check
timing = !timing
update_icon()
return 0
/obj/item/device/assembly/prox_sensor/toggle_secure()
secured = !secured
if(secured)
processing_objects.Add(src)
else
scanning = 0
timing = 0
processing_objects.Remove(src)
update_icon()
return secured
/obj/item/device/assembly/prox_sensor/HasProximity(var/atom/movable/AM)
if(timestopped || (loc && loc.timestopped))
return
if(is_type_in_list(AM, global.prox_sensor_ignored_types))
return
if(AM.move_speed < 12)
sense()
/obj/item/device/assembly/prox_sensor/proc/sense()
var/turf/mainloc = get_turf(src)
// if(scanning && cooldown <= 0)
// mainloc.visible_message("[bicon(src)] *boop* *boop*", "*boop* *boop*")
if((!holder && !secured)||(!scanning)||(cooldown > 0))
return 0
pulse(0)
if(!holder)
mainloc.visible_message("[bicon(src)] *beep* *beep*", "*beep* *beep*")
cooldown = 2
spawn(10)
process_cooldown()
return
/obj/item/device/assembly/prox_sensor/process()
if(scanning)
if(constant_pulse || !in_proximity)
var/turf/mainloc = get_turf(src)
for(var/mob/living/A in range(range,mainloc))
if (A.move_speed < 12)
in_proximity = TRUE
sense()
else
var/turf/mainloc = get_turf(src)
var/still_in_proximity = FALSE
for(var/mob/living/A in range(range,mainloc))
if (A.move_speed < 12)
still_in_proximity = TRUE
break
if(!still_in_proximity)
in_proximity = FALSE
sense()
if(timing && (time >= 0))
time--
if(timing && time <= 0)
timing = 0
toggle_scan()
time = default_time
return
/obj/item/device/assembly/prox_sensor/dropped()
spawn(0)
sense()
return
return
/obj/item/device/assembly/prox_sensor/proc/toggle_scan()
if(!secured)
return 0
scanning = !scanning
update_icon()
return
/obj/item/device/assembly/prox_sensor/update_icon()
overlays.len = 0
attached_overlays = list()
if(timing)
attached_overlays["prox_timing"] = image(icon = icon, icon_state = "prox_timing")
overlays += attached_overlays["prox_timing"]
if(scanning)
attached_overlays["prox_scanning"] = image(icon = icon, icon_state = "prox_scanning")
overlays += attached_overlays["prox_scanning"]
if(holder)
holder.update_icon()
if(holder && istype(holder.loc,/obj/item/weapon/grenade/chem_grenade))
var/obj/item/weapon/grenade/chem_grenade/grenade = holder.loc
grenade.primed(scanning)
return
/obj/item/device/assembly/prox_sensor/Move(NewLoc, Dir = 0, step_x = 0, step_y = 0, glide_size_override = 0)
..()
sense()
return
/obj/item/device/assembly/prox_sensor/interact(mob/user as mob)//TODO: Change this to the wires thingy
if(!secured)
user.show_message("<span class='warning'>The [name] is unsecured!</span>")
return 0
var/second = time % 60
var/minute = (time - second) / 60
var/dat = text("<TT><B>Proximity Sensor</B>\n[] []:[]\n<A href='?src=\ref[];tp=-30'>-</A> <A href='?src=\ref[];tp=-1'>-</A> <A href='?src=\ref[];tp=1'>+</A> <A href='?src=\ref[];tp=30'>+</A>\n</TT>", (timing ? text("<A href='?src=\ref[];time=0'>Arming</A>", src) : text("<A href='?src=\ref[];time=1'>Not Arming</A>", src)), minute, second, src, src, src, src)
dat += text("<BR>Range: <A href='?src=\ref[];range=-1'>-</A> [] <A href='?src=\ref[];range=1'>+</A>", src, range, src)
dat += {"<BR><A href='?src=\ref[src];scanning=1'>[scanning?"Armed":"Unarmed"]</A> (Movement sensor active when armed!)
<BR><BR><A href='?src=\ref[src];set_default_time=1'>After countdown, reset time to [(default_time - default_time%60)/60]:[(default_time % 60)]</A>
<BR><BR><A href='?src=\ref[src];refresh=1'>Refresh</A>
<BR><BR><A href='?src=\ref[src];toggle_mode=1'>Mode: [constant_pulse ? PROXMODE_CONSTANT : PROXMODE_ENTER]</A>
<BR><BR><A href='?src=\ref[src];close=1'>Close</A>"}
user << browse(dat, "window=prox")
onclose(user, "prox")
return
/obj/item/device/assembly/prox_sensor/Topic(href, href_list)
..()
if(usr.stat || usr.restrained() || !in_range(loc, usr) || (!usr.canmove && !usr.locked_to))
//If the user is handcuffed or out of range, or if they're unable to move,
//but NOT if they're unable to move as a result of being buckled into something, they're unable to use the device.
usr << browse(null, "window=prox")
onclose(usr, "prox")
return
if(href_list["scanning"])
toggle_scan()
if(href_list["time"])
timing = text2num(href_list["time"])
update_icon()
if(href_list["tp"])
var/tp = text2num(href_list["tp"])
time += tp
time = min(max(round(time), 0), 600)
if(href_list["range"])
var/r = text2num(href_list["range"])
range += r
range = clamp(range, 1, 5)
if(href_list["set_default_time"])
default_time = time
if(href_list["toggle_mode"])
constant_pulse = !constant_pulse
return
if(href_list["close"])
usr << browse(null, "window=prox")
return
if(usr)
attack_self(usr)
return
#undef VALUE_SCANNING
#undef VALUE_SCAN_RANGE
#undef VALUE_REMAINING_TIME
#undef VALUE_DEFAULT_TIME
#undef VALUE_TIMING