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vgstation13/code/modules/mob/living/silicon/robot/emote.dm

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/mob/living/silicon/robot/emote(var/act,var/m_type=1,var/message = null)
var/param = null
if (findtext(act, "-", 1, null))
var/t1 = findtext(act, "-", 1, null)
param = copytext(act, t1 + 1, length(act) + 1)
act = copytext(act, 1, t1)
if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_'
act = copytext(act,1,length(act))
switch(act)
if ("salute")
if (!src.buckled)
var/M = null
if (param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if (!M)
param = null
if (param)
message = "<B>[src]</B> salutes to [param]."
else
message = "<B>[src]</b> salutes."
m_type = 1
if ("bow")
if (!src.buckled)
var/M = null
if (param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if (!M)
param = null
if (param)
message = "<B>[src]</B> bows to [param]."
else
message = "<B>[src]</B> bows."
m_type = 1
if ("clap")
if (!src.restrained())
message = "<B>[src]</B> claps."
m_type = 2
if ("flap")
if (!src.restrained())
message = "<B>[src]</B> flaps his wings."
m_type = 2
if ("aflap")
if (!src.restrained())
message = "<B>[src]</B> flaps his wings ANGRILY!"
m_type = 2
if ("custom")
var/input = copytext(sanitize(input("Choose an emote to display.") as text|null),1,MAX_MESSAGE_LEN)
if (!input)
return
var/input2 = input("Is this a visible or hearable emote?") in list("Visible","Hearable")
if (input2 == "Visible")
m_type = 1
else if (input2 == "Hearable")
m_type = 2
else
alert("Unable to use this emote, must be either hearable or visible.")
return
message = "<B>[src]</B> [input]"
if ("me")
if (src.client)
if(client.prefs.muted & MUTE_IC)
src << "You cannot send IC messages (muted)."
return
if (src.client.handle_spam_prevention(message,MUTE_IC))
return
if (stat)
return
if(!(message))
return
else
message = "<B>[src]</B> [message]"
if ("twitch")
message = "<B>[src]</B> twitches violently."
m_type = 1
if ("twitch_s")
message = "<B>[src]</B> twitches."
m_type = 1
if ("nod")
message = "<B>[src]</B> nods."
m_type = 1
if ("deathgasp")
message = "<B>[src]</B> shudders violently for a moment, then becomes motionless, its eyes slowly darkening."
m_type = 1
if ("glare")
var/M = null
if (param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if (!M)
param = null
if (param)
message = "<B>[src]</B> glares at [param]."
else
message = "<B>[src]</B> glares."
if ("stare")
var/M = null
if (param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if (!M)
param = null
if (param)
message = "<B>[src]</B> stares at [param]."
else
message = "<B>[src]</B> stares."
if ("look")
var/M = null
if (param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if (!M)
param = null
if (param)
message = "<B>[src]</B> looks at [param]."
else
message = "<B>[src]</B> looks."
m_type = 1
if("beep")
var/M = null
if(param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if(!M)
param = null
if (param)
message = "<B>[src]</B> beeps at [param]."
else
message = "<B>[src]</B> beeps."
playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 0)
m_type = 1
if("ping")
var/M = null
if(param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if(!M)
param = null
if (param)
message = "<B>[src]</B> pings at [param]."
else
message = "<B>[src]</B> pings."
playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
m_type = 1
if("buzz")
var/M = null
if(param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if(!M)
param = null
if (param)
message = "<B>[src]</B> buzzes at [param]."
else
message = "<B>[src]</B> buzzes."
playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
m_type = 1
else
src << text("Invalid Emote: []", act)
if ((message && src.stat == 0))
if (m_type & 1)
for(var/mob/O in viewers(src, null))
O.show_message(message, m_type)
else
for(var/mob/O in hearers(src, null))
O.show_message(message, m_type)
return