mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 18:32:03 +00:00
Made it so simple_animals with destroyer can smash tables Reverted the detectives ammo to nonlethal Deathsquad now spawns with loyalty implants by Deuryn's request (for IMMERSION) Fixed a bit of border being left on the red boxing glove sprites git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3159 316c924e-a436-60f5-8080-3fe189b3f50e
91 lines
2.2 KiB
Plaintext
91 lines
2.2 KiB
Plaintext
/obj/item/ammo_casing/a357
|
|
desc = "A .357 bullet casing."
|
|
caliber = "357"
|
|
projectile_type = "/obj/item/projectile/bullet"
|
|
|
|
/obj/item/ammo_casing/a50
|
|
desc = "A .50AE bullet casing."
|
|
caliber = ".50"
|
|
projectile_type = "/obj/item/projectile/bullet"
|
|
|
|
/obj/item/ammo_casing/a418
|
|
desc = "A .418 bullet casing."
|
|
caliber = "357"
|
|
projectile_type = "/obj/item/projectile/bullet/suffocationbullet"
|
|
|
|
|
|
/obj/item/ammo_casing/a75
|
|
desc = "A .75 bullet casing."
|
|
caliber = "75"
|
|
projectile_type = "/obj/item/projectile/bullet/gyro"
|
|
|
|
|
|
/obj/item/ammo_casing/a666
|
|
desc = "A .666 bullet casing."
|
|
caliber = "357"
|
|
projectile_type = "/obj/item/projectile/bullet/cyanideround"
|
|
|
|
|
|
/obj/item/ammo_casing/c38
|
|
desc = "A .38 bullet casing."
|
|
caliber = "38"
|
|
projectile_type = "/obj/item/projectile/bullet/weakbullet"
|
|
|
|
|
|
/obj/item/ammo_casing/c9mm
|
|
desc = "A 9mm bullet casing."
|
|
caliber = "9mm"
|
|
projectile_type = "/obj/item/projectile/bullet/weakbullet"
|
|
|
|
|
|
/obj/item/ammo_casing/c45
|
|
desc = "A .45 bullet casing."
|
|
caliber = ".45"
|
|
projectile_type = "/obj/item/projectile/bullet/midbullet"
|
|
|
|
|
|
/obj/item/ammo_casing/a12mm
|
|
desc = "A 12mm bullet casing."
|
|
caliber = "12mm"
|
|
projectile_type = "/obj/item/projectile/bullet/midbullet"
|
|
|
|
|
|
/obj/item/ammo_casing/shotgun
|
|
name = "shotgun shell"
|
|
desc = "A 12 gauge shell."
|
|
icon_state = "gshell"
|
|
caliber = "shotgun"
|
|
projectile_type = "/obj/item/projectile/bullet"
|
|
m_amt = 12500
|
|
|
|
|
|
/obj/item/ammo_casing/shotgun/blank
|
|
name = "shotgun shell"
|
|
desc = "A blank shell."
|
|
icon_state = "blshell"
|
|
projectile_type = ""
|
|
m_amt = 250
|
|
|
|
|
|
/obj/item/ammo_casing/shotgun/beanbag
|
|
name = "beanbag shell"
|
|
desc = "A weak beanbag shell."
|
|
icon_state = "bshell"
|
|
projectile_type = "/obj/item/projectile/bullet/weakbullet"
|
|
m_amt = 500
|
|
|
|
|
|
/obj/item/ammo_casing/shotgun/stunshell
|
|
name = "stun shell"
|
|
desc = "A stunning shell."
|
|
icon_state = "stunshell"
|
|
projectile_type = "/obj/item/projectile/bullet/stunshot"
|
|
m_amt = 2500
|
|
|
|
|
|
/obj/item/ammo_casing/shotgun/dart
|
|
name = "shotgun darts"
|
|
desc = "A dart for use in shotguns."
|
|
icon_state = "blshell" //someone, draw the icon, please.
|
|
projectile_type = "/obj/item/projectile/energy/dart"
|
|
m_amt = 12500 |