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* Base of grues. * Few more updates to grues * Bit more work on grues. * Bit more work on grues, namely getting them to evolve and reproduce properly. * A few additions to gures and also to simple mobs to allow for delayed airlock forcing. Egg hatching and upgraded stats with every sentient being eaten. * Few additions to grues including a grue language and gruevision to see in the dark. * Several changes to grues, including adding their antag roles (still need to be tested/debugged). * Finalized the base of grues including a nicer-looking grue vision. Some stuff remains to be tested and debugged. * Removed obsolete file. * Updated vgstation.dme with grue additions * Update vgstation13.dme * Update grue.dm * modify .dme * typo * remove unneeded variable * Added gore globs from those eaten by grues that can be cloned or brain extracted. Also fixed some bugs preventing slime puddles from being put in a cloner. Had to generalize a bunch of code in various places to do this (eg. moving certain procs and variable definitions from /mob/living/carbon/ to just /mob/living/) * Removed gore globs after being eaten by a grue; a head remains by default so it's not needed. Also debugged slime puddle cloning. * -grue egglaying is set to a config option -few modifications to grue antag objectives * Added changelog and some UI tweaks. * Update misc_structures.dm * Update misc_structures.dm * Juvenile grues can force open doors as well. Also added some more descriptive text upon moulting. Fixed airlock code bug. * Update grue.dm * Delete nulllight.ogg * Fixed up grue sound effects. Renamed humanoid grue to umbra. * more grue/umbra split stuff * Update Hinaichigo.yml * Adult grues can force airlocks open instantly. * Changed role greet messages from 'danger' to 'warning'. Explitized empty lists in grue gamemode variables. * Update grue_egg.dm * Few fixes to grues. * Used defines for lifestage checks. Reverted organ changes and removed an unneeded(?) check from cloner code. * Migrated grue abilities into spells framework. Made umbras (humanoids formerly called grues) in the same faction as grues. * . * Grue spell icons * . * Custom blood and meat colors for mobs. Grue meat contains a certain substance. * Removed gore globs. * . * Meat coloring + related food unit test fixes. * Update icons.dm * Bugfix with custom meat colors. * . * Grue abilities panel+sprites. * . * Fixed up grue role/objectives. * . * Sprite tweak. * . * New sfx for moulting and burning in light. * . * fixed icon conflict * . * icon conflict fix * More descriptive variable names. A few tweaks to stats.