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vgstation13/code/game/objects/structures/crates_lockers
SECBATON GRIFFON 17e24861d7 Explosions update: More items throwable, general refactoring (#34153)
* Explosions update: More items throwable, general refactoring

* Explosions update: More items throwable, general refactoring

* more stuff affected

* comments

* re enabling. whoops

* multi-z block effects

* closer to old behaviour now

* so this behaves right

* stops this being an infinite loop

* distance scaling now works right

* makes this less specific

* makes this less specific

* cleans this line up

* more stuff, and code cleanup along the way

* this line is egregious too

* fixes here

* cables

* replacing all instances of 2** with 1<< as they're the same (minus the ability to use fractional exponents but nothing changed uses it here anyways)

* optimised down throw_at function. TODO: TEST THIS

* optimised down throw_at function. TODO: TEST THIS

* optimised down throw_at function. TODO: TEST THIS

* changing these back because... it's faster? what...

* works fine, this is just to be on the safe side

* cleanup

* cleanup

* clearer var names

* postpone air cycle option in comments

* we can add it i guess

* this is redundant

* oh this is needed

* this is redundant

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Co-authored-by: SECBATON GRIFFON <sage>
2023-04-24 22:01:34 -05:00
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