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* Pref code refactor * Empty database reference * Unit testing SQLite * Everything else * Disable unit testing. * Equivalent * more robust unit tests
296 lines
11 KiB
Plaintext
296 lines
11 KiB
Plaintext
#define CHAT_MESSAGE_SPAWN_TIME 0.2 SECONDS
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#define CHAT_MESSAGE_LIFESPAN 5 SECONDS
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#define CHAT_MESSAGE_EOL_FADE 0.7 SECONDS
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#define CHAT_MESSAGE_EXP_DECAY 0.8 // Messages decay at pow(factor, idx in stack)
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#define CHAT_MESSAGE_HEIGHT_DECAY 0.7 // Increase message decay based on the height of the message
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#define CHAT_MESSAGE_APPROX_LHEIGHT 11 // Approximate height in pixels of an 'average' line, used for height decay
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#define CHAT_MESSAGE_WIDTH 96 // pixels
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#define CHAT_MESSAGE_MAX_LENGTH 68 // characters
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/// Macro from Lummox used to get height from a MeasureText proc.
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/// resolves the MeasureText() return value once, then resolves the height, then sets return_var to that.
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/// TG uses this a macro - there's no real reason for this not to be a proc, it defies all logic
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/proc/WXH_TO_HEIGHT(measurement, return_var)
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var/_measurement = measurement
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return_var = text2num(copytext(_measurement, findtextEx(_measurement, "x") + 1))
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return return_var
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/**
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* # Chat Message Overlay
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*
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* Datum for generating a message overlay on the map
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* Ported from TGStation; https://github.com/tgstation/tgstation/pull/50608/, author: bobbahbrown
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*/
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// Cached runechat icon
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var/runechat_icon = null
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/datum/chatmessage
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/// The visual element of the chat messsage
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var/image/message
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/// The location in which the message is appearing
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var/atom/message_loc
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/// The client who heard this message
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var/client/owned_by
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/// Contains the scheduled destruction time
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var/scheduled_destruction
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/// Contains the approximate amount of lines for height decay
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var/approx_lines
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/**
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* Constructs a chat message overlay
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*
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* Arguments:
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* * text - The text content of the overlay
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* * target - The target atom to display the overlay at
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* * owner - The mob that owns this overlay, only this mob will be able to view it
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* * extra_classes - Extra classes to apply to the span that holds the text
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* * lifespan - The lifespan of the message in deciseconds
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*/
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/datum/chatmessage/New(text, atom/target, mob/owner, list/extra_classes = null, lifespan = CHAT_MESSAGE_LIFESPAN)
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. = ..()
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if (!istype(target))
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CRASH("Invalid target given for chatmessage")
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if(!istype(owner) || owner.gcDestroyed || !owner.client)
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stack_trace("/datum/chatmessage created with [isnull(owner) ? "null" : "invalid"] mob owner")
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qdel(src)
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return
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generate_image(text, target, owner, extra_classes, lifespan)
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/datum/chatmessage/Destroy()
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if (owned_by)
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owned_by.seen_messages.Remove(src)
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owned_by.images.Remove(message)
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owned_by.mob.unregister_event(/event/destroyed, src, nameof(src::qdel_self()))
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owned_by = null
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message_loc = null
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message = null
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return ..()
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/**
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* Generates a chat message image representation
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*
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* Arguments:
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* * text - The text content of the overlay
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* * target - The target atom to display the overlay at
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* * owner - The mob that owns this overlay, only this mob will be able to view it
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* * extra_classes - Extra classes to apply to the span that holds the text
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* * lifespan - The lifespan of the message in deciseconds
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*/
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/datum/chatmessage/proc/generate_image(text, atom/target, mob/owner, list/extra_classes, lifespan)
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set waitfor = FALSE
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// Register client who owns this message
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owned_by = owner.client
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owner.register_event(/event/destroyed, src, nameof(src::qdel_self()))
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// Clip message
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var/maxlen = owned_by.prefs.get_pref(/datum/preference_setting/numerical/max_chat_length)
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if (length_char(text) > maxlen)
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text = copytext_char(text, 1, maxlen + 1) + "..." // BYOND index moment
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// Calculate target color if not already present
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if (!target.chat_color || target.chat_color_name != target.name)
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target.chat_color = colorize_string(target.name)
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target.chat_color_darkened = colorize_string(target.name, 0.85, 0.85)
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target.chat_color_name = target.name
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// Get rid of any URL schemes that might cause BYOND to automatically wrap something in an anchor tag
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var/static/regex/url_scheme = new(@"[A-Za-z][A-Za-z0-9+-\.]*:\/\/", "g")
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text = replacetext(text, url_scheme, "")
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// Reject whitespace
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var/static/regex/whitespace = new(@"^\s*$")
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if (whitespace.Find(text))
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qdel(src)
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return
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// Non mobs speakers can be small
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if (!ismob(target))
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extra_classes |= "small"
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// If we heard our name, it's important
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var/list/names = splittext(owner.name, " ")
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for (var/word in names)
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if(word)
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text = replacetext(text, word, "<b>[word]</b>")
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// Append radio icon if comes from a radio
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if (extra_classes.Find("spoken_into_radio"))
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if (!runechat_icon)
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var/image/r_icon = image('icons/chat_icons.dmi', icon_state = "radio")
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runechat_icon = "\icon[r_icon] "
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text = runechat_icon + text
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// We dim italicized text to make it more distinguishable from regular text
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var/tgt_color = extra_classes.Find("italics") ? target.chat_color_darkened : target.chat_color
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// Approximate text height
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// Note we have to replace HTML encoded metacharacters otherwise MeasureText will return a zero height
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// BYOND Bug #2563917
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// Construct text
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var/static/regex/html_metachars = new(@"&[A-Za-z]{1,7};", "g")
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var/complete_text = "<span class='center maptext [extra_classes != null ? extra_classes.Join(" ") : ""]' style='color: [tgt_color];'>[text]</span>"
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var/mheight = WXH_TO_HEIGHT(owned_by.MeasureText(complete_text, null, CHAT_MESSAGE_WIDTH))
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if(!TICK_CHECK)
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return finish_image_generation(mheight, target, owner, complete_text, lifespan)
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var/callback/our_callback = new /callback(src, nameof(src::finish_image_generation()), mheight, target, owner, complete_text, lifespan)
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SSrunechat.message_queue += our_callback
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return
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///finishes the image generation after the MeasureText() call in generate_image().
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///necessary because after that call the proc can resume at the end of the tick and cause overtime.
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/datum/chatmessage/proc/finish_image_generation(mheight, atom/target, mob/owner, complete_text, lifespan)
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approx_lines = max(1, mheight / CHAT_MESSAGE_APPROX_LHEIGHT)
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// Translate any existing messages upwards, apply exponential decay factors to timers
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message_loc = target
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if (owned_by?.seen_messages)
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var/idx = 1
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var/combined_height = approx_lines
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for(var/datum/chatmessage/msg in owned_by.seen_messages)
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animate(msg.message, pixel_y = msg.message.pixel_y + mheight, time = CHAT_MESSAGE_SPAWN_TIME)
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combined_height += msg.approx_lines
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var/sched_remaining = msg.scheduled_destruction - world.time
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if (sched_remaining > CHAT_MESSAGE_SPAWN_TIME)
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var/remaining_time = max(0, (sched_remaining) * (CHAT_MESSAGE_EXP_DECAY ** idx++) * (CHAT_MESSAGE_HEIGHT_DECAY ** combined_height))
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msg.scheduled_destruction = world.time + remaining_time
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spawn(remaining_time)
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msg.end_of_life()
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// Build message image
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message = image(loc = message_loc, layer = CHAT_LAYER)
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message.plane = ABOVE_HUMAN_PLANE
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message.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA | KEEP_APART
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message.alpha = 0
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message.pixel_y = owner.bound_height * 0.95
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message.maptext_width = CHAT_MESSAGE_WIDTH
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message.maptext_height = mheight
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message.maptext_x = (CHAT_MESSAGE_WIDTH - owner.bound_width) * -0.5
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message.maptext = complete_text
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if (is_holder_of(owner, target)) // Special case, holding an atom speaking (pAI, recorder...)
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message.plane = ABOVE_HUD_PLANE
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// View the message
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if (owned_by)
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owned_by.seen_messages.Add(src)
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owned_by.images += message
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animate(message, alpha = 255, time = CHAT_MESSAGE_SPAWN_TIME)
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// Prepare for destruction
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scheduled_destruction = world.time + (lifespan - CHAT_MESSAGE_EOL_FADE)
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spawn(lifespan - CHAT_MESSAGE_EOL_FADE)
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end_of_life()
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/datum/chatmessage/proc/qdel_self(var/datum/thing)
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qdel(src)
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/**
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* Applies final animations to overlay CHAT_MESSAGE_EOL_FADE deciseconds prior to message deletion
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*/
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/datum/chatmessage/proc/end_of_life(fadetime = CHAT_MESSAGE_EOL_FADE)
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if (gcDestroyed)
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return
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animate(message, alpha = 0, time = fadetime, flags = ANIMATION_PARALLEL)
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spawn(fadetime)
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qdel(src)
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/**
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* Creates a message overlay at a defined location for a given speaker
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*
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* Arguments:
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* * speaker - The atom who is saying this message
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* * message_language - The language that the message is said in
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* * raw_message - The text content of the message
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* * spans - Additional classes to be added to the message
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* * message_mode - Bitflags relating to the mode of the message
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*/
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/mob/proc/create_chat_message(atom/movable/speaker, datum/language/message_language, raw_message, mode, list/existing_extra_classes)
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// Check for virtual speakers (aka hearing a message through a radio)
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if (existing_extra_classes.Find("radio"))
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return
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var/list/extra_classes = list()
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extra_classes += existing_extra_classes
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if (mode == SPEECH_MODE_WHISPER)
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extra_classes += "small"
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if (client.toggle_runechat_outlines)
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extra_classes += "black_outline"
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var/dist = get_dist(src, speaker)
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switch (dist)
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if (4 to 5)
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extra_classes |= "small"
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if (5 to 16)
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extra_classes += "very_small"
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if (message_language && !say_understands(speaker, message_language))
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raw_message = message_language.scramble(raw_message)
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// Display visual above source
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new /datum/chatmessage(raw_message, speaker, src, extra_classes)
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// Tweak these defines to change the available color ranges
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#define CM_COLOR_SAT_MIN 0.6
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#define CM_COLOR_SAT_MAX 0.95
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#define CM_COLOR_LUM_MIN 0.70
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#define CM_COLOR_LUM_MAX 0.90
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/**
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* Gets a color for a name, will return the same color for a given string consistently within a round.atom
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*
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* Note that this proc aims to produce pastel-ish colors using the HSL colorspace. These seem to be favorable for displaying on the map.
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*
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* Arguments:
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* * name - The name to generate a color for
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* * sat_shift - A value between 0 and 1 that will be multiplied against the saturation
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* * lum_shift - A value between 0 and 1 that will be multiplied against the luminescence
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*/
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/datum/chatmessage/proc/colorize_string(name, sat_shift = 1, lum_shift = 1)
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// seed to help randomness
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var/static/rseed = rand(1,26)
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// get hsl using the selected 6 characters of the md5 hash
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var/hash = copytext(md5(name + "[world_startup_time]"), rseed, rseed + 6)
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var/h = hex2num(copytext(hash, 1, 3)) * (360 / 255)
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var/s = (hex2num(copytext(hash, 3, 5)) >> 2) * ((CM_COLOR_SAT_MAX - CM_COLOR_SAT_MIN) / 63) + CM_COLOR_SAT_MIN
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var/l = (hex2num(copytext(hash, 5, 7)) >> 2) * ((CM_COLOR_LUM_MAX - CM_COLOR_LUM_MIN) / 63) + CM_COLOR_LUM_MIN
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// adjust for shifts
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s *= clamp(sat_shift, 0, 1)
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l *= clamp(lum_shift, 0, 1)
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// convert to rgba
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var/h_int = round(h/60) // mapping each section of H to 60 degree sections
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var/c = (1 - abs(2 * l - 1)) * s
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var/x = c * (1 - abs((h / 60) % 2 - 1))
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var/m = l - c * 0.5
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x = (x + m) * 255
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c = (c + m) * 255
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m *= 255
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switch(h_int)
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if(0)
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return rgb(c,x,m)
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if(1)
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return rgb(x,c,m)
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if(2)
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return rgb(m,c,x)
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if(3)
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return rgb(m,x,c)
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if(4)
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return rgb(x,m,c)
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if(5)
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return rgb(c,m,x)
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/client/verb/toggle_runechat_outline()
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set category = "OOC"
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set name = "Toggle Runechat Outlines"
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toggle_runechat_outlines = !toggle_runechat_outlines
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to_chat(mob, "<span class='notice'>Runechat outlines are now [toggle_runechat_outlines ? "enabled" : "disabled"].</span>")
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