Files
vgstation13/code/game/objects/items/devices/radio/electropack.dm
ShiftyRail cdb769a7c7 516 compatibility for simple HTML (#37508)
* 516 compat: HTML wrappers

* More HTML

* Legacy gult

* Forgot these

* forgot that thanks travis
2025-05-05 16:51:24 -04:00

173 lines
4.8 KiB
Plaintext

/obj/item/device/radio/electropack
name = "electropack"
desc = "Dance my monkeys! DANCE!!!"
icon_state = "electropack0"
item_state = "electropack"
origin_tech = Tc_MATERIALS + "=1;" + Tc_POWERSTORAGE + "=2"
frequency = 1449
flags = FPRINT
siemens_coefficient = 1
slot_flags = SLOT_BACK
w_class = W_CLASS_HUGE
starting_materials = list(MAT_IRON = 10000, MAT_GLASS = 2500)
w_type = RECYK_ELECTRONIC
var/code = 2
var/datum/radio_frequency/radio_connection
/obj/item/device/radio/electropack/New()
..()
if(radio_controller)
initialize()
else
spawn(50)
if(radio_controller)
initialize()
/obj/item/device/radio/electropack/initialize()
if(frequency < MINIMUM_FREQUENCY || frequency > MAXIMUM_FREQUENCY)
src.frequency = sanitize_frequency(src.frequency)
set_frequency(frequency)
/obj/item/device/radio/electropack/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
radio_connection = radio_controller.add_object(src, frequency)
/obj/item/device/radio/electropack/attack_hand(mob/user as mob)
if(src == user.back)
to_chat(user, "<span class='notice'>You need help taking this off!</span>")
return
..()
/obj/item/device/radio/electropack/prepickup(mob/user)
return src == user.back //Prevents picking the item up if it's the user's back slot item. e.g.: if they are quickswapping
/obj/item/device/radio/electropack/Destroy()
if(istype(src.loc, /obj/item/assembly/shock_kit))
var/obj/item/assembly/shock_kit/S = src.loc
if(S.part1 == src)
S.part1 = null
else if(S.part2 == src)
S.part2 = null
master = null
if(radio_controller)
radio_controller.remove_object(src, frequency)
..()
/obj/item/device/radio/electropack/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if(istype(W, /obj/item/clothing/head/helmet))
if(!b_stat)
to_chat(user, "<span class='notice'>[src] is not ready to be attached!</span>")
return
var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit( user )
A.icon = 'icons/obj/assemblies.dmi'
user.drop_from_inventory(W)
W.forceMove(A)
W.master = A
A.part1 = W
user.drop_from_inventory(src)
loc = A
master = A
A.part2 = src
user.put_in_hands(A)
A.add_fingerprint(user)
/obj/item/device/radio/electropack/Topic(href, href_list)
//..()
if(usr.stat || usr.restrained())
return
if(((istype(usr, /mob/living/carbon/human) && ((!( ticker ) || (ticker && ticker.mode != "monkey")) && usr.contents.Find(src))) || (usr.contents.Find(master) || (in_range(src, usr) && istype(loc, /turf)))))
usr.set_machine(src)
if(href_list["freq"])
var/new_frequency = sanitize_frequency(frequency + text2num(href_list["freq"]))
set_frequency(new_frequency)
else
if(href_list["code"])
code += text2num(href_list["code"])
code = round(code)
code = min(100, code)
code = max(1, code)
else
if(href_list["power"])
on = !( on )
icon_state = "electropack[on]"
if(!( master ))
if(istype(loc, /mob))
attack_self(loc)
else
for(var/mob/M in viewers(1, src))
if(M.client)
attack_self(M)
else
if(istype(master.loc, /mob))
attack_self(master.loc)
else
for(var/mob/M in viewers(1, master))
if(M.client)
attack_self(M)
else
usr << browse(null, "window=radio")
return
return
/obj/item/device/radio/electropack/receive_signal(datum/signal/signal)
if(!signal || signal.encryption != code)
return
if(istype(src.loc, /obj/mecha) && on)
var/obj/mecha/R = src.loc //R is for GIANT ROBOT
R.shock_n_boot()
else if(istype(src.loc, /obj/item/assembly/shock_kit) && on)
var/obj/item/assembly/shock_kit/SK = src.loc
SK.receive_signal()
else if(ismob(loc) && on)
var/mob/M = loc
var/turf/T = M.loc
if(istype(T, /turf))
if(!M.moved_recently && M.last_move)
M.moved_recently = 1
step(M, M.last_move)
spawn(50)
if(M)
M.moved_recently = 0
to_chat(M, "<span class='danger'>You feel a sharp shock!</span>")
spark(M)
M.Knockdown(10)
M.Stun(10)
if(master && isWireCut(1))
master.receive_signal()
return
/obj/item/device/radio/electropack/attack_self(mob/user as mob, flag1)
if(!istype(user, /mob/living/carbon/human))
return
user.set_machine(src)
var/dat = {"<TT>
<A href='?src=\ref[src];power=1'>Turn [on ? "Off" : "On"]</A><BR>
<B>Frequency/Code</B> for electropack:<BR>
Frequency:
<A href='byond://?src=\ref[src];freq=-10'>-</A>
<A href='byond://?src=\ref[src];freq=-2'>-</A> [format_frequency(frequency)]
<A href='byond://?src=\ref[src];freq=2'>+</A>
<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
Code:
<A href='byond://?src=\ref[src];code=-5'>-</A>
<A href='byond://?src=\ref[src];code=-1'>-</A> [code]
<A href='byond://?src=\ref[src];code=1'>+</A>
<A href='byond://?src=\ref[src];code=5'>+</A><BR>
</TT>"}
user << browse(HTML_SKELETON(dat), "window=radio")
onclose(user, "radio")
return