Files
vgstation13/code/game/objects/items/devices/radio/intercom.dm
west3436 434ac40c7a Fire Rework (#35988)
* initial commit

* switcheroo

* include the rest

* fire triangle

* a

* update 2-20

* turfs and reagents and more

* zburn first draft

* remove fire_old

* initial compat

* stable compile

* remove pressure factor

* total autoignition death

* thermal material datums

* a

* more autoignition

* temporary fix for testing

* everything is FUCK

* burning now

* stacks burning

* recursive functionality

* restore burnitselfup

* specific burn case

* everything is shit and fuck

* refactor

* nit

* color & light performance increase

* fix

* smoke cap + changes

* updates

* final (for now)

* remove double count, unit issues, and more tweaks

* logspam and grammar

* prevents worn or held items from burning

* minimum burn time

* fix runtime

* The Cardboard Update

* vis_contents

* cigs burn lol

* lmao

* refactor fire protection

* final fix

* some more held/worn item fixes

* maybe fix foods burning forever

* compile

* restore plasma burning lmao

* review changes

* copypasta error

* copypasta errors 2: this time it's personal

* declare

* extensive fixes

* fix liquid burning behavior

* wtf

* undo smoke cap

* mutable appearances + removal of debug messages

* DMDOC compat

* review changes

* return

* misleading comment
2024-05-14 07:43:39 -05:00

266 lines
7.6 KiB
Plaintext

/obj/item/device/radio/intercom
name = "station intercom"
desc = "Talk through this."
icon_state = "intercom"
anchored = 1
w_class = W_CLASS_LARGE
canhear_range = 2
var/number = 0
var/anyai = 1
var/circuitry_installed=1
var/mob/living/silicon/ai/ai = list()
var/last_tick //used to delay the powercheck
var/buildstage = 0
flammable = FALSE
/obj/item/device/radio/intercom/supports_holomap()
return TRUE
/obj/item/device/radio/intercom/universe/GhostsAlwaysHear()
return TRUE
/obj/item/device/radio/intercom/initialize()
..()
add_self_to_holomap()
/obj/item/device/radio/intercom/New(turf/loc, var/ndir = 0, var/building = 3)
..()
buildstage = building
if(buildstage)
processing_objects.Add(src)
else
pixel_x = (ndir & 3)? 0 : (ndir == 4 ? 28 * PIXEL_MULTIPLIER: -28 * PIXEL_MULTIPLIER)
pixel_y = (ndir & 3)? (ndir ==1 ? 28 * PIXEL_MULTIPLIER: -28 * PIXEL_MULTIPLIER) : 0
dir=ndir
b_stat=1
on = 0
update_icon()
/obj/item/device/radio/intercom/Destroy()
processing_objects.Remove(src)
..()
/obj/item/device/radio/intercom/attack_ai(mob/user as mob)
add_hiddenprint(user)
if(isrobot(user))
if(user.client && user.client.eye == user)
return attack_self(user)
else
return attack_self(user)
/obj/item/device/radio/intercom/attack_paw(mob/user as mob)
return attack_hand(user)
/obj/item/device/radio/intercom/attack_hand(mob/user as mob)
add_fingerprint(user)
spawn (0)
attack_self(user)
/obj/item/device/radio/intercom/receive_range(freq, level)
if (!on || b_stat || isWireCut(WIRE_RECEIVE))
return -1
if(!(0 in level))
var/turf/position = get_turf(src)
if(isnull(position) || !(position.z in level))
return -1
if (!src.listening)
return -1
if(freq == SYND_FREQ)
if(!(src.syndie))
return -1//Prevents broadcast of messages over devices lacking the encryption
if(freq == RAID_FREQ)
if(!(src.raider))
return -1//Prevents broadcast of messages over devices lacking the encryption, birb edition
return canhear_range
/obj/item/device/radio/intercom/Hear(var/datum/speech/speech, var/rendered_speech="")
if(speech.speaker && !src.anyai && !(speech.speaker in src.ai))
return
..()
/obj/item/device/radio/intercom/attackby(obj/item/weapon/W as obj, mob/user as mob)
switch(buildstage)
if(3)
if(W.is_wirecutter(user) && b_stat && wires.IsAllCut())
to_chat(user, "<span class='notice'>You cut out the intercoms wiring and disconnect its electronics.</span>")
W.playtoolsound(src, 50)
if(do_after(user, src, 10))
new /obj/item/stack/cable_coil(get_turf(src),5)
on = 0
b_stat = 1
buildstage = 1
update_icon()
processing_objects.Remove(src)
return 1
else
return ..()
if(2)
if(W.is_screwdriver(user))
W.playtoolsound(src, 50)
if(do_after(user, src, 10))
update_icon()
on = 1
b_stat = 0
buildstage = 3
to_chat(user, "<span class='notice'>You secure the electronics!</span>")
update_icon()
processing_objects.Add(src)
for(var/i, i<= 5, i++)
wires.UpdateCut(i,1, user)
return 1
if(1)
if(iscablecoil(W))
var/obj/item/stack/cable_coil/coil = W
if(coil.amount < 5)
to_chat(user, "<span class='warning'>You need more cable for this!</span>")
return
if(do_after(user, src, 10))
coil.use(5)
to_chat(user, "<span class='notice'>You wire \the [src]!</span>")
buildstage = 2
return 1
if(iscrowbar(W))
to_chat(user, "<span class='notice'>You begin removing the electronics...</span>")
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, src, 10))
new /obj/item/weapon/intercom_electronics(get_turf(src))
to_chat(user, "<span class='notice'>The circuitboard pops out!</span>")
buildstage = 0
return 1
if(0)
if(istype(W,/obj/item/weapon/intercom_electronics))
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, src, 10))
qdel(W)
to_chat(user, "<span class='notice'>You insert \the [W] into \the [src]!</span>")
buildstage = 1
return 1
if(iswelder(W))
var/obj/item/tool/weldingtool/WT=W
if(WT.do_weld(user, src, 10, 5))
to_chat(user, "<span class='notice'>You cut the intercom frame from the wall!</span>")
new /obj/item/mounted/frame/intercom(get_turf(src))
qdel(src)
return 1
/obj/item/device/radio/intercom/update_icon()
if(!circuitry_installed)
icon_state="intercom-frame"
return
icon_state = "intercom[!on?"-p":""][b_stat ? "-open":""]"
if (on)
update_moody_light('icons/lighting/moody_lights.dmi', "overlay_intercom")
else
kill_moody_light()
/obj/item/device/radio/intercom/process()
if(((world.timeofday - last_tick) > 30) || ((world.timeofday - last_tick) < 0))
last_tick = world.timeofday
var/area/this_area = get_area(src)
if(!this_area)
on = 0
update_icon()
return
on = this_area.powered(EQUIP) // set "on" to the power status
update_icon()
/obj/item/weapon/intercom_electronics
name = "intercom electronics"
icon = 'icons/obj/doors/door_assembly.dmi'
icon_state = "door_electronics"
desc = "Looks like a circuit. Probably is."
w_class = W_CLASS_SMALL
starting_materials = list(MAT_IRON = 50, MAT_GLASS = 50)
w_type = RECYK_ELECTRONIC
melt_temperature = MELTPOINT_SILICON
/obj/item/device/radio/intercom/medbay
name = "station intercom (Medbay)"
/obj/item/device/radio/intercom/medbay/initialize()
..()
set_frequency(MED_FREQ)
/obj/item/device/radio/intercom/medbay/broadcast_nospeaker
broadcasting = 1
listening = 0
/obj/item/device/radio/intercom/security
name = "station intercom (Security)"
/obj/item/device/radio/intercom/security/initialize()
..()
set_frequency(SEC_FREQ)
/obj/item/device/radio/intercom/security/broadcast_nospeaker
broadcasting = 1
listening = 0
/obj/item/device/radio/intercom/engineering
name = "station intercom (Engineering)"
/obj/item/device/radio/intercom/engineering/initialize()
..()
set_frequency(ENG_FREQ)
/obj/item/device/radio/intercom/engineering/broadcast_nospeaker
broadcasting = 1
listening = 0
/obj/item/device/radio/intercom/science
name = "station intercom (Science)"
/obj/item/device/radio/intercom/science/initialize()
..()
set_frequency(SCI_FREQ)
/obj/item/device/radio/intercom/science/broadcast_nospeaker
broadcasting = 1
listening = 0
/obj/item/device/radio/intercom/supply
name = "station intercom (Supply)"
/obj/item/device/radio/intercom/supply/initialize()
..()
set_frequency(SUP_FREQ)
/obj/item/device/radio/intercom/aiprivate
name = "station intercom (AI Private)"
/obj/item/device/radio/intercom/aiprivate/initialize()
..()
set_frequency(AIPRIV_FREQ)
/obj/item/device/radio/intercom/supply/broadcast_nospeaker
broadcasting = 1
listening = 0
/datum/intercom_settings
var/frequency
var/broadcasting
var/listening
/datum/intercom_settings/New(var/obj/item/device/radio/intercom/copy)
src.frequency = copy.frequency
src.broadcasting = copy.broadcasting
src.listening = copy.listening
/obj/item/device/radio/intercom/AIShiftClick(var/mob/living/silicon/ai/clicker)
if(clicker.intercom_clipboard)
src.frequency = clicker.intercom_clipboard.frequency
src.broadcasting = clicker.intercom_clipboard.broadcasting
src.listening = clicker.intercom_clipboard.listening
src.updateDialog()
to_chat(clicker, "<span class='confirm'>Pasted settings to \the [src].</span>")
else
to_chat(clicker, "<span class='warn'>You don't have any intercom settings copied to clipboard!</span>")
/obj/item/device/radio/intercom/AICtrlClick(var/mob/living/silicon/ai/clicker)
clicker.intercom_clipboard = new /datum/intercom_settings(src)
to_chat(clicker, "<span class='confirm'>Copied settings from \the [src].</span>")