Files
vgstation13/code/modules/admin/admin.dm
Anthony "Shifty Rail 189f77cbb7 Refactors player preferences for modularity + SQLite Unit Test (#37615)
* Pref code refactor

* Empty database reference

* Unit testing SQLite

* Everything else

* Disable unit testing.

* Equivalent

* more robust unit tests
2025-06-07 09:54:09 -04:00

1664 lines
71 KiB
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var/global/BSACooldown = 0
var/global/floorIsLava = 0
////////////////////////////////
/proc/message_admins(var/msg)
msg = "<span class=\"admin\"><span class=\"prefix\">ADMIN LOG:</span> <span class=\"message\">[msg]</span></span>"
log_adminwarn(msg)
for(var/client/C in admins)
if(R_ADMIN & C.holder.rights)
to_chat(C, msg)
/proc/msg_admin_attack(var/text) //Toggleable Attack Messages
var/rendered = "<span class=\"admin\"><span class=\"prefix\">ADMIN LOG:</span> <span class=\"message\">[text]</span></span>"
log_adminwarn(rendered)
for(var/client/C in admins)
if(R_ADMIN & C.holder.rights)
if(C.prefs.get_pref(/datum/preference_setting/binary_flag/toggles) & CHAT_ATTACKLOGS)
var/msg = rendered
to_chat(C, msg)
// Not happening.
// Yes I could do a +PERMISSIONS check but I'm both too lazy and worried admins might do it on accident.
/datum/admins/SDQL_update(var/const/var_name, var/new_value)
return 0
///////////////////////////////////////////////////////////////////////////////////////////////Panels
/datum/admins/proc/show_player_panel(var/mob/M in mob_list)
set category = "Admin"
set name = "Show Player Panel"
set desc="Edit player (respawn, ban, heal, etc)"
if(!M)
to_chat(usr, "You seem to be selecting a mob that doesn't exist anymore.")
return
if (!istype(src,/datum/admins))
src = usr.client.holder
if (!istype(src,/datum/admins))
to_chat(usr, "Error: you are not an admin!")
return
var/body = {"<html><head><title>Options for [M.key]</title></head>
<body>Options panel for <b>[M]</b>"}
var/species_description
if(M.client)
body += {"played by <b>[M.client]</b>
\[<A href='?src=\ref[src];editrights=show'>[M.client.holder ? M.client.holder.rank : "Player"]</A>\]"}
if(istype(M, /mob/new_player))
body += " <B>Hasn't Entered Game</B> "
else
body += " \[<A href='?src=\ref[src];revive=\ref[M]'>Heal</A>\] "
if(ishuman(M))
var/mob/living/carbon/human/H = M
species_description = "[H.species ? H.species.name : "<span class='danger'><b>No Species</b></span>"]"
body += {"
<br><br>\[
<a href='?_src_=vars;Vars=\ref[M]'>VV</a> -
<a href='?src=\ref[src];traitor=\ref[M]'>RP</a> -
<a href='?src=\ref[src];rapsheet=1;rsckey=[M.ckey]'>Bans</a> -
<a href='?src=\ref[usr];priv_msg=\ref[M]'>PM</a> -
<a href='?src=\ref[src];subtlemessage=\ref[M]'>SM</a> -
<a href='?src=\ref[src];adminplayerobservejump=\ref[M]'>JMP</a>\] </b><br>
<b>Mob type</b> = [M.type][species_description ? " - Species = [species_description]" : ""]<br><br>
<A href='?src=\ref[src];boot2=\ref[M]'>Kick</A> |
<A href='?_src_=holder;warn=[M.ckey]'>Warn</A> |
<A href='?_src_=holder;unwarn=[M.ckey]'>UNWarn</A> |
<A href='?src=\ref[src];newban=\ref[M]'>Ban</A> |
<A href='?src=\ref[src];jobban2=\ref[M]'>Jobban</A> |
<A href='?src=\ref[src];oocban=\ref[M]'>OOC Ban</A> |
<A href='?src=\ref[src];paxban=\ref[M]'>Pax Ban</A> |
<A href='?_src_=holder;appearanceban=\ref[M]'>Identity Ban</A> |
<A href='?src=\ref[src];notes=show;mob=\ref[M]'>Notes</A>
"}
if(M.client)
body += "| <A HREF='?src=\ref[src];sendtoprison=\ref[M]'>Prison</A> | "
body += "\ <A href='?src=\ref[src];sendbacktolobby=\ref[M]'>Send back to Lobby</A> | "
var/muted = M.client.prefs.muted
body += {"<br><b>Mute: </b>
\[<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_IC]'><font color='[(muted & MUTE_IC)?"red":"blue"]'>IC</font></a> |
<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_OOC]'><font color='[(muted & MUTE_OOC)?"red":"blue"]'>OOC</font></a> |
<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_PRAY]'><font color='[(muted & MUTE_PRAY)?"red":"blue"]'>PRAY</font></a> |
<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_ADMINHELP]'><font color='[(muted & MUTE_ADMINHELP)?"red":"blue"]'>ADMINHELP</font></a> |
<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_DEADCHAT]'><font color='[(muted & MUTE_DEADCHAT)?"red":"blue"]'>DEADCHAT</font></a>\]
(<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_ALL]'><font color='[(muted & MUTE_ALL)?"red":"blue"]'>toggle all</font></a>)
"}
body += {"<br><br>
<A href='?src=\ref[src];jumpto=\ref[M]'><b>Jump to</b></A> |
<A href='?src=\ref[src];getmob=\ref[M]'>Get</A> |
<A href='?src=\ref[src];sendmob=\ref[M]'>Send To</A>
<br><br>
<A href='?src=\ref[src];traitor=\ref[M]'>Role panel</A> |
<A href='?src=\ref[src];narrateto=\ref[M]'>Narrate to</A> |
<A href='?src=\ref[src];subtlemessage=\ref[M]'>Subtle message</A> |
<A href='?src=\ref[src];sound_reply=\ref[M]'>Direct sound</A>
"}
if(istype(M, /mob/living/carbon/human))
body += {"<br><br>
<b>Punishments:</b>
<br>"}
body += {"
<A href='?src=\ref[src];BlueSpaceArtillery=\ref[M]'>BSA</A> |
<A href='?src=\ref[src];addcancer=\ref[M]'>Inflict Cancer</A> |
<A href='?src=\ref[src];makecatbeast=\ref[M]'>Make Catbeast</A> |
<A href='?src=\ref[src];makecluwne=\ref[M]'>Make Cluwne</A> |
<A href='?src=\ref[src];makebox=\ref[M]'>Make Box</A> |
<A href='?src=\ref[src];Assplode=\ref[M]'>Assplode</A> |
<A href='?src=\ref[src];DealBrainDam=\ref[M]'>Deal brain damage</A> |
"}
// Mob-specific controls.
body += M.player_panel_controls(usr)
if (M.client)
if(!istype(M, /mob/new_player))
body += {"<br><br>
<b>Transformation:</b>
<br>"}
//Monkey
if(ismonkey(M))
body += "<B>Monkeyized</B> | "
else
body += "<A href='?src=\ref[src];monkeyone=\ref[M]'>Monkeyize</A> | "
//Corgi
if(iscorgi(M))
body += "<B>Corgized</B> | "
else
body += "<A href='?src=\ref[src];corgione=\ref[M]'>Corgize</A> | "
//AI / Cyborg
if(isAI(M))
body += "<B>Is an AI</B> | "
else if(ishuman(M))
body += {"<A href='?src=\ref[src];makeai=\ref[M]'>Make AI</A> |
<A href='?src=\ref[src];makerobot=\ref[M]'>Make Robot</A> |
<A href='?src=\ref[src];makemommi=\ref[M]'>Make MoMMI</A> |
<A href='?src=\ref[src];makealien=\ref[M]'>Make Alien</A> |
<A href='?src=\ref[src];makeslime=\ref[M]'>Make slime</A> |
"}
//Simple Animals
if(isanimal(M))
body += "<A href='?src=\ref[src];makeanimal=\ref[M]'>Re-Animalize</A> | "
else
body += "<A href='?src=\ref[src];makeanimal=\ref[M]'>Animalize</A> | "
//Hands
if(ishuman(M))
body += "<A href='?src=\ref[src];changehands=\ref[M]'>Change amount of hands (current: [M.held_items.len])</A> | "
// DNA2 - Admin Hax
if(ishuman(M) || ismonkey(M))
body += "<br><br>"
body += "<b>DNA Blocks:</b><br><table border='0'><tr><th>&nbsp;</th><th>1</th><th>2</th><th>3</th><th>4</th><th>5</th>"
var/bname
for(var/block=1;block<=DNA_SE_LENGTH;block++)
if(((block-1)%5)==0)
body += "</tr><tr><th>[block-1]</th>"
bname = assigned_blocks[block]
body += "<td>"
if(bname)
var/bstate=M.dna.GetSEState(block)
var/bcolor="[(bstate)?"#006600":"#ff0000"]"
body += "<A href='?src=\ref[src];togmutate=\ref[M];block=[block]' style='color:[bcolor];'>[bname]</A><sub>[block]</sub>"
else
body += "[block]"
body+="</td>"
body += "</tr></table>"
// Law Admin Hax
if(issilicon(M) && M:laws)
body += "<br><br>"
body += "<b>Laws:</b><br />"
var/datum/ai_laws/L = M:laws
body += L.display_admin_tools(M)
body += "<br /><a href='?src=\ref[src];mob=\ref[M];add_law=1'>Add Law</a>"
body += " | <a href='?src=\ref[src];mob=\ref[M];clear_laws=1'>Clear Laws</a>"
body += " | <a href='?src=\ref[src];mob=\ref[M];reset_laws=1'>Reset Lawset</a>"
body += "<br /><a href='?src=\ref[src];mob=\ref[M];announce_laws=1'><b>Send Laws</b></a> - User is not notified of changes until this button pushed!<br />"
body += {"<br><br>
<b>Rudimentary transformation:</b><font size=2><br>These transformations only create a new mob type and copy stuff over. They do not take into account MMIs and similar mob-specific things. The buttons in 'Transformations' are preferred, when possible.</font><br>
<A href='?src=\ref[src];simplemake=observer;mob=\ref[M]'>Observer</A> |
<A href='?src=\ref[src];simplemake=human;mob=\ref[M]'>Human</A> |
<A href='?src=\ref[src];simplemake=monkey;mob=\ref[M]'>Monkey</A> |
<A href='?src=\ref[src];simplemake=cat;mob=\ref[M]'>Cat</A> |
<A href='?src=\ref[src];simplemake=runtime;mob=\ref[M]'>Runtime</A> |
<A href='?src=\ref[src];simplemake=corgi;mob=\ref[M]'>Corgi</A> |
<A href='?src=\ref[src];simplemake=ian;mob=\ref[M]'>Ian</A> |
<A href='?src=\ref[src];simplemake=crab;mob=\ref[M]'>Crab</A> |
<A href='?src=\ref[src];simplemake=coffee;mob=\ref[M]'>Coffee</A>
<A href='?src=\ref[src];simplemake=blob;mob=\ref[M]'>BLOB</A>
<br>\[ Silicon: <A href='?src=\ref[src];simplemake=ai;mob=\ref[M]'>AI</A>, |
<A href='?src=\ref[src];simplemake=robot;mob=\ref[M]'>Cyborg</A> \]
<br>\[ Alien: <A href='?src=\ref[src];simplemake=drone;mob=\ref[M]'>Drone</A>,
<A href='?src=\ref[src];simplemake=hunter;mob=\ref[M]'>Hunter</A>,
<A href='?src=\ref[src];simplemake=queen;mob=\ref[M]'>Queen</A>,
<A href='?src=\ref[src];simplemake=sentinel;mob=\ref[M]'>Sentinel</A>,
<A href='?src=\ref[src];simplemake=larva;mob=\ref[M]'>Larva</A> \]
<br>\[ Slime: <A href='?src=\ref[src];simplemake=slime;mob=\ref[M]'>Baby</A>,
<A href='?src=\ref[src];simplemake=adultslime;mob=\ref[M]'>Adult</A> \]
<br>\[ Construct: <A href='?src=\ref[src];simplemake=constructarmoured;mob=\ref[M]'>Juggernaut</A>,
<A href='?src=\ref[src];simplemake=constructbuilder;mob=\ref[M]'>Artificer</A>,
<A href='?src=\ref[src];simplemake=constructwraith;mob=\ref[M]'>Wraith</A>,
<A href='?src=\ref[src];simplemake=shade;mob=\ref[M]'>Shade</A>,
<A href='?src=\ref[src];simplemake=soulblade;mob=\ref[M]'>Soul Blade</A> \]
<br>
"}
if (M.client)
body += {"<br><br>
<b>Other actions:</b>
<br>
<A href='?src=\ref[src];forcespeech=\ref[M]'>Forcesay</A> |
<A href='?src=\ref[src];tdome1=\ref[M]'>Thunderdome Green</A> |
<A href='?src=\ref[src];tdome2=\ref[M]'>Thunderdome Red</A> |
<A href='?src=\ref[src];tdomeadmin=\ref[M]'>Thunderdome Admin</A> |
<A href='?src=\ref[src];tdomeobserve=\ref[M]'>Thunderdome Observer</A> |
"}
// language toggles
body += "<br><br><b>Languages:</b><br>"
var/f = 1
for(var/k in all_languages)
var/datum/language/L = all_languages[k]
if(!f)
body += " | "
else
f = 0
if(L in M.languages)
body += "<a href='?src=\ref[src];toglang=\ref[M];lang=[html_encode(k)]' style='color:#006600'>[k]</a>"
else
body += "<a href='?src=\ref[src];toglang=\ref[M];lang=[html_encode(k)]' style='color:#ff0000'>[k]</a>"
body += {"<br>
</body></html>
"}
usr << browse(HTML_SKELETON(body), "window=adminplayeropts-\ref[M];size=550x515")
feedback_add_details("admin_verb","SPP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/player_info/var/author // admin who authored the information
/datum/player_info/var/rank //rank of admin who made the notes
/datum/player_info/var/content // text content of the information
/datum/player_info/var/timestamp // Because this is bloody annoying
#define PLAYER_NOTES_ENTRIES_PER_PAGE 50
/datum/admins/proc/PlayerNotes()
set category = "Admin"
set name = "Player Notes"
if (!istype(src,/datum/admins))
src = usr.client.holder
if (!istype(src,/datum/admins))
to_chat(usr, "Error: you are not an admin!")
return
PlayerNotesPage(1)
/datum/admins/proc/checkCID()
set category = "Admin"
set name = "Lookup bans on Computer ID"
if(!usr)
return
if (!istype(src,/datum/admins))
src = usr.client.holder
if (!istype(src,/datum/admins))
to_chat(usr, "Error: you are not an admin!")
return
var/cid = input("Type computer ID", "CID", 0) as num | null
if(cid)
usr << link(getVGPanel("rapsheet", admin = 1, query = list("cid" = cid)))
return
/datum/admins/proc/checkCKEY()
set category = "Admin"
set name = "Lookup bans on CKEY"
if(!usr)
return
if (!istype(src,/datum/admins))
src = usr.client.holder
if (!istype(src,/datum/admins))
to_chat(usr, "Error: you are not an admin!")
return
var/ckey = lowertext(input("Type player ckey", "ckey", null) as text | null)
usr << link(getVGPanel("rapsheet", admin = 1, query = list("ckey" = ckey)))
return
/datum/admins/proc/PlayerNotesPage(page)
var/dat = "<B>Player notes</B><HR>"
var/savefile/S=new("data/player_notes.sav")
var/list/note_keys
S >> note_keys
if(!note_keys)
dat += "No notes found."
else
dat += "<table>"
note_keys = sortList(note_keys)
// Display the notes on the current page
var/number_pages = note_keys.len / PLAYER_NOTES_ENTRIES_PER_PAGE
// Emulate ceil(why does BYOND not have ceil)
if(number_pages != round(number_pages))
number_pages = round(number_pages) + 1
var/page_index = page - 1
if(page_index < 0 || page_index >= number_pages)
return
var/lower_bound = page_index * PLAYER_NOTES_ENTRIES_PER_PAGE + 1
var/upper_bound = (page_index + 1) * PLAYER_NOTES_ENTRIES_PER_PAGE
upper_bound = min(upper_bound, note_keys.len)
for(var/index = lower_bound, index <= upper_bound, index++)
var/t = note_keys[index]
dat += "<tr><td><a href='?src=\ref[src];notes=show;ckey=[t]'>[t]</a></td></tr>"
dat += "</table><br>"
// Display a footer to select different pages
for(var/index = 1, index <= number_pages, index++)
if(index == page)
dat += "<b>"
dat += "<a href='?src=\ref[src];notes=list;index=[index]'>[index]</a> "
if(index == page)
dat += "</b>"
usr << browse(HTML_SKELETON(dat), "window=player_notes;size=400x400")
/datum/admins/proc/player_has_info(var/key as text)
var/savefile/info = new("data/player_saves/[copytext(key, 1, 2)]/[key]/info.sav")
var/list/infos
info >> infos
if(!infos || !infos.len)
return 0
else
return 1
/proc/exportnotes(var/key as text)
var/savefile/info = new("data/player_saves/[copytext(key, 1, 2)]/[key]/info.sav")
var/list/infos
info >> infos
var/list/noteslist = list()
if(!infos)
return list("1" = "No notes found for [key]")
else
var/i = 0
for(var/datum/player_info/I in infos)
i += 1
if(!I.timestamp)
I.timestamp = "Pre-4/3/2012"
if(!I.rank)
I.rank = "N/A"
/*noteslist["note:[i]"] = "[I.content]"
noteslist["author:[i]"] = "[I.author]"
noteslist["rank:[i]"] = "[I.rank]"
noteslist["timestamp:[i]"] = "[I.timestamp]"*/
noteslist["[i]"] = "<font color=#008800>[I.content]</font> <i>by [I.author] ([I.rank])</i> on <i><font color=blue>[I.timestamp]</i></font>"
if(!noteslist.len)
noteslist["1"] = "No notes found for [key]"
return noteslist
/datum/admins/proc/show_player_info(var/key as text)
set category = "Admin"
set name = "Show Player Notes"
if (!istype(src,/datum/admins))
src = usr.client.holder
if (!istype(src,/datum/admins))
to_chat(usr, "Error: you are not an admin!")
return
var/dat = {"<html><head><title>Info on [key]</title></head>
<body>"}
var/savefile/info = new("data/player_saves/[copytext(key, 1, 2)]/[key]/info.sav")
var/list/infos
info >> infos
if(!infos)
dat += "No information found on the given key.<br>"
else
var/update_file = 0
var/i = 0
for(var/datum/player_info/I in infos)
i += 1
if(!I.timestamp)
I.timestamp = "Pre-4/3/2012"
update_file = 1
if(!I.rank)
I.rank = "N/A"
update_file = 1
dat += "<font color=#008800>[I.content]</font> <i>by [I.author] ([I.rank])</i> on <i><font color=blue>[I.timestamp]</i></font> "
if(ckey(I.author) == usr.ckey || check_rights(R_PERMISSIONS, show_msg = 0)) // Older notes stored the key of the banning admin.
dat += "<A href='?src=\ref[src];remove_player_info=[key];remove_index=[i]'>Remove</A>"
dat += "<br><br>"
if(update_file)
info << infos
dat += {"<br>
<A href='?src=\ref[src];add_player_info=[key]'>Add Comment</A><br>
</body></html>"}
usr << browse(HTML_SKELETON(dat), "window=adminplayerinfo;size=480x480")
/datum/admins/proc/access_news_network() //MARKER
set category = "Fun"
set name = "Access Newscaster Network"
set desc = "Allows you to view, add and edit news feeds."
if (!istype(src,/datum/admins))
src = usr.client.holder
if (!istype(src,/datum/admins))
to_chat(usr, "Error: you are not an admin!")
return
var/dat
dat = text("<HEAD><TITLE>Admin Newscaster</TITLE></HEAD><H3>Admin Newscaster Unit</H3>")
switch(admincaster_screen)
if(0)
dat += {"Welcome to the admin newscaster.<BR> Here you can add, edit and censor every newspiece on the network.
<BR>Feed channels and stories entered through here will be uneditable and handled as official news by the rest of the units.
<BR>Note that this panel allows full freedom over the news network, there are no constrictions except the few basic ones. Don't break things!</FONT>
"}
if(news_network.wanted_issue)
dat+= "<HR><A href='?src=\ref[src];ac_view_wanted=1'>Read Wanted Issue</A>"
dat+= {"<HR><BR><A href='?src=\ref[src];ac_create_channel=1'>Create Feed Channel</A>
<BR><A href='?src=\ref[src];ac_view=1'>View Feed Channels</A>
<BR><A href='?src=\ref[src];ac_create_feed_story=1'>Submit new Feed story</A>
<BR><BR><A href='?src=\ref[usr];mach_close=newscaster_main'>Exit</A>
"}
var/wanted_already = 0
if(news_network.wanted_issue)
wanted_already = 1
dat+={"<HR><B>Feed Security functions:</B><BR>
<BR><A href='?src=\ref[src];ac_menu_wanted=1'>[(wanted_already) ? ("Manage") : ("Publish")] \"Wanted\" Issue</A>
<BR><A href='?src=\ref[src];ac_menu_censor_story=1'>Censor Feed Stories</A>
<BR><A href='?src=\ref[src];ac_menu_censor_channel=1'>Mark Feed Channel with Nanotrasen D-Notice (disables and locks the channel.</A>
<BR><HR><A href='?src=\ref[src];ac_set_signature=1'>The newscaster recognises you as:<BR> <FONT COLOR='green'>[src.admincaster_signature]</FONT></A>
"}
if(1)
dat+= "Station Feed Channels<HR>"
if( isemptylist(news_network.network_channels) )
dat+="<I>No active channels found...</I>"
else
for(var/datum/feed_channel/CHANNEL in news_network.network_channels)
if(CHANNEL.is_admin_channel)
dat+="<B><FONT style='BACKGROUND-COLOR: LightGreen'><A href='?src=\ref[src];ac_show_channel=\ref[CHANNEL]'>[CHANNEL.channel_name]</A></FONT></B><BR>"
else
dat+="<B><A href='?src=\ref[src];ac_show_channel=\ref[CHANNEL]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ""]<BR></B>"
dat+={"<BR><HR><A href='?src=\ref[src];ac_refresh=1'>Refresh</A>
<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Back</A>
"}
if(2)
dat+={"
Creating new Feed Channel...
<HR><B><A href='?src=\ref[src];ac_set_channel_name=1'>Channel Name</A>:</B> [src.admincaster_feed_channel.channel_name]<BR>
<B><A href='?src=\ref[src];ac_set_signature=1'>Channel Author</A>:</B> <FONT COLOR='green'>[src.admincaster_signature]</FONT><BR>
<B><A href='?src=\ref[src];ac_set_channel_lock=1'>Will Accept Public Feeds</A>:</B> [(src.admincaster_feed_channel.locked) ? ("NO") : ("YES")]<BR><BR>
<BR><A href='?src=\ref[src];ac_submit_new_channel=1'>Submit</A><BR><BR><A href='?src=\ref[src];ac_setScreen=[0]'>Cancel</A><BR>
"}
if(3)
dat+={"
Creating new Feed Message...
<HR><B><A href='?src=\ref[src];ac_set_channel_receiving=1'>Receiving Channel</A>:</B> [src.admincaster_feed_channel.channel_name]<BR>" //MARK
<B>Message Author:</B> <FONT COLOR='green'>[src.admincaster_signature]</FONT><BR>
<B><A href='?src=\ref[src];ac_set_new_message=1'>Message Body</A>:</B> [src.admincaster_feed_message.body] <BR>
<BR><A href='?src=\ref[src];ac_submit_new_message=1'>Submit</A><BR><BR><A href='?src=\ref[src];ac_setScreen=[0]'>Cancel</A><BR>
"}
if(4)
dat+={"
Feed story successfully submitted to [src.admincaster_feed_channel.channel_name].<BR><BR>
<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>
"}
if(5)
dat+={"
Feed Channel [src.admincaster_feed_channel.channel_name] created successfully.<BR><BR>
<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>
"}
if(6)
dat+="<B><FONT COLOR='maroon'>ERROR: Could not submit Feed story to Network.</B></FONT><HR><BR>"
if(src.admincaster_feed_channel.channel_name=="")
dat+="<FONT COLOR='maroon'><3E>Invalid receiving channel name.</FONT><BR>"
if(src.admincaster_feed_message.body == "" || src.admincaster_feed_message.body == "\[REDACTED\]")
dat+="<FONT COLOR='maroon'><3E>Invalid message body.</FONT><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[3]'>Return</A><BR>"
if(7)
dat+="<B><FONT COLOR='maroon'>ERROR: Could not submit Feed Channel to Network.</B></FONT><HR><BR>"
if(src.admincaster_feed_channel.channel_name =="" || src.admincaster_feed_channel.channel_name == "\[REDACTED\]")
dat+="<FONT COLOR='maroon'><3E>Invalid channel name.</FONT><BR>"
var/check = 0
for(var/datum/feed_channel/FC in news_network.network_channels)
if(FC.channel_name == src.admincaster_feed_channel.channel_name)
check = 1
break
if(check)
dat+="<FONT COLOR='maroon'><3E>Channel name already in use.</FONT><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[2]'>Return</A><BR>"
if(9)
dat+="<B>[src.admincaster_feed_channel.channel_name]: </B><FONT SIZE=1>\[created by: <FONT COLOR='maroon'>[src.admincaster_feed_channel.author]</FONT>\]</FONT><HR>"
if(src.admincaster_feed_channel.censored)
dat+={"
<FONT COLOR='red'><B>ATTENTION: </B></FONT>This channel has been deemed as threatening to the welfare of the station, and marked with a Nanotrasen D-Notice.<BR>
No further feed story additions are allowed while the D-Notice is in effect.</FONT><BR><BR>
"}
else
if( isemptylist(src.admincaster_feed_channel.messages) )
dat+="<I>No feed messages found in channel...</I><BR>"
else
var/i = 0
for(var/datum/feed_message/MESSAGE in src.admincaster_feed_channel.messages)
i++
dat+="-[MESSAGE.body] <BR>"
if(MESSAGE.img)
usr << browse_rsc(MESSAGE.img, "tmp_photo[i].png")
dat+="<img src='tmp_photo[i].png' width = '180'><BR><BR>"
dat+="<FONT SIZE=1>\[Story by <FONT COLOR='maroon'>[MESSAGE.author]</FONT>\]</FONT><BR>"
dat+={"
<BR><HR><A href='?src=\ref[src];ac_refresh=1'>Refresh</A>
<BR><A href='?src=\ref[src];ac_setScreen=[1]'>Back</A>
"}
if(10)
dat+={"
<B>Nanotrasen Feed Censorship Tool</B><BR>
<FONT SIZE=1>NOTE: Due to the nature of news Feeds, total deletion of a Feed Story is not possible.<BR>
Keep in mind that users attempting to view a censored feed will instead see the \[REDACTED\] tag above it.</FONT>
<HR>Select Feed channel to get Stories from:<BR>
"}
if(isemptylist(news_network.network_channels))
dat+="<I>No feed channels found active...</I><BR>"
else
for(var/datum/feed_channel/CHANNEL in news_network.network_channels)
dat+="<A href='?src=\ref[src];ac_pick_censor_channel=\ref[CHANNEL]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ""]<BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Cancel</A>"
if(11)
dat+={"
<B>Nanotrasen D-Notice Handler</B><HR>
<FONT SIZE=1>A D-Notice is to be bestowed upon the channel if the handling Authority deems it as harmful for the station's
morale, integrity or disciplinary behaviour. A D-Notice will render a channel unable to be updated by anyone, without deleting any feed
stories it might contain at the time. You can lift a D-Notice if you have the required access at any time.</FONT><HR>
"}
if(isemptylist(news_network.network_channels))
dat+="<I>No feed channels found active...</I><BR>"
else
for(var/datum/feed_channel/CHANNEL in news_network.network_channels)
dat+="<A href='?src=\ref[src];ac_pick_d_notice=\ref[CHANNEL]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ""]<BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Back</A>"
if(12)
dat+={"
<B>[src.admincaster_feed_channel.channel_name]: </B><FONT SIZE=1>\[ created by: <FONT COLOR='maroon'>[src.admincaster_feed_channel.author]</FONT> \]</FONT><BR>
<FONT SIZE=2><A href='?src=\ref[src];ac_censor_channel_author=\ref[src.admincaster_feed_channel]'>[(src.admincaster_feed_channel.author=="\[REDACTED\]") ? ("Undo Author censorship") : ("Censor channel Author")]</A></FONT><HR>
"}
if( isemptylist(src.admincaster_feed_channel.messages) )
dat+="<I>No feed messages found in channel...</I><BR>"
else
for(var/datum/feed_message/MESSAGE in src.admincaster_feed_channel.messages)
dat+={"
-[MESSAGE.body] <BR><FONT SIZE=1>\[Story by <FONT COLOR='maroon'>[MESSAGE.author]</FONT>\]</FONT><BR>
<FONT SIZE=2><A href='?src=\ref[src];ac_censor_channel_story_body=\ref[MESSAGE]'>[(MESSAGE.body == "\[REDACTED\]") ? ("Undo story censorship") : ("Censor story")]</A> - <A href='?src=\ref[src];ac_censor_channel_story_author=\ref[MESSAGE]'>[(MESSAGE.author == "\[REDACTED\]") ? ("Undo Author Censorship") : ("Censor message Author")]</A></FONT><BR>
"}
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[10]'>Back</A>"
if(13)
dat+={"
<B>[src.admincaster_feed_channel.channel_name]: </B><FONT SIZE=1>\[ created by: <FONT COLOR='maroon'>[src.admincaster_feed_channel.author]</FONT> \]</FONT><BR>
Channel messages listed below. If you deem them dangerous to the station, you can <A href='?src=\ref[src];ac_toggle_d_notice=\ref[src.admincaster_feed_channel]'>Bestow a D-Notice upon the channel</A>.<HR>
"}
if(src.admincaster_feed_channel.censored)
dat+={"
<FONT COLOR='red'><B>ATTENTION: </B></FONT>This channel has been deemed as threatening to the welfare of the station, and marked with a Nanotrasen D-Notice.<BR>
No further feed story additions are allowed while the D-Notice is in effect.</FONT><BR><BR>
"}
else
if( isemptylist(src.admincaster_feed_channel.messages) )
dat+="<I>No feed messages found in channel...</I><BR>"
else
for(var/datum/feed_message/MESSAGE in src.admincaster_feed_channel.messages)
dat+="-[MESSAGE.body] <BR><FONT SIZE=1>\[Story by <FONT COLOR='maroon'>[MESSAGE.author]</FONT>\]</FONT><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[11]'>Back</A>"
if(14)
dat+="<B>Wanted Issue Handler:</B>"
var/wanted_already = 0
var/end_param = 1
if(news_network.wanted_issue)
wanted_already = 1
end_param = 2
if(wanted_already)
dat+="<FONT SIZE=2><BR><I>A wanted issue is already in Feed Circulation. You can edit or cancel it below.</FONT></I>"
dat+={"
<HR>
<A href='?src=\ref[src];ac_set_wanted_name=1'>Criminal Name</A>: [src.admincaster_feed_message.author] <BR>
<A href='?src=\ref[src];ac_set_wanted_desc=1'>Description</A>: [src.admincaster_feed_message.body] <BR>
"}
if(wanted_already)
dat+="<B>Wanted Issue created by:</B><FONT COLOR='green'> [news_network.wanted_issue.backup_author]</FONT><BR>"
else
dat+="<B>Wanted Issue will be created under prosecutor:</B><FONT COLOR='green'> [src.admincaster_signature]</FONT><BR>"
dat+="<BR><A href='?src=\ref[src];ac_submit_wanted=[end_param]'>[(wanted_already) ? ("Edit Issue") : ("Submit")]</A>"
if(wanted_already)
dat+="<BR><A href='?src=\ref[src];ac_cancel_wanted=1'>Take down Issue</A>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Cancel</A>"
if(15)
dat+={"
<FONT COLOR='green'>Wanted issue for [src.admincaster_feed_message.author] is now in Network Circulation.</FONT><BR><BR>
<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>
"}
if(16)
dat+="<B><FONT COLOR='maroon'>ERROR: Wanted Issue rejected by Network.</B></FONT><HR><BR>"
if(src.admincaster_feed_message.author =="" || src.admincaster_feed_message.author == "\[REDACTED\]")
dat+="<FONT COLOR='maroon'><3E>Invalid name for person wanted.</FONT><BR>"
if(src.admincaster_feed_message.body == "" || src.admincaster_feed_message.body == "\[REDACTED\]")
dat+="<FONT COLOR='maroon'><3E>Invalid description.</FONT><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>"
if(17)
dat+={"
<B>Wanted Issue successfully deleted from Circulation</B><BR>
<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>
"}
if(18)
dat+={"
<B><FONT COLOR ='maroon'>-- STATIONWIDE WANTED ISSUE --</B></FONT><BR><FONT SIZE=2>\[Submitted by: <FONT COLOR='green'>[news_network.wanted_issue.backup_author]</FONT>\]</FONT><HR>
<B>Criminal</B>: [news_network.wanted_issue.author]<BR>
<B>Description</B>: [news_network.wanted_issue.body]<BR>
<B>Photo:</B>:
"}
if(news_network.wanted_issue.img)
usr << browse_rsc(news_network.wanted_issue.img, "tmp_photow.png")
dat+="<BR><img src='tmp_photow.png' width = '180'>"
else
dat+="None"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Back</A><BR>"
if(19)
dat+={"
<FONT COLOR='green'>Wanted issue for [src.admincaster_feed_message.author] successfully edited.</FONT><BR><BR>
<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>
"}
else
dat+="Something bad happened. More accurately, this broke. Please make a bug report."
// to_chat(world, "Channelname: [src.admincaster_feed_channel.channel_name] [src.admincaster_feed_channel.author]")
// to_chat(world, "Msg: [src.admincaster_feed_message.author] [src.admincaster_feed_message.body]")
usr << browse(HTML_SKELETON(dat), "window=admincaster_main;size=400x600")
onclose(usr, "admincaster_main")
/datum/admins/proc/Jobbans()
if(!check_rights(R_BAN))
return
var/dat = "<B>Job Bans!</B><HR><table>"
for(var/t in jobban_keylist)
var/r = t
if( findtext(r,"##") )
r = copytext( r, 1, findtext(r,"##") )//removes the description
dat += text("<tr><td>[t] (<A href='?src=\ref[src];removejobban=[r]'>unban</A>)</td></tr>")
dat += "</table>"
usr << browse(HTML_SKELETON(dat), "window=ban;size=400x400")
/datum/admins/proc/Game()
if(!check_rights(0))
return
var/dat = {"
<center><B>Game Panel</B></center><hr>\n
<A href='?src=\ref[src];c_mode=1'>Change Game Mode</A><br>
"}
if(master_mode == "secret")
dat += "<A href='?src=\ref[src];f_secret=1'>(Force Secret Mode)</A><br>"
if(master_mode == "Dynamic Mode")
if(ticker.current_state == GAME_STATE_PREGAME)
dat += "<A href='?src=\ref[src];f_dynamic_roundstart=1'>(Force Roundstart Rulesets)</A><br>"
dat += "<A href='?src=\ref[src];f_dynamic_options=1'>(Dynamic mode options)</A><br>"
if (forced_roundstart_ruleset.len > 0)
for(var/datum/forced_ruleset/rule in forced_roundstart_ruleset)
dat += {"<A href='?src=\ref[src];f_dynamic_roundstart_remove=\ref[rule]'>-> [rule.name] <-</A><br>"}
dat += "<A href='?src=\ref[src];f_dynamic_roundstart_clear=1'>(Clear Rulesets)</A><br>"
else
dat += "<A href='?src=\ref[src];f_dynamic_latejoin=1'>(Force Next Latejoin Ruleset)</A><br>"
if (ticker && ticker.mode && istype(ticker.mode,/datum/gamemode/dynamic))
var/datum/gamemode/dynamic/mode = ticker.mode
if (mode.forced_latejoin_rule)
dat += {"<A href='?src=\ref[src];f_dynamic_latejoin_clear=1'>-> [mode.forced_latejoin_rule.name] <-</A><br>"}
dat += "<A href='?src=\ref[src];f_dynamic_midround=1'>(Execute Midround Ruleset!)</A><br>"
dat += "Rulesets are <A href='?src=\ref[src];toggle_rulesets=1'>[admin_disable_rulesets ? "DISABLED" : "ENABLED"]</A><br>"
dat += "<hr/>"
dat += "Random Events are <A href='?src=\ref[src];toggle_events=1'>[admin_disable_events ? "DISABLED" : "ENABLED"]</A><br>"
dat += {"
<hr />
<ul>
<li>
<a href="?src=\ref[src];set_base_laws=ai"><b>Default Cyborg/AI Laws:</b>[base_law_type]</a>
</li>
<li>
<a href="?src=\ref[src];set_base_laws=mommi"><b>Default MoMMI Laws:</b>[mommi_laws["Default"]]</a>
</li>
</ul>
<hr />
<A href='?src=\ref[src];create_object=1'>Create Object</A><br>
<A href='?src=\ref[src];quick_create_object=1'>Quick Create Object</A><br>
<A href='?src=\ref[src];create_turf=1'>Create Turf</A><br>
<A href='?src=\ref[src];create_mob=1'>Create Mob</A><br>
<hr />
<A href='?src=\ref[src];vsc=airflow'>Edit ZAS Settings</A><br>
<A href='?src=\ref[src];vsc=default'>Choose a default ZAS setting</A><br>
<A href='?src=\ref[src];xgm_panel=1'>XGM Panel</A><br>
<A href='?src=\ref[src];toggle_light=1'>Slow down lighting (Forces MC to crash, do not panic.)</A><br>
<hr />
<A href='?src=\ref[src];tag_mode=1'>Toggle tag mode! (it is currently [ticker?.tag_mode_enabled ? "On" : "Off"])</A><br>
"}
if(wages_enabled)
dat += "<A href='?src=\ref[src];wages_enabled=disable'>Disable wages</A><br>"
else
dat += "<A href='?src=\ref[src];wages_enabled=enable'>Enable wages</A><br>"
dat += "<A href ='?src=\ref[src];econ_panel=open'>Manage accounts database</A><br>"
dat += "<A href ='?src=\ref[src];religions=1&display=1'>Manage religions</A><br>"
usr << browse(HTML_SKELETON(dat), "window=admin2;size=280x370")
return
/datum/admins/proc/dynamic_mode_options(mob/user)
var/dat = {"
<center><B><h2>Dynamic Mode Options</h2></B></center><hr>
<br/>
<h3>Common options</h3>
<i>All these options can be changed midround.</i> <br/>
<br/>
<b>No stacking:</b> - Option is <a href='?src=\ref[src];no_stacking=1'> <b>[dynamic_no_stacking ? "ON" : "OFF"]</b></a>.
<br/>Unless the threat goes above [stacking_limit], only one "round-ender" ruleset will be drafted. <br/>
<br/>
<b>Classic secret mode:</b> - Option is <a href='?src=\ref[src];classic_secret=1'> <b>[dynamic_classic_secret ? "ON" : "OFF"]</b></a>.
<br/>Only one roundstart ruleset will be drafted. Only traitors and minor roles will latespawn. <br/>
<br/>
<b>High population limit:</b> Current value : <a href='?src=\ref[src];high_pop_limit=1'><b>[dynamic_high_pop_limit]</b></a>.
<br/>The threshold at which "high population override" will be in effect. <br/>
<br/>
<b>Stacking threeshold:</b> Current value : <a href='?src=\ref[src];stacking_limit=1'><b>[stacking_limit]</b></a>.
<br/>The threshold at which "round-ender" rulesets will stack. A value higher than 100 ensure this never happens. <br/>
<h3>Advanced parameters</h3>
The distribution mode is currently : <b>[dynamic_chosen_mode]</b> <br/>
Glossary : <br/>
<ul>
<li> <b>Lorentz distribution</b> : default mode. Heavily weighted towards the chosen centre, but still allows extreme to happen. A wider curve means extreme are more likely.</li>
<li> <b>Normal distribution</b> : similar to Lorentz, but extremes are much less likely to happen. </li>
<li> <b>Rigged threat number</b> : the threat level will be the chosen centre.</li>
<li> <b>Peaceful bias</b> : heavily weighted towards more peaceful rounds. </li>
<li> <b>Uniform distribution</b> : a random uniformally distributed number between 1 and 100.</li>
</ul>
<A href='?src=\ref[src];change_distrib=1'>Change distribution mode</a> <br/>
Curve centre: <A href='?src=\ref[src];f_dynamic_roundstart_centre=1'>-> [dynamic_curve_centre] <-</A><br>
Curve width: <A href='?src=\ref[src];f_dynamic_roundstart_width=1'>-> [dynamic_curve_width] <-</A><br>
"}
user << browse(HTML_SKELETON(dat), "window=dyn_mode_options;size=900x650")
/datum/admins/proc/Secrets()
if(!check_rights(0))
return
var/dat = "<B>The first rule of adminbuse is: you don't talk about the adminbuse.</B><HR>"
if(check_rights(R_FUN,0) || check_rights(R_ADMINBUS,0))
dat += {"
<B>Fourth-Wall Demolition</B><BR>
<BR>
"}
if(check_rights(R_ADMINBUS,0))
dat += {"
<A href='?src=\ref[src];secretsfun=spawnadminbus'>Spawn an Adminbus</A><BR>
"}
if(check_rights(R_FUN,0))
dat += {"
<A href='?src=\ref[src];secretsfun=spawnselfdummy'>Spawn yourself as a Test Dummy</A><BR>
<A href='?src=\ref[src];secretsfun=spawnselfdummyoutfit'>Spawn yourself as a Test Dummy with a Custom Outfit</A><BR>
<BR>
<BR>
"}
if(check_rights(R_ADMIN,0))
dat += {"
<B>Admin Secrets</B><BR>
<BR>
<A href='?src=\ref[src];secretsadmin=manifest'>Show Crew Manifest</A><BR>
<A href='?src=\ref[src];secretsadmin=showgm'>Show Game Mode</A><BR>
<A href='?src=\ref[src];secretsadmin=check_antagonist'>Show current traitors and objectives</A><BR>
<BR>
<A href='?src=\ref[src];secretsadmin=DNA'>List DNA (Blood)</A><BR>
<A href='?src=\ref[src];secretsadmin=fingerprints'>List Fingerprints</A><BR>
<BR>
<A href='?src=\ref[src];secretsadmin=clear_bombs'>Remove all bombs currently in existence</A><BR>
<A href='?src=\ref[src];secretsadmin=list_bombers'>Bombing List</A><BR>
<BR>
<A href='?src=\ref[src];secretsadmin=showailaws'>Show AI Laws</A><BR>
<A href='?src=\ref[src];secretsadmin=list_lawchanges'>Show last [length(lawchanges)] law changes</A><BR>
<BR>
<BR>
"}
if(check_rights(R_ADMIN,0))
dat += {"
<B>Strike Teams</B><BR>
<BR>
<A href='?src=\ref[src];secretsfun=striketeam-deathsquad'>Send in a Death Squad!</A><BR>
<A href='?src=\ref[src];secretsfun=striketeam-ert'>Send in an Emergency Response Team!</A><BR>
<A href='?src=\ref[src];secretsfun=striketeam-syndi'>Send in a Syndicate Elite Strike Team!</A><BR>
<A href='?src=\ref[src];secretsfun=striketeam-custom'>Send in a Custom Strike Team!</A><BR>
<BR>
<BR>
"}
/*Anything on this list should have a justifcation to be its own button instead of just the pickevent
Parenthesis usually specify the feature that makes this different than just spawning the event
Bus Only are events that don't trigger on their own, or were never actually made into event datums
*/
if(check_rights(R_FUN,0))
dat += {"
<B>Dynamic Events</B><BR>
<a href='?src=\ref[src];secretsfun=pick_event'>Pick a specific Dynamic Event</A><BR>
<a href='?src=\ref[src];secretsfun=roll_event'>Roll a random Dynamic Event</A><BR>
<BR>
<A href='?src=\ref[src];secretsfun=vermin_infestation'>Vermin infestation (specify type and location)</A><BR>
<A href='?src=\ref[src];secretsfun=hostile_infestation'>Monster infestation (specify type and location)</A><BR>
<A href='?src=\ref[src];secretsfun=virus'>Virus Outbreak (lesser, greater, or custom)</A><BR>
<A href='?src=\ref[src];secretsfun=comms_blackout'>Communications blackout (silent or announced)</A><BR>
<A href='?src=\ref[src];secretsfun=breaklink'>Break the station's link with Central Command (indefinitely)</A><BR>
<A href='?src=\ref[src];secretsfun=makelink'>Fix the station's link with Central Command</A><BR>
<BR>
<B>Bus-Only Events</B>
<BR>
<A href='?src=\ref[src];secretsfun=gravity'>Toggle station artificial gravity</A><BR>
<A href='?src=\ref[src];secretsfun=gravanomalies'>Spawn a gravitational anomaly (aka lagitational anomolag)</A><BR>
<A href='?src=\ref[src];secretsfun=timeanomalies'>Spawn wormholes</A><BR>
<A href='?src=\ref[src];secretsfun=mobswarm'>Any mob infestation (specify type only)</A><BR>
<BR>
<B>Fun Secrets</B><BR>
<BR>
<A href='?src=\ref[src];secretsfun=hardcore_mode'>[ticker&&ticker.hardcore_mode ? "Disable" : "Enable"] hardcore mode (makes starvation kill!)</A><BR>
<A href='?src=\ref[src];secretsfun=tripleAI'>Triple AI mode (needs to be used in the lobby)</A><BR>
<A href='?src=\ref[src];secretsfun=eagles'>Egalitarian Station Mode (removes access on doors except for Command and Security)</A><BR>
<A href='?src=\ref[src];secretsfun=RandomizedLawset'>Give the AIs a randomly generated Lawset.</A><BR>
<A href='?src=\ref[src];secretsfun=buddha_mode_everyone'>Toggle Buddha Mode on/off for everyone</A><BR>
<A href='?src=\ref[src];secretsfun=spawn_custom_turret'>Spawn a customizable turret</A><BR>
<A href='?src=\ref[src];secretsfun=spawn_meat_blob'>Spawn a Meat Blob</A><BR>
<BR>
<A href='?src=\ref[src];secretsfun=power'>Make all areas powered</A><BR>
<A href='?src=\ref[src];secretsfun=unpower'>Make all areas unpowered</A><BR>
<A href='?src=\ref[src];secretsfun=quickpower'>Power all SMES</A><BR>
<A href='?src=\ref[src];secretsfun=breaklink'>Break the station's link with Central Command</A><BR>
<A href='?src=\ref[src];secretsfun=makelink'>Fix the station's link with Central Command</A><BR>
<A href='?src=\ref[src];secretsfun=blackout'>Break all lights</A><BR>
<A href='?src=\ref[src];secretsfun=whiteout'>Fix all lights</A><BR>
<A href='?src=\ref[src];secretsfun=switchoff'>Flip all (ALL Z-LEVELS) light switches to off</A><BR>
<A href='?src=\ref[src];secretsfun=switchon'>Flip all (ALL Z-LEVELS) light switches to on</A><BR>
<A href='?src=\ref[src];secretsfun=create_artifact'>Create custom artifact</A><BR>
<BR>
<A href='?src=\ref[src];secretsfun=athfthrowing'>Toggle thrown items exploding on stop</A><BR>
<A href='?src=\ref[src];secretsfun=togglenarsie'>Toggle Nar-Sie's behaviour</A><BR>
<BR>
<A href='?src=\ref[src];secretsfun=fakealerts'>Trigger a fake alert</A><BR>
<A href='?src=\ref[src];secretsfun=fakebooms'>Create fake explosions around the station</A><BR>
<A href='?src=\ref[src];secretsfun=fakenews'>Create a preset news announcement</A><BR>
<BR>
<A href='?src=\ref[src];secretsfun=placeturret'>Create a turret</A><BR>
<A href='?src=\ref[src];secretsfun=virusdish'>Create a new virus in a dish</A><BR>
<A href='?src=\ref[src];secretsfun=bloodstone'>Spawn a cult Blood Stone</A><BR>
<BR>
<A href='?src=\ref[src];secretsfun=traitor_all'>Make everyone traitors</A><BR>
<A href='?src=\ref[src];secretsfun=onlyone'>Highlander/Wizard Wars Mode (There can be only one!)</A><BR>
<A href='?src=\ref[src];secretsfun=experimentalguns'>Distribute experimental guns to the crew</A><BR>
<A href='?src=\ref[src];secretsfun=flicklights'>Ghost Mode</A><BR>
<A href='?src=\ref[src];secretsfun=monkey'>Turn all humans into monkeys</A><BR>
<BR>
<A href='?src=\ref[src];secretsfun=mass_equip_outfit'>Equip outfit on all player humans</A><BR>
<A href='?src=\ref[src];secretsfun=sec_all_clothes'>Remove ALL clothing</A><BR>
<A href='?src=\ref[src];secretsfun=retardify'>Make all players retarded</A><BR>
<A href='?src=\ref[src];secretsfun=fakeguns'>Make all items look like guns (traitor revolvers)</A><BR>
<A href='?src=\ref[src];secretsfun=schoolgirl'>Japanese Animes Mode</A><BR>
<BR>
<A href='?src=\ref[src];secretsfun=thebees'>Unleash THE BEES onto the crew</A><BR>
<A href='?src=\ref[src];secretsfun=floorlava'>The floor is lava! (WARNING: extremely lame and DANGEROUS!)</A><BR>
<BR>
<A href='?src=\ref[src];secretsfun=togglerunescapepvp'>Toggle Maint-Only PvP</A><BR>
<A href='?src=\ref[src];secretsfun=togglerunescapeskull'>Toggle Skull icon appearing over aggressors</A><BR>
<BR>
<A href='?src=\ref[src];secretsfun=massbomber'>Turn all players into Bomberman</A><BR>
<A href='?src=\ref[src];secretsfun=bomberhurt'>Make Bomberman Bombs actually hurt players</A><BR>
<A href='?src=\ref[src];secretsfun=bomberdestroy'>Make Bomberman Bombs actually destroy structures</A><BR>
<A href='?src=\ref[src];secretsfun=bombernohurt'>Make Bomberman Bombs harmless to players (default)</A><BR>
<A href='?src=\ref[src];secretsfun=bombernodestroy'>Make Bomberman Bombs harmless to the environment (default)</A><BR>
<BR>
<A href='?src=\ref[src];secretsfun=mechanics_motivator'>Incentivize Mechanics to do their job</A><BR>
<BR>
<B>Major Station Transformations</B><BR>
<A href='?src=\ref[src];secretsfun=naturify'>Return the station to nature</A><BR>
<A href='?src=\ref[src];secretsfun=christmas_vic'>Make the station christmasy</A><BR>
<BR>
<B>Final Solutions</B><BR>
<I>(Warning, these will end the round!)</I><BR>
<BR>
<A href='?src=\ref[src];secretsfun=hellonearth'>Summon Nar-Sie</A><BR>
<A href='?src=\ref[src];secretsfun=supermattercascade'>Start a Supermatter Cascade</A><BR>
<A href='?src=\ref[src];secretsfun=meteorstorm'>Trigger an undending Meteor Storm</A><BR>
<A href='?src=\ref[src];secretsfun=halloween'>Trigger the blood moon</A><BR>
"}
if(check_rights(R_SERVER,0))
dat += {"
<BR>
<B>Server</B><BR>
<BR>
<A href='?src=\ref[src];secretsfun=togglebombcap'>Toggle bomb cap</A><BR>
<A href='?src=\ref[src];secretsfun=togglebombmethod'>Toggle explosion method</A><BR>
"}
dat += "<BR>"
if(check_rights(R_FUN,0))
dat += {"
<B>Security Level Elevated</B><BR>
<BR>
<A href='?src=\ref[src];secretsfun=maint_access_engiebrig'>Change all maintenance doors to engie/brig access only</A><BR>
<A href='?src=\ref[src];secretsfun=maint_access_brig'>Change all maintenance doors to brig access only</A><BR>
<A href='?src=\ref[src];secretsfun=infinite_sec'>Remove cap on security officers</A><BR>
<BR>
"}
dat += {"
<B>Coder Secrets</B><BR>
<BR>
<A href='?src=\ref[src];secretsadmin=list_job_debug'>Show Job Debug</A><BR>
<A href='?src=\ref[src];secretsadmin=show_admin_log'>Admin Log</A><BR>
<BR>
"}
usr << browse(HTML_SKELETON(dat), "window=secrets")
return
/datum/admins/var/datum/shuttle/selected_shuttle
/datum/admins/proc/shuttle_magic()
var/dat = "<b>WARNING:</b> server may explode!<hr><br>"
if(!istype(selected_shuttle))
dat += "<a href='?src=\ref[src];shuttle_select=1'>Select a shuttle</a><hr>"
else
dat += {"Selected shuttle: <b>[selected_shuttle.name]</b> (<i>[selected_shuttle.type]</i>)<br>
<a href='?_src_=vars;Vars=\ref[selected_shuttle]'>view variables</A> | <a href='?src=\ref[src];shuttle_teleport_to=1'>teleport to</a> | <a href='?src=\ref[src];shuttle_select=1'>select another shuttle</a><br>
cooldown: [selected_shuttle.cooldown] | pre-flight delay: [selected_shuttle.pre_flight_delay] | transit delay: [selected_shuttle.transit_delay]<br>
rotation [selected_shuttle.can_rotate ? "<b>ENABLED</b>" : "<b>DISABLED</b>"] | transit [selected_shuttle.use_transit ? "ENABLED" : "DISABLED"]<hr>
<a href='?src=\ref[src];shuttle_create_destination=1'>Create a destination docking port</a><br>
<a href='?src=\ref[src];shuttle_modify_destination=1'>Add a destination docking port</a><br>
<a href='?src=\ref[src];shuttle_set_transit=1'>Modify transit area</a><br>
<a href='?src=\ref[src];shuttle_generate_transit=1'>Generate new transit area</a><br>
<a href='?src=\ref[src];shuttle_get_console=1'>Get control console</a><br>
<a href='?src=\ref[src];shuttle_edit=1'>Modify parameters[selected_shuttle.is_special() ? " and pre-defined areas" : ""]</a>
<hr>
<a href='?src=\ref[src];shuttle_move_to=1'>Send</a><br>
<a href='?src=\ref[src];shuttle_forcemove=1'>Teleport</a><br>
<a href='?src=\ref[src];shuttle_supercharge=1'>Make movement instant</a><br>
<a href='?src=\ref[src];shuttle_show_overlay=1'>Draw outline</a>
<hr>
<a href='?src=\ref[src];shuttle_lockdown=1'>[selected_shuttle.lockdown ? "Lift lockdown" : "Lock down"]</a><br>
<a href='?src=\ref[src];shuttle_reset=1'>Reset</a><br>
<a href='?src=\ref[src];shuttle_delete=1'>Delete</a>
<hr>
"}
//The following commands don't need a selected shuttle
dat += {"
<a href='?src=\ref[src];shuttle_shuttlify=1'>Turn current area into a shuttle</a><br>
<a href='?src=\ref[src];shuttle_add_docking_port=1'>Create a shuttle docking port</a><br>
<a href='?src=\ref[src];shuttle_mass_lockdown=1'>Lock down all shuttles</a><br>
"}
usr << browse(HTML_SKELETON(dat), "window=shuttlemagic")
/////////////////////////////////////////////////////////////////////////////////////////////////admins2.dm merge
//i.e. buttons/verbs
/datum/admins/proc/restart()
set category = "Server"
set name = "Restart"
set desc="Restarts the world"
if (!usr.client.holder)
return
var/confirm = alert("Restart the game world?", "Restart", "Yes", "Cancel")
if(confirm == "Cancel")
return
if(confirm == "Yes")
to_chat(world, "<span class='warning'><b>Restarting world!</b> <span class='notice'>Initiated by [usr.client.holder.fakekey ? "Admin" : usr.key]!</span>")
log_admin("[key_name(usr)] initiated a reboot.")
feedback_set_details("end_error","admin reboot - by [usr.key] [usr.client.holder.fakekey ? "(stealth)" : ""]")
feedback_add_details("admin_verb","R") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
if(blackbox)
blackbox.save_all_data_to_sql()
if (watchdog.waiting)
to_chat(world, "<span class='notice'><B>Server will shut down for an automatic update in a few seconds.</B></span>")
watchdog.signal_ready()
return
sleep(50)
world.Reboot()
/datum/admins/proc/announce()
set category = "Special Verbs"
set name = "Announce"
set desc="Announce your desires to the world"
if(!check_rights(0))
return
var/message = input("Global message to send, input nothing to cancel.", "Admin Announce", null, null) as message
if(!message)
return
if(!check_rights(R_SERVER, 0))
message = adminscrub(message, 500)
to_chat(world, "<span class='notice'><b>[usr.client.holder.fakekey ? "Administrator" : usr.key] Announces:</b>\n \t [message]</span>")
log_admin("Announce: [key_name(usr)] : [message]")
feedback_add_details("admin_verb", "A") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/toggleooc()
set category = "Server"
set desc="Globally Toggles OOC"
set name="Toggle OOC"
ooc_allowed = !( ooc_allowed )
if (ooc_allowed)
to_chat(world, "<B>The OOC channel has been globally enabled!</B>")
else
to_chat(world, "<B>The OOC channel has been globally disabled!</B>")
log_admin("[key_name(usr)] toggled OOC.")
message_admins("[key_name_admin(usr)] toggled OOC.", 1)
feedback_add_details("admin_verb","TOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/togglelooc()
set category = "Server"
set desc="Globally Toggles LOOC"
set name="Toggle LOOC"
looc_allowed = !(looc_allowed)
if (looc_allowed)
to_chat(world, "<B>Local OOC has been globally enabled!</B>")
else
to_chat(world, "<B>Local OOC has been globally disabled!</B>")
log_admin("[key_name(usr)] toggled LOOC.")
message_admins("[key_name_admin(usr)]toggled LOOC.", 1)
feedback_add_details("admin_verb", "TLOOC") //2nd parameter must be unique to the new proc
/datum/admins/proc/toggleoocdead()
set category = "Server"
set desc="Toggle dis bitch"
set name="Toggle Dead OOC"
dooc_allowed = !( dooc_allowed )
log_admin("[key_name(usr)] toggled OOC.")
message_admins("[key_name_admin(usr)] toggled Dead OOC.", 1)
feedback_add_details("admin_verb","TDOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/toggletraitorscaling()
set category = "Server"
set desc="Toggle traitor scaling"
set name="Toggle Traitor Scaling"
traitor_scaling = !traitor_scaling
log_admin("[key_name(usr)] toggled Traitor Scaling to [traitor_scaling].")
message_admins("[key_name_admin(usr)] toggled Traitor Scaling [traitor_scaling ? "on" : "off"].", 1)
feedback_add_details("admin_verb","TTS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/startnow()
set category = "Server"
set desc="Start the round RIGHT NOW"
set name="Start Now"
if(!ticker)
alert("Unable to start the game as it is not set up.")
return
var/confirm = alert("Start the round RIGHT NOW?", "Start", "Yes", "Cancel")
if(confirm == "Cancel")
return
if(ticker.current_state == GAME_STATE_PREGAME)
ticker.current_state = GAME_STATE_SETTING_UP
log_admin("[usr.key] has started the game.")
message_admins("<span class='notice'>[usr.key] has started the game.</span>")
feedback_add_details("admin_verb","SN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return 1
else
to_chat(usr, "<span class='red'>Error: Start Now: Game has already started.</span>")
return 0
/datum/admins/proc/toggleenter()
set category = "Server"
set desc="People can't enter"
set name="Toggle Entering"
enter_allowed = !( enter_allowed )
if (!( enter_allowed ))
to_chat(world, "<B>New players may no longer enter the game.</B>")
else
to_chat(world, "<B>New players may now enter the game.</B>")
log_admin("[key_name(usr)] toggled new player game entering.")
message_admins("<span class='notice'>[key_name_admin(usr)] toggled new player game entering.</span>", 1)
world.update_status()
feedback_add_details("admin_verb","TE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/toggleAI()
set category = "Server"
set desc="People can't be AI"
set name="Toggle AI"
config.allow_ai = !( config.allow_ai )
if (!( config.allow_ai ))
to_chat(world, "<B>The AI job is no longer chooseable.</B>")
else
to_chat(world, "<B>The AI job is chooseable now.</B>")
log_admin("[key_name(usr)] toggled AI allowed.")
world.update_status()
feedback_add_details("admin_verb","TAI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/toggleaban()
set category = "Server"
set desc="Respawn basically"
set name="Toggle Respawn"
abandon_allowed = !( abandon_allowed )
if (abandon_allowed)
to_chat(world, "<B>You may now respawn.</B>")
else
to_chat(world, "<B>You may no longer respawn :(</B>")
message_admins("<span class='notice'>[key_name_admin(usr)] toggled respawn to [abandon_allowed ? "On" : "Off"].</span>", 1)
log_admin("[key_name(usr)] toggled respawn to [abandon_allowed ? "On" : "Off"].")
world.update_status()
feedback_add_details("admin_verb","TR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/toggle_aliens()
set category = "Server"
set desc="Toggle alien mobs"
set name="Toggle Aliens"
aliens_allowed = !aliens_allowed
log_admin("[key_name(usr)] toggled Aliens to [aliens_allowed].")
message_admins("[key_name_admin(usr)] toggled Aliens [aliens_allowed ? "on" : "off"].", 1)
feedback_add_details("admin_verb","TA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
#define LOBBY_TICKING_STOPPED 0
#define LOBBY_TICKING_RESTARTED 2
/datum/admins/proc/delay()
set category = "Server"
set desc="Delay the game start/end"
set name="Delay"
if(!check_rights(R_ADMIN))
return
if (!ticker || ticker.current_state != GAME_STATE_PREGAME)
var/response = alert("Toggle round end delay? It is currently [ticker.delay_end?"delayed":"not delayed"]","Toggle round end delay","Yes","No")
if(response != "Yes")
return
if(ticker.delay_end == 2)
to_chat(world, "<font size=4><span class='danger'>World Reboot triggered by [key_name(usr)]!</font></span>")
log_admin("<font size=4><span class='danger'>World Reboot triggered by [key_name(usr)]!</font></span>")
if(watchdog.waiting)
watchdog.signal_ready()
else
world.Reboot()
ticker.delay_end = !ticker.delay_end
log_admin("[key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].")
message_admins("<span class='notice'>[key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].</span>", 1)
return //alert("Round end delayed", null, null, null, null, null)
if (!( going ))
going = LOBBY_TICKING_RESTARTED
ticker.pregame_timeleft = world.timeofday + ticker.remaining_time
to_chat(world, "<b>The game will start soon.</b>")
log_admin("[key_name(usr)] removed the delay.")
else
going = LOBBY_TICKING_STOPPED
to_chat(world, "<b>The game start has been delayed.</b>")
log_admin("[key_name(usr)] delayed the game.")
feedback_add_details("admin_verb","DELAY") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
#undef LOBBY_TICKING_STOPPED
#undef LOBBY_TICKING_RESTARTED
/datum/admins/proc/adjump()
set category = "Server"
set desc="Toggle admin jumping"
set name="Toggle Jump"
config.allow_admin_jump = !(config.allow_admin_jump)
message_admins("<span class='notice'>Toggled admin jumping to [config.allow_admin_jump].</span>")
feedback_add_details("admin_verb","TJ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/adspawn()
set category = "Server"
set desc="Toggle admin spawning"
set name="Toggle Spawn"
config.allow_admin_spawning = !(config.allow_admin_spawning)
message_admins("<span class='notice'>Toggled admin item spawning to [config.allow_admin_spawning].</span>")
feedback_add_details("admin_verb","TAS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/adrev()
set category = "Server"
set desc="Toggle admin revives"
set name="Toggle Revive"
config.allow_admin_rev = !(config.allow_admin_rev)
message_admins("<span class='notice'>Toggled reviving to [config.allow_admin_rev].</span>")
feedback_add_details("admin_verb","TAR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/immreboot()
set category = "Server"
set desc="Reboots the server post haste"
set name="Immediate Reboot"
if(!usr.client.holder)
return
if( alert("Reboot server?",,"Yes","No") == "No")
return
to_chat(world, "<span class='warning'><b>Rebooting world!</b> <span class='notice'>Initiated by [usr.client.holder.fakekey ? "Admin" : usr.key]!</span>")
log_admin("[key_name(usr)] initiated an immediate reboot.")
feedback_set_details("end_error","immediate admin reboot - by [usr.key] [usr.client.holder.fakekey ? "(stealth)" : ""]")
feedback_add_details("admin_verb","IR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
if(blackbox)
blackbox.save_all_data_to_sql()
if (watchdog.waiting)
to_chat(world, "<span class='notice'><B>Server will shut down for an automatic update in a few seconds.</B></span>")
watchdog.signal_ready()
return
world.Reboot()
/datum/admins/proc/unprison(var/mob/M in mob_list)
set category = "Admin"
set name = "Unprison"
if (M.z == map.zCentcomm)
if (config.allow_admin_jump)
M.forceMove(pick(latejoin))
message_admins("[key_name_admin(usr)] has unprisoned [key_name_admin(M)]", 1)
log_admin("[key_name(usr)] has unprisoned [key_name(M)]")
else
alert("Admin jumping disabled")
else
alert("[M.name] is not prisoned.")
feedback_add_details("admin_verb","UP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
////////////////////////////////////////////////////////////////////////////////////////////////ADMIN HELPER PROCS
/proc/is_special_character(mob/M) // returns 1 for special characters
var/mob/living/silicon/robot/R = M
if (istype(R) && R.emagged)
return TRUE
return (M.mind ? M.mind.antag_roles.len : null)
/proc/get_afk_admins()
var/admin_number_afk = 0
for(var/client/X in admins)
if(X.is_afk())
admin_number_afk++
return admin_number_afk
/*
/datum/admins/proc/get_sab_desc(var/target)
switch(target)
if(1)
return "Destroy at least 70% of the plasma canisters on the station"
if(2)
return "Destroy the AI"
if(3)
var/count = 0
for(var/mob/living/carbon/monkey/Monkey in world)
if(Monkey.z == map.zMainStation)
count++
return "Kill all [count] of the monkeys on the station"
if(4)
return "Cut power to at least 80% of the station"
else
return "Error: Invalid sabotage target: [target]"
*/
/datum/admins/proc/spawn_atom(var/object as text)
set category = "Debug"
set desc = "(atom path) Spawn an atom. Finish path with a period to hide subtypes, include any variable changes at the end like so: {name=\"Test\";amount=50}"
set name = "Spawn"
if(!check_rights(R_SPAWN))
return
//Parse and strip any changed variables (added in curly brackets at the end of the input string)
var/variables_start = findtext(object,"{")
var/list/varchanges = list()
if(variables_start)
var/parameters = copytext(object,variables_start+1,length(object))//removing the last '}'
varchanges = readlist(parameters, ";")
object = copytext(object, 1, variables_start)
var/chosen = filter_typelist_input("Select an atom type", "Spawn Atom", get_matching_types(object, /atom))
if(!chosen)
return
var/atom/location = usr.loc
location.spawn_at(chosen, varchanges)
log_admin("[key_name(usr)] spawned [chosen] at ([usr.x],[usr.y],[usr.z])")
feedback_add_details("admin_verb","SA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
// Helper functions for proc call madness
/atom/proc/spawn_at(var/type, var/list/varchanges = list())
if(!ispath(type))
return
//preloader is hooked to atom/New(), and is automatically disabled once it 'loads' an object
_preloader.setup(varchanges, type)
if(ispath(type,/turf))
var/turf/T = get_turf(src)
T.ChangeTurf(type)
else if(ispath(type, /area))
var/area/A = locate(type)
var/turf/T = get_turf(src)
T.set_area(A)
else
new type(src)
/atom/proc/spawn_at_turf(var/type, var/list/varchanges = list())
if(isarea(src))
return
var/turf/T = get_turf(src)
T.spawn_at(type,varchanges)
/datum/admins/proc/show_role_panel(var/mob/M in mob_list)
set category = "Admin"
set desc = "Edit mobs's Job, Roles, and Factions"
set name = "Show Role Panel"
if(!istype(M))
to_chat(usr, "This can only be used on instances of type /mob")
return
if(!M.mind)
to_chat(usr, "This mob has no mind!")
return
M.mind.role_panel()
feedback_add_details("admin_verb","STP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/toggletintedweldhelmets()
set category = "Debug"
set desc="Reduces view range when wearing welding helmets"
set name="Toggle tinted welding helmets"
tinted_weldhelh = !( tinted_weldhelh )
if (tinted_weldhelh)
to_chat(world, "<B>The tinted_weldhelh has been enabled!</B>")
else
to_chat(world, "<B>The tinted_weldhelh has been disabled!</B>")
log_admin("[key_name(usr)] toggled tinted_weldhelh.")
message_admins("[key_name_admin(usr)] toggled tinted_weldhelh.", 1)
feedback_add_details("admin_verb","TTWH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/toggleguests()
set category = "Server"
set desc="Guests can't enter"
set name="Toggle guests"
guests_allowed = !( guests_allowed )
if (!( guests_allowed ))
to_chat(world, "<B>Guests may no longer enter the game.</B>")
else
to_chat(world, "<B>Guests may now enter the game.</B>")
log_admin("[key_name(usr)] toggled guests game entering [guests_allowed?"":"dis"]allowed.")
message_admins("<span class='notice'>[key_name_admin(usr)] toggled guests game entering [guests_allowed?"":"dis"]allowed.</span>", 1)
feedback_add_details("admin_verb","TGU") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/unjobban_panel()
set name = "Unjobban Panel"
set category = "Admin"
if (src.holder)
src.holder.unjobbanpanel()
feedback_add_details("admin_verb","UJBP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
/datum/admins/proc/output_ai_laws()
var/ai_number = 0
for(var/mob/living/silicon/S in mob_list)
if(!istype(S, /mob/living/silicon/decoy))
ai_number++
if(isAI(S))
to_chat(usr, "<b>AI [key_name(S, usr)]'s laws:</b>")
else if(isrobot(S))
var/mob/living/silicon/robot/R = S
to_chat(usr, "<b>[isMoMMI(R) ? "Mobile-MMI" : "CYBORG"] [key_name(S, usr)] [R.connected_ai?"(Slaved to: [R.connected_ai])":"(Independant)"]: laws:</b>")
else if (ispAI(S))
var/mob/living/silicon/pai/pAI = S
to_chat(usr, "<b>pAI [key_name(S, usr)]'s laws (master: [pAI.master] ):</b>")
else
to_chat(usr, "<b>SOMETHING SILICON [key_name(S, usr)]'s laws:</b>")
if(ispAI(S))
var/mob/living/silicon/pai/pAI = S
pAI.show_directives(usr)
else if (S.laws == null)
to_chat(usr, "[key_name(S, usr)]'s laws are null?? Contact a coder.")
else
S.laws.show_laws(usr)
if(!ai_number)
to_chat(usr, "<b>No AIs located</b>")//Just so you know the thing is actually working and not just ignoring you.
/client/proc/update_mob_sprite(mob/living/carbon/human/H as mob in mob_list)
set category = "Admin"
set name = "Update Mob Sprite"
set desc = "Should fix any mob sprite update errors."
if (!holder)
to_chat(src, "Only administrators may use this command.")
return
if(istype(H))
H.regenerate_icons()
/datum/admins/proc/ashInvokedEmotions()
set category = "Admin"
set name = "Ash Invoked Emotions"
set desc = "Ashes all paper from the 'invoke emotions' wizard spell. Emergency porn purge."
if(alert("Are you sure you want to ash all invoked emotions?", "Invoked Emotions Panic", "Yes", "No") != "No")
var/numEmot = 0
for(var/obj/item/weapon/paper/emotion_invoker/EI in invoked_emotions)
EI.destroyEmotion()
numEmot++
message_admins("<span class='notice'>[numEmot] invoked emotions ashed.</span>")
//
//
//ALL DONE
//*********************************************************************************************************
//TO-DO:
//
//
/**********************Administration Shuttle**************************/
var/admin_shuttle_location = 0 // 0 = centcom 13, 1 = station
/proc/move_admin_shuttle()
var/area/fromArea
var/area/toArea
if (admin_shuttle_location == 1)
fromArea = locate(/area/shuttle/administration/station)
toArea = locate(/area/shuttle/administration/centcom)
else
fromArea = locate(/area/shuttle/administration/centcom)
toArea = locate(/area/shuttle/administration/station)
fromArea.move_contents_to(toArea)
if (admin_shuttle_location)
admin_shuttle_location = 0
else
admin_shuttle_location = 1
return
/**********************Alien ship**************************/
var/alien_ship_location = 1 // 0 = base , 1 = mine
/proc/move_alien_ship()
var/area/fromArea
var/area/toArea
if (alien_ship_location == 1)
fromArea = locate(/area/shuttle/alien/mine)
toArea = locate(/area/shuttle/alien/base)
else
fromArea = locate(/area/shuttle/alien/base)
toArea = locate(/area/shuttle/alien/mine)
fromArea.move_contents_to(toArea)
if (alien_ship_location)
alien_ship_location = 0
else
alien_ship_location = 1
return
/proc/formatJumpTo(location, where = "")
var/turf/loc
if (isturf(location))
loc = location
else
loc = get_turf(location)
if (where == "")
where = formatLocation(loc)
return "<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[loc ? loc.x : "mystery"];Y=[loc ? loc.y : "mystery"];Z=[loc ? loc.z : "mystery"]'>[where]</a>"
/proc/formatLocation(location)
var/turf/loc
if (isturf(location))
loc = location
else
loc = get_turf(location)
var/area/A = get_area(location)
var/answer = "[istype(A) ? "[A.name]" : "UNKNOWN"] - [istype(loc) ? "[loc.x],[loc.y],[loc.z]" : "UNKNOWN"]"
return answer
/proc/formatPlayerPanel(var/mob/U,var/text="PP")
return "<A HREF='?_src_=holder;adminplayeropts=\ref[U]'>[text]</A>"
//Credit to MrStonedOne from TG for this QoL improvement
//returns 1 to let the dragdrop code know we are trapping this event
//returns 0 if we don't plan to trap the event
/datum/admins/proc/cmd_ghost_drag(var/mob/dead/observer/frommob, var/mob/living/tomob)
//if we couldn't do it manually, we can't do it here - the 0 means no message is displayed for failure
if (!check_rights(R_VAREDIT, 0))
return 0
if (!frommob.ckey)
return 0
var/question = ""
if (tomob.ckey)
question = "This mob already has a user ([tomob.key]) in control of it! "
question += "Are you sure you want to place [frommob.name]([frommob.key]) in control of [tomob.name]?"
if(alert(question, "Place ghost in control of mob?", "Yes", "No") != "Yes")
return 1
if (!frommob || !tomob) //make sure the mobs don't go away while we waited for a response
return 1
tomob.ghostize(0) //boot the old mob out
message_admins("<span class='adminnotice'>[key_name_admin(usr)] has put [frommob.ckey] in control of [tomob.name].</span>")
log_admin("[key_name(usr)] stuffed [frommob.ckey] into [tomob.name].")
feedback_add_details("admin_verb","CGD")
tomob.ckey = frommob.ckey
qdel(frommob)
return 1
/datum/admins/proc/CreditsPanel()
if(!check_rights(0))
return
var/dat = "<center><B>Credits Panel</B></center><hr>"
dat += "<center><B>Screenshot:</b></center>"
dat += "Chosen Screenshot: [end_credits.customized_ss && end_credits.ss] <A href='?src=\ref[src];credits=setss'>(Set Link)</A> "
if(end_credits.customized_ss != "" && !end_credits.drafted)
dat += "<A href='?src=\ref[src];credits=resetss'>(Reset)</A> "
if(!end_credits.drafted)
dat += "<span style='color:red'><br>The round isn't over, so the featured screenshot can still be set. Screenshots do not generate automatically.</span>"
dat += "<hr>"
dat += "<center><B>Star Of The Show:</b></center>"
dat += "Chosen Star: [end_credits.customized_star == "" && end_credits.star == "" ? "(Will Select Automatically)" : end_credits.customized_star || end_credits.star] <A href='?src=\ref[src];credits=setstartext'>(Set Plaintext)</A> <A href='?src=\ref[src];credits=setstarmob'>(Set Mob From List)</A> "
if(end_credits.customized_star != "" && !end_credits.drafted)
dat += "<A href='?src=\ref[src];credits=resetstar'>(Reset)</A> "
if(!end_credits.drafted)
dat += "<span style='color:red'><br>The round isn't over, so the featured star hasn't been picked yet.<br>You can manually set one now, or whichever human has talked the most this round will automatically be selected as the featured star when the round ends.</span>"
dat += "<hr>"
dat += "<center><B>Episode Name:</B></center>"
dat += "Chosen Name: [end_credits.customized_name == "" && end_credits.episode_name == "" ? "(Will Generate Automatically)" : end_credits.customized_name || end_credits.episode_name] <A href='?src=\ref[src];credits=setname'>(Set)</A> "
if(end_credits.customized_name != "" && !end_credits.drafted)
dat += "<A href='?src=\ref[src];credits=resetname'>(Reset)</A> "
else if(end_credits.drafted)
dat += "<A href='?src=\ref[src];credits=rerollname'>(Reroll!)</A> "
dat += "<br>"
if(!end_credits.drafted)
dat += "<span style='color:red'>The round isn't over, so the name possibilities haven't been drafted yet.<br>You can manually write down a set name now, or come back when the round ends.</span>"
else
dat += "Drafted Name Possibilities: "
dat += "<div id='draftednames'>"
for(var/datum/episode_name/N in end_credits.episode_names)
dat += "[N.make_div(src)]<br>"
dat += "</div>"
dat += "<hr>"
dat += "<center><B>Disclaimers:</B></center>"
if(!end_credits.drafted)
dat += "<span style='color:red'>The round isn't over, so the disclaimers haven't been generated yet.<br>You can add some now (they will show up at the top), or come back when the round ends.</span>"
dat += "<br>Generated Disclaimers: "
dat += "<div id='disclaimers'>"
dat += "<a href='?src=\ref[src];credits=newdisclaimer'>(Add New)</a></br>"
for(var/i = 1; i <= end_credits.disclaimers.len; i++)
var/disclaimer = end_credits.disclaimers[i]
if(i > 1)
dat += "<a href='?src=\ref[src];credits=disclaimerup;disclaimerindex=[i]'>&#8743;</a>"
else
dat += "&nbsp"
if(i < end_credits.disclaimers.len)
dat += "<a href='?src=\ref[src];credits=disclaimerdown;disclaimerindex=[i]'>&#8744;</a>"
else
dat += "&nbsp"
dat += "<a href='?src=\ref[src];credits=editdisclaimer;disclaimerindex=[i]'> (Edit) </a>"
if(findtext(disclaimer, "<img"))
dat += "<span style='background-color: black'>[disclaimer]</span>"
else
dat += "[html_encode(disclaimer)]"
dat += "<br>"
dat += "</div>"
dat += "<hr><br><center>ADVANCED: <a href='?_src_=vars;Vars=\ref[end_credits]'>Debug Credits Datum</A></center>"
usr << browse(HTML_SKELETON(dat), "window=creditspanel;size=600x800")
/datum/admins/proc/PersistencePanel()
if(!check_rights(0))
return
var/dat = "<center><B>Persistence Panel</B></center><hr>"
dat += "Filth Persistence for this round is: "
if(SSpersistence_map.savingFilth)
dat += "<b>ACTIVE</b> - Next round will have this round's uncleaned filth."
else
dat += "<b>INACTIVE</b> - Next round will have a clean station."
dat += "<br><A href='?src=\ref[src];persistenceaction=togglesaving'>(Toggle Saving)</a> <A href='?src=\ref[src];persistenceaction=qdelall'>(DELETE EVERYTHING)</a><hr>"
for(var/index in SSpersistence_map.subdatums)
var/datum/map_persistence_type/T = SSpersistence_map.subdatums[index]
if(!istype(T))
continue
dat += "<b>[T.name]</b>: [T.tracking.len] entries - <A href='?src=\ref[src];persistencedatum=\ref[T];persistenceaction=qdelall'>(DELETE)</A><br>"
dat += "Max [T.max_per_turf] per turf. Lasts up to [T.max_age] rounds.<hr>"
usr << browse(HTML_SKELETON(dat), "window=persistencepanel;size=350x600")
/datum/admins/proc/ViewAllRods()
if(!check_rights(0))
return
var/dat = "<center><B>View all active rods</B></center><hr>"
for (var/obj/item/projectile/immovablerod/rod in all_rods)
dat += "<b>[rod]</b> in z = [rod.z] (<a href='?_src_=vars;Vars=\ref[rod]'>\[VV\]</A>)"
if (rod.tracking)
dat += "- <A href='?src=\ref[src];rod_to_untrack=\ref[rod]'>(UNTRACK)</A>"
dat += "<br/>"
usr << browse(HTML_SKELETON(dat), "window=rodswindow;size=350x300")