Files
vgstation13/code/modules/mob/new_player/preferences_setup.dm
Anthony "Shifty Rail 189f77cbb7 Refactors player preferences for modularity + SQLite Unit Test (#37615)
* Pref code refactor

* Empty database reference

* Unit testing SQLite

* Everything else

* Disable unit testing.

* Equivalent

* more robust unit tests
2025-06-07 09:54:09 -04:00

508 lines
25 KiB
Plaintext

/datum/preferences
//The mob should have a gender you want before running this proc. Will run fine without H
// I mean ideally we should want to use appearance_datums... ?
/datum/preferences/proc/randomize_appearance_for(var/mob/living/carbon/human/H, var/random_gender = FALSE)
var/datum/preference_setting/gender_pref = get_pref_datum(/datum/preference_setting/enum/gender)
if(H)
gender_pref.setting = H.gender
else if (random_gender)
gender_pref.setting = pick(MALE, FEMALE)
var/datum/preference_setting/s_tone = get_pref_datum(/datum/preference_setting/numerical/s_tone)
var/datum/preference_setting/h_style = get_pref_datum(/datum/preference_setting/string/h_style)
var/datum/preference_setting/f_style = get_pref_datum(/datum/preference_setting/string/f_style)
s_tone.randomise()
h_style.randomise() // This also handles colours
f_style.randomise()
var/datum/preference_setting/r_eyes = get_pref_datum(/datum/preference_setting/numerical/r_eyes)
var/datum/preference_setting/g_eyes = get_pref_datum(/datum/preference_setting/numerical/g_eyes)
var/datum/preference_setting/b_eyes = get_pref_datum(/datum/preference_setting/numerical/b_eyes)
r_eyes.randomise()
g_eyes.randomise()
b_eyes.randomise()
var/datum/preference_setting/underwear = get_pref_datum(/datum/preference_setting/numerical/underwear)
underwear.setting = rand(1, underwear_m.len) // Bug-for-bug compatibility, the last underwear_f values aren't available here
var/datum/preference_setting/backbag = get_pref_datum(/datum/preference_setting/numerical/backbag)
backbag.setting = BACKPACK
var/datum/preference_setting/age = get_pref_datum(/datum/preference_setting/numerical/age)
age.randomise()
if(H)
copy_to(H,1)
/datum/preferences/proc/blend_backpack(var/icon/clothes_s,var/backbag,var/satchel,var/backpack="backpack",var/messenger_bag)
// I'm not even going to pretend what these fucking magic values mean
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', backpack), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', satchel), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
if(5)
clothes_s.Blend(new /icon('icons/mob/back.dmi', messenger_bag), ICON_OVERLAY)
return clothes_s
/proc/valid_sprite_accessories(var/from_list, var/gender_restriction, var/species_restriction, var/flag_restriction)
. = list()
for(var/key in from_list)
var/datum/sprite_accessory/S = from_list[key]
if(species_restriction && !(species_restriction in S.species_allowed))
continue
if(flag_restriction && (S.flags & flag_restriction))
continue
if(gender_restriction)
if(gender_restriction == MALE && S.gender == FEMALE)
continue
if(gender_restriction == FEMALE && S.gender == MALE)
continue
.[key] = from_list[key]
/datum/preferences/proc/update_preview_icon(var/for_observer=0) //seriously. This is horrendous.
preview_icon_front = null
preview_icon_side = null
preview_icon = null
var/g = "m"
if(get_pref(/datum/preference_setting/enum/gender) == FEMALE)
g = "f"
var/icon/icobase
var/species = get_pref(/datum/preference_setting/string/species)
var/datum/species/current_species = all_species[species]
var/s_tone = get_pref(/datum/preference_setting/numerical/s_tone)
var/r_hair = get_pref(/datum/preference_setting/numerical/r_hair)
var/g_hair = get_pref(/datum/preference_setting/numerical/g_hair)
var/b_hair = get_pref(/datum/preference_setting/numerical/b_hair)
var/r_eyes = get_pref(/datum/preference_setting/numerical/r_eyes)
var/g_eyes = get_pref(/datum/preference_setting/numerical/b_eyes)
var/b_eyes = get_pref(/datum/preference_setting/numerical/g_eyes)
var/r_facial = get_pref(/datum/preference_setting/numerical/r_facial)
var/g_facial = get_pref(/datum/preference_setting/numerical/g_facial)
var/b_facial = get_pref(/datum/preference_setting/numerical/b_facial)
var/list/jobs = get_pref(/datum/preference_setting/assoc_list_setting/jobs)
var/h_style = get_pref(/datum/preference_setting/string/h_style)
var/f_style = get_pref(/datum/preference_setting/string/f_style)
var/backbag = get_pref(/datum/preference_setting/numerical/backbag)
var/disabilites = get_pref(/datum/preference_setting/binary_flag/disabilities)
//icon based species color
if(current_species)
if(current_species.name == "Vox")
switch(s_tone)
if(VOXEMERALD)
icobase = 'icons/mob/human_races/vox/r_voxemrl.dmi'
if(VOXAZURE)
icobase = 'icons/mob/human_races/vox/r_voxazu.dmi'
if(VOXLGREEN)
icobase = 'icons/mob/human_races/vox/r_voxlgrn.dmi'
if(VOXGRAY)
icobase = 'icons/mob/human_races/vox/r_voxgry.dmi'
if(VOXBROWN)
icobase = 'icons/mob/human_races/vox/r_voxbrn.dmi'
else
icobase = 'icons/mob/human_races/vox/r_vox.dmi'
else if(current_species.name == "Grey")
switch(s_tone)
if(GREYBLUE)
icobase = 'icons/mob/human_races/grey/r_greyblue.dmi'
if(GREYGREEN)
icobase = 'icons/mob/human_races/grey/r_greygreen.dmi'
if(GREYLIGHT)
icobase = 'icons/mob/human_races/grey/r_greylight.dmi'
else
icobase = 'icons/mob/human_races/grey/r_grey.dmi'
else
icobase = current_species.icobase
else
icobase = 'icons/mob/human_races/r_human.dmi'
var/fat=""
if(disabilites&DISABILITY_FLAG_FAT && current_species.anatomy_flags & CAN_BE_FAT)
fat="_fat"
preview_icon = new /icon(icobase, "torso_[g][fat]")
preview_icon.Blend(new /icon(icobase, "groin_[g]"), ICON_OVERLAY)
preview_icon.Blend(new /icon(icobase, "head_[g]"), ICON_OVERLAY)
var/list/limbies = list(LIMB_LEFT_ARM,LIMB_RIGHT_ARM,LIMB_LEFT_LEG,LIMB_RIGHT_LEG,LIMB_LEFT_FOOT,LIMB_RIGHT_FOOT,LIMB_LEFT_HAND,LIMB_RIGHT_HAND)
for(var/name in limbies)
// make sure the organ is added to the list so it's drawn
if(organ_data[name] == null)
organ_data[name] = null
for(var/name in organ_data)
if(!(name in limbies)) // will try to overlay internal organs otherwise, leading to fucky behavior.
continue
if(organ_data[name] == "amputated")
continue
var/o_icobase=icobase
if(organ_data[name] == "peg")
o_icobase='icons/mob/human_races/o_peg.dmi'
else if(organ_data[name] == "cyborg")
o_icobase='icons/mob/human_races/o_robot.dmi'
var/icon/temp = new /icon(o_icobase, "[name]")
preview_icon.Blend(temp, ICON_OVERLAY)
//Tail
if(current_species && (current_species.anatomy_flags & HAS_TAIL))
var/tail_icon_state = current_species.tail
if(current_species.name == "Vox")
switch(s_tone)
if(VOXEMERALD)
tail_icon_state = "emerald"
if(VOXAZURE)
tail_icon_state = "azure"
if(VOXLGREEN)
tail_icon_state = "lightgreen"
if(VOXGRAY)
tail_icon_state = "grey"
if(VOXBROWN)
tail_icon_state = "brown"
else
tail_icon_state = "green"
if(current_species.name == "Tajaran")
switch(s_tone)
if(CATBEASTBLACK)
tail_icon_state = "tajaran_black"
else
tail_icon_state = "tajaran_brown"
var/icon/temp_tail_icon = icon(current_species.tail_icon, "[tail_icon_state]_BEHIND")
preview_icon.Blend(temp_tail_icon, ICON_UNDERLAY)
// Skin tone
if(current_species && (current_species.anatomy_flags & HAS_SKIN_TONE))
if (s_tone >= 0)
preview_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
else
preview_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
if(current_species && (current_species.anatomy_flags & RGBSKINTONE))
preview_icon.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
var/icon/eyes_s = new/icon("icon" = 'icons/mob/hair_styles.dmi', "icon_state" = current_species ? current_species.eyes : "eyes_s")
eyes_s.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
var/datum/sprite_accessory/hair_style = hair_styles_list[h_style]
if(species == "Vox")
if(hair_style)
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_[r_hair]_s")
if(hair_style.additional_accessories)
hair_s.Blend(icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_[r_hair]_acc"), ICON_OVERLAY)
eyes_s.Blend(hair_s, ICON_OVERLAY)
else if(hair_style)
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
if(hair_style.do_colouration)
hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
if(hair_style.additional_accessories)
hair_s.Blend(icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_acc"), ICON_OVERLAY)
eyes_s.Blend(hair_s, ICON_OVERLAY)
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[f_style]
if(facial_hair_style)
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
eyes_s.Blend(facial_s, ICON_OVERLAY)
var/icon/clothes_s = null
var/uniform_dmi
var/suit_dmi
var/feet_dmi
// UNIFORM DMI
if(current_species)
uniform_dmi=current_species.uniform_icons
if(disabilites&DISABILITY_FLAG_FAT && current_species.fat_uniform_icons)
uniform_dmi=current_species.fat_uniform_icons
// SUIT DMI
if(current_species)
suit_dmi=current_species.wear_suit_icons
if(disabilites&DISABILITY_FLAG_FAT && current_species.fat_wear_suit_icons)
suit_dmi=current_species.fat_wear_suit_icons
// SHOES DMI
feet_dmi=current_species.shoes_icons
if(!for_observer)
// Commenting this check so that, if all else fails, the preview icon is never naked. - N3X
//if(job_civilian_low & ASSISTANT) //This gives the preview icon clothes depending on which job(if any) is set to 'high'
clothes_s = new /icon(uniform_dmi, "grey_s")
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
var/highest_pref = 0
var/highest_job = "Assistant"
for(var/job in jobs)
if(jobs[job] > highest_pref)
highest_pref = jobs[job]
highest_job = job
var/datum/job/highest_job_datum = job_master.GetJob(highest_job)
if(!highest_job_datum) //Fixes a bug where players with a high preference in a job that wasn't in the round couldn't access Setup Character.
else switch(highest_job_datum.type)
if(/datum/job/hop)
clothes_s = new /icon(uniform_dmi, "hop_s")
clothes_s.Blend(new /icon(feet_dmi, "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(suit_dmi, "HoP_Coat"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hopcap"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/eyes.dmi', "sun"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
if(/datum/job/bartender)
clothes_s = new /icon(uniform_dmi, "ba_suit_s")
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(suit_dmi, "armor"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
if(/datum/job/hydro)
clothes_s = new /icon(uniform_dmi, "hydroponics_s")
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "ggloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(suit_dmi, "apron"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-hyd",null,"courierbaghyd")
if(/datum/job/chef)
clothes_s = new /icon(uniform_dmi, "chef_s")
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "chef"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
if(/datum/job/janitor)
clothes_s = new /icon(uniform_dmi, "janitor_s")
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
if(/datum/job/librarian)
clothes_s = new /icon(uniform_dmi, "red_suit_s")
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
if(/datum/job/qm)
clothes_s = new /icon(uniform_dmi, "qm_s")
clothes_s.Blend(new /icon(feet_dmi, "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/eyes.dmi', "sun"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/in-hand/right/items_righthand.dmi', "clipboard"), ICON_UNDERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
if(/datum/job/cargo_tech)
clothes_s = new /icon(uniform_dmi, "cargotech_s")
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "black"), ICON_UNDERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
if(/datum/job/mining)
clothes_s = new /icon(uniform_dmi, "miner_s")
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "black"), ICON_UNDERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-eng",null,"courierbagengi")
if(/datum/job/lawyer)
clothes_s = new /icon(uniform_dmi, "internalaffairs_s")
clothes_s.Blend(new /icon(feet_dmi, "laceups"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(suit_dmi, "ia_jacket_open"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/in-hand/right/backpacks_n_bags.dmi', "briefcase-centcomm"), ICON_UNDERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
if(/datum/job/chaplain)
clothes_s = new /icon(uniform_dmi, "chapblack_s")
clothes_s.Blend(new /icon(feet_dmi, "laceups"), ICON_UNDERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
if(/datum/job/clown)
clothes_s = new /icon(uniform_dmi, "clown_s")
clothes_s.Blend(new /icon(feet_dmi, "clown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "clown"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "clownpack"), ICON_OVERLAY)
if(/datum/job/mime)
clothes_s = new /icon(uniform_dmi, "mime_s")
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "lgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "mime"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "beret"), ICON_OVERLAY)
clothes_s.Blend(new /icon(suit_dmi, "suspenders"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
if(/datum/job/rd)
clothes_s = new /icon(uniform_dmi, "director_s")
clothes_s.Blend(new /icon(feet_dmi, "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/in-hand/right/items_righthand.dmi', "clipboard"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(suit_dmi, "labcoat_open"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-tox",null,"courierbagtox")
if(/datum/job/scientist)
clothes_s = new /icon(uniform_dmi, "toxinswhite_s")
clothes_s.Blend(new /icon(feet_dmi, "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(suit_dmi, "labcoat_tox_open"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-tox",null,"courierbagtox")
if(/datum/job/xenoarchaeologist)
clothes_s = new /icon('icons/mob/uniform.dmi', "xenoarch_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_tox_open"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-tox",null,"courierbagtox")
if(/datum/job/xenobiologist)
clothes_s = new /icon('icons/mob/uniform.dmi', "xenobio_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_tox_open"), ICON_OVERLAY)
if(/datum/job/chemist)
clothes_s = new /icon(uniform_dmi, "chemistrywhite_s")
clothes_s.Blend(new /icon(feet_dmi, "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(suit_dmi, "labcoat_chem_open"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-chem",null,"courierbagchem")
if(/datum/job/cmo)
clothes_s = new /icon(uniform_dmi, "cmo_s")
clothes_s.Blend(new /icon(feet_dmi, "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/in-hand/left/items_lefthand.dmi', "firstaid"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(suit_dmi, "labcoat_cmo_open"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-med",null,"courierbagmed")
if(/datum/job/doctor)
clothes_s = new /icon(uniform_dmi, "medical_s")
clothes_s.Blend(new /icon(feet_dmi, "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/in-hand/left/items_lefthand.dmi', "firstaid"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(suit_dmi, "labcoat_open"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-med","medicalpack","courierbagmed")
if(/datum/job/paramedic)
clothes_s = new /icon(uniform_dmi, "paramedic_s")
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "paramedicsoft"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/in-hand/left/firstaid-kits.dmi', "firstaid-internalbleed"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(suit_dmi, "paramedic-vest"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-med","medicalpack","courierbagmed")
if(/datum/job/orderly)
clothes_s = new /icon(uniform_dmi, "orderly_s")
clothes_s.Blend(new /icon(feet_dmi, "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/in-hand/left/backpacks_n_bags.dmi', "medbriefcase"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-med","medicalpack","courierbagmed")
if(/datum/job/geneticist)
clothes_s = new /icon(uniform_dmi, "geneticswhite_s")
clothes_s.Blend(new /icon(feet_dmi, "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(suit_dmi, "labcoat_gen_open"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-gen",null,"courierbagmed")
if(/datum/job/virologist)
clothes_s = new /icon(uniform_dmi, "virologywhite_s")
clothes_s.Blend(new /icon(feet_dmi, "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "sterile"), ICON_OVERLAY)
clothes_s.Blend(new /icon(suit_dmi, "labcoat_vir_open"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-vir","medicalpack","courierbagmed")
if(/datum/job/roboticist)
clothes_s = new /icon(uniform_dmi, "robotics_s")
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/in-hand/right/items_righthand.dmi', "toolbox_blue"), ICON_OVERLAY)
clothes_s.Blend(new /icon(suit_dmi, "labcoat_open"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
if(/datum/job/captain)
clothes_s = new /icon(uniform_dmi, "captain_s")
clothes_s.Blend(new /icon(feet_dmi, "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "captain"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/eyes.dmi', "sun"), ICON_OVERLAY)
clothes_s.Blend(new /icon(suit_dmi, "caparmor"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-cap",null,"courierbagcom")
if(/datum/job/hos)
clothes_s = new /icon(uniform_dmi, "hosred_s")
clothes_s.Blend(new /icon(feet_dmi, "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "beret_badge"), ICON_OVERLAY)
clothes_s.Blend(new /icon(suit_dmi, "armor"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-sec","securitypack","courierbagsec")
if(/datum/job/warden)
clothes_s = new /icon(uniform_dmi, "warden_s")
clothes_s.Blend(new /icon(feet_dmi, "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "policehelm"), ICON_OVERLAY)
clothes_s.Blend(new /icon(suit_dmi, "armor"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-sec","securitypack","courierbagsec")
if(/datum/job/detective)
clothes_s = new /icon(uniform_dmi, "detective_s")
clothes_s.Blend(new /icon(feet_dmi, "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "detective"), ICON_OVERLAY)
clothes_s.Blend(new /icon(suit_dmi, "detective"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
if(/datum/job/officer)
clothes_s = new /icon(uniform_dmi, "security_s")
clothes_s.Blend(new /icon(feet_dmi, "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "beret"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(suit_dmi, "armor"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-sec","securitypack","courierbagsec")
if(/datum/job/chief_engineer)
clothes_s = new /icon(uniform_dmi, "chief_s")
clothes_s.Blend(new /icon(feet_dmi, "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "yellow"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hardhat0_white"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-eng","engiepack","courierbagengi")
if(/datum/job/engineer)
clothes_s = new /icon(uniform_dmi, "engine_s")
clothes_s.Blend(new /icon(feet_dmi, "orange"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hardhat0_yellow"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-eng","engiepack","courierbagengi")
if(/datum/job/atmos)
clothes_s = new /icon(uniform_dmi, "atmos_s")
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "yellow"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbagengi")
if(/datum/job/mechanic)
clothes_s = new /icon(uniform_dmi, "mechanic_s")
clothes_s.Blend(new /icon(feet_dmi, "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "yellow"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-eng","engiepack","courierbagengi")
if(/datum/job/roboticist)
clothes_s = new /icon(uniform_dmi, "robotics_s")
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/in-hand/right/items_righthand.dmi', "toolbox_blue"), ICON_OVERLAY)
clothes_s.Blend(new /icon(suit_dmi, "labcoat_open"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
if(/datum/job/trader)
clothes_s = new /icon(uniform_dmi, "trader-outfit_s")
clothes_s.Blend(new /icon(feet_dmi, "trader-boots"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "walkietalkie"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
if(/datum/job/ai)//Gives AI and borgs assistant-wear, so they can still customize their character
clothes_s = new /icon(uniform_dmi, "grey_s")
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
if(/datum/job/cyborg)
clothes_s = new /icon(uniform_dmi, "grey_s")
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
preview_icon.Blend(new /icon('icons/mob/previewbg.dmi',preview_background), ICON_UNDERLAY)
// Observers get a tourist or vacationer outfit.
else
if (prob(100/3))
clothes_s = new /icon(uniform_dmi, "tourist_s")
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing_accessories.dmi', "wristwatch"), ICON_UNDERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
else
clothes_s = new /icon(uniform_dmi, "vacationer_[rand(1,3)]_s")
clothes_s.Blend(new /icon(feet_dmi, "vacationer"), ICON_UNDERLAY)
if (prob(50))
var/drink_icon = pick('icons/mob/in-hand/right/drinkingglass.dmi', 'icons/mob/in-hand/left/drinkingglass.dmi')
var/drink_icon_state = pick("coffee", "cafe_latte", "beer", "alebottle", "gargleblasterglass", "energy_drink", "sangria", "gintonicglass")
clothes_s.Blend(new /icon(drink_icon, drink_icon_state), ICON_OVERLAY)
if(disabilites & NEARSIGHTED)
preview_icon.Blend(new /icon('icons/mob/eyes.dmi', "glasses"), ICON_OVERLAY)
preview_icon.Blend(eyes_s, ICON_OVERLAY)
if(clothes_s)
preview_icon.Blend(clothes_s, ICON_OVERLAY)
preview_icon_front = new(preview_icon, dir = SOUTH)
preview_icon_side = new(preview_icon, dir = WEST)
eyes_s = null
clothes_s = null