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* Pref code refactor * Empty database reference * Unit testing SQLite * Everything else * Disable unit testing. * Equivalent * more robust unit tests
368 lines
10 KiB
Plaintext
368 lines
10 KiB
Plaintext
/*!
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* Copyright (c) 2020 Aleksej Komarov
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* SPDX-License-Identifier: MIT
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*/
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/**
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* tgui datum (represents a UI).
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*/
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/datum/tgui
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/// The mob who opened/is using the UI.
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var/mob/user
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/// The object which owns the UI.
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var/datum/src_object
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/// The title of the UI.
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var/title
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/// The window_id for browse() and onclose().
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var/datum/tgui_window/window
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/// Key that is used for remembering the window geometry.
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var/window_key
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/// Deprecated: Window size.
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var/window_size
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/// The interface (template) to be used for this UI.
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var/interface
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/// Update the UI every MC tick.
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var/autoupdate = TRUE
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/// If the UI has been initialized yet.
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var/initialized = FALSE
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/// Time of opening the window.
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var/opened_at
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/// Stops further updates when close() was called.
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var/closing = FALSE
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/// The status/visibility of the UI.
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var/status = UI_INTERACTIVE
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/// Timed refreshing state
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var/refreshing = FALSE
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/// Topic state used to determine status/interactability.
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var/datum/ui_state/state = null
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/// Rate limit client refreshes to prevent DoS.
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var/refresh_cooldown = 0
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/// Should this be pooled or not
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var/dontpool = FALSE
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/**
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* public
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*
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* Create a new UI.
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*
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* required user mob The mob who opened/is using the UI.
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* required src_object datum The object or datum which owns the UI.
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* required interface string The interface used to render the UI.
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* optional title string The title of the UI.
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* optional ui_x int Deprecated: Window width.
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* optional ui_y int Deprecated: Window height.
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*
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* return datum/tgui The requested UI.
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*/
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/datum/tgui/New(mob/user, datum/src_object, interface, title, ui_x, ui_y)
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log_tgui(user,
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"new [interface] fancy [user?.client?.prefs.get_pref(/datum/preference_setting/toggle/tgui_fancy)]",
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src_object = src_object)
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src.user = user
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src.src_object = src_object
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src.window_key = "\ref[src_object]-main"
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src.interface = interface
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dontpool = src_object.dontpool_tgui
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if(title)
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src.title = title
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src.state = src_object.ui_state(user)
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// Deprecated
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if(ui_x && ui_y)
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src.window_size = list(ui_x, ui_y)
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/datum/tgui/Destroy()
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user = null
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src_object = null
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return ..()
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/**
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* public
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*
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* Open this UI (and initialize it with data).
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*
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* return bool - TRUE if a new pooled window is opened, FALSE in all other situations including if a new pooled window didn't open because one already exists.
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*/
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/datum/tgui/proc/open()
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if(!user.client)
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return FALSE
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if(window)
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return FALSE
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process_status()
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if(status < UI_UPDATE)
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return FALSE
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window = SStgui.request_pooled_window(user)
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if(!window)
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return FALSE
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opened_at = world.time
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window.acquire_lock(src)
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if(!window.is_ready())
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window.initialize(
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strict_mode = TRUE,
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fancy = user.client.prefs.get_pref(/datum/preference_setting/toggle/tgui_fancy),
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assets = list(
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get_tg_asset_datum(/datum/tg_asset/simple/tgui),
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),
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dontpool = src.dontpool)
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else
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window.send_message("ping")
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send_assets()
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window.send_message("update", get_payload(
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with_data = TRUE,
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with_static_data = TRUE))
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SStgui.on_open(src)
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return TRUE
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/datum/tgui/proc/send_assets()
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var/flush_queue = window.send_asset(get_tg_asset_datum(
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/datum/tg_asset/simple/fontawesome))
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flush_queue |= window.send_asset(get_tg_asset_datum(
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/datum/tg_asset/simple/tgfont))
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flush_queue |= window.send_asset(get_tg_asset_datum(
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/datum/tg_asset/json/icon_ref_map))
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for(var/datum/tg_asset/asset in src_object.ui_assets(user))
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flush_queue |= window.send_asset(asset)
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// -- Legacy code for /vg/ style spritesheet datums --
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// TOFIX!!! One thing at the time..
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for(var/asset_type in src_object.ui_assets(user))
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window.sent_assets |= list(asset_type)
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var/datum/asset/instance = get_asset_datum(asset_type)
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instance.send(window.client)
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if(istype(instance, /datum/asset/spritesheet))
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var/datum/asset/spritesheet/spritesheet = instance
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window.send_message("asset/stylesheet", spritesheet.css_filename())
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window.send_raw_message(TGUI_CREATE_MESSAGE("asset/mappings", instance.get_url_mappings()))
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// -- END legacy code for /vg/ style spritesheet datums --
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if (flush_queue)
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user.client.tg_browse_queue_flush()
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/**
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* public
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*
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* Close the UI.
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*
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* optional can_be_suspended bool
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*/
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/datum/tgui/proc/close(can_be_suspended = TRUE)
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if(closing)
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return
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closing = TRUE
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// If we don't have window_id, open proc did not have the opportunity
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// to finish, therefore it's safe to skip this whole block.
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if(window)
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// Windows you want to keep are usually blue screens of death
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// and we want to keep them around, to allow user to read
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// the error message properly.
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window.release_lock()
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window.close(can_be_suspended)
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src_object.ui_close(user)
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SStgui.on_close(src)
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state = null
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qdel(src)
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/**
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* public
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*
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* Enable/disable auto-updating of the UI.
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*
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* required value bool Enable/disable auto-updating.
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*/
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/datum/tgui/proc/set_autoupdate(autoupdate)
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src.autoupdate = autoupdate
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/**
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* public
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*
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* Replace current ui.state with a new one.
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*
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* required state datum/ui_state/state Next state
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*/
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/datum/tgui/proc/set_state(datum/ui_state/state)
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src.state = state
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/**
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* public
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*
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* Makes an asset available to use in tgui.
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*
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* required asset datum/asset
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*
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* return bool - true if an asset was actually sent
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*/
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/datum/tgui/proc/send_asset(datum/asset/asset)
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if(!window)
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CRASH("send_asset() was called either without calling open() first or when open() did not return TRUE.")
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return window.send_asset(asset)
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/**
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* public
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*
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* Send a full update to the client (includes static data).
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*
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* optional custom_data list Custom data to send instead of ui_data.
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* optional force bool Send an update even if UI is not interactive.
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*/
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/datum/tgui/proc/send_full_update(custom_data, force)
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if(!user.client || !initialized || closing)
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return
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if(!COOLDOWN_FINISHED(src, refresh_cooldown))
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refreshing = TRUE
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add_timer(new /callback(src, PROC_REF(send_full_update), custom_data, force), COOLDOWN_TIMELEFT(src, refresh_cooldown), TIMER_UNIQUE)
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return
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refreshing = FALSE
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var/should_update_data = force || status >= UI_UPDATE
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window.send_message("update", get_payload(
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custom_data,
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with_data = should_update_data,
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with_static_data = TRUE))
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COOLDOWN_START(src, refresh_cooldown, TGUI_REFRESH_FULL_UPDATE_COOLDOWN)
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/**
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* public
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*
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* Send a partial update to the client (excludes static data).
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*
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* optional custom_data list Custom data to send instead of ui_data.
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* optional force bool Send an update even if UI is not interactive.
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*/
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/datum/tgui/proc/send_update(custom_data, force)
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if(!user.client || !initialized || closing)
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return
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var/should_update_data = force || status >= UI_UPDATE
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window.send_message("update", get_payload(
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custom_data,
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with_data = should_update_data))
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/**
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* private
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*
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* Package the data to send to the UI, as JSON.
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*
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* return list
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*/
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/datum/tgui/proc/get_payload(custom_data, with_data, with_static_data)
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var/list/json_data = list()
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json_data["config"] = list(
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"title" = title,
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"status" = status,
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"interface" = list(
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"name" = interface,
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"layout" = user.client.prefs.get_pref(/datum/preference_setting/toggle/layout_prefs_used),
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),
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"refreshing" = refreshing,
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"window" = list(
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"key" = window_key,
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"size" = window_size,
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"fancy" = user.client.prefs.get_pref(/datum/preference_setting/toggle/tgui_fancy),
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"locked" = user.client.prefs.get_pref(/datum/preference_setting/toggle/tgui_lock),
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"scale" = user.client.prefs.get_pref(/datum/preference_setting/toggle/tgui_scale),
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),
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"client" = list(
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"ckey" = user.client.ckey,
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"address" = user.client.address,
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"computer_id" = user.client.computer_id,
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),
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"user" = list(
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"name" = "[user]",
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"observer" = isobserver(user),
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),
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)
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var/data = custom_data || with_data && src_object.ui_data(user)
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if(data)
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json_data["data"] = data
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var/static_data = with_static_data && src_object.ui_static_data(user)
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if(static_data)
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json_data["static_data"] = static_data
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if(src_object.tgui_shared_states)
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json_data["shared"] = src_object.tgui_shared_states
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return json_data
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/**
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* private
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*
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* Run an update cycle for this UI. Called internally by SStgui
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* every second or so.
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*/
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/datum/tgui/proc/process(seconds_per_tick, force = FALSE)
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if(closing)
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return
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var/datum/host = src_object.ui_host(user)
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// If the object or user died (or something else), abort.
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if(QDELETED(src_object) || QDELETED(host) || QDELETED(user) || QDELETED(window))
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close(can_be_suspended = FALSE)
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return
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// Validate ping
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if(!initialized && world.time - opened_at > TGUI_PING_TIMEOUT)
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log_tgui(user, "Error: Zombie window detected, closing.",
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window = window,
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src_object = src_object)
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close(can_be_suspended = FALSE)
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return
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// Update through a normal call to tgui_interact
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if(status != UI_DISABLED && (autoupdate || force))
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src_object.tgui_interact(user, src)
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return
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// Update status only
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var/needs_update = process_status()
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if(status <= UI_CLOSE)
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close()
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return
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if(needs_update)
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window.send_message("update", get_payload())
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/**
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* private
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*
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* Updates the status, and returns TRUE if status has changed.
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*/
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/datum/tgui/proc/process_status()
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var/prev_status = status
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status = src_object.ui_status(user, state)
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return prev_status != status
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/**
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* private
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*
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* Callback for handling incoming tgui messages.
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*/
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/datum/tgui/proc/on_message(type, list/payload, list/href_list)
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// Pass act type messages to ui_act
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if(type && copytext(type, 1, 5) == "act/")
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var/act_type = copytext(type, 5)
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log_tgui(user, "Action: [act_type] [href_list["payload"]]",
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window = window,
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src_object = src_object)
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process_status()
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if(src_object.ui_act(act_type, payload, src, state))
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SStgui.update_uis(src_object)
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return FALSE
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switch(type)
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if("ready")
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// Send a full update when the user manually refreshes the UI
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if(initialized)
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send_full_update()
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initialized = TRUE
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if("ping/reply")
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initialized = TRUE
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if("suspend")
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close(can_be_suspended = TRUE)
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if("close")
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close(can_be_suspended = FALSE)
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if("log")
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if(href_list["fatal"])
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close(can_be_suspended = FALSE)
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if("setSharedState")
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if(status != UI_INTERACTIVE)
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return
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LAZYINITLIST(src_object.tgui_shared_states)
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src_object.tgui_shared_states[href_list["key"]] = href_list["value"]
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SStgui.update_uis(src_object)
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/// Wrapper for behavior to potentially wait until the next tick if the server is overloaded
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/datum/tgui/proc/on_act_message(act_type, payload, state)
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if(QDELETED(src) || QDELETED(src_object))
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return
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if(src_object.ui_act(act_type, payload, src, state))
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SStgui.update_uis(src_object)
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