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You can now modify specialrole candidacy mid-round and it will save changes to your savefile. Added a BE_NINJA flag. Doesn't do anything yet. If somebody wants to implement it, go for it. Moved prefrences stuff from new_player to the folder /code/modules/client/ Renamed toggles so they appear in a nice order. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5146 316c924e-a436-60f5-8080-3fe189b3f50e
121 lines
5.8 KiB
Plaintext
121 lines
5.8 KiB
Plaintext
//toggles
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/client/verb/toggle_ghost_ears()
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set name = "Show/Hide GhostEars"
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set category = "Preferences"
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set desc = ".Toggle Between seeing all mob speech, and only speech of nearby mobs"
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prefs.toggles ^= CHAT_GHOSTEARS
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src << "As a ghost, you will now [(prefs.toggles & CHAT_GHOSTEARS) ? "see all speech in the world" : "only see speech from nearby mobs"]."
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prefs.save_preferences()
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feedback_add_details("admin_verb","TGE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/verb/toggle_ghost_sight()
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set name = "Show/Hide GhostSight"
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set category = "Preferences"
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set desc = ".Toggle Between seeing all mob emotes, and only emotes of nearby mobs"
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prefs.toggles ^= CHAT_GHOSTSIGHT
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src << "As a ghost, you will now [(prefs.toggles & CHAT_GHOSTSIGHT) ? "see all emotes in the world" : "only see emotes from nearby mobs"]."
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prefs.save_preferences()
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feedback_add_details("admin_verb","TGS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/toggle_hear_radio()
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set name = "Show/Hide RadioChatter"
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set category = "Preferences"
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set desc = "Toggle seeing radiochatter from nearby radios and speakers"
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if(!holder) return
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prefs.toggles ^= CHAT_RADIO
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prefs.save_preferences()
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usr << "You will [(prefs.toggles & CHAT_RADIO) ? "now" : "no longer"] see radio chatter from nearby radios or speakers"
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feedback_add_details("admin_verb","THR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/toggleadminhelpsound()
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set name = "Hear/Silence Adminhelps"
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set category = "Preferences"
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set desc = "Toggle hearing a notification when admin PMs are recieved"
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if(!holder) return
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prefs.toggles ^= SOUND_ADMINHELP
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prefs.save_preferences()
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usr << "You will [(prefs.toggles & SOUND_ADMINHELP) ? "now" : "no longer"] hear a sound when adminhelps arrive."
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feedback_add_details("admin_verb","AHS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/deadchat()
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set name = "Show/Hide Deadchat"
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set category = "Preferences"
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set desc ="Toggles seeing deadchat"
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prefs.toggles ^= CHAT_DEAD
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prefs.save_preferences()
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src << "You will [(prefs.toggles & CHAT_DEAD) ? "now" : "no longer"] see deadchat."
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feedback_add_details("admin_verb","TDV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/toggleprayers()
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set name = "Show/Hide Prayers"
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set category = "Preferences"
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set desc = "Toggles seeing prayers"
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prefs.toggles ^= CHAT_PRAYER
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prefs.save_preferences()
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src << "You will [(prefs.toggles & CHAT_PRAYER) ? "now" : "no longer"] see prayerchat."
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feedback_add_details("admin_verb","TP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/verb/toggletitlemusic()
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set name = "Hear/Silence LobbyMusic"
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set category = "Preferences"
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set desc = "Toggles hearing the GameLobby music"
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prefs.toggles ^= SOUND_LOBBY
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prefs.save_preferences()
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if(prefs.toggles & SOUND_LOBBY)
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src << "You will now hear music in the game lobby."
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if(istype(mob, /mob/new_player))
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playtitlemusic()
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else
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src << "You will no longer hear music in the game lobby."
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if(istype(mob, /mob/new_player))
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src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // stop the jamsz
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feedback_add_details("admin_verb","TLobby") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/verb/togglemidis()
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set name = "Hear/Silence Midis"
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set category = "Preferences"
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set desc = "Toggles hearing sounds uploaded by admins"
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prefs.toggles ^= SOUND_MIDI
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prefs.save_preferences()
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if(prefs.toggles & SOUND_MIDI)
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src << "You will now hear any sounds uploaded by admins."
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var/sound/break_sound = sound(null, repeat = 0, wait = 0, channel = 777)
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break_sound.priority = 250
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src << break_sound //breaks the client's sound output on channel 777
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else
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src << "You will no longer hear sounds uploaded by admins; any currently playing midis have been disabled."
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feedback_add_details("admin_verb","TMidi") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/verb/listen_ooc()
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set name = "Show/Hide OOC"
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set category = "Preferences"
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set desc = "Toggles seeing OutOfCharacter chat"
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prefs.toggles ^= CHAT_OOC
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prefs.save_preferences()
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src << "You will [(prefs.toggles & CHAT_OOC) ? "now" : "no longer"] see messages on the OOC channel."
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feedback_add_details("admin_verb","TOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/verb/Toggle_Soundscape() //All new ambience should be added here so it works with this verb until someone better at things comes up with a fix that isn't awful
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set name = "Hear/Silence Ambience"
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set category = "Preferences"
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set desc = "Toggles hearing ambient sound effects"
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prefs.toggles ^= SOUND_AMBIENCE
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prefs.save_preferences()
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if(prefs.toggles & SOUND_AMBIENCE)
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src << "You will now hear ambient sounds."
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else
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src << "You will no longer hear ambient sounds."
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src << sound(null, repeat = 0, wait = 0, volume = 0, channel = 1)
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src << sound(null, repeat = 0, wait = 0, volume = 0, channel = 2)
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feedback_add_details("admin_verb","TAmbi") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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//be special
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/client/verb/toggle_be_special(role in be_special_flags)
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set name = "Toggle SpecialRole Candidacy"
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set category = "Preferences"
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set desc = "Toggles which special roles you would like to be a candidate for, during events."
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var/role_flag = be_special_flags[role]
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if(!role_flag) return
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prefs.be_special ^= role_flag
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prefs.save_preferences()
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src << "You will [(prefs.be_special & role_flag) ? "now" : "no longer"] be considered for [role] events (where possible)." |