mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 02:16:05 +00:00
Commented out the authentication system. It was the remnants of the old goon authentication stuff (or maybe even older) and wasn't actually used in our code at all (at least not in any useful way, it was merely called and short-circuited to 1, so all those if(authenticated) were totally pointless. This has removed 3 unused variables from every client, a bunch of unused variables from the config and two empty text files! Committed (as a config option) a feature requested by Apoc station. It causes a 'reply to' window to popup when an admin PMs a non-admin player. It's meant to grab their attention so they can't say "I didn't see your PM". It defaults to off. To turn it on just uncomment the #POPUP_ADMIN_PM line in config/config.txt Fixed a derp in isday where it was fetching the month instead of the day. Removed medal references from Gib() Removed the medal_hub global variables because they aren't used in any way shape or form. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3444 316c924e-a436-60f5-8080-3fe189b3f50e
274 lines
9.2 KiB
Plaintext
274 lines
9.2 KiB
Plaintext
/client/proc
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general_report()
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set category = "Debug"
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set name = "Show General Report"
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if(!master_controller)
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usr << alert("Master_controller not found.")
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var/mobs = 0
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for(var/mob/M in world)
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mobs++
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var/output = {"<B>GENERAL SYSTEMS REPORT</B><HR>
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<B>General Processing Data</B><BR>
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<B># of Machines:</B> [machines.len]<BR>
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<B># of Pipe Networks:</B> [pipe_networks.len]<BR>
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<B># of Processing Items:</B> [processing_objects.len]<BR>
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<B># of Power Nets:</B> [powernets.len]<BR>
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<B># of Mobs:</B> [mobs]<BR>
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"}
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usr << browse(output,"window=generalreport")
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air_report()
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set category = "Debug"
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set name = "Show Air Report"
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if(!master_controller || !air_master)
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alert(usr,"Master_controller or air_master not found.","Air Report")
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return 0
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var/active_groups = 0
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var/inactive_groups = 0
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var/active_tiles = 0
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for(var/datum/air_group/group in air_master.air_groups)
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if(group.group_processing)
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active_groups++
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else
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inactive_groups++
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active_tiles += group.members.len
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var/hotspots = 0
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for(var/obj/effect/hotspot/hotspot in world)
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hotspots++
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var/output = {"<B>AIR SYSTEMS REPORT</B><HR>
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<B>General Processing Data</B><BR>
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<B># of Groups:</B> [air_master.air_groups.len]<BR>
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---- <I>Active:</I> [active_groups]<BR>
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---- <I>Inactive:</I> [inactive_groups]<BR>
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-------- <I>Tiles:</I> [active_tiles]<BR>
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<B># of Active Singletons:</B> [air_master.active_singletons.len]<BR>
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<BR>
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<B>Special Processing Data</B><BR>
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<B>Hotspot Processing:</B> [hotspots]<BR>
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<B>High Temperature Processing:</B> [air_master.active_super_conductivity.len]<BR>
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<B>High Pressure Processing:</B> [air_master.high_pressure_delta.len] (not yet implemented)<BR>
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<BR>
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<B>Geometry Processing Data</B><BR>
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<B>Group Rebuild:</B> [air_master.groups_to_rebuild.len]<BR>
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<B>Tile Update:</B> [air_master.tiles_to_update.len]<BR>
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"}
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usr << browse(output,"window=airreport")
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air_status(turf/target as turf)
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set category = "Debug"
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set name = "Display Air Status"
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if(!isturf(target))
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return
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var/datum/gas_mixture/GM = target.return_air()
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var/burning = 0
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if(istype(target, /turf/simulated))
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var/turf/simulated/T = target
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if(T.active_hotspot)
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burning = 1
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usr << "\blue @[target.x],[target.y] ([GM.group_multiplier]): O:[GM.oxygen] T:[GM.toxins] N:[GM.nitrogen] C:[GM.carbon_dioxide] w [GM.temperature] Kelvin, [GM.return_pressure()] kPa [(burning)?("\red BURNING"):(null)]"
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for(var/datum/gas/trace_gas in GM.trace_gases)
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usr << "[trace_gas.type]: [trace_gas.moles]"
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fix_next_move()
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set category = "Debug"
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set name = "Unfreeze Everyone"
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var/largest_move_time = 0
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var/largest_click_time = 0
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var/mob/largest_move_mob = null
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var/mob/largest_click_mob = null
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for(var/mob/M in world)
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if(!M.client)
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continue
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if(M.next_move >= largest_move_time)
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largest_move_mob = M
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if(M.next_move > world.time)
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largest_move_time = M.next_move - world.time
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else
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largest_move_time = 1
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if(M.lastDblClick >= largest_click_time)
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largest_click_mob = M
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if(M.lastDblClick > world.time)
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largest_click_time = M.lastDblClick - world.time
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else
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largest_click_time = 0
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log_admin("DEBUG: [key_name(M)] next_move = [M.next_move] lastDblClick = [M.lastDblClick] world.time = [world.time]")
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M.next_move = 1
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M.lastDblClick = 0
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message_admins("[key_name_admin(largest_move_mob)] had the largest move delay with [largest_move_time] frames / [largest_move_time/10] seconds!", 1)
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message_admins("[key_name_admin(largest_click_mob)] had the largest click delay with [largest_click_time] frames / [largest_click_time/10] seconds!", 1)
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message_admins("world.time = [world.time]", 1)
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return
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radio_report()
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set category = "Debug"
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set name = "Radio report"
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var/filters = list(
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"1" = "RADIO_TO_AIRALARM",
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"2" = "RADIO_FROM_AIRALARM",
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"3" = "RADIO_CHAT",
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"4" = "RADIO_ATMOSIA",
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"5" = "RADIO_NAVBEACONS",
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"6" = "RADIO_AIRLOCK",
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"7" = "RADIO_SECBOT",
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"8" = "RADIO_MULEBOT",
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"_default" = "NO_FILTER"
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)
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var/output = "<b>Radio Report</b><hr>"
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for (var/fq in radio_controller.frequencies)
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output += "<b>Freq: [fq]</b><br>"
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var/list/datum/radio_frequency/fqs = radio_controller.frequencies[fq]
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if (!fqs)
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output += " <b>ERROR</b><br>"
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continue
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for (var/filter in fqs.devices)
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var/list/f = fqs.devices[filter]
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if (!f)
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output += " [filters[filter]]: ERROR<br>"
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continue
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output += " [filters[filter]]: [f.len]<br>"
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for (var/device in f)
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if (isobj(device))
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output += " [device] ([device:x],[device:y],[device:z] in area [get_area(device:loc)])<br>"
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else
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output += " [device]<br>"
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usr << browse(output,"window=radioreport")
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reload_admins()
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set name = "Reload Admins"
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set category = "Debug"
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if(!(usr.client.holder && usr.client.holder.level >= 6)) // protect and prevent
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usr << "\red Not a good cop"
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return
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message_admins("[usr] manually reloaded admins.txt")
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usr << "You reload admins.txt"
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var/text = file2text("config/admins.txt")
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if (!text)
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diary << "Failed to reload config/admins.txt\n"
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else
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var/list/lines = dd_text2list(text, "\n")
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for(var/line in lines)
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if (!line)
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continue
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if (copytext(line, 1, 2) == ";")
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continue
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var/pos = findtext(line, " - ", 1, null)
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if (pos)
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var/m_key = copytext(line, 1, pos)
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var/a_lev = copytext(line, pos + 3, length(line) + 1)
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admins[m_key] = a_lev
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diary << ("ADMIN: [m_key] = [a_lev]")
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jump_to_dead_group()
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set name = "Jump to dead group"
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set category = "Debug"
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if(!holder)
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src << "Only administrators may use this command."
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return
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if(!air_master)
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usr << "Cannot find air_system"
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return
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var/datum/air_group/dead_groups = list()
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for(var/datum/air_group/group in air_master.air_groups)
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if (!group.group_processing)
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dead_groups += group
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var/datum/air_group/dest_group = pick(dead_groups)
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usr.loc = pick(dest_group.members)
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return
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kill_airgroup()
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set name = "Kill Local Airgroup"
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set desc = "Use this to allow manual manupliation of atmospherics."
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set category = "Debug"
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if(!holder)
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src << "Only administrators may use this command."
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return
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if(!air_master)
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usr << "Cannot find air_system"
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return
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var/turf/T = get_turf(usr)
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if(istype(T, /turf/simulated))
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var/datum/air_group/AG = T:parent
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AG.next_check = 30
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AG.group_processing = 0
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else
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usr << "Local airgroup is unsimulated!"
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tension_report()
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set category = "Debug"
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set name = "Show Tension Report"
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if(!master_controller || !tension_master)
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alert(usr,"Master_controller or tension_master not found.","Tension Report")
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return 0
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if (!tension_master.get_num_players())
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alert(usr,"No players found. How the fuck are you calling this?","Tension Report")
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return 0
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var/numghosts = 0
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for(var/mob/dead/observer/theghost in world)
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numghosts ++
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var/output = {"<B>TENSION REPORT</B><HR>
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<B>General Statistics</B><BR>
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<B>Deaths:</B> [tension_master.deaths]<BR>
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---- <I>Humans:</I> [tension_master.human_deaths]<BR>
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<B>Explosions:</B> [tension_master.explosions]<BR>
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<B>Air alarms:</B> [tension_master.air_alarms]<BR>
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<B>Adminhelps:</B> [tension_master.adminhelps]<BR>
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<B>Ghosts:</B> [numghosts]<BR>
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<BR>
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<B>Current Status</B><BR>
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<B>Tension:</B> [tension_master.score]<BR>
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<a href='?src=\ref[tension_master];addScore=1'>Increase Tension by 50000</a><br>
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<B>Tension per player:</B> [tension_master.score/tension_master.get_num_players()]<BR>
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<B>Tensioner Debug Data:</B> R1:[tension_master.round1] R2:[tension_master.round2] R3:[tension_master.round3] R4:[tension_master.round4] ES: [tension_master.eversupressed] CD: [tension_master.cooldown]<br>
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<B>Current Tensioner Status:</B> [config.Tensioner_Active]. <a href='?src=\ref[tension_master];ToggleStatus=1'>Toggle?</a><br>
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<B>Recommendations:</B> All the modes. All of them. Press all of them.<BR>
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<BR>
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<a href='?src=\ref[tension_master];makeTratior=1'>Make Tratiors</a><br>
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<a href='?src=\ref[tension_master];makeChanglings=1'>Make Changlings</a><br>
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<a href='?src=\ref[tension_master];makeRevs=1'>Make Revs</a><br>
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<a href='?src=\ref[tension_master];makeWizard=1'>Make Wizard (Requires Ghosts)</a><br>
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<a href='?src=\ref[tension_master];makeCult=1'>Make Cult</a><br>
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<a href='?src=\ref[tension_master];makeNukeTeam=1'>Make Nuke Team (Requires Ghosts)</a><br>
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<a href='?src=\ref[tension_master];makeMalf=1'>Make Malf AI</a><br>
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<a href='?src=\ref[tension_master];makeSpaceNinja=1'>Make Space Ninja (Requires Ghosts)</a><br>
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<a href='?src=\ref[tension_master];makeAliens=1'>Make Aliens (Requires Ghosts)</a><br>
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<a href='?src=\ref[tension_master];makeDeathsquad=1'>Make Deathsquad (Syndicate) (Requires Ghosts)</a><br>
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<a href='?src=\ref[tension_master];makeBorgDeathsquad=1'>Make Deathsquad (Borg) (Requires Ghosts)</a><br>
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<br>
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"}
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for(var/game in tension_master.antagonistmodes)
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output += "<font size = 2>Points required/Probability for [game]: [tension_master.antagonistmodes[game]]<br></font>"
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usr << browse(output,"window=tensionreport;size=480x480")
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