mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 02:16:05 +00:00
Commented out the authentication system. It was the remnants of the old goon authentication stuff (or maybe even older) and wasn't actually used in our code at all (at least not in any useful way, it was merely called and short-circuited to 1, so all those if(authenticated) were totally pointless. This has removed 3 unused variables from every client, a bunch of unused variables from the config and two empty text files! Committed (as a config option) a feature requested by Apoc station. It causes a 'reply to' window to popup when an admin PMs a non-admin player. It's meant to grab their attention so they can't say "I didn't see your PM". It defaults to off. To turn it on just uncomment the #POPUP_ADMIN_PM line in config/config.txt Fixed a derp in isday where it was fetching the month instead of the day. Removed medal references from Gib() Removed the medal_hub global variables because they aren't used in any way shape or form. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3444 316c924e-a436-60f5-8080-3fe189b3f50e
378 lines
10 KiB
Plaintext
378 lines
10 KiB
Plaintext
/client/proc/cmd_mass_modify_object_variables(atom/A, var/var_name)
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set category = "Debug"
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set name = "Mass Edit Variables"
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set desc="(target) Edit all instances of a target item's variables"
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var/method = 0 //0 means strict type detection while 1 means this type and all subtypes (IE: /obj/item with this set to 1 will set it to ALL itms)
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if(A && A.type)
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if(typesof(A.type))
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switch(input("Strict object type detection?") as null|anything in list("Strictly this type","This type and subtypes", "Cancel"))
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if("Strictly this type")
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method = 0
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if("This type and subtypes")
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method = 1
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if("Cancel")
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return
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if(null)
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return
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src.massmodify_variables(A, var_name, method)
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/client/proc/massmodify_variables(var/atom/O, var/var_name = "", var/method = 0)
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var/list/locked = list("vars", "key", "ckey", "client")
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if(!src.holder)
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src << "Only administrators may use this command."
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return
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for(var/p in forbidden_varedit_object_types)
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if( istype(O,p) )
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usr << "\red It is forbidden to edit this object's variables."
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return
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var/list/names = list()
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for (var/V in O.vars)
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names += V
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names = sortList(names)
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var/variable = ""
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if(!var_name)
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variable = input("Which var?","Var") as null|anything in names
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else
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variable = var_name
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if(!variable)
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return
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var/default
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var/var_value = O.vars[variable]
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var/dir
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if (locked.Find(variable) && !(src.holder.rank in list("Game Master", "Game Admin")))
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return
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if (variable == "holder" && holder.rank != "Game Master") //Hotfix, a bit ugly but that exploit has been there for ages and now somebody just had to go and tell everyone of it bluh bluh - U
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return
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if(isnull(var_value))
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usr << "Unable to determine variable type."
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else if(isnum(var_value))
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usr << "Variable appears to be <b>NUM</b>."
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default = "num"
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dir = 1
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else if(istext(var_value))
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usr << "Variable appears to be <b>TEXT</b>."
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default = "text"
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else if(isloc(var_value))
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usr << "Variable appears to be <b>REFERENCE</b>."
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default = "reference"
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else if(isicon(var_value))
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usr << "Variable appears to be <b>ICON</b>."
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var_value = "\icon[var_value]"
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default = "icon"
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else if(istype(var_value,/atom) || istype(var_value,/datum))
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usr << "Variable appears to be <b>TYPE</b>."
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default = "type"
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else if(istype(var_value,/list))
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usr << "Variable appears to be <b>LIST</b>."
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default = "list"
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else if(istype(var_value,/client))
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usr << "Variable appears to be <b>CLIENT</b>."
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default = "cancel"
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else
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usr << "Variable appears to be <b>FILE</b>."
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default = "file"
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usr << "Variable contains: [var_value]"
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if(dir)
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switch(var_value)
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if(1)
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dir = "NORTH"
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if(2)
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dir = "SOUTH"
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if(4)
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dir = "EAST"
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if(8)
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dir = "WEST"
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if(5)
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dir = "NORTHEAST"
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if(6)
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dir = "SOUTHEAST"
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if(9)
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dir = "NORTHWEST"
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if(10)
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dir = "SOUTHWEST"
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else
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dir = null
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if(dir)
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usr << "If a direction, direction is: [dir]"
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var/class = input("What kind of variable?","Variable Type",default) as null|anything in list("text",
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"num","type","icon","file","edit referenced object","restore to default")
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if(!class)
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return
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var/original_name
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if (!istype(O, /atom))
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original_name = "\ref[O] ([O])"
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else
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original_name = O:name
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switch(class)
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if("restore to default")
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O.vars[variable] = initial(O.vars[variable])
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if(method)
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if(istype(O, /mob))
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for(var/mob/M in world)
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if ( istype(M , O.type) )
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M.vars[variable] = O.vars[variable]
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else if(istype(O, /obj))
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for(var/obj/A in world)
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if ( istype(A , O.type) )
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A.vars[variable] = O.vars[variable]
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else if(istype(O, /turf))
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for(var/turf/A in world)
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if ( istype(A , O.type) )
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A.vars[variable] = O.vars[variable]
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else
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if(istype(O, /mob))
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for(var/mob/M in world)
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if (M.type == O.type)
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M.vars[variable] = O.vars[variable]
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else if(istype(O, /obj))
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for(var/obj/A in world)
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if (A.type == O.type)
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A.vars[variable] = O.vars[variable]
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else if(istype(O, /turf))
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for(var/turf/A in world)
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if (A.type == O.type)
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A.vars[variable] = O.vars[variable]
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if("edit referenced object")
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return .(O.vars[variable])
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if("text")
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var/new_value = input("Enter new text:","Text",O.vars[variable]) as text|null
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if(new_value == null) return
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O.vars[variable] = new_value
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if(method)
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if(istype(O, /mob))
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for(var/mob/M in world)
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if ( istype(M , O.type) )
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M.vars[variable] = O.vars[variable]
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else if(istype(O, /obj))
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for(var/obj/A in world)
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if ( istype(A , O.type) )
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A.vars[variable] = O.vars[variable]
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else if(istype(O, /turf))
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for(var/turf/A in world)
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if ( istype(A , O.type) )
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A.vars[variable] = O.vars[variable]
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else
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if(istype(O, /mob))
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for(var/mob/M in world)
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if (M.type == O.type)
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M.vars[variable] = O.vars[variable]
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else if(istype(O, /obj))
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for(var/obj/A in world)
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if (A.type == O.type)
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A.vars[variable] = O.vars[variable]
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else if(istype(O, /turf))
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for(var/turf/A in world)
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if (A.type == O.type)
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A.vars[variable] = O.vars[variable]
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if("num")
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var/new_value = input("Enter new number:","Num",\
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O.vars[variable]) as num|null
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if(new_value == null) return
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if(variable=="luminosity")
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O.sd_SetLuminosity(new_value)
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else
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O.vars[variable] = new_value
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if(method)
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if(istype(O, /mob))
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for(var/mob/M in world)
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if ( istype(M , O.type) )
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if(variable=="luminosity")
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M.sd_SetLuminosity(new_value)
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else
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M.vars[variable] = O.vars[variable]
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else if(istype(O, /obj))
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for(var/obj/A in world)
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if ( istype(A , O.type) )
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if(variable=="luminosity")
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A.sd_SetLuminosity(new_value)
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else
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A.vars[variable] = O.vars[variable]
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else if(istype(O, /turf))
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for(var/turf/A in world)
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if ( istype(A , O.type) )
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if(variable=="luminosity")
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A.sd_SetLuminosity(new_value)
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else
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A.vars[variable] = O.vars[variable]
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else
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if(istype(O, /mob))
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for(var/mob/M in world)
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if (M.type == O.type)
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if(variable=="luminosity")
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M.sd_SetLuminosity(new_value)
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else
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M.vars[variable] = O.vars[variable]
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else if(istype(O, /obj))
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for(var/obj/A in world)
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if (A.type == O.type)
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if(variable=="luminosity")
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A.sd_SetLuminosity(new_value)
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else
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A.vars[variable] = O.vars[variable]
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else if(istype(O, /turf))
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for(var/turf/A in world)
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if (A.type == O.type)
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if(variable=="luminosity")
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A.sd_SetLuminosity(new_value)
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else
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A.vars[variable] = O.vars[variable]
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if("type")
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var/new_value
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new_value = input("Enter type:","Type",O.vars[variable]) as null|anything in typesof(/obj,/mob,/area,/turf)
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if(new_value == null) return
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O.vars[variable] = new_value
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if(method)
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if(istype(O, /mob))
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for(var/mob/M in world)
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if ( istype(M , O.type) )
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M.vars[variable] = O.vars[variable]
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else if(istype(O, /obj))
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for(var/obj/A in world)
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if ( istype(A , O.type) )
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A.vars[variable] = O.vars[variable]
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else if(istype(O, /turf))
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for(var/turf/A in world)
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if ( istype(A , O.type) )
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A.vars[variable] = O.vars[variable]
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else
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if(istype(O, /mob))
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for(var/mob/M in world)
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if (M.type == O.type)
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M.vars[variable] = O.vars[variable]
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else if(istype(O, /obj))
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for(var/obj/A in world)
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if (A.type == O.type)
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A.vars[variable] = O.vars[variable]
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else if(istype(O, /turf))
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for(var/turf/A in world)
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if (A.type == O.type)
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A.vars[variable] = O.vars[variable]
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if("file")
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var/new_value = input("Pick file:","File",O.vars[variable]) as null|file
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if(new_value == null) return
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O.vars[variable] = new_value
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if(method)
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if(istype(O, /mob))
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for(var/mob/M in world)
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if ( istype(M , O.type) )
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M.vars[variable] = O.vars[variable]
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else if(istype(O.type, /obj))
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for(var/obj/A in world)
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if ( istype(A , O.type) )
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A.vars[variable] = O.vars[variable]
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else if(istype(O.type, /turf))
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for(var/turf/A in world)
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if ( istype(A , O.type) )
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A.vars[variable] = O.vars[variable]
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else
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if(istype(O, /mob))
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for(var/mob/M in world)
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if (M.type == O.type)
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M.vars[variable] = O.vars[variable]
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else if(istype(O.type, /obj))
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for(var/obj/A in world)
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if (A.type == O.type)
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A.vars[variable] = O.vars[variable]
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else if(istype(O.type, /turf))
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for(var/turf/A in world)
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if (A.type == O.type)
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A.vars[variable] = O.vars[variable]
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if("icon")
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var/new_value = input("Pick icon:","Icon",O.vars[variable]) as null|icon
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if(new_value == null) return
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O.vars[variable] = new_value
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if(method)
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if(istype(O, /mob))
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for(var/mob/M in world)
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if ( istype(M , O.type) )
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M.vars[variable] = O.vars[variable]
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else if(istype(O, /obj))
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for(var/obj/A in world)
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if ( istype(A , O.type) )
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A.vars[variable] = O.vars[variable]
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else if(istype(O, /turf))
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for(var/turf/A in world)
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if ( istype(A , O.type) )
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A.vars[variable] = O.vars[variable]
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else
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if(istype(O, /mob))
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for(var/mob/M in world)
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if (M.type == O.type)
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M.vars[variable] = O.vars[variable]
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else if(istype(O, /obj))
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for(var/obj/A in world)
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if (A.type == O.type)
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A.vars[variable] = O.vars[variable]
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else if(istype(O, /turf))
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for(var/turf/A in world)
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if (A.type == O.type)
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A.vars[variable] = O.vars[variable]
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log_admin("[key_name(src)] mass modified [original_name]'s [variable] to [O.vars[variable]]")
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message_admins("[key_name_admin(src)] mass modified [original_name]'s [variable] to [O.vars[variable]]", 1) |