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vgstation13/code/ZAS/ZAS_Turfs.dm

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/atom/var/pressure_resistance = ONE_ATMOSPHERE
/turf/var/zone/zone
/turf/assume_air(datum/gas_mixture/giver) //use this for machines to adjust air
qdel(giver)
giver = null
return 0
/turf/return_air()
//Create gas mixture to hold data for passing
var/datum/gas_mixture/GM = new
GM.oxygen = oxygen
GM.carbon_dioxide = carbon_dioxide
GM.nitrogen = nitrogen
GM.toxins = toxins
GM.temperature = temperature
GM.update_values()
return GM
// For new turfs
/turf/proc/copy_air_from(var/turf/T)
oxygen = T.oxygen
carbon_dioxide = T.carbon_dioxide
nitrogen = T.nitrogen
toxins = T.toxins
temperature = T.temperature
/turf/remove_air(amount as num)
var/datum/gas_mixture/GM = new
var/sum = oxygen + carbon_dioxide + nitrogen + toxins
if(sum>0)
GM.oxygen = (oxygen/sum)*amount
GM.carbon_dioxide = (carbon_dioxide/sum)*amount
GM.nitrogen = (nitrogen/sum)*amount
GM.toxins = (toxins/sum)*amount
GM.temperature = temperature
GM.update_values()
return GM
/turf/simulated/var/current_graphic = null
/turf/simulated/var/tmp/datum/gas_mixture/air
/turf/simulated/var/tmp/processing = 1
/turf/simulated/var/tmp/air_check_directions = 0 //Do not modify this, just add turf to air_master.tiles_to_update
/turf/simulated/var/tmp/obj/fire/active_hotspot
/turf/simulated/var/tmp/was_icy=0
/turf/simulated/proc/update_visuals()
overlays = 0
if(decals.len)
overlays += decals
var/siding_icon_state = return_siding_icon_state()
if(siding_icon_state)
overlays += image('icons/turf/floors.dmi',siding_icon_state)
// ONLY USED IF ZAS_SETTINGS SAYS SO.
var/datum/gas_mixture/model = return_air()
if(model.graphics & GRAPHICS_COLD)
// Only make a few tiles ice at a time.
if(!was_icy) // && prob(10))
wet=3 // Custom ice
was_icy=1
// Only display ice on tiles that are actually icy.
if(was_icy)
var/o=""
//if(is_plating())
// o="snowfloor_s"
//else
if(is_plasteel_floor())
o="snowfloor"
if(o!="")
overlays += image('icons/turf/overlays.dmi',o)
else
// ALWAYS unset wet and icy.
wet=0
was_icy=0
// 10% chance of becoming wet on thawing
if(prob(10) && was_icy)
wet = 1
if(wet_overlay)
overlays -= wet_overlay
wet_overlay = null
wet_overlay = image('icons/effects/water.dmi',src,"wet_floor")
overlays += wet_overlay
spawn(800)
if (!istype(src)) return
if(wet >= 2) return
wet = 0
if(wet_overlay)
overlays -= wet_overlay
wet_overlay = null
if(model.graphics & GRAPHICS_PLASMA)
overlays.Add(plmaster)
if(model.graphics & GRAPHICS_N2O)
overlays.Add(slmaster)
//if(model.graphics & GRAPHICS_REAGENTS)
// overlays.Add(slmaster/*rlmaster*/)
/turf/simulated/New()
..()
if(!blocks_air)
air = new
air.oxygen = oxygen
air.carbon_dioxide = carbon_dioxide
air.nitrogen = nitrogen
air.toxins = toxins
air.temperature = temperature
air.update_values()
if(air_master)
air_master.tiles_to_update.Add(src)
else
if(air_master)
for(var/direction in cardinal)
var/turf/simulated/floor/target = get_step(src,direction)
if(istype(target))
air_master.tiles_to_update |= target
/turf/simulated/Destroy()
if(active_hotspot)
qdel(active_hotspot)
active_hotspot = null
if(blocks_air)
for(var/direction in list(NORTH, SOUTH, EAST, WEST))
var/turf/simulated/tile = get_step(src,direction)
if(istype(tile) && !tile.blocks_air)
air_master.tiles_to_update.Add(tile)
..()
/turf/simulated/copy_air_from(var/turf/T)
//if(istype(T,/turf/simulated))
// var/turf/simulated/ST=T
// air=ST.air
air=T.return_air()
/turf/simulated/assume_air(datum/gas_mixture/giver)
if(!giver) return 0
if(zone && zone.air && !iscatwalk(src))
zone.air.merge(giver)
return 1
else
return ..()
/turf/simulated/return_air()
if(zone)
return zone.air
else if(air)
return air
else
return ..()
/turf/simulated/remove_air(amount as num)
if(zone)
var/datum/gas_mixture/removed = null
removed = zone.air.remove(amount)
if(zone.air.check_tile_graphic())
update_visuals(zone.air)
return removed
else if(air)
var/datum/gas_mixture/removed = null
removed = air.remove(amount)
if(air.check_tile_graphic())
update_visuals(air)
return removed
else
return ..()
/turf/simulated/proc/update_air_properties()
if(iscatwalk(src))
return ..()
var/air_directions_archived = air_check_directions
air_check_directions = 0
for(var/direction in cardinal)
if(ZAirPass(get_step(src,direction)))
air_check_directions |= direction
if(!zone && !blocks_air) //No zone, but not a wall.
for(var/direction in DoorDirections) //Check door directions first.
if(air_check_directions&direction)
var/turf/simulated/T = get_step(src,direction)
if(!istype(T) || iscatwalk(T))
continue
if(T.zone)
T.zone.AddTurf(src)
break
if(!zone) //Still no zone
for(var/direction in CounterDoorDirections) //Check the others second.
if(air_check_directions&direction)
var/turf/simulated/T = get_step(src,direction)
if(!istype(T) || iscatwalk(T))
continue
if(T.zone)
T.zone.AddTurf(src)
break
if(!zone) //No zone found, new zone!
new/zone(src)
if(!zone) //Still no zone, the floodfill determined it is not part of a larger zone. Force a zone on it.
new/zone(list(src))
//Check pass sanity of the connections.
if("\ref[src]" in air_master.turfs_with_connections)
for(var/connection/C in air_master.turfs_with_connections["\ref[src]"])
air_master.connections_to_check |= C
if(zone && istype(zone.air) && !zone.rebuild)
if(zone.air.check_tile_graphic())
update_visuals(zone.air)
for(var/direction in cardinal)
var/turf/T = get_step(src,direction)
if(!istype(T))
continue
//I can connect to air in this direction
if(air_check_directions&direction)
//If either block air, we must look to see if the adjacent turfs need rebuilt.
if(!CanPass(null, T, 0, 0))
//Target blocks air
if(!T.CanPass(null, T, 0, 0))
var/turf/NT = get_step(T, direction)
//If that turf is in my zone still, rebuild.
if(istype(NT,/turf/simulated) && !iscatwalk(NT) && NT in zone.contents)
zone.rebuild = 1
//If that is an unsimulated tile in my zone, see if we need to rebuild or just remove.
else if(istype(NT) && NT in zone.unsimulated_tiles)
var/consider_rebuild = 0
for(var/d in cardinal)
var/turf/UT = get_step(NT,d)
if(istype(UT, /turf/simulated) && UT.zone == zone && UT.CanPass(null, NT, 0, 0)) //If we find a neighboring tile that is in the same zone, check if we need to rebuild
consider_rebuild = 1
break
if(consider_rebuild)
zone.rebuild = 1 //Gotta check if we need to rebuild, dammit
else
zone.RemoveTurf(NT) //Not adjacent to anything, and unsimulated. Goodbye~
//To make a closed connection through closed door.
ZConnect(T, src)
//If I block air.
else if(T.zone && !T.zone.rebuild)
var/turf/NT = get_step(src, reverse_direction(direction))
//If I am splitting a zone, rebuild.
if(istype(NT,/turf/simulated) && !iscatwalk(NT) && (NT in T.zone.contents || (NT.zone && T in NT.zone.contents)))
T.zone.rebuild = 1
//If NT is unsimulated, parse if I should remove it or rebuild.
else if(istype(NT) && NT in T.zone.unsimulated_tiles)
var/consider_rebuild = 0
for(var/d in cardinal)
var/turf/UT = get_step(NT,d)
if(istype(UT, /turf/simulated) && UT.zone == T.zone && UT.CanPass(null, NT, 0, 0)) //If we find a neighboring tile that is in the same zone, check if we need to rebuild
consider_rebuild = 1
break
//Needs rebuilt.
if(consider_rebuild)
T.zone.rebuild = 1
//Not adjacent to anything, and unsimulated. Goodbye~
else
T.zone.RemoveTurf(NT)
else
//Produce connection through open door.
ZConnect(src,T)
//Something like a wall was built, changing the geometry.
else if(air_directions_archived&direction)
var/turf/NT = get_step(T, direction)
//If the tile is in our own zone, and we cannot connect to it, better rebuild.
if(istype(NT,/turf/simulated) && !iscatwalk(NT) && NT in zone.contents)
zone.rebuild = 1
//Parse if we need to remove the tile, or rebuild the zone.
else if(istype(NT) && NT in zone.unsimulated_tiles)
var/consider_rebuild = 0
//Loop through all neighboring turfs to see if we should remove the turf or just rebuild.
for(var/d in cardinal)
var/turf/UT = get_step(NT,d)
//If we find a neighboring tile that is in the same zone, rebuild
if(istype(UT, /turf/simulated) && UT.zone == zone && UT.CanPass(null, NT, 0, 0))
consider_rebuild = 1
break
//The unsimulated turf is adjacent to another one of our zone's turfs,
// better rebuild to be sure we didn't get cut in twain
if(consider_rebuild)
zone.rebuild = 1
//Not adjacent to anything, and unsimulated. Goodbye~
else
zone.RemoveTurf(NT)
if(air_check_directions)
processing = 1
else
processing = 0
return 1
/turf/proc/HasDoor(turf/O)
//Checks for the presence of doors, used for zone spreading and connection.
//A positive numerical argument checks only for closed doors.
//Another turf as an argument checks for windoors between here and there.
for(var/obj/machinery/door/D in src)
if(isnum(O) && O)
if(!D.density) continue
if(istype(D,/obj/machinery/door/window))
if(!istype(O))
continue
if(D.dir == get_dir(D,O))
return 1
else
return 1
/turf/proc/ZCanPass(turf/simulated/T, var/include_space = 0)
//Fairly standard pass checks for turfs, objects and directional windows. Also stops at the edge of space.
if(!istype(T))
return 0
if(!istype(T) && !include_space)
return 0
else
if(T.blocks_air||blocks_air)
return 0
for(var/obj/obstacle in src)
if(istype(obstacle, /obj/machinery/door) && !obstacle:air_properties_vary_with_direction)
continue
if(!obstacle.CanPass(null, T, 1.5, 1))
return 0
for(var/obj/obstacle in T)
if(istype(obstacle, /obj/machinery/door) && !obstacle:air_properties_vary_with_direction)
continue
if(!obstacle.CanPass(null, src, 1.5, 1))
return 0
return 1
/turf/proc/ZAirPass(turf/T)
//Fairly standard pass checks for turfs, objects and directional windows.
if(!istype(T))
return 0
if(T.blocks_air||blocks_air)
return 0
for(var/obj/obstacle in src)
if(istype(obstacle, /obj/machinery/door) && !obstacle:air_properties_vary_with_direction)
continue
if(!obstacle.CanPass(null, T, 0, 0))
return 0
for(var/obj/obstacle in T)
if(istype(obstacle, /obj/machinery/door) && !obstacle:air_properties_vary_with_direction)
continue
if(!obstacle.CanPass(null, src, 0, 0))
return 0
return 1
/*UNUSED
/turf/proc/check_connections()
//Checks for new connections that can be made.
for(var/d in cardinal)
var/turf/simulated/T = get_step(src,d)
if(istype(T) && ( !T.zone || !T.CanPass(0,src,0,0) ) )
continue
if(T.zone != zone)
ZConnect(src,T)
/turf/proc/check_for_space()
//Checks for space around the turf.
for(var/d in cardinal)
var/turf/T = get_step(src,d)
if(istype(T,/turf/space) && T.CanPass(0,src,0,0))
zone.AddSpace(T)
*/