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vgstation13/code/datums/helper_datums/construction_datum.dm
ComicIronic 1d51b58f3c [DNM] Construction datum changes.
Changed terms into defines.
Added a general busy check, for future use.
Added a system for object permanence.
Added posibility for multiple-choice build stages.
Ported amount system and message system from reversible2.
Removed lots of redundant code in mech construction, more is done by procs now.
Separated a file out because it was getting too hard to read.

TODO
 - [ ] Change spacepod construction to be under construction/reversible
 - [ ] Add system for custom do_after delays
 - [ ] Test all mech construction - it basically works, but I want to be sure.
2015-03-08 00:38:29 +00:00

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#define FORWARD -1
#define BACKWARD 1
#define Co_KEY "key"
#define Co_BACKKEY "backkey"
#define Co_VIS_MSG "vis_msg"
#define Co_BACK_MSG "back_msg"
#define Co_AMOUNT "amount"
#define Co_MAX_AMOUNT "max_amount"
#define Co_KEEP "keep"
#define Co_DESC "desc"
/datum/construction
var/list/steps
var/atom/holder
var/result
var/list/steps_desc
var/taskpath = null // Path of job objective completed.
var/assembling = 0 //if we're in a step, we won't be allowed to do another step
var/permanence = 0
var/list/used_atoms = list() //contains the stuff we add. Can be used in multiple-choice construction
New(atom)
..()
holder = atom
if(!holder) //don't want this without a holder
spawn
del src
set_desc(steps.len)
add_max_amounts()
return
proc/next_step(mob/user as mob)
steps.len--
if(!steps.len)
spawn_result(user)
else
set_desc(steps.len)
return
proc/action(atom/used_atom,mob/user as mob)
return
proc/check_step(atom/used_atom,mob/user as mob) //check last step only
var/valid_step = is_right_key(user,used_atom)
if(valid_step && !assembling)
assembling = 1
if(custom_action(valid_step, used_atom, user))
next_step(user)
assembling = 0
return 1
assembling = 0
return 0
proc/is_right_key(mob/user as mob, atom/used_atom) // returns current step num if used_atom is of the right type.
var/list/L = steps[steps.len]
if((istype(L[Co_KEY], /list) && is_type_in_list(used_atom, L[Co_KEY])) || istype(used_atom, L[Co_KEY]))
//if our keys are in a list, we want to check them all
//otherwise, sanity permits setting it as a single type and checking that
if(!try_consume(user, used_atom, L))
return 0
return steps.len
return 0
proc/custom_action(step, used_atom, user)
if(istype(used_atom, /obj/item/weapon/weldingtool))
playsound(holder, 'sound/items/Welder2.ogg', 50, 1)
else if(istype(used_atom, /obj/item/weapon/wrench))
playsound(holder, 'sound/items/Ratchet.ogg', 50, 1)
else if(istype(used_atom, /obj/item/weapon/screwdriver))
playsound(holder, 'sound/items/Screwdriver.ogg', 50, 1)
else if(istype(used_atom, /obj/item/weapon/wirecutters))
playsound(holder, 'sound/items/Wirecutter.ogg', 50, 1)
construct_message(step, user)
return 1
proc/fixText(text,user)
text = replacetext(text,"{USER}","[user]")
text = replacetext(text,"{HOLDER}","[holder]")
return text
proc/construct_message(step, mob/user)
user.visible_message(fixText(step[Co_VIS_MSG],user))
proc/check_all_steps(atom/used_atom,mob/user as mob) //check all steps, remove matching one.
for(var/i=1;i<=steps.len;i++)
var/list/L = steps[i];
if(istype(used_atom, L[Co_KEY]))
if(custom_action(i, used_atom, user))
steps[i]=null;//stupid byond list from list removal...
listclearnulls(steps);
if(!steps.len)
spawn_result(user)
return 1
return 0
proc/spawn_result(mob/user as mob)
if(result)
testing("[user] finished a [result]!")
new result(get_turf(holder))
spawn()
del holder
return
proc/set_desc(index as num)
var/list/step = steps[index]
holder.desc = step[Co_DESC]
return
proc/try_consume(mob/user as mob, atom/movable/used_atom, given_step)
if(!(Co_AMOUNT in given_step))
return 1
var/amount = given_step[Co_AMOUNT]
if(amount>0)
// STACKS
if(istype(used_atom,/obj/item/stack))
var/obj/item/stack/stack=used_atom
if(stack.amount < amount)
user << "<span class='notice'>You start adding [stack] to the [holder]. It still needs [amount - stack.amount] [stack.singular_name].</span>"
given_step[Co_AMOUNT] -= stack.amount
stack.use(stack.amount)
return 0
stack.use(amount)
// WELDER
else if(istype(used_atom,/obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/welder=used_atom
if(!welder.isOn())
user << "\blue You tap the [src] with your unlit welder. [pick("Ding","Dong")]."
return 0
if(!welder.remove_fuel(amount,user))
user << "\red You don't have enough fuel!"
return 0
//generic things
else
if(permanence || (Co_KEEP in given_step))
user.drop_item(holder)
used_atom.loc = holder
used_atoms.Add(list("[steps.Find(given_step)]" = used_atom))
else
qdel(used_atom)
return 1
proc/add_max_amounts()
for(var/list/this_step in steps)
if((Co_AMOUNT in this_step) && this_step[Co_AMOUNT] > 1)
this_step.Add(list(Co_MAX_AMOUNT = this_step[Co_AMOUNT])) //puts in something we can refer to when we reset the step
/datum/construction/reversible
var/index
New(atom)
..()
index = steps.len
return
proc/update_index(diff as num, mob/user as mob)
index+=diff
if(index==0)
spawn_result(user)
else
set_desc(index)
return
is_right_key(mob/user as mob,atom/used_atom) // returns index step
var/list/L = steps[index]
if((istype(L[Co_KEY], /list) && is_type_in_list(used_atom, L[Co_KEY])) || istype(used_atom, L[Co_KEY]))
//if our keys are in a list, we want to check them all
//otherwise, sanity permits setting it as a single type and checking that
if(!try_consume(user, used_atom, L))
return 0
return FORWARD //to the first step -> forward
if((istype(L[Co_BACKKEY], /list) && is_type_in_list(used_atom, L[Co_BACKKEY])) || istype(used_atom, L[Co_BACKKEY]))
//if our keys are in a list, we want to check them all
//otherwise, sanity permits setting it as a single type and checking that
return BACKWARD //to the last step -> backwards
return 0
check_step(atom/used_atom,mob/user as mob)
var/diff = is_right_key(user,used_atom)
if(diff && !assembling)
assembling = 1
if(custom_action(index, diff, used_atom, user))
update_index(diff,user)
assembling = 0
return 1
assembling = 0
return 0
custom_action(index, diff, used_atom, user)
. = ..(index,used_atom,user)
if(.)
construct_message(steps[index], user, diff, 1)
//handles spawning consumed items
if(. && diff == BACKWARD)
var/current_step = steps[index]
if((Co_AMOUNT in current_step) && (Co_MAX_AMOUNT in current_step) && current_step[Co_AMOUNT] < current_step[Co_MAX_AMOUNT])
var/obj/item/stack/S = new current_step[Co_KEY]
if(istype(S))
S.amount = current_step[Co_MAX_AMOUNT] - current_step[Co_AMOUNT]
current_step[Co_AMOUNT] = current_step[Co_MAX_AMOUNT]
S.loc = holder.loc
var/prev_step = steps[index + 1]
var/atom/movable/to_drop
if(("[index + 1]" in used_atoms) && used_atoms["[index + 1]"])
to_drop = used_atoms["[index + 1]"]
used_atoms.Remove("[index + 1]")
else if(Co_AMOUNT in prev_step)
var/to_create = prev_step[Co_KEY]
to_drop = new to_create
if(istype(to_drop, /obj/item/stack))
var/obj/item/stack/S = to_drop
if(Co_MAX_AMOUNT in prev_step)
S.amount = prev_step[Co_MAX_AMOUNT]
prev_step[Co_AMOUNT] = prev_step[Co_MAX_AMOUNT]
else
S.amount = 5
prev_step[Co_AMOUNT] = 5
prev_step[Co_MAX_AMOUNT] = 5
if(to_drop)
to_drop.loc = holder.loc
construct_message(step, mob/user, diff, override = 0)
if(!override)
return
if(diff == FORWARD && (Co_VIS_MSG in step))
user.visible_message(fixText(step[Co_VIS_MSG], user),fixText(step[Co_VIS_MSG], user, 1))
else if(diff == BACKWARD && (Co_BACK_MSG in step))
user.visible_message(fixText(step[Co_BACK_MSG], user),fixText(step[Co_BACK_MSG], user, 1))
//NOT IN PLACE: message segments like verbs can be written as {UN|forwardmessage|backwardmessage}. This formats that in selection
//the {s} tag makes a verb a plural
fixText(message, mob/user, self = 0)
var/text = message
if(self)
text = replacetext(text, "{s}", "")
text = replacetext(text, "{USER}", "You")
else
text = replacetext(text, "{s}", "s")
return ..(text, user)
/*
while("{UN|" in text)
var/start_bracket = findtext(text, "{")
var/this_verb = copytext(text, start_bracket, findtext(text, "}", start_bracket + 1))
world << this_verb
var/marker = findtext(this_verb, "|")
var/final_verb = ""
if(diff == FORWARD)
final_verb = copytext(this_verb, marker + 1, findtext(this_verb, "|", marker + 1))
else
final_verb = copytext(this_verb, findtext(this_verb, "|", marker + 1), findtext(text, "}", start_bracket + 1))
world << final_verb
replacetext(text, this_verb, final_verb)
*/
#define state_next "next"
#define state_prev "prev"
/datum/construction/reversible2
var/index
var/base_icon = "durand"
New(atom)
..()
index = 1
return
proc/update_index(diff as num, mob/user as mob)
index-=diff
if(index==steps.len+1)
spawn_result(user)
else
set_desc(index)
return
proc/update_icon()
holder.icon_state="[base_icon]_[index]"
is_right_key(mob/user as mob,atom/used_atom) // returns index step
var/list/state = steps[index]
if(state_next in state)
var/list/step = state[state_next]
if(istype(used_atom, step[Co_KEY]))
//if(L["consume"] && !try_consume(used_atom,L["consume"]))
// return 0
return FORWARD //to the first step -> forward
else if(state_prev in state)
var/list/step = state[state_prev]
if(istype(used_atom, step[Co_KEY]))
//if(L["consume"] && !try_consume(used_atom,L["consume"]))
// return 0
return BACKWARD //to the first step -> forward
return 0
check_step(atom/used_atom,mob/user as mob)
var/diff = is_right_key(user,used_atom)
if(diff)
if(custom_action(index, diff, used_atom, user))
update_index(diff,user)
update_icon()
return 1
return 0
custom_action(index, diff, used_atom, var/mob/user)
if(!..(index,used_atom,user))
return 0
var/list/step = steps[index]
var/list/state = step[diff==FORWARD ? state_next : state_prev]
if("delete" in state)
qdel(used_atom)
else if("spawn" in state)
var/spawntype=state["spawn"]
var/atom/A = new spawntype(holder.loc)
if(Co_AMOUNT in state)
if(istype(A,/obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C=A
C.amount=state[Co_AMOUNT]
if(istype(A,/obj/item/stack))
var/obj/item/stack/S=A
S.amount=state[Co_AMOUNT]
return 1
action(used_atom,user)
return check_step(used_atom,user)