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vgstation13/code/modules/spells/spell_code.dm
D3athrow 57c8aa2d22 Merge branch Bleeding-Edge into snowflake_the_world
Conflicts:
	code/game/objects/effects/overlays.dm
	code/modules/projectiles/projectile.dm
	code/modules/projectiles/projectile/beams.dm
2015-08-25 04:18:02 -05:00

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var/list/spells = typesof(/spell) //needed for the badmin verb for now
/spell
var/name = "Spell"
var/desc = "A spell"
parent_type = /datum
var/panel = "Spells"//What panel the proc holder needs to go on.
var/school = "evocation" //not relevant at now, but may be important later if there are changes to how spells work. the ones I used for now will probably be changed... maybe spell presets? lacking flexibility but with some other benefit?
var/charge_type = Sp_RECHARGE //can be recharge or charges, see charge_max and charge_counter descriptions; can also be based on the holder's vars now, use "holder_var" for that
var/charge_max = 100 //recharge time in deciseconds if charge_type = Sp_RECHARGE or starting charges if charge_type = Sp_CHARGES
var/charge_counter = 0 //can only cast spells if it equals recharge, ++ each decisecond if charge_type = Sp_RECHARGE or -- each cast if charge_type = Sp_CHARGES
var/still_recharging_msg = "<span class='notice'>The spell is still recharging.</span>"
var/silenced = 0 //not a binary (though it seems that it is at the moment) - the length of time we can't cast this for, set by the spell_master silence_spells()
var/holder_var_type = "bruteloss" //only used if charge_type equals to "holder_var"
var/holder_var_amount = 20 //same. The amount adjusted with the mob's var when the spell is used
var/spell_flags = NEEDSCLOTHES
var/invocation = "HURP DURP" //what is uttered when the wizard casts the spell
var/invocation_type = SpI_NONE //can be none, whisper, shout, and emote
var/range = 7 //the range of the spell; outer radius for aoe spells
var/message = "" //whatever it says to the guy affected by it
var/selection_type = "view" //can be "range" or "view"
var/atom/movable/holder //where the spell is. Normally the user, can be an item
var/duration = 0 //how long the spell lasts
var/list/spell_levels = list(Sp_SPEED = 0, Sp_POWER = 0) //the current spell levels - total spell levels can be obtained by just adding the two values
var/list/level_max = list(Sp_TOTAL = 4, Sp_SPEED = 4, Sp_POWER = 0) //maximum possible levels in each category. Total does cover both.
var/cooldown_reduc = 0 //If set, defines how much charge_max drops by every speed upgrade
var/delay_reduc = 0
var/cooldown_min = 0 //minimum possible cooldown for a charging spell
var/overlay = 0
var/overlay_icon = 'icons/obj/wizard.dmi'
var/overlay_icon_state = "spell"
var/overlay_lifespan = 0
var/sparks_spread = 0
var/sparks_amt = 0 //cropped at 10
var/smoke_spread = 0 //1 - harmless, 2 - harmful
var/smoke_amt = 0 //cropped at 10
var/critfailchance = 0
var/cast_delay = 1
var/cast_sound = ""
var/hud_state = "" //name of the icon used in generating the spell hud object
var/override_base = ""
var/obj/screen/connected_button
///////////////////////
///SETUP AND PROCESS///
///////////////////////
/spell/New()
..()
//still_recharging_msg = "<span class='notice'>[name] is still recharging.</span>"
charge_counter = charge_max
/spell/proc/process()
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/spell/proc/process() called tick#: [world.time]")
spawn while(charge_counter < charge_max)
if(!holder.timestopped)
charge_counter++
sleep(1)
return
/////////////////
/////CASTING/////
/////////////////
/spell/proc/choose_targets(mob/user = usr) //depends on subtype - see targeted.dm, aoe_turf.dm, dumbfire.dm, or code in general folder
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/spell/proc/choose_targets() called tick#: [world.time]")
return
/spell/proc/perform(mob/user = usr, skipcharge = 0) //if recharge is started is important for the trigger spells
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/spell/proc/perform() called tick#: [world.time]")
if(!holder)
holder = user //just in case
if(!cast_check(skipcharge, user))
return
if(cast_delay && !spell_do_after(user, cast_delay))
return
var/list/targets = choose_targets(user)
if(targets && targets.len)
invocation(user, targets)
take_charge(user, skipcharge)
before_cast(targets) //applies any overlays and effects
user.attack_log += text("\[[time_stamp()]\] <font color='red'>[user.real_name] ([user.ckey]) cast the spell [name].</font>")
if(prob(critfailchance))
critfail(targets, user)
else
cast(targets, user)
after_cast(targets) //generates the sparks, smoke, target messages etc.
/spell/proc/cast(list/targets, mob/user) //the actual meat of the spell
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/spell/proc/cast() called tick#: [world.time]")
return
/spell/proc/critfail(list/targets, mob/user) //the wizman has fucked up somehow
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/spell/proc/critfail() called tick#: [world.time]")
return
/spell/proc/adjust_var(mob/living/target = usr, type, amount) //handles the adjustment of the var when the spell is used. has some hardcoded types
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/spell/proc/adjust_var() called tick#: [world.time]")
switch(type)
if("bruteloss")
target.adjustBruteLoss(amount)
if("fireloss")
target.adjustFireLoss(amount)
if("toxloss")
target.adjustToxLoss(amount)
if("oxyloss")
target.adjustOxyLoss(amount)
if("stunned")
target.AdjustStunned(amount)
if("weakened")
target.AdjustWeakened(amount)
if("paralysis")
target.AdjustParalysis(amount)
else
target.vars[type] += amount //I bear no responsibility for the runtimes that'll happen if you try to adjust non-numeric or even non-existant vars
return
///////////////////////////
/////CASTING WRAPPERS//////
///////////////////////////
/spell/proc/before_cast(list/targets)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/spell/proc/before_cast() called tick#: [world.time]")
var/valid_targets[0]
for(var/atom/target in targets)
// Check range again (fixes long-range EI NATH)
if(!(target in view_or_range(range,usr,selection_type)))
continue
valid_targets += target
if(overlay)
var/location
if(istype(target,/mob/living))
location = target.loc
else if(istype(target,/turf))
location = target
var/obj/effect/overlay/spell = new /obj/effect/overlay(location)
spell.icon = overlay_icon
spell.icon_state = overlay_icon_state
spell.anchored = 1
spell.density = 0
spawn(overlay_lifespan)
del(spell)
return valid_targets
/spell/proc/after_cast(list/targets)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/spell/proc/after_cast() called tick#: [world.time]")
for(var/atom/target in targets)
var/location = get_turf(target)
if(istype(target,/mob/living) && message)
target << text("[message]")
if(sparks_spread)
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
sparks.set_up(sparks_amt, 0, location) //no idea what the 0 is
sparks.start()
if(smoke_spread)
if(smoke_spread == 1)
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
smoke.set_up(smoke_amt, 0, location) //no idea what the 0 is
smoke.start()
else if(smoke_spread == 2)
var/datum/effect/effect/system/smoke_spread/bad/smoke = new /datum/effect/effect/system/smoke_spread/bad()
smoke.set_up(smoke_amt, 0, location) //no idea what the 0 is
smoke.start()
/////////////////////
////CASTING TOOLS////
/////////////////////
/*Checkers, cost takers, message makers, etc*/
/spell/proc/cast_check(skipcharge = 0,mob/user = usr) //checks if the spell can be cast based on its settings; skipcharge is used when an additional cast_check is called inside the spell
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/spell/proc/cast_check() called tick#: [world.time]")
if(!(src in user.spell_list) && holder == user)
user << "<span class='warning'>You shouldn't have this spell! Something's wrong.</span>"
return 0
if(silenced > 0)
return
if(user.reagents && user.reagents.has_reagent("zombiepowder"))
user << "<span class='warning'>You just can't seem to focus enough to do this.</span>"
return 0
var/ourz = user.z
if(!ourz)
var/turf/T = get_turf(user)
if(!T) return 0
ourz = T.z
if(map.zLevels.len < ourz || !ourz)
WARNING("[user] is somehow on a zlevel [(ourz > map.zLevels.len) ? "higher" : "lower"] than our zlevels list! [map.zLevels.len] level\s, [map.nameLong] - [formatJumpTo(get_turf(user))]")
return 0
if(istype(map.zLevels[ourz], /datum/zLevel/centcomm) && spell_flags & Z2NOCAST) //Certain spells are not allowed on the centcomm zlevel
return 0
if(spell_flags & CONSTRUCT_CHECK)
for(var/turf/T in range(holder, 1))
if(findNullRod(T))
return 0
if(istype(user, /mob/living/simple_animal) && holder == user)
var/mob/living/simple_animal/SA = user
if(SA.purge)
SA << "<span class='warning'>The nullrod's power interferes with your own!</span>"
return 0
if(!src.check_charge(skipcharge, user)) //sees if we can cast based on charges alone
return 0
if(!(spell_flags & GHOSTCAST) && holder == user)
if(user.stat && !(spell_flags & STATALLOWED))
usr << "Not when you're incapacitated."
return 0
if(ishuman(user) || ismonkey(user) && !(invocation_type in list(SpI_EMOTE, SpI_NONE)))
if(istype(user.wear_mask, /obj/item/clothing/mask/muzzle))
user << "Mmmf mrrfff!"
return 0
var/spell/noclothes/spell = locate() in user.spell_list
if((spell_flags & NEEDSCLOTHES) && !(spell && istype(spell)) && holder == user)//clothes check
if(!user.wearing_wiz_garb())
return 0
return 1
/spell/proc/check_charge(var/skipcharge, mob/user)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/spell/proc/check_charge() called tick#: [world.time]")
if(!skipcharge)
switch(charge_type)
if(Sp_RECHARGE)
if(charge_counter < charge_max)
user << still_recharging_msg
return 0
if(Sp_CHARGES)
if(!charge_counter)
user << "<span class='notice'>[name] has no charges left.</span>"
return 0
return 1
/spell/proc/take_charge(mob/user = user, var/skipcharge)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/spell/proc/take_charge() called tick#: [world.time]")
if(!skipcharge)
switch(charge_type)
if(Sp_RECHARGE)
charge_counter = 0 //doesn't start recharging until the targets selecting ends
src.process()
return 1
if(Sp_CHARGES)
charge_counter-- //returns the charge if the targets selecting fails
return 1
if(Sp_HOLDVAR)
adjust_var(user, holder_var_type, holder_var_amount)
return 1
return 0
return 1
/spell/proc/invocation(mob/user = usr, var/list/targets) //spelling the spell out and setting it on recharge/reducing charges amount
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/spell/proc/invocation() called tick#: [world.time]")
switch(invocation_type)
if(SpI_SHOUT)
if(prob(50))//Auto-mute? Fuck that noise
user.say(invocation)
else
user.say(replacetext(invocation," ","`"))
if(SpI_WHISPER)
if(prob(50))
user.whisper(invocation)
else
user.whisper(replacetext(invocation," ","`"))
if(SpI_EMOTE)
user.emote("me", 1, invocation) //the 1 means it's for everyone in view, the me makes it an emote, and the invocation is written accordingly.
/////////////////////
///UPGRADING PROCS///
/////////////////////
/spell/proc/can_improve(var/upgrade_type)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/spell/proc/can_improve() called tick#: [world.time]")
if(level_max[Sp_TOTAL] <= ( spell_levels[Sp_SPEED] + spell_levels[Sp_POWER] )) //too many levels, can't do it
return 0
if(upgrade_type && (upgrade_type in spell_levels) && (upgrade_type in level_max))
if(spell_levels[upgrade_type] >= level_max[upgrade_type])
return 0
return 1
/spell/proc/empower_spell()
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/spell/proc/empower_spell() called tick#: [world.time]")
return
/spell/proc/quicken_spell()
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/spell/proc/quicken_spell() called tick#: [world.time]")
if(!can_improve(Sp_SPEED))
return 0
spell_levels[Sp_SPEED]++
if(delay_reduc && cast_delay)
cast_delay = max(0, cast_delay - delay_reduc)
else if(cast_delay)
cast_delay = round( max(0, initial(cast_delay) * ((level_max[Sp_SPEED] - spell_levels[Sp_SPEED]) / level_max[Sp_SPEED] ) ) )
if(charge_type == Sp_RECHARGE)
if(cooldown_reduc)
charge_max = max(cooldown_min, charge_max - cooldown_reduc)
else
charge_max = round( max(cooldown_min, initial(charge_max) * ((level_max[Sp_SPEED] - spell_levels[Sp_SPEED]) / level_max[Sp_SPEED] ) ) ) //the fraction of the way you are to max speed levels is the fraction you lose
if(charge_max < charge_counter)
charge_counter = charge_max
var/temp = ""
name = initial(name)
switch(level_max[Sp_SPEED] - spell_levels[Sp_SPEED])
if(3)
temp = "You have improved [name] into Efficient [name]."
name = "Efficient [name]"
if(2)
temp = "You have improved [name] into Quickened [name]."
name = "Quickened [name]"
if(1)
temp = "You have improved [name] into Free [name]."
name = "Free [name]"
if(0)
temp = "You have improved [name] into Instant [name]."
name = "Instant [name]"
return temp
/spell/proc/spell_do_after(var/mob/user as mob, delay as num, var/numticks = 5)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/spell/proc/spell_do_after() called tick#: [world.time]")
if(!user || isnull(user))
return 0
if(numticks == 0)
return 1
var/delayfraction = round(delay/numticks)
var/Location = user.loc
var/originalstat = user.stat
for(var/i = 0, i<numticks, i++)
sleep(delayfraction)
if(!user || (!(spell_flags & (STATALLOWED|GHOSTCAST)) && user.stat != originalstat) || !(user.loc == Location))
return 0
return 1