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2063c3715d508405bb256057d246d9a9274224f2
vgstation13/code/modules/projectiles/projectile
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aranclanos@hotmail.com d25a5d5aa3 Fixes issue 1001.
Fixes issue 994. (Chemsprayers are not included)
Fixes issue 990.
Adding some instant admin logs and server logs for some stuff in emitters/PA. See image. http://i.imgur.com/7kQpH.png

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4904 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-17 14:27:23 +00:00
..
beams.dm
Reverted r3944, with the exception of stock_parts.dmi
2012-06-29 15:56:51 +00:00
bullets.dm
Added Syndicate NPCs/sprites for them. They come in a few varieties, some with shields and swords, some with guns(yes they shoot). They're simple animals, but they drop a corpse landmark when they die, so you can loot them normally.
2012-10-09 19:22:14 +00:00
change.dm
Fixes issue 1001.
2012-10-17 14:27:23 +00:00
energy.dm
Reverted r3944, with the exception of stock_parts.dmi
2012-06-29 15:56:51 +00:00
special.dm
The yield mode on the somatoray gun now uses a diminishing-returns formula to determine the chance of increasing yield (instead of a hard cap at 2)! Cleaned up somatoray code a bit too.
2012-08-28 03:17:13 +00:00
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