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Added a direction finding algorithm for target, get_dir_to(). Mostly useful for positioning sprites in relation to a target. Such as energy beams, lines, and so on. Changes to ninjas. Fixed a bunch of bugs and finished content. It is now possible to drag people with you when phase jaunting/shifting. Jaunting/shifting should also kill livestock, huggers, and damage mechs. Renamed /obj/spell path to obj/proc_holder/spell in order to have a generic proc_holder category. For now it only works for the AI but can be expanded to other mobs. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1566 316c924e-a436-60f5-8080-3fe189b3f50e
19 lines
521 B
Plaintext
19 lines
521 B
Plaintext
/obj/proc_holder/spell/aoe_turf/knock
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name = "Knock"
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desc = "This spell opens nearby doors and does not require wizard garb."
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school = "transmutation"
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charge_max = 100
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clothes_req = 0
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invocation = "AULIE OXIN FIERA"
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invocation_type = "whisper"
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range = 3
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/obj/proc_holder/spell/aoe_turf/knock/cast(list/targets)
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for(var/turf/T in targets)
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for(var/obj/machinery/door/door in T.contents)
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spawn(1)
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if(istype(door,/obj/machinery/door/airlock))
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door:locked = 0
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door.open()
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return |