Files
vgstation13/code/modules/client/preferences_savefile.dm
2016-05-31 23:03:13 +02:00

820 lines
33 KiB
Plaintext

#define SAVEFILE_VERSION_MIN 8
#define SAVEFILE_VERSION_MAX 11
//handles converting savefiles to new formats
//MAKE SURE YOU KEEP THIS UP TO DATE!
//If the sanity checks are capable of handling any issues. Only increase SAVEFILE_VERSION_MAX,
//this will mean that savefile_version will still be over SAVEFILE_VERSION_MIN, meaning
//this savefile update doesn't run everytime we load from the savefile.
//This is mainly for format changes, such as the bitflags in toggles changing order or something.
//if a file can't be updated, return 0 to delete it and start again
//if a file was updated, return 1
/// IF YOU NEED A FIELD ADDED TO THE DATABASE, CREATE A MIGRATION SO SHIT GETS UPDATED.
/// SEE code/modules/migrations/SS13_Prefs/
/datum/preferences/proc/savefile_update()
// Preseed roles.
for(var/role_id in special_roles)
roles[role_id]=0
if(savefile_version < 8) //lazily delete everything + additional files so they can be saved in the new format
for(var/ckey in preferences_datums)
var/datum/preferences/D = preferences_datums[ckey]
if(D == src)
var/delpath = "data/player_saves/[copytext(ckey,1,2)]/[ckey]/"
if(delpath && fexists(delpath))
fdel(delpath)
break
return 0
if(savefile_version == SAVEFILE_VERSION_MAX) //update successful.
save_preferences()
save_character()
return 1
return 0
/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
if(!ckey) return
path = "data/player_saves/[copytext(ckey,1,2)]/[ckey]/[filename]"
savefile_version = SAVEFILE_VERSION_MAX
/datum/preferences/proc/SetChangelog(ckey,hash)
lastchangelog=hash
var/database/query/q = new
q.Add("UPDATE client SET lastchangelog=? WHERE ckey=?",lastchangelog,ckey)
if(!q.Execute(db))
message_admins("Error #: [q.Error()] - [q.ErrorMsg()]")
WARNING("Error #:[q.Error()] - [q.ErrorMsg()]")
return 0
/datum/preferences/proc/load_preferences_sqlite(var/ckey)
var/list/preference_list_client = new
var/database/query/check = new
var/database/query/q = new
check.Add("SELECT ckey FROM client WHERE ckey = ?", ckey)
if(check.Execute(db))
if(!check.NextRow())
message_admins("Error #: [check.Error()] - [check.ErrorMsg()]")
WARNING("Error #:[q.Error()] - [q.ErrorMsg()]")
return 0
else
message_admins("Error #: [check.Error()] - [check.ErrorMsg()]")
WARNING("Error #:[q.Error()] - [q.ErrorMsg()]")
return 0
q.Add("SELECT * FROM client WHERE ckey = ?", ckey)
if(q.Execute(db))
while(q.NextRow())
var/list/row = q.GetRowData()
for(var/a in row)
preference_list_client[a] = row[a]
else
message_admins("Error #: [q.Error()] - [q.ErrorMsg()]")
WARNING("Error #:[q.Error()] - [q.ErrorMsg()]")
return 0
ooccolor = preference_list_client["ooc_color"]
lastchangelog = preference_list_client["lastchangelog"]
UI_style = preference_list_client["UI_style"]
default_slot = text2num(preference_list_client["default_slot"])
toggles = text2num(preference_list_client["toggles"])
UI_style_color = preference_list_client["UI_style_color"]
UI_style_alpha = text2num(preference_list_client["UI_style_alpha"])
warns = text2num(preference_list_client["warns"])
warnbans = text2num(preference_list_client["warnsbans"])
volume = text2num(preference_list_client["volume"])
usewmp = text2num(preference_list_client["usewmp"])
special_popup = text2num(preference_list_client["special"])
randomslot = text2num(preference_list_client["randomslot"])
usenanoui = text2num(preference_list_client["usenanoui"])
progress_bars = text2num(preference_list_client["progress_bars"])
ooccolor = sanitize_hexcolor(ooccolor, initial(ooccolor))
lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog))
UI_style = sanitize_inlist(UI_style, list("White", "Midnight","Orange","old"), initial(UI_style))
//be_special = sanitize_integer(be_special, 0, 65535, initial(be_special))
default_slot = sanitize_integer(default_slot, 1, MAX_SAVE_SLOTS, initial(default_slot))
toggles = sanitize_integer(toggles, 0, 65535, initial(toggles))
UI_style_color = sanitize_hexcolor(UI_style_color, initial(UI_style_color))
UI_style_alpha = sanitize_integer(UI_style_alpha, 0, 255, initial(UI_style_alpha))
randomslot = sanitize_integer(randomslot, 0, 1, initial(randomslot))
volume = sanitize_integer(volume, 0, 100, initial(volume))
usewmp = sanitize_integer(usewmp, 0, 1, initial(usewmp))
special_popup = sanitize_integer(special_popup, 0, 1, initial(special_popup))
usenanoui = sanitize_integer(usenanoui, 0, 1, initial(usenanoui))
progress_bars = sanitize_integer(progress_bars, 0, 1, initial(progress_bars))
return 1
/datum/preferences/proc/load_preferences()
if(!path) return 0
if(!fexists(path)) return 0
var/savefile/S = new /savefile(path)
if(!S) return 0
S.cd = "/"
S["version"] >> savefile_version
//Conversion
if(!savefile_version || !isnum(savefile_version) || savefile_version < SAVEFILE_VERSION_MIN || savefile_version > SAVEFILE_VERSION_MAX)
if(!savefile_update()) //handles updates
savefile_version = SAVEFILE_VERSION_MAX
save_preferences()
save_character()
return 0
//general preferences
S["ooccolor"] >> ooccolor
S["lastchangelog"] >> lastchangelog
S["UI_style"] >> UI_style
//S["be_special"] >> be_special
S["default_slot"] >> default_slot
S["toggles"] >> toggles
S["UI_style_color"] >> UI_style_color
S["UI_style_alpha"] >> UI_style_alpha
S["warns"] >> warns
S["warnbans"] >> warnbans
S["randomslot"] >> randomslot
S["volume"] >> volume
S["special_popup"] >> special_popup
//Sanitize
ooccolor = sanitize_hexcolor(ooccolor, initial(ooccolor))
lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog))
UI_style = sanitize_inlist(UI_style, list("White", "Midnight","Orange","old"), initial(UI_style))
//be_special = sanitize_integer(be_special, 0, 65535, initial(be_special))
default_slot = sanitize_integer(default_slot, 1, MAX_SAVE_SLOTS, initial(default_slot))
toggles = sanitize_integer(toggles, 0, 65535, initial(toggles))
UI_style_color = sanitize_hexcolor(UI_style_color, initial(UI_style_color))
UI_style_alpha = sanitize_integer(UI_style_alpha, 0, 255, initial(UI_style_alpha))
randomslot = sanitize_integer(randomslot, 0, 1, initial(randomslot))
volume = sanitize_integer(volume, 0, 100, initial(volume))
special_popup = sanitize_integer(special_popup, 0, 1, initial(special_popup))
return 1
/datum/preferences/proc/save_preferences_sqlite(var/user, var/ckey)
/* FUCK YOU
if(!(world.timeofday >= (lastPolled + POLLED_LIMIT)))
to_chat(user, "You need to wait [round((((lastPolled + POLLED_LIMIT) - world.timeofday) / 10))] seconds before you can save again.")
return
*/
var/database/query/check = new
var/database/query/q = new
check.Add("SELECT ckey FROM client WHERE ckey = ?", ckey)
if(check.Execute(db))
if(!check.NextRow())
q.Add("INSERT into client (ckey, ooc_color, lastchangelog, UI_style, default_slot, toggles, UI_style_color, UI_style_alpha, warns, warnbans, randomslot, volume, usewmp, special, usenanoui, progress_bars) VALUES (?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)",\
ckey, ooccolor, lastchangelog, UI_style, default_slot, toggles, UI_style_color, UI_style_alpha, warns, warnbans, randomslot, volume, usewmp, special_popup, usenanoui, progress_bars)
if(!q.Execute(db))
message_admins("Error #: [q.Error()] - [q.ErrorMsg()]")
WARNING("Error #:[q.Error()] - [q.ErrorMsg()]")
return 0
else
q.Add("UPDATE client SET ooc_color=?,lastchangelog=?,UI_style=?,default_slot=?,toggles=?,UI_style_color=?,UI_style_alpha=?,warns=?,warnbans=?,randomslot=?,volume=?,usewmp=?,special=?,usenanoui=?,progress_bars=? WHERE ckey = ?",\
ooccolor, lastchangelog, UI_style, default_slot, toggles, UI_style_color, UI_style_alpha, warns, warnbans, randomslot, volume, usewmp, special_popup, usenanoui, progress_bars, ckey)
if(!q.Execute(db))
message_admins("Error #: [q.Error()] - [q.ErrorMsg()]")
WARNING("Error #:[q.Error()] - [q.ErrorMsg()]")
return 0
else
message_admins("Error #: [check.Error()] - [check.ErrorMsg()]")
WARNING("Error #:[q.Error()] - [q.ErrorMsg()]")
return 0
to_chat(user, "Preferences Updated.")
lastPolled = world.timeofday
return 1
/datum/preferences/proc/save_preferences()
if(!path) return 0
var/savefile/S = new /savefile(path)
if(!S) return 0
S.cd = "/"
S["version"] << savefile_version
//general preferences
S["ooccolor"] << ooccolor
S["lastchangelog"] << lastchangelog
S["UI_style"] << UI_style
// S["be_special"] << be_special
S["default_slot"] << default_slot
S["toggles"] << toggles
S["UI_style_color"] << UI_style_color
S["UI_style_alpha"] << UI_style_alpha
S["warns"] << warns
S["warnbans"] << warnbans
S["randomslot"] << randomslot
S["volume"] << volume
return 1
//saving volume changes
/datum/preferences/proc/save_volume()
if(!path) return 0
var/savefile/S = new /savefile(path)
if(!S) return 0
S.cd = "/"
S["volume"] << volume
return 1
/datum/preferences/proc/load_save_sqlite(var/ckey, var/user, var/slot)
var/list/preference_list = new
var/database/query/q = new
var/database/query/check = new
check.Add("SELECT player_ckey FROM players WHERE player_ckey = ? AND player_slot = ?", ckey, slot)
if(check.Execute(db))
if(!check.NextRow())
to_chat(user, "You have no character file to load, please save one first.")
WARNING("[__LINE__]: datum/preferences/load_save_sqlite has returned")
return 0
else
message_admins("load_save_sqlite Check Error #: [check.Error()] - [check.ErrorMsg()]")
WARNING("[__LINE__]: datum/preferences/load_save_sqlite has returned")
return 0
q.Add({"
SELECT
limbs.player_ckey,
limbs.player_slot,
limbs.l_arm,
limbs.r_arm,
limbs.l_leg,
limbs.r_leg,
limbs.l_foot,
limbs.r_foot,
limbs.l_hand,
limbs.r_hand,
limbs.heart,
limbs.eyes,
limbs.lungs,
limbs.liver,
limbs.kidneys,
players.player_ckey,
players.player_slot,
players.ooc_notes,
players.real_name,
players.random_name,
players.gender,
players.age,
players.species,
players.language,
players.flavor_text,
players.med_record,
players.sec_record,
players.gen_record,
players.player_alt_titles,
players.disabilities,
players.nanotrasen_relation,
jobs.player_ckey,
jobs.player_slot,
jobs.alternate_option,
jobs.job_civilian_high,
jobs.job_civilian_med,
jobs.job_civilian_low,
jobs.job_medsci_high,
jobs.job_medsci_med,
jobs.job_medsci_low,
jobs.job_engsec_high,
jobs.job_engsec_med,
jobs.job_engsec_low,
body.player_ckey,
body.player_slot,
body.hair_red,
body.hair_green,
body.hair_blue,
body.facial_red,
body.facial_green,
body.facial_blue,
body.skin_tone,
body.hair_style_name,
body.facial_style_name,
body.eyes_red,
body.eyes_green,
body.eyes_blue,
body.underwear,
body.backbag
FROM
players
INNER JOIN
limbs
ON
(
players.player_ckey = limbs.player_ckey)
AND (
players.player_slot = limbs.player_slot)
INNER JOIN
jobs
ON
(
limbs.player_ckey = jobs.player_ckey)
AND (
limbs.player_slot = jobs.player_slot)
INNER JOIN
body
ON
(
jobs.player_ckey = body.player_ckey)
AND (
jobs.player_slot = body.player_slot)
WHERE
players.player_ckey = ?
AND players.player_slot = ? ;"}, ckey, slot)
if(q.Execute(db))
while(q.NextRow())
var/list/row = q.GetRowData()
for(var/a in row)
preference_list[a] = row[a]
else
message_admins("load_save_sqlite Error #: [q.Error()] - [q.ErrorMsg()]")
WARNING("[__LINE__]: datum/preferences/load_save_sqlite has returned")
return 0
var/list/player_alt_list1 = new
var/list/player_alt_list2 = new()
player_alt_list1.Add(splittext(preference_list["player_alt_titles"], ";")) // we're getting the first part of the string for each job.
for(var/item in player_alt_list1) // iterating through the list
if(!findtext(item, ":"))
continue
var/delim_location = findtext(item, ":") // getting the second part of the string that will be handled for titles
var/job = copytext(item, 1, delim_location) // getting where the job is, it's in the first slot so we want to get that position.
var/title = copytext(item, delim_location + 1, 0) // getting where the job title is, it's in the second slot so we want to get that position.
player_alt_list2[job] = title // we assign the alt_titles here to specific job titles and hope everything works.
metadata = preference_list["ooc_notes"]
real_name = preference_list["real_name"]
be_random_name = text2num(preference_list["random_name"])
gender = preference_list["gender"]
age = text2num(preference_list["age"])
species = preference_list["species"]
language = preference_list["language"]
flavor_text = preference_list["flavor_text"]
med_record = preference_list["med_record"]
sec_record = preference_list["sec_record"]
gen_record = preference_list["gen_record"]
player_alt_titles = player_alt_list2
disabilities = text2num(preference_list["disabilities"])
nanotrasen_relation = preference_list["nanotrasen_relation"]
r_hair = text2num(preference_list["hair_red"])
g_hair = text2num(preference_list["hair_green"])
b_hair = text2num(preference_list["hair_blue"])
h_style = preference_list["hair_style_name"]
r_facial = text2num(preference_list["facial_red"])
g_facial = text2num(preference_list["facial_green"])
b_facial = text2num(preference_list["facial_blue"])
f_style = preference_list["facial_style_name"]
r_eyes = text2num(preference_list["eyes_red"])
g_eyes = text2num(preference_list["eyes_green"])
b_eyes = text2num(preference_list["eyes_blue"])
s_tone = text2num(preference_list["skin_tone"])
underwear = text2num(preference_list["underwear"])
backbag = text2num(preference_list["backbag"])
organ_data["l_arm"] = preference_list["l_arm"]
organ_data["r_arm"] = preference_list["r_arm"]
organ_data["l_leg"] = preference_list["l_leg"]
organ_data["r_leg"] = preference_list["r_leg"]
organ_data["l_foot"]= preference_list["l_foot"]
organ_data["r_foot"]= preference_list["r_foot"]
organ_data["l_hand"]= preference_list["l_hand"]
organ_data["r_hand"]= preference_list["r_hand"]
organ_data["heart"] = preference_list["heart"]
organ_data["eyes"] = preference_list["eyes"]
organ_data["lungs"] = preference_list["lungs"]
organ_data["kidneys"]=preference_list["kidneys"]
organ_data["liver"] = preference_list["liver"]
alternate_option = text2num(preference_list["alternate_option"])
job_civilian_high = text2num(preference_list["job_civilian_high"])
job_civilian_med = text2num(preference_list["job_civilian_med"])
job_civilian_low = text2num(preference_list["job_civilian_low"])
job_medsci_high = text2num(preference_list["job_medsci_high"])
job_medsci_med = text2num(preference_list["job_medsci_med"])
job_medsci_low = text2num(preference_list["job_medsci_low"])
job_engsec_high = text2num(preference_list["job_engsec_high"])
job_engsec_med = text2num(preference_list["job_engsec_med"])
job_engsec_low = text2num(preference_list["job_engsec_low"])
metadata = sanitize_text(metadata, initial(metadata))
real_name = reject_bad_name(real_name)
if(isnull(species)) species = "Human"
if(isnull(language)) language = "None"
if(isnull(nanotrasen_relation)) nanotrasen_relation = initial(nanotrasen_relation)
if(!real_name) real_name = random_name(gender,species)
be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
gender = sanitize_gender(gender)
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
r_hair = sanitize_integer(r_hair, 0, 255, initial(r_hair))
g_hair = sanitize_integer(g_hair, 0, 255, initial(g_hair))
b_hair = sanitize_integer(b_hair, 0, 255, initial(b_hair))
r_facial = sanitize_integer(r_facial, 0, 255, initial(r_facial))
g_facial = sanitize_integer(g_facial, 0, 255, initial(g_facial))
b_facial = sanitize_integer(b_facial, 0, 255, initial(b_facial))
s_tone = sanitize_integer(s_tone, -185, 34, initial(s_tone))
h_style = sanitize_inlist(h_style, hair_styles_list, initial(h_style))
f_style = sanitize_inlist(f_style, facial_hair_styles_list, initial(f_style))
r_eyes = sanitize_integer(r_eyes, 0, 255, initial(r_eyes))
g_eyes = sanitize_integer(g_eyes, 0, 255, initial(g_eyes))
b_eyes = sanitize_integer(b_eyes, 0, 255, initial(b_eyes))
underwear = sanitize_integer(underwear, 1, underwear_m.len, initial(underwear))
backbag = sanitize_integer(backbag, 1, backbaglist.len, initial(backbag))
//be_special = sanitize_integer(be_special, 0, 65535, initial(be_special))
alternate_option = sanitize_integer(alternate_option, 0, 2, initial(alternate_option))
job_civilian_high = sanitize_integer(job_civilian_high, 0, 65535, initial(job_civilian_high))
job_civilian_med = sanitize_integer(job_civilian_med, 0, 65535, initial(job_civilian_med))
job_civilian_low = sanitize_integer(job_civilian_low, 0, 65535, initial(job_civilian_low))
job_medsci_high = sanitize_integer(job_medsci_high, 0, 65535, initial(job_medsci_high))
job_medsci_med = sanitize_integer(job_medsci_med, 0, 65535, initial(job_medsci_med))
job_medsci_low = sanitize_integer(job_medsci_low, 0, 65535, initial(job_medsci_low))
job_engsec_high = sanitize_integer(job_engsec_high, 0, 65535, initial(job_engsec_high))
job_engsec_med = sanitize_integer(job_engsec_med, 0, 65535, initial(job_engsec_med))
job_engsec_low = sanitize_integer(job_engsec_low, 0, 65535, initial(job_engsec_low))
q = new
q.Add("SELECT role, preference FROM client_roles WHERE ckey=? AND slot=?", ckey, slot)
if(q.Execute(db))
while(q.NextRow())
var/list/row = q.GetRowData()
roles[row["role"]] = text2num(row["preference"]) | ROLEPREF_PERSIST
else
message_admins("Error #: [q.Error()] - [q.ErrorMsg()]")
WARNING("[__LINE__]: datum/preferences/load_save_sqlite has returned")
return 0
if(!skills) skills = list()
if(!used_skillpoints) used_skillpoints= 0
if(isnull(disabilities)) disabilities = 0
if(!player_alt_titles) player_alt_titles = new()
if(!organ_data) src.organ_data = list()
if(user)
to_chat(user, "Sucessfully loaded [real_name].")
return 1
/datum/preferences/proc/load_save(dir)
var/savefile/S = new /savefile(path)
if(!S) return 0
S.cd = dir
//Character
S["OOC_Notes"] >> metadata
S["real_name"] >> real_name
S["name_is_always_random"] >> be_random_name
S["gender"] >> gender
S["age"] >> age
S["species"] >> species
S["language"] >> language
//colors to be consolidated into hex strings (requires some work with dna code)
S["hair_red"] >> r_hair
S["hair_green"] >> g_hair
S["hair_blue"] >> b_hair
S["facial_red"] >> r_facial
S["facial_green"] >> g_facial
S["facial_blue"] >> b_facial
S["skin_tone"] >> s_tone
S["hair_style_name"] >> h_style
S["facial_style_name"] >> f_style
S["eyes_red"] >> r_eyes
S["eyes_green"] >> g_eyes
S["eyes_blue"] >> b_eyes
S["underwear"] >> underwear
S["backbag"] >> backbag
//Jobs
S["alternate_option"] >> alternate_option
S["job_civilian_high"] >> job_civilian_high
S["job_civilian_med"] >> job_civilian_med
S["job_civilian_low"] >> job_civilian_low
S["job_medsci_high"] >> job_medsci_high
S["job_medsci_med"] >> job_medsci_med
S["job_medsci_low"] >> job_medsci_low
S["job_engsec_high"] >> job_engsec_high
S["job_engsec_med"] >> job_engsec_med
S["job_engsec_low"] >> job_engsec_low
//Miscellaneous
S["flavor_text"] >> flavor_text
S["med_record"] >> med_record
S["sec_record"] >> sec_record
S["gen_record"] >> gen_record
//S["be_special"] >> be_special
S["disabilities"] >> disabilities
S["player_alt_titles"] >> player_alt_titles
S["used_skillpoints"] >> used_skillpoints
S["skills"] >> skills
S["skill_specialization"] >> skill_specialization
S["organ_data"] >> organ_data
S["nanotrasen_relation"] >> nanotrasen_relation
//S["skin_style"] >> skin_style
//Sanitize
metadata = sanitize_text(metadata, initial(metadata))
real_name = reject_bad_name(real_name)
if(isnull(species)) species = "Human"
if(isnull(language)) language = "None"
if(isnull(nanotrasen_relation)) nanotrasen_relation = initial(nanotrasen_relation)
if(!real_name) real_name = random_name(gender,species)
be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
gender = sanitize_gender(gender)
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
r_hair = sanitize_integer(r_hair, 0, 255, initial(r_hair))
g_hair = sanitize_integer(g_hair, 0, 255, initial(g_hair))
b_hair = sanitize_integer(b_hair, 0, 255, initial(b_hair))
r_facial = sanitize_integer(r_facial, 0, 255, initial(r_facial))
g_facial = sanitize_integer(g_facial, 0, 255, initial(g_facial))
b_facial = sanitize_integer(b_facial, 0, 255, initial(b_facial))
s_tone = sanitize_integer(s_tone, -185, 34, initial(s_tone))
h_style = sanitize_inlist(h_style, hair_styles_list, initial(h_style))
f_style = sanitize_inlist(f_style, facial_hair_styles_list, initial(f_style))
r_eyes = sanitize_integer(r_eyes, 0, 255, initial(r_eyes))
g_eyes = sanitize_integer(g_eyes, 0, 255, initial(g_eyes))
b_eyes = sanitize_integer(b_eyes, 0, 255, initial(b_eyes))
underwear = sanitize_integer(underwear, 1, underwear_m.len, initial(underwear))
backbag = sanitize_integer(backbag, 1, backbaglist.len, initial(backbag))
alternate_option = sanitize_integer(alternate_option, 0, 2, initial(alternate_option))
job_civilian_high = sanitize_integer(job_civilian_high, 0, 65535, initial(job_civilian_high))
job_civilian_med = sanitize_integer(job_civilian_med, 0, 65535, initial(job_civilian_med))
job_civilian_low = sanitize_integer(job_civilian_low, 0, 65535, initial(job_civilian_low))
job_medsci_high = sanitize_integer(job_medsci_high, 0, 65535, initial(job_medsci_high))
job_medsci_med = sanitize_integer(job_medsci_med, 0, 65535, initial(job_medsci_med))
job_medsci_low = sanitize_integer(job_medsci_low, 0, 65535, initial(job_medsci_low))
job_engsec_high = sanitize_integer(job_engsec_high, 0, 65535, initial(job_engsec_high))
job_engsec_med = sanitize_integer(job_engsec_med, 0, 65535, initial(job_engsec_med))
job_engsec_low = sanitize_integer(job_engsec_low, 0, 65535, initial(job_engsec_low))
if(!skills) skills = list()
if(!used_skillpoints) used_skillpoints= 0
if(isnull(disabilities)) disabilities = 0
if(!player_alt_titles) player_alt_titles = new()
if(!organ_data) src.organ_data = list()
//if(!skin_style) skin_style = "Default"
/datum/preferences/proc/random_character_sqlite(var/user, var/ckey)
var/database/query/q = new
var/list/slot_list = new
q.Add("SELECT player_slot FROM players WHERE player_ckey=?", ckey)
if(q.Execute(db))
while(q.NextRow())
slot_list.Add(q.GetColumn(1))
else
message_admins("Error #: [q.Error()] - [q.ErrorMsg()]")
WARNING("Error #:[q.Error()] - [q.ErrorMsg()]")
return 0
var/random_slot = pick(slot_list)
load_save_sqlite(ckey, user, random_slot)
return 1
/datum/preferences/proc/random_character()
if(!path) return 0
if(!fexists(path)) return 0
var/savefile/S = new /savefile(path)
if(!S) return 0
var/list/saves = list()
var/name
for(var/i=1, i<=MAX_SAVE_SLOTS, i++)
S.cd = "/character[i]"
S["real_name"] >> name
if(!name) continue
saves.Add(S.cd)
if(!saves.len)
load_character()
return 0
S.cd = pick(saves)
load_save(S.cd)
return 1
/datum/preferences/proc/load_character(slot)
if(!path) return 0
if(!fexists(path)) return 0
var/savefile/S = new /savefile(path)
if(!S) return 0
S.cd = "/"
if(!slot) slot = default_slot
slot = sanitize_integer(slot, 1, MAX_SAVE_SLOTS, initial(default_slot))
if(slot != default_slot)
default_slot = slot
S["default_slot"] << slot
S.cd = "/character[slot]"
load_save(S.cd)
return 1
/datum/preferences/proc/save_character_sqlite(var/ckey, var/user, var/slot)
if(slot > MAX_SAVE_SLOTS)
to_chat(user, "You are limited to 8 character slots.")
message_admins("[ckey] attempted to override character slot limit")
return 0
var/database/query/q = new
var/database/query/check = new
var/altTitles
for(var/a in player_alt_titles)
altTitles += "[a]:[player_alt_titles[a]];"
check.Add("SELECT player_ckey FROM players WHERE player_ckey = ? AND player_slot = ?", ckey, slot)
if(check.Execute(db))
if(!check.NextRow()) //1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
q.Add("INSERT INTO players (player_ckey,player_slot,ooc_notes,real_name,random_name,gender,age,species,language,flavor_text,med_record,sec_record,gen_record,player_alt_titles,disabilities,nanotrasen_relation) \
VALUES (?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)",
ckey, slot, metadata, real_name, be_random_name, gender, age, species, language, flavor_text, med_record, sec_record, gen_record, altTitles, disabilities, nanotrasen_relation)
if(!q.Execute(db))
message_admins("Error #:[q.Error()] - [q.ErrorMsg()]")
WARNING("Error #:[q.Error()] - [q.ErrorMsg()]")
return 0
to_chat(user, "Created Character")
else
q.Add("UPDATE players SET ooc_notes=?,real_name=?,random_name=?,gender=?,age=?,species=?,language=?,flavor_text=?,med_record=?,sec_record=?,gen_record=?,player_alt_titles=?,disabilities=?,nanotrasen_relation=? WHERE player_ckey = ? AND player_slot = ?",\
metadata, real_name, be_random_name, gender, age, species, language, flavor_text, med_record, sec_record, gen_record, altTitles, disabilities, nanotrasen_relation, ckey, slot)
if(!q.Execute(db))
message_admins("Error #:[q.Error()] - [q.ErrorMsg()]")
WARNING("Error #:[q.Error()] - [q.ErrorMsg()]")
return 0
to_chat(user, "Updated Character")
else
message_admins("Error #:[check.Error()] - [check.ErrorMsg()]")
WARNING("Error #:[q.Error()] - [q.ErrorMsg()]")
return 0
check.Add("SELECT player_ckey FROM body WHERE player_ckey = ? AND player_slot = ?", ckey, slot)
if(check.Execute(db))
if(!check.NextRow())
q.Add("INSERT INTO body (player_ckey,player_slot,hair_red,hair_green,hair_blue,facial_red,facial_green,facial_blue,skin_tone,hair_style_name,facial_style_name,eyes_red,eyes_green,eyes_blue,underwear,backbag) \
VALUES (?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)", ckey, slot, r_hair, g_hair, b_hair, r_facial, g_facial, b_facial, s_tone, h_style, f_style, r_eyes, g_eyes, b_eyes, underwear, backbag)
if(!q.Execute(db))
message_admins("Error #:[q.Error()] - [q.ErrorMsg()]")
WARNING("Error #:[q.Error()] - [q.ErrorMsg()]")
return 0
to_chat(user, "Created Body")
else
q.Add("UPDATE body SET hair_red=?,hair_green=?,hair_blue=?,facial_red=?,facial_green=?,facial_blue=?,skin_tone=?,hair_style_name=?,facial_style_name=?,eyes_red=?,eyes_green=?,eyes_blue=?,underwear=?,backbag=? WHERE player_ckey = ? AND player_slot = ?",\
r_hair, g_hair, b_hair, r_facial, g_facial, b_facial, s_tone, h_style, f_style, r_eyes, g_eyes, b_eyes, underwear, backbag, ckey, slot)
if(!q.Execute(db))
message_admins("Error #:[q.Error()] - [q.ErrorMsg()]")
WARNING("Error #:[q.Error()] - [q.ErrorMsg()]")
return 0
to_chat(user, "Updated Body")
else
message_admins("Error #: [check.Error()] - [check.ErrorMsg()]")
WARNING("Error #:[q.Error()] - [q.ErrorMsg()]")
return 0
check.Add("SELECT player_ckey FROM jobs WHERE player_ckey = ? AND player_slot = ?", ckey, slot)
if(check.Execute(db))
if(!check.NextRow())
q.Add("INSERT INTO jobs (player_ckey,player_slot,alternate_option,job_civilian_high,job_civilian_med,job_civilian_low,job_medsci_high,job_medsci_med,job_medsci_low,job_engsec_high,job_engsec_med,job_engsec_low) \
VALUES (?,?,?,?,?,?,?,?,?,?,?,?)", ckey, slot, alternate_option, job_civilian_high, job_civilian_med, job_civilian_low, job_medsci_high, job_medsci_med, job_medsci_low, job_engsec_high, job_engsec_med, job_engsec_low)
if(!q.Execute(db))
message_admins("Error #: [q.Error()] - [q.ErrorMsg()]")
WARNING("Error #:[q.Error()] - [q.ErrorMsg()]")
return 0
to_chat(user, "Created Job list")
else
q.Add("UPDATE jobs SET alternate_option=?,job_civilian_high=?,job_civilian_med=?,job_civilian_low=?,job_medsci_high=?,job_medsci_med=?,job_medsci_low=?,job_engsec_high=?,job_engsec_med=?,job_engsec_low=? WHERE player_ckey = ? AND player_slot = ?",\
alternate_option, job_civilian_high, job_civilian_med, job_civilian_low, job_medsci_high, job_medsci_med, job_medsci_low, job_engsec_high, job_engsec_med, job_engsec_low, ckey, slot)
if(!q.Execute(db))
message_admins("Error #: [q.Error()] - [q.ErrorMsg()]")
WARNING("Error #:[q.Error()] - [q.ErrorMsg()]")
return 0
to_chat(user, "Updated Job List")
else
message_admins("Error #: [check.Error()] - [check.ErrorMsg()]")
WARNING("Error #:[q.Error()] - [q.ErrorMsg()]")
return 0
check.Add("SELECT player_ckey FROM limbs WHERE player_ckey = ? AND player_slot = ?", ckey, slot)
if(check.Execute(db))
if(!check.NextRow())
q.Add("INSERT INTO limbs (player_ckey, player_slot) VALUES (?,?)", ckey, slot)
if(!q.Execute(db))
message_admins("Error #: [q.Error()] - [q.ErrorMsg()]")
WARNING("Error #:[q.Error()] - [q.ErrorMsg()]")
return 0
for(var/stuff in organ_data)
q.Add("UPDATE limbs SET [stuff]=? WHERE player_ckey = ? AND player_slot = ?", organ_data[stuff], ckey, slot)
if(!q.Execute(db))
message_admins("Error #; [q.Error()] - [q.ErrorMsg()]")
WARNING("Error #:[q.Error()] - [q.ErrorMsg()]")
return 0
to_chat(user, "Created Limbs")
else
for(var/stuff in organ_data)
q.Add("UPDATE limbs SET [stuff] = ? WHERE player_ckey = ? AND player_slot = ?", organ_data[stuff], ckey, slot)
if(!q.Execute(db))
message_admins("Error #: [q.Error()] - [q.ErrorMsg()]")
WARNING("Error #:[q.Error()] - [q.ErrorMsg()]")
return 0
to_chat(user, "Updated Limbs")
else
message_admins("Error #: [check.Error()] - [check.ErrorMsg()]")
WARNING("Error #:[q.Error()] - [q.ErrorMsg()]")
return 0
check.Add("DELETE FROM client_roles WHERE ckey=? AND slot=?", ckey, slot)
if(!check.Execute(db))
message_admins("Error #: [check.Error()] - [check.ErrorMsg()]")
WARNING("Error #:[q.Error()] - [q.ErrorMsg()]")
return 0
for(var/role_id in roles)
if(!(roles[role_id] & ROLEPREF_PERSIST))
continue
q = new
q.Add("INSERT INTO client_roles (ckey, slot, role, preference) VALUES (?,?,?,?)", ckey, slot, role_id, (roles[role_id] & ROLEPREF_SAVEMASK))
//testing("INSERT INTO client_roles (ckey, slot, role, preference) VALUES ('[ckey]',[slot],'[role_id]',[roles[role_id] & ROLEPREF_SAVEMASK])")
if(!q.Execute(db)) // This never triggers on error, for some reason.
message_admins("Error #: [q.Error()] - [q.ErrorMsg()]")
WARNING("Error #:[q.Error()] - [q.ErrorMsg()]")
return 0
return 1
/datum/preferences/proc/save_character()
if(!path) return 0
var/savefile/S = new /savefile(path)
if(!S) return 0
S.cd = "/character[default_slot]"
//Character + misc
S["OOC_Notes"] << metadata
S["real_name"] << real_name
S["name_is_always_random"] << be_random_name
S["gender"] << gender
S["age"] << age
S["species"] << species
S["language"] << language
S["flavor_text"] << flavor_text
S["med_record"] << med_record
S["sec_record"] << sec_record
S["gen_record"] << gen_record
S["player_alt_titles"] << player_alt_titles
// S["be_special"] << be_special
S["disabilities"] << disabilities
S["used_skillpoints"] << used_skillpoints
S["skills"] << skills
S["skill_specialization"] << skill_specialization
S["organ_data"] << organ_data
S["nanotrasen_relation"] << nanotrasen_relation
//Body
S["hair_red"] << r_hair
S["hair_green"] << g_hair
S["hair_blue"] << b_hair
S["facial_red"] << r_facial
S["facial_green"] << g_facial
S["facial_blue"] << b_facial
S["skin_tone"] << s_tone
S["hair_style_name"] << h_style
S["facial_style_name"] << f_style
S["eyes_red"] << r_eyes
S["eyes_green"] << g_eyes
S["eyes_blue"] << b_eyes
S["underwear"] << underwear
S["backbag"] << backbag
//Jobs
S["alternate_option"] << alternate_option
S["job_civilian_high"] << job_civilian_high
S["job_civilian_med"] << job_civilian_med
S["job_civilian_low"] << job_civilian_low
S["job_medsci_high"] << job_medsci_high
S["job_medsci_med"] << job_medsci_med
S["job_medsci_low"] << job_medsci_low
S["job_engsec_high"] << job_engsec_high
S["job_engsec_med"] << job_engsec_med
S["job_engsec_low"] << job_engsec_low
// S["skin_style"] << skin_style
return 1
#undef SAVEFILE_VERSION_MAX
#undef SAVEFILE_VERSION_MIN