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23b729a7a456f2eda5bbd9b01bb59ed68a1f1b34
vgstation13/code/modules/projectiles
History
Aranclanos 23b729a7a4 Projectiles will now stop looping when they are stored in the pool.
This will avoid 10 runtimes per second per projectile in a null location and reduce a huge amount of lag due to the projectiles loop stacking.
2014-05-24 06:37:48 -03:00
..
ammunition
Improved creature AI and random mob spawning in caves.
2014-02-15 00:22:24 -08:00
guns
Makes miner's lives slightly easier. Lockers now have GPS's and mining belts that can hold tools. Kinetic Accelerators now have twice the amount of shots.
2014-05-09 21:59:32 +01:00
projectile
FFix random name generation (Chiyihakiti Hitler, etc.)
2014-05-22 14:38:35 -07:00
ammunition.dm
Add plastic to recycling, make a better way of sorting shit from the line.
2014-02-07 07:33:48 -08:00
gun.dm
Fixed typo in usage of 'sinister' class.
2014-04-08 11:37:04 -04:00
projectile.dm
Projectiles will now stop looping when they are stored in the pool.
2014-05-24 06:37:48 -03:00
targeting.dm
Fixes nonhumans getting stuck in walk mode after being targetted
2014-01-07 15:21:59 -06:00
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