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vgstation13/code/game/machinery/alarm.dm
2014-12-16 12:15:01 -06:00

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////////////////////////////////////////
//CONTAINS: Air Alarms and Fire Alarms//
////////////////////////////////////////
#define AALARM_MODE_SCRUBBING 1
#define AALARM_MODE_REPLACEMENT 2 //like scrubbing, but faster.
#define AALARM_MODE_PANIC 3 //constantly sucks all air
#define AALARM_MODE_CYCLE 4 //sucks off all air, then refill and switches to scrubbing
#define AALARM_MODE_FILL 5 //emergency fill
#define AALARM_MODE_OFF 6 //Shuts it all down.
#define AALARM_PRESET_HUMAN 1 // Default
#define AALARM_PRESET_VOX 2 // Support Vox
#define AALARM_PRESET_SERVER 3 // Server Coldroom
#define AALARM_SCREEN_MAIN 1
#define AALARM_SCREEN_VENT 2
#define AALARM_SCREEN_SCRUB 3
#define AALARM_SCREEN_MODE 4
#define AALARM_SCREEN_SENSORS 5
#define AALARM_REPORT_TIMEOUT 100
#define RCON_NO 1
#define RCON_AUTO 2
#define RCON_YES 3
//1000 joules equates to about 1 degree every 2 seconds for a single tile of air.
#define MAX_ENERGY_CHANGE 1000
#define MAX_TEMPERATURE 90
#define MIN_TEMPERATURE -40
//all air alarms in area are connected via magic
/area
var/obj/machinery/alarm/master_air_alarm
var/list/air_vent_names = list()
var/list/air_scrub_names = list()
var/list/air_vent_info = list()
var/list/air_scrub_info = list()
/obj/machinery/alarm
icon = 'icons/obj/monitors.dmi'
icon_state = "alarm0"
anchored = 1
use_power = 1
idle_power_usage = 100
active_power_usage = 200
power_channel = ENVIRON
req_one_access = list(access_atmospherics, access_engine_equip)
var/frequency = 1439
//var/skipprocess = 0 //Experimenting
var/alarm_frequency = 1437
var/remote_control = 0
var/rcon_setting = 2
var/rcon_time = 0
var/locked = 1
var/datum/wires/alarm/wires = null
var/wiresexposed = 0 // If it's been screwdrivered open.
var/aidisabled = 0
var/AAlarmwires = 31
var/shorted = 0
// Waiting on a device to respond.
// Specifies an id_tag. NULL means we aren't waiting.
var/waiting_on_device=null
var/mode = AALARM_MODE_SCRUBBING
var/preset = AALARM_PRESET_HUMAN
var/screen = AALARM_SCREEN_MAIN
var/area_uid
var/local_danger_level = 0
var/alarmActivated = 0 // Manually activated (independent from danger level)
var/danger_averted_confidence=0
var/buildstage = 2 //2 is built, 1 is building, 0 is frame.
var/target_temperature = T0C+20
var/regulating_temperature = 0
var/datum/radio_frequency/radio_connection
var/list/TLV = list()
/obj/machinery/alarm/xenobio
preset = AALARM_PRESET_HUMAN
req_one_access = list(access_rd, access_atmospherics, access_engine_equip, access_xenobiology)
req_access = list()
/obj/machinery/alarm/server
preset = AALARM_PRESET_SERVER
req_one_access = list(access_rd, access_atmospherics, access_engine_equip)
req_access = list()
/obj/machinery/alarm/vox
preset = AALARM_PRESET_VOX
req_access = list()
/obj/machinery/alarm/proc/apply_preset(var/no_cycle_after=0)
// Propogate settings.
for (var/area/A in areaMaster.related)
for (var/obj/machinery/alarm/AA in A)
if ( !(AA.stat & (NOPOWER|BROKEN)) && !AA.shorted && AA.preset != src.preset)
AA.preset=preset
apply_preset(1) // Only this air alarm should send a cycle.
TLV["oxygen"] = list(16, 19, 135, 140) // Partial pressure, kpa
TLV["nitrogen"] = list(-1, -1, -1, -1) // Partial pressure, kpa
TLV["carbon_dioxide"] = list(-1.0, -1.0, 5, 10) // Partial pressure, kpa
TLV["plasma"] = list(-1.0, -1.0, 0.2, 0.5) // Partial pressure, kpa
TLV["other"] = list(-1.0, -1.0, 0.5, 1.0) // Partial pressure, kpa
TLV["pressure"] = list(ONE_ATMOSPHERE*0.80,ONE_ATMOSPHERE*0.90,ONE_ATMOSPHERE*1.10,ONE_ATMOSPHERE*1.20) /* kpa */
TLV["temperature"] = list(T0C-30, T0C, T0C+40, T0C+70) // K
target_temperature = T0C+20
switch(preset)
if(AALARM_PRESET_VOX) // Same as usual, s/nitrogen/oxygen
TLV["nitrogen"] = list(16, 19, 135, 140) // Vox use same partial pressure values for N2 as humans do for O2.
TLV["oxygen"] = list(-1.0, -1.0, 0.5, 1.0) // Under 1 kPa (PP), vox don't notice squat (vox_oxygen_max)
if(AALARM_PRESET_SERVER) // Cold as fuck.
TLV["oxygen"] = list(-1.0, -1.0,-1.0,-1.0)
TLV["carbon_dioxide"] = list(-1.0, -1.0, 5, 10) // Partial pressure, kpa
TLV["plasma"] = list(-1.0, -1.0, 0.2, 0.5) // Partial pressure, kpa
TLV["other"] = list(-1.0, -1.0, 0.5, 1.0) // Partial pressure, kpa
TLV["pressure"] = list(0,ONE_ATMOSPHERE*0.10,ONE_ATMOSPHERE*1.40,ONE_ATMOSPHERE*1.60) /* kpa */
TLV["temperature"] = list(20, 40, 140, 160) // K
target_temperature = 90
if(!no_cycle_after)
mode = AALARM_MODE_CYCLE
apply_mode()
/obj/machinery/alarm/New(var/loc, var/dir, var/building = 0)
..()
wires = new(src)
if(building)
if(loc)
src.loc = loc
if(dir)
src.dir = dir
buildstage = 0
wiresexposed = 1
pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0
update_icon()
if(ticker && ticker.current_state == 3)//if the game is running
src.initialize()
return
first_run()
/obj/machinery/alarm/Destroy()
if(wires)
wires.Destroy()
wires = null
..()
/obj/machinery/alarm/proc/first_run()
area_uid = areaMaster.uid
name = "[areaMaster.name] Air Alarm"
// breathable air according to human/Life()
/*
TLV["oxygen"] = list(16, 19, 135, 140) // Partial pressure, kpa
TLV["nitrogen"] = list(-1, -1, -1, -1) // Partial pressure, kpa
TLV["carbon_dioxide"] = list(-1.0, -1.0, 5, 10) // Partial pressure, kpa
TLV["plasma"] = list(-1.0, -1.0, 0.2, 0.5) // Partial pressure, kpa
TLV["other"] = list(-1.0, -1.0, 0.5, 1.0) // Partial pressure, kpa
TLV["pressure"] = list(ONE_ATMOSPHERE*0.80,ONE_ATMOSPHERE*0.90,ONE_ATMOSPHERE*1.10,ONE_ATMOSPHERE*1.20) /* kpa */
TLV["temperature"] = list(T0C-26, T0C, T0C+40, T0C+66) // K
*/
apply_preset(1) // Don't cycle.
/obj/machinery/alarm/initialize()
set_frequency(frequency)
if (!master_is_operating())
elect_master()
/obj/machinery/alarm/process()
if((stat & (NOPOWER|BROKEN)) || shorted || buildstage != 2)
use_power = 0
return
var/turf/simulated/location = loc
if(!istype(location)) return//returns if loc is not simulated
var/datum/gas_mixture/environment = location.return_air()
// Handle temperature adjustment here.
if(environment.temperature < target_temperature - 2 || environment.temperature > target_temperature + 2 || regulating_temperature)
//If it goes too far, we should adjust ourselves back before stopping.
if(get_danger_level(target_temperature, TLV["temperature"]))
return
if(!regulating_temperature)
regulating_temperature = 1
visible_message("\The [src] clicks as it starts [environment.temperature > target_temperature ? "cooling" : "heating"] the room.",\
"You hear a click and a faint electronic hum.")
if(target_temperature > T0C + MAX_TEMPERATURE)
target_temperature = T0C + MAX_TEMPERATURE
if(target_temperature < T0C + MIN_TEMPERATURE)
target_temperature = T0C + MIN_TEMPERATURE
var/datum/gas_mixture/gas = location.remove_air(0.25 * environment.total_moles)
if(gas)
var/heat_capacity = gas.heat_capacity()
var/energy_used = min(abs(heat_capacity * (gas.temperature - target_temperature)), MAX_ENERGY_CHANGE)
// We need to cool ourselves.
if (environment.temperature > target_temperature)
gas.temperature -= energy_used / heat_capacity
else
gas.temperature += energy_used / heat_capacity
environment.merge(gas)
if (abs(environment.temperature - target_temperature) <= 0.5)
regulating_temperature = 0
visible_message("\The [src] clicks quietly as it stops [environment.temperature > target_temperature ? "cooling" : "heating"] the room.",\
"You hear a click as a faint electronic humming stops.")
var/old_level = local_danger_level
var/new_danger = calculate_local_danger_level(environment)
if (new_danger < old_level)
danger_averted_confidence++
use_power = 1
// Only change danger level if:
// we're going up a level
// OR if we're going down a level and have sufficient confidence (prevents spamming update_icon).
if (old_level < new_danger || (danger_averted_confidence >= 5 && new_danger < old_level))
setDangerLevel(new_danger)
update_icon()
danger_averted_confidence = 0 // Reset counter.
use_power = 2
if (mode==AALARM_MODE_CYCLE && environment.return_pressure()<ONE_ATMOSPHERE*0.05)
mode=AALARM_MODE_FILL
apply_mode()
//atmos computer remote controll stuff
switch(rcon_setting)
if(RCON_NO)
remote_control = 0
if(RCON_AUTO)
if(local_danger_level == 2)
remote_control = 1
else
remote_control = 0
if(RCON_YES)
remote_control = 1
if(screen == AALARM_SCREEN_MAIN)
updateDialog()
return
/obj/machinery/alarm/proc/calculate_local_danger_level(const/datum/gas_mixture/environment)
if (wires.IsIndexCut(AALARM_WIRE_AALARM))
return 2 // MAXIMUM ALARM (With gravelly voice) - N3X.
if (isnull(environment))
return 0
var/partial_pressure = R_IDEAL_GAS_EQUATION*environment.temperature/environment.volume
var/environment_pressure = environment.return_pressure()
var/other_moles = 0.0
for(var/datum/gas/G in environment.trace_gases)
other_moles+=G.moles
var/pressure_dangerlevel = get_danger_level(environment_pressure, TLV["pressure"])
var/oxygen_dangerlevel = get_danger_level(environment.oxygen*partial_pressure, TLV["oxygen"])
var/nitrogen_dangerlevel = get_danger_level(environment.nitrogen*partial_pressure, TLV["nitrogen"])
var/co2_dangerlevel = get_danger_level(environment.carbon_dioxide*partial_pressure, TLV["carbon_dioxide"])
var/plasma_dangerlevel = get_danger_level(environment.toxins*partial_pressure, TLV["plasma"])
var/temperature_dangerlevel = get_danger_level(environment.temperature, TLV["temperature"])
var/other_dangerlevel = get_danger_level(other_moles*partial_pressure, TLV["other"])
return max(
pressure_dangerlevel,
oxygen_dangerlevel,
co2_dangerlevel,
nitrogen_dangerlevel,
plasma_dangerlevel,
other_dangerlevel,
temperature_dangerlevel
)
/obj/machinery/alarm/proc/master_is_operating()
return areaMaster.master_air_alarm && !(areaMaster.master_air_alarm.stat & (NOPOWER|BROKEN))
/obj/machinery/alarm/proc/elect_master()
for (var/area/A in areaMaster.related)
for (var/obj/machinery/alarm/AA in A)
if (!(AA.stat & (NOPOWER|BROKEN)))
areaMaster.master_air_alarm = AA
return 1
return 0
/obj/machinery/alarm/proc/get_danger_level(const/current_value, const/list/danger_levels)
if ((current_value >= danger_levels[4] && danger_levels[4] > 0) || current_value <= danger_levels[1])
return 2
if ((current_value >= danger_levels[3] && danger_levels[3] > 0) || current_value <= danger_levels[2])
return 1
return 0
/obj/machinery/alarm/update_icon()
if(wiresexposed)
icon_state = "alarmx"
return
if((stat & (NOPOWER|BROKEN)) || shorted)
icon_state = "alarmp"
return
switch(max(local_danger_level, areaMaster.atmosalm-1))
if (0)
icon_state = "alarm0"
if (1)
icon_state = "alarm2" //yes, alarm2 is yellow alarm
if (2)
icon_state = "alarm1"
/obj/machinery/alarm/receive_signal(datum/signal/signal)
if(stat & (NOPOWER|BROKEN) || !areaMaster)
return
if (areaMaster.master_air_alarm != src)
if (master_is_operating())
return
elect_master()
if (areaMaster.master_air_alarm != src)
return
if(!signal || signal.encryption)
return
var/id_tag = signal.data["tag"]
if (!id_tag)
return
if (signal.data["area"] != area_uid)
return
if (signal.data["sigtype"] != "status")
return
var/dev_type = signal.data["device"]
if(!(id_tag in areaMaster.air_scrub_names) && !(id_tag in areaMaster.air_vent_names))
register_env_machine(id_tag, dev_type)
var/got_update=0
if(dev_type == "AScr")
areaMaster.air_scrub_info[id_tag] = signal.data
got_update=1
else if(dev_type == "AVP")
areaMaster.air_vent_info[id_tag] = signal.data
got_update=1
if(got_update && waiting_on_device==id_tag)
updateUsrDialog()
waiting_on_device=null
/obj/machinery/alarm/proc/register_env_machine(var/m_id, var/device_type)
var/new_name
if (device_type=="AVP")
new_name = "[areaMaster.name] Vent Pump #[areaMaster.air_vent_names.len+1]"
areaMaster.air_vent_names[m_id] = new_name
else if (device_type=="AScr")
new_name = "[areaMaster.name] Air Scrubber #[areaMaster.air_scrub_names.len+1]"
areaMaster.air_scrub_names[m_id] = new_name
else
return
spawn (10)
send_signal(m_id, list("init" = new_name) )
/obj/machinery/alarm/proc/refresh_all()
for(var/id_tag in areaMaster.air_vent_names)
var/list/I = areaMaster.air_vent_info[id_tag]
if (I && I["timestamp"]+AALARM_REPORT_TIMEOUT/2 > world.time)
continue
send_signal(id_tag, list("status") )
for(var/id_tag in areaMaster.air_scrub_names)
var/list/I = areaMaster.air_scrub_info[id_tag]
if (I && I["timestamp"]+AALARM_REPORT_TIMEOUT/2 > world.time)
continue
send_signal(id_tag, list("status") )
/obj/machinery/alarm/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
radio_connection = radio_controller.add_object(src, frequency, RADIO_TO_AIRALARM)
/obj/machinery/alarm/proc/send_signal(var/target, var/list/command)//sends signal 'command' to 'target'. Returns 0 if no radio connection, 1 otherwise
if(!radio_connection)
return 0
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
signal.data = command
signal.data["tag"] = target
signal.data["sigtype"] = "command"
radio_connection.post_signal(src, signal, RADIO_FROM_AIRALARM)
// world << text("Signal [] Broadcasted to []", command, target)
return 1
/obj/machinery/alarm/proc/apply_mode()
var/current_pressures = TLV["pressure"]
var/target_pressure = (current_pressures[2] + current_pressures[3])/2
switch(mode)
if(AALARM_MODE_SCRUBBING)
for(var/device_id in areaMaster.air_scrub_names)
send_signal(device_id, list("power"= 1, "co2_scrub"= 1, "o2_scrub"=(preset==AALARM_PRESET_VOX), "n2_scrub"=0, "scrubbing"= 1, "panic_siphon"= 0) )
for(var/device_id in areaMaster.air_vent_names)
send_signal(device_id, list("power"= 1, "checks"= 1, "set_external_pressure"= target_pressure) )
if(AALARM_MODE_PANIC, AALARM_MODE_CYCLE)
for(var/device_id in areaMaster.air_scrub_names)
send_signal(device_id, list("power"= 1, "panic_siphon"= 1) )
for(var/device_id in areaMaster.air_vent_names)
send_signal(device_id, list("power"= 0) )
if(AALARM_MODE_REPLACEMENT)
for(var/device_id in areaMaster.air_scrub_names)
send_signal(device_id, list("power"= 1, "panic_siphon"= 1) )
for(var/device_id in areaMaster.air_vent_names)
send_signal(device_id, list("power"= 1, "checks"= 1, "set_external_pressure"= target_pressure) )
if(AALARM_MODE_FILL)
for(var/device_id in areaMaster.air_scrub_names)
send_signal(device_id, list("power"= 0) )
for(var/device_id in areaMaster.air_vent_names)
send_signal(device_id, list("power"= 1, "checks"= 1, "set_external_pressure"= target_pressure) )
if(AALARM_MODE_OFF)
for(var/device_id in areaMaster.air_scrub_names)
send_signal(device_id, list("power"= 0) )
for(var/device_id in areaMaster.air_vent_names)
send_signal(device_id, list("power"= 0) )
// This sets our danger level, and, if it's changed, forces a new election of danger levels.
/obj/machinery/alarm/proc/setDangerLevel(var/new_danger_level)
if(local_danger_level==new_danger_level)
return
local_danger_level=new_danger_level
if(areaMaster.updateDangerLevel())
post_alert(new_danger_level)
/obj/machinery/alarm/proc/post_alert(alert_level)
var/datum/radio_frequency/frequency = radio_controller.return_frequency(alarm_frequency)
if(!frequency)
return
var/datum/signal/alert_signal = new
alert_signal.source = src
alert_signal.transmission_method = 1
alert_signal.data["zone"] = areaMaster.name
alert_signal.data["type"] = "Atmospheric"
if(alert_level==2)
alert_signal.data["alert"] = "severe"
else if (alert_level==1)
alert_signal.data["alert"] = "minor"
else if (alert_level==0)
alert_signal.data["alert"] = "clear"
frequency.post_signal(src, alert_signal)
/obj/machinery/alarm/proc/air_doors_close(manual)
areaMaster.CloseFirelocks()
/obj/machinery/alarm/proc/air_doors_open(manual)
areaMaster.OpenFirelocks()
///////////////
//END HACKING//
///////////////
/obj/machinery/alarm/attack_ai(mob/user)
src.add_hiddenprint(user)
return ui_interact(user)
/obj/machinery/alarm/attack_robot(mob/user)
if(isMoMMI(user) && !wiresexposed)
return interact(user)
else
return attack_ai(user)
/obj/machinery/alarm/attack_hand(mob/user)
. = ..()
if (.)
return
return interact(user)
/obj/machinery/alarm/proc/ui_air_status()
var/turf/location = get_turf(src)
var/datum/gas_mixture/environment = location.return_air()
var/total = environment.oxygen + environment.carbon_dioxide + environment.toxins + environment.nitrogen
if(total==0)
return null
var/partial_pressure = R_IDEAL_GAS_EQUATION*environment.temperature/environment.volume
var/list/current_settings = TLV["pressure"]
var/environment_pressure = environment.return_pressure()
var/pressure_dangerlevel = get_danger_level(environment_pressure, current_settings)
current_settings = TLV["oxygen"]
var/oxygen_dangerlevel = get_danger_level(environment.oxygen*partial_pressure, current_settings)
var/oxygen_percent = round(environment.oxygen / total * 100, 2)
current_settings = TLV["nitrogen"]
var/nitrogen_dangerlevel = get_danger_level(environment.nitrogen*partial_pressure, current_settings)
var/nitrogen_percent = round(environment.nitrogen / total * 100, 2)
current_settings = TLV["carbon_dioxide"]
var/co2_dangerlevel = get_danger_level(environment.carbon_dioxide*partial_pressure, current_settings)
var/co2_percent = round(environment.carbon_dioxide / total * 100, 2)
current_settings = TLV["plasma"]
var/plasma_dangerlevel = get_danger_level(environment.toxins*partial_pressure, current_settings)
var/plasma_percent = round(environment.toxins / total * 100, 2)
current_settings = TLV["other"]
var/other_moles = 0.0
for(var/datum/gas/G in environment.trace_gases)
other_moles+=G.moles
var/other_dangerlevel = get_danger_level(other_moles*partial_pressure, current_settings)
current_settings = TLV["temperature"]
var/temperature_dangerlevel = get_danger_level(environment.temperature, current_settings)
var/data[0]
data["pressure"]=environment_pressure
data["temperature"]=environment.temperature
data["temperature_c"]=round(environment.temperature - T0C, 0.1)
var/percentages[0]
percentages["oxygen"]=oxygen_percent
percentages["nitrogen"]=nitrogen_percent
percentages["co2"]=co2_percent
percentages["plasma"]=plasma_percent
percentages["other"]=other_moles
data["contents"]=percentages
var/danger[0]
danger["pressure"]=pressure_dangerlevel
danger["temperature"]=temperature_dangerlevel
danger["oxygen"]=oxygen_dangerlevel
danger["nitrogen"]=nitrogen_dangerlevel
danger["co2"]=co2_dangerlevel
danger["plasma"]=plasma_dangerlevel
danger["other"]=other_dangerlevel
danger["overall"]=max(pressure_dangerlevel,oxygen_dangerlevel,nitrogen_dangerlevel,co2_dangerlevel,plasma_dangerlevel,other_dangerlevel,temperature_dangerlevel)
data["danger"]=danger
return data
/obj/machinery/alarm/proc/get_nano_data(mob/user, fromAtmosConsole=0)
var/data[0]
data["air"]=ui_air_status()
data["alarmActivated"]=alarmActivated //|| local_danger_level==2
data["sensors"]=TLV
// Locked when:
// Not sent from atmos console AND
// Not silicon AND locked AND
// NOT adminghost.
data["locked"]=!fromAtmosConsole && (!(istype(user, /mob/living/silicon)) && locked) && !isAdminGhost(user)
data["rcon"]=rcon_setting
data["target_temp"] = target_temperature - T0C
data["atmos_alarm"] = areaMaster.atmosalm
data["modes"] = list(
AALARM_MODE_SCRUBBING = list("name"="Filtering", "desc"="Scrubs out contaminants"),\
AALARM_MODE_REPLACEMENT = list("name"="Replace Air", "desc"="Siphons out air while replacing"),\
AALARM_MODE_PANIC = list("name"="Panic", "desc"="Siphons air out of the room"),\
AALARM_MODE_CYCLE = list("name"="Cycle", "desc"="Siphons air before replacing"),\
AALARM_MODE_FILL = list("name"="Fill", "desc"="Shuts off scrubbers and opens vents"),\
AALARM_MODE_OFF = list("name"="Off", "desc"="Shuts off vents and scrubbers"))
data["mode"]=mode
data["presets"]=list(
AALARM_PRESET_HUMAN = list("name"="Human", "desc"="Checks for Oxygen and Nitrogen"),\
AALARM_PRESET_VOX = list("name"="Vox", "desc"="Checks for Nitrogen only"),\
AALARM_PRESET_SERVER = list("name"="Coldroom", "desc"="For server rooms and freezers"))
data["preset"]=preset
data["screen"]=screen
var/list/vents=list()
if(areaMaster.air_vent_names.len)
for(var/id_tag in areaMaster.air_vent_names)
var/vent_info[0]
var/long_name = areaMaster.air_vent_names[id_tag]
var/list/vent_data = areaMaster.air_vent_info[id_tag]
if(!vent_data)
continue
vent_info["id_tag"]=id_tag
vent_info["name"]=long_name
vent_info += vent_data
vents+=list(vent_info)
data["vents"]=vents
var/list/scrubbers=list()
if(areaMaster.air_scrub_names.len)
for(var/id_tag in areaMaster.air_scrub_names)
var/long_name = areaMaster.air_scrub_names[id_tag]
var/list/scrubber_data = areaMaster.air_scrub_info[id_tag]
if(!scrubber_data)
continue
scrubber_data["id_tag"]=id_tag
scrubber_data["name"]=long_name
scrubbers+=list(scrubber_data)
data["scrubbers"]=scrubbers
return data
/obj/machinery/alarm/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null)
if(user.stat && !isobserver(user))
return
var/list/data=src.get_nano_data(user,FALSE)
if (!ui) // no ui has been passed, so we'll search for one
{
ui = nanomanager.get_open_ui(user, src, ui_key)
}
if (!ui)
// the ui does not exist, so we'll create a new one
ui = new(user, src, ui_key, "air_alarm.tmpl", name, 550, 410)
// When the UI is first opened this is the data it will use
ui.set_initial_data(data)
ui.open()
// Auto update every Master Controller tick
ui.set_auto_update(1)
else
// The UI is already open so push the new data to it
ui.push_data(data)
return
/obj/machinery/alarm/interact(mob/user)
user.set_machine(src)
if(buildstage!=2)
return
if ( (get_dist(src, user) > 1 ))
if (!istype(user, /mob/living/silicon))
user.machine = null
user << browse(null, "window=air_alarm")
user << browse(null, "window=AAlarmwires")
return
else if (istype(user, /mob/living/silicon) && aidisabled)
user << "AI control for this Air Alarm interface has been disabled."
user << browse(null, "window=air_alarm")
return
if(wiresexposed && (isMoMMI(user) || !istype(user, /mob/living/silicon)))
wires.Interact(user)
if(!shorted)
ui_interact(user)
/obj/machinery/alarm/Topic(href, href_list)
var/changed=0
if(href_list["rcon"])
rcon_setting = text2num(href_list["rcon"])
changed=1
if ( (get_dist(src, usr) > 1 ))
if (!istype(usr, /mob/living/silicon))
usr.machine = null
usr << browse(null, "window=air_alarm")
usr << browse(null, "window=AAlarmwires")
return
add_fingerprint(usr)
usr.machine = src
//testing(href)
if(href_list["command"])
var/device_id = href_list["id_tag"]
switch(href_list["command"])
if( "power",
"adjust_external_pressure",
"set_external_pressure",
"checks",
"co2_scrub",
"tox_scrub",
"n2o_scrub",
"o2_scrub",
"n2_scrub",
"panic_siphon",
"scrubbing")
var/val
if(href_list["val"])
val=text2num(href_list["val"])
else
var/newval = input("Enter new value") as num|null
if(isnull(newval))
return
if(href_list["command"]=="set_external_pressure")
if(newval>1000+ONE_ATMOSPHERE)
newval = 1000+ONE_ATMOSPHERE
if(newval<0)
newval = 0
val = newval
send_signal(device_id, list(href_list["command"] = val ) )
changed=0 // We wait for the device to reply.
waiting_on_device=device_id
if("set_threshold")
var/env = href_list["env"]
var/threshold = text2num(href_list["var"])
var/list/selected = TLV[env]
var/list/thresholds = list("lower bound", "low warning", "high warning", "upper bound")
var/newval = input("Enter [thresholds[threshold]] for [env]", "Alarm triggers", selected[threshold]) as num|null
if (isnull(newval) || ..() || (locked && !issilicon(usr)))
return
if (newval<0)
selected[threshold] = -1.0
else if (env=="temperature" && newval>5000)
selected[threshold] = 5000
else if (env=="pressure" && newval>50*ONE_ATMOSPHERE)
selected[threshold] = 50*ONE_ATMOSPHERE
else if (env!="temperature" && env!="pressure" && newval>200)
selected[threshold] = 200
else
newval = round(newval,0.01)
selected[threshold] = newval
if(threshold == 1)
if(selected[1] > selected[2])
selected[2] = selected[1]
if(selected[1] > selected[3])
selected[3] = selected[1]
if(selected[1] > selected[4])
selected[4] = selected[1]
if(threshold == 2)
if(selected[1] > selected[2])
selected[1] = selected[2]
if(selected[2] > selected[3])
selected[3] = selected[2]
if(selected[2] > selected[4])
selected[4] = selected[2]
if(threshold == 3)
if(selected[1] > selected[3])
selected[1] = selected[3]
if(selected[2] > selected[3])
selected[2] = selected[3]
if(selected[3] > selected[4])
selected[4] = selected[3]
if(threshold == 4)
if(selected[1] > selected[4])
selected[1] = selected[4]
if(selected[2] > selected[4])
selected[2] = selected[4]
if(selected[3] > selected[4])
selected[3] = selected[4]
apply_mode()
ui_interact(usr)
return 1
if(href_list["screen"])
var/prevscreen=screen
screen = text2num(href_list["screen"])
if(prevscreen==screen) return 0
ui_interact(usr)
return 1
if(href_list["atmos_alarm"])
alarmActivated=1
areaMaster.updateDangerLevel()
update_icon()
ui_interact(usr)
return 1
if(href_list["atmos_reset"])
alarmActivated=0
areaMaster.updateDangerLevel()
update_icon()
ui_interact(usr)
return 1
if(href_list["mode"])
mode = text2num(href_list["mode"])
apply_mode()
ui_interact(usr)
return 1
if(href_list["preset"])
preset = text2num(href_list["preset"])
apply_preset()
ui_interact(usr)
return 1
if(href_list["temperature"])
var/list/selected = TLV["temperature"]
var/max_temperature = min(selected[3] - T0C, MAX_TEMPERATURE)
var/min_temperature = max(selected[2] - T0C, MIN_TEMPERATURE)
var/input_temperature = input("What temperature would you like the system to maintain? (Capped between [min_temperature]C and [max_temperature]C)", "Thermostat Controls") as num|null
if(input_temperature==null)
return
if(!input_temperature || input_temperature >= max_temperature || input_temperature <= min_temperature)
usr << "Temperature must be between [min_temperature]C and [max_temperature]C"
else
target_temperature = input_temperature + T0C
ui_interact(usr)
return 1
if(changed)
updateUsrDialog()
/obj/machinery/alarm/attackby(obj/item/W as obj, mob/user as mob)
/* if (istype(W, /obj/item/weapon/wirecutters))
stat ^= BROKEN
add_fingerprint(user)
for(var/mob/O in viewers(user, null))
O.show_message(text("\red [] has []activated []!", user, (stat&BROKEN) ? "de" : "re", src), 1)
update_icon()
return
*/
src.add_fingerprint(user)
switch(buildstage)
if(2)
if(istype(W, /obj/item/weapon/screwdriver)) // Opening that Air Alarm up.
//user << "You pop the Air Alarm's maintence panel open."
wiresexposed = !wiresexposed
user << "The wires have been [wiresexposed ? "exposed" : "unexposed"]"
update_icon()
return
if (wiresexposed && ((istype(W, /obj/item/device/multitool) || istype(W, /obj/item/weapon/wirecutters))))
return attack_hand(user)
if (istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda))// trying to unlock the interface with an ID card
if(stat & (NOPOWER|BROKEN))
user << "It does nothing"
return
else
if(allowed(user) && !wires.IsIndexCut(AALARM_WIRE_IDSCAN))
locked = !locked
user << "\blue You [ locked ? "lock" : "unlock"] the Air Alarm interface."
updateUsrDialog()
else
user << "\red Access denied."
return
if(1)
if(istype(W, /obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/coil = W
if(coil.amount < 5)
user << "You need more cable for this!"
return
user << "You wire \the [src]!"
coil.amount -= 5
if(!coil.amount)
del(coil)
buildstage = 2
update_icon()
first_run()
return
else if(istype(W, /obj/item/weapon/crowbar))
user << "You start prying out the circuit."
playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1)
if(do_after(user,20))
user << "You pry out the circuit!"
var/obj/item/weapon/circuitboard/air_alarm/circuit = new /obj/item/weapon/circuitboard/air_alarm()
circuit.loc = user.loc
buildstage = 0
update_icon()
return
if(0)
if(istype(W, /obj/item/weapon/circuitboard/air_alarm))
user << "You insert the circuit!"
del(W)
buildstage = 1
update_icon()
return
else if(istype(W, /obj/item/weapon/wrench))
user << "You remove the fire alarm assembly from the wall!"
var/obj/item/alarm_frame/frame = new /obj/item/alarm_frame()
frame.loc = user.loc
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
del(src)
return
return ..()
/obj/machinery/alarm/power_change()
if(powered(power_channel))
stat &= ~NOPOWER
else
stat |= NOPOWER
spawn(rand(0,15))
update_icon()
/obj/machinery/alarm/examine()
..()
if (buildstage < 2)
usr << "It is not wired."
if (buildstage < 1)
usr << "The circuit is missing."
/*
AIR ALARM ITEM
Handheld air alarm frame, for placing on walls
Code shamelessly copied from apc_frame
*/
/obj/item/alarm_frame
name = "air alarm frame"
desc = "Used for building Air Alarms"
icon = 'icons/obj/monitors.dmi'
icon_state = "alarm_bitem"
flags = FPRINT | TABLEPASS| CONDUCT
m_amt = 2*CC_PER_SHEET_METAL
melt_temperature = MELTPOINT_STEEL
w_type = RECYK_METAL
/obj/item/alarm_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/wrench))
new /obj/item/stack/sheet/metal( get_turf(src.loc), 2 )
del(src)
return
..()
/obj/item/alarm_frame/proc/try_build(turf/on_wall)
if (get_dist(on_wall,usr)>1)
return
var/ndir = get_dir(on_wall,usr)
if (!(ndir in cardinal))
return
var/turf/loc = get_turf_loc(usr)
var/area/A = loc.loc
if (!istype(loc, /turf/simulated/floor))
usr << "\red Air Alarm cannot be placed on this spot."
return
if (A.requires_power == 0 || A.name == "Space")
usr << "\red Air Alarm cannot be placed in this area."
return
if(gotwallitem(loc, ndir))
usr << "\red There's already an item on this wall!"
return
new /obj/machinery/alarm(loc, ndir, 1)
del(src)
/*
FIRE ALARM
*/
/obj/machinery/firealarm
name = "Fire Alarm"
desc = "<i>\"Pull this in case of emergency\"<i>. Thus, keep pulling it forever."
icon = 'icons/obj/monitors.dmi'
icon_state = "fire0"
var/detecting = 1.0
var/working = 1.0
var/time = 10.0
var/timing = 0.0
var/lockdownbyai = 0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 6
power_channel = ENVIRON
var/last_process = 0
var/wiresexposed = 0
var/buildstage = 2 // 2 = complete, 1 = no wires, 0 = circuit gone
/obj/machinery/firealarm/update_icon()
if(wiresexposed)
switch(buildstage)
if(2)
icon_state="fire_b2"
if(1)
icon_state="fire_b1"
if(0)
icon_state="fire_b0"
return
if(stat & BROKEN)
icon_state = "firex"
else if(stat & NOPOWER)
icon_state = "firep"
else if(!src.detecting)
icon_state = "fire1"
else
icon_state = "fire0"
/obj/machinery/firealarm/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(src.detecting)
if(exposed_temperature > T0C+200)
src.alarm() // added check of detector status here
return
/obj/machinery/firealarm/attack_ai(mob/user as mob)
src.add_hiddenprint(user)
return src.attack_hand(user)
/obj/machinery/firealarm/bullet_act(BLAH)
return src.alarm()
/obj/machinery/firealarm/attack_paw(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/firealarm/emp_act(severity)
if(prob(50/severity)) alarm()
..()
/obj/machinery/firealarm/attackby(obj/item/W as obj, mob/user as mob)
src.add_fingerprint(user)
if (istype(W, /obj/item/weapon/screwdriver) && buildstage == 2)
wiresexposed = !wiresexposed
update_icon()
return
if(wiresexposed)
switch(buildstage)
if(2)
if (istype(W, /obj/item/device/multitool))
src.detecting = !( src.detecting )
if (src.detecting)
user.visible_message("\red [user] has reconnected [src]'s detecting unit!", "You have reconnected [src]'s detecting unit.")
else
user.visible_message("\red [user] has disconnected [src]'s detecting unit!", "You have disconnected [src]'s detecting unit.")
if(istype(W, /obj/item/weapon/wirecutters))
if(do_after(user,50))
buildstage=1
user.visible_message("\red [user] has cut the wiring from \the [src]!", "You have cut the last of the wiring from \the [src].")
update_icon()
new /obj/item/weapon/cable_coil(user.loc,5)
playsound(get_turf(src), 'sound/items/Wirecutter.ogg', 50, 1)
if(1)
if(istype(W, /obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/coil = W
if(coil.amount < 5)
user << "You need more cable for this!"
return
coil.amount -= 5
if(!coil.amount)
del(coil)
buildstage = 2
user << "You wire \the [src]!"
update_icon()
else if(istype(W, /obj/item/weapon/crowbar))
user << "You pry out the circuit!"
playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1)
spawn(20)
var/obj/item/weapon/circuitboard/fire_alarm/circuit = new /obj/item/weapon/circuitboard/fire_alarm()
circuit.loc = user.loc
buildstage = 0
update_icon()
if(0)
if(istype(W, /obj/item/weapon/circuitboard/fire_alarm))
user << "You insert the circuit!"
del(W)
buildstage = 1
update_icon()
else if(istype(W, /obj/item/weapon/wrench))
user << "You remove the fire alarm assembly from the wall!"
var/obj/item/firealarm_frame/frame = new /obj/item/firealarm_frame()
frame.loc = user.loc
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
del(src)
return
src.alarm()
return
/obj/machinery/firealarm/process()//Note: this processing was mostly phased out due to other code, and only runs when needed
if(stat & (NOPOWER|BROKEN))
return
if(src.timing)
if(src.time > 0)
src.time = src.time - ((world.timeofday - last_process)/10)
else
src.alarm()
src.time = 0
src.timing = 0
processing_objects.Remove(src)
src.updateDialog()
last_process = world.timeofday
if(locate(/obj/fire) in loc)
alarm()
return
/obj/machinery/firealarm/power_change()
if(powered(ENVIRON))
stat &= ~NOPOWER
update_icon()
else
spawn(rand(0,15))
stat |= NOPOWER
update_icon()
/obj/machinery/firealarm/attack_hand(mob/user as mob)
if((user.stat && !isobserver(user)) || stat & (NOPOWER|BROKEN))
return
if (buildstage != 2)
return
user.set_machine(src)
var/d1
var/d2
if (istype(user, /mob/living/carbon/human) || istype(user, /mob/living/silicon))
if (areaMaster.fire)
d1 = text("<A href='?src=\ref[];reset=1'>Reset - Lockdown</A>", src)
else
d1 = text("<A href='?src=\ref[];alarm=1'>Alarm - Lockdown</A>", src)
if (src.timing)
d2 = text("<A href='?src=\ref[];time=0'>Stop Time Lock</A>", src)
else
d2 = text("<A href='?src=\ref[];time=1'>Initiate Time Lock</A>", src)
var/second = round(src.time) % 60
var/minute = (round(src.time) - second) / 60
var/dat = "<HTML><HEAD></HEAD><BODY><TT><B>Fire alarm</B> [d1]\n<HR>The current alert level is: [get_security_level()]</b><br><br>\nTimer System: [d2]<BR>\nTime Left: [(minute ? "[minute]:" : null)][second] <A href='?src=\ref[src];tp=-30'>-</A> <A href='?src=\ref[src];tp=-1'>-</A> <A href='?src=\ref[src];tp=1'>+</A> <A href='?src=\ref[src];tp=30'>+</A>\n</TT></BODY></HTML>"
user << browse(dat, "window=firealarm")
onclose(user, "firealarm")
else
if (areaMaster.fire)
d1 = text("<A href='?src=\ref[];reset=1'>[]</A>", src, stars("Reset - Lockdown"))
else
d1 = text("<A href='?src=\ref[];alarm=1'>[]</A>", src, stars("Alarm - Lockdown"))
if (src.timing)
d2 = text("<A href='?src=\ref[];time=0'>[]</A>", src, stars("Stop Time Lock"))
else
d2 = text("<A href='?src=\ref[];time=1'>[]</A>", src, stars("Initiate Time Lock"))
var/second = round(src.time) % 60
var/minute = (round(src.time) - second) / 60
var/dat = "<HTML><HEAD></HEAD><BODY><TT><B>[stars("Fire alarm")]</B> [d1]\n<HR><b>The current alert level is: [stars(get_security_level())]</b><br><br>\nTimer System: [d2]<BR>\nTime Left: [(minute ? text("[]:", minute) : null)][second] <A href='?src=\ref[src];tp=-30'>-</A> <A href='?src=\ref[src];tp=-1'>-</A> <A href='?src=\ref[src];tp=1'>+</A> <A href='?src=\ref[src];tp=30'>+</A>\n</TT></BODY></HTML>"
user << browse(dat, "window=firealarm")
onclose(user, "firealarm")
return
/obj/machinery/firealarm/Topic(href, href_list)
..()
if (usr.stat || stat & (BROKEN|NOPOWER))
return
if (buildstage != 2)
return
if ((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
usr.set_machine(src)
if (href_list["reset"])
src.reset()
else if (href_list["alarm"])
src.alarm()
else if (href_list["time"])
src.timing = text2num(href_list["time"])
last_process = world.timeofday
processing_objects.Add(src)
else if (href_list["tp"])
var/tp = text2num(href_list["tp"])
src.time += tp
src.time = min(max(round(src.time), 0), 120)
src.updateUsrDialog()
src.add_fingerprint(usr)
else
usr << browse(null, "window=firealarm")
return
return
/obj/machinery/firealarm/proc/reset()
if (!( src.working ))
return
areaMaster.firereset()
update_icon()
return
/obj/machinery/firealarm/proc/alarm()
if (!( src.working ))
return
areaMaster.firealert()
update_icon()
//playsound(get_turf(src), 'sound/ambience/signal.ogg', 75, 0)
return
/obj/machinery/firealarm/New(loc, dir, building)
..()
name = "[areaMaster.name] fire alarm"
if(loc)
src.loc = loc
if(dir)
src.dir = dir
if(building)
buildstage = 0
wiresexposed = 1
pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0
if(z == 1)
if(security_level)
src.overlays += image('icons/obj/monitors.dmi', "overlay_[get_security_level()]")
else
src.overlays += image('icons/obj/monitors.dmi', "overlay_green")
update_icon()
/*
FIRE ALARM ITEM
Handheld fire alarm frame, for placing on walls
Code shamelessly copied from apc_frame
*/
/obj/item/firealarm_frame
name = "fire alarm frame"
desc = "Used for building Fire Alarms"
icon = 'icons/obj/monitors.dmi'
icon_state = "fire_bitem"
flags = FPRINT | TABLEPASS| CONDUCT
m_amt=2*CC_PER_SHEET_METAL
melt_temperature = MELTPOINT_STEEL
w_type = RECYK_METAL
/obj/item/firealarm_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/wrench))
new /obj/item/stack/sheet/metal( get_turf(src.loc), 2 )
del(src)
return
..()
/obj/item/firealarm_frame/proc/try_build(turf/on_wall)
if (get_dist(on_wall,usr)>1)
return
var/ndir = get_dir(on_wall,usr)
if (!(ndir in cardinal))
return
var/turf/loc = get_turf_loc(usr)
var/area/A = loc.loc
if (!istype(loc, /turf/simulated/floor))
usr << "\red Fire Alarm cannot be placed on this spot."
return
if (A.requires_power == 0 || A.name == "Space")
usr << "\red Fire Alarm cannot be placed in this area."
return
if(gotwallitem(loc, ndir))
usr << "\red There's already an item on this wall!"
return
new /obj/machinery/firealarm(loc, ndir, 1)
del(src)
/obj/machinery/partyalarm
name = "\improper PARTY BUTTON"
desc = "Cuban Pete is in the house!"
icon = 'icons/obj/monitors.dmi'
icon_state = "fire0"
var/detecting = 1.0
var/working = 1.0
var/time = 10.0
var/timing = 0.0
var/lockdownbyai = 0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 6
/obj/machinery/partyalarm/New()
..()
name = "[areaMaster.name] party alarm"
/obj/machinery/partyalarm/attack_paw(mob/user as mob)
return attack_hand(user)
/obj/machinery/partyalarm/attack_hand(mob/user as mob)
if((user.stat && !isobserver(user)) || stat & (NOPOWER|BROKEN))
return
user.machine = src
var/d1
var/d2
if (istype(user, /mob/living/carbon/human) || istype(user, /mob/living/silicon/ai))
if (areaMaster.party)
d1 = text("<A href='?src=\ref[];reset=1'>No Party :(</A>", src)
else
d1 = text("<A href='?src=\ref[];alarm=1'>PARTY!!!</A>", src)
if (timing)
d2 = text("<A href='?src=\ref[];time=0'>Stop Time Lock</A>", src)
else
d2 = text("<A href='?src=\ref[];time=1'>Initiate Time Lock</A>", src)
var/second = time % 60
var/minute = (time - second) / 60
var/dat = text("<HTML><HEAD></HEAD><BODY><TT><B>Party Button</B> []\n<HR>\nTimer System: []<BR>\nTime Left: [][] <A href='?src=\ref[];tp=-30'>-</A> <A href='?src=\ref[];tp=-1'>-</A> <A href='?src=\ref[];tp=1'>+</A> <A href='?src=\ref[];tp=30'>+</A>\n</TT></BODY></HTML>", d1, d2, (minute ? text("[]:", minute) : null), second, src, src, src, src)
user << browse(dat, "window=partyalarm")
onclose(user, "partyalarm")
else
if (areaMaster.fire)
d1 = text("<A href='?src=\ref[];reset=1'>[]</A>", src, stars("No Party :("))
else
d1 = text("<A href='?src=\ref[];alarm=1'>[]</A>", src, stars("PARTY!!!"))
if (timing)
d2 = text("<A href='?src=\ref[];time=0'>[]</A>", src, stars("Stop Time Lock"))
else
d2 = text("<A href='?src=\ref[];time=1'>[]</A>", src, stars("Initiate Time Lock"))
var/second = time % 60
var/minute = (time - second) / 60
var/dat = text("<HTML><HEAD></HEAD><BODY><TT><B>[]</B> []\n<HR>\nTimer System: []<BR>\nTime Left: [][] <A href='?src=\ref[];tp=-30'>-</A> <A href='?src=\ref[];tp=-1'>-</A> <A href='?src=\ref[];tp=1'>+</A> <A href='?src=\ref[];tp=30'>+</A>\n</TT></BODY></HTML>", stars("Party Button"), d1, d2, (minute ? text("[]:", minute) : null), second, src, src, src, src)
user << browse(dat, "window=partyalarm")
onclose(user, "partyalarm")
return
/obj/machinery/partyalarm/proc/reset()
if (!( working ))
return
areaMaster.partyreset()
return
/obj/machinery/partyalarm/proc/alarm()
if (!( working ))
return
areaMaster.partyalert()
return
/obj/machinery/partyalarm/Topic(href, href_list)
..()
if (usr.stat || stat & (BROKEN|NOPOWER))
return
if ((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && istype(loc, /turf))) || (istype(usr, /mob/living/silicon/ai)))
usr.machine = src
if (href_list["reset"])
reset()
else
if (href_list["alarm"])
alarm()
else
if (href_list["time"])
timing = text2num(href_list["time"])
else
if (href_list["tp"])
var/tp = text2num(href_list["tp"])
time += tp
time = min(max(round(time), 0), 120)
updateUsrDialog()
add_fingerprint(usr)
else
usr << browse(null, "window=partyalarm")
return
return