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117 lines
3.9 KiB
Plaintext
117 lines
3.9 KiB
Plaintext
# Fire - Air Consumption Ratio
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# Ratio of air removed and combusted per tick.
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/datum/ZAS_Setting/fire_consumption_rate 0.75
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# Fire - Firelevel Constant
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# Multiplied by the equation for firelevel, affects mainly the extingiushing of fires.
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/datum/ZAS_Setting/fire_firelevel_multiplier 25
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# Fire - Fuel energy release
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# The energy in joule released when burning one mol of a burnable substance
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/datum/ZAS_Setting/fire_fuel_energy_release 2000000
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# Airflow - Small Movement Threshold %
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# Percent of 1 Atm. at which items with the small weight classes will move.
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/datum/ZAS_Setting/airflow_lightest_pressure 20
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# Airflow - Medium Movement Threshold %
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# Percent of 1 Atm. at which items with the medium weight classes will move.
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/datum/ZAS_Setting/airflow_light_pressure 35
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# Airflow - Heavy Movement Threshold %
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# Percent of 1 Atm. at which items with the largest weight classes will move.
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/datum/ZAS_Setting/airflow_medium_pressure 50
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# Airflow - Mob Movement Threshold %
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# Percent of 1 Atm. at which mobs will move.
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/datum/ZAS_Setting/airflow_heavy_pressure 65
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# Airflow - Dense Movement Threshold %
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# Percent of 1 Atm. at which items with canisters and closets will move.
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/datum/ZAS_Setting/airflow_dense_pressure 85
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# Airflow - Mob Stunning Threshold %
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# Percent of 1 Atm. at which mobs will be stunned by airflow.
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/datum/ZAS_Setting/airflow_stun_pressure 60
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# Aiflow Stunning - Cooldown
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# How long, in tenths of a second, to wait before stunning them again.
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/datum/ZAS_Setting/airflow_stun_cooldown 60
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# Airflow Impact - Stunning
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# How much a mob is stunned when hit by an object.
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/datum/ZAS_Setting/airflow_stun 1
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# Airflow Impact - Damage
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# Damage from airflow impacts.
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/datum/ZAS_Setting/airflow_damage 2
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# Airflow Speed Decay
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# How rapidly the speed gained from airflow decays.
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/datum/ZAS_Setting/airflow_speed_decay 1.5
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# Airflow Retrigger Delay
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# Time in deciseconds before things can be moved by airflow again.
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/datum/ZAS_Setting/airflow_delay 30
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# Airflow Slowdown
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# Time in tenths of a second to add as a delay to each movement by a mob if they are fighting the pull of the airflow.
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/datum/ZAS_Setting/airflow_mob_slowdown 1
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# Airflow - Push
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# 1=yes please rape my server, 0=no
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/datum/ZAS_Setting/airflow_push 0
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# Connections - Insulation
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# How insulative a connection is, in terms of heat transfer. 1 is perfectly insulative, and 0 is perfectly conductive.
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/datum/ZAS_Setting/connection_insulation 0.4
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# Connections - Temperature Difference
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# The smallest temperature difference which will cause heat to travel through doors.
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/datum/ZAS_Setting/connection_temperature_delta 10
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# Airflow - Enable Ice Formation
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# 1=yes, 0=no - Slippin' and slidin' when pressure > 10kPa and temperature < 273K
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/datum/ZAS_Setting/ice_formation 0
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# Airflow - Disable Cold Space
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# 1=yes, 0=no - Disables space behaving as being very fucking cold (0K).
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/datum/ZAS_Setting/space_isnt_cold 0
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# Plasma Damage Amount
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# Self Descriptive
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/datum/ZAS_Setting/PLASMA_DMG 3
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# Cloth Contamination
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# If this is on, plasma does damage by getting into cloth.
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/datum/ZAS_Setting/CLOTH_CONTAMINATION 1
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# PlasmaGuard Only
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# If this is on, only biosuits and spacesuits protect against contamination and ill effects.
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/datum/ZAS_Setting/PLASMAGUARD_ONLY 0
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# Genetic Corruption Chance
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# Chance of genetic corruption as well as toxic damage, X in 10,000.
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/datum/ZAS_Setting/GENETIC_CORRUPTION 0
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# Skin Burns
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# Plasma has an effect similar to mustard gas on the un-suited.
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/datum/ZAS_Setting/SKIN_BURNS 0
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# Eye Burns
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# Plasma burns the eyes of anyone not wearing eye protection.
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/datum/ZAS_Setting/EYE_BURNS 1
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# Contamination Loss
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# How much toxin damage is dealt from contaminated clothing
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/datum/ZAS_Setting/CONTAMINATION_LOSS 0.02
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# Plasma Hallucination
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# Does being in plasma cause you to hallucinate?
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/datum/ZAS_Setting/PLASMA_HALLUCINATION 0
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# N2O Hallucination
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# Does being in sleeping gas cause you to hallucinate?
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/datum/ZAS_Setting/N2O_HALLUCINATION 1
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