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* mob part bitflags in proper format, added tail part bitflag, hidetail clothing cover flag, reordered tail layer, added tail_underlimbs_layer for overlapping tails, limbs_layer for limbs placed under, tail_wagging + has_icon_skin_tone + tail_overlapped species anatomical flags, mutable_appearance() helper, made many suits cover tail, added tail wagging emote for species that can wag, made a species folder for species files, rewrote update_tail_showing(), character preview can show tails, vox tails are now separate from the body instead of being baked into the chest, vox tails will show slightly in north dir instead of being invisible * added color defines, undid bitfield format change, wag emote is shorter and doesnt show text on stopping wag, vox tails have their own file and have better names, removed icon manipulation from tail updating, species can have own tail icon, made vox tail north sprites full/complete sprites * wag emote no longer displays runechat, custom emotes can choose to not show runechat, restores old husk overlays * limb_tail tail define, moved 2 tail species flags to organ level, added span define, tail is on organ level, added support for cosmetic organs, tail preview icon shows better, added tail support to common surgeries * fix double tail organ, tail organ item only uses east sprite and is shifted to center it more * removes tail wagging * rename tail define, minor tweaks * more checks, fix char preview issues, remove unused proc, frankensteins spawn with random kind of tail, repaired tajaran and unathi tails credit to falcon2346, robotail support, rambler will not spawn with tail, gibbing drops tails * Update species.dm
204 lines
7.5 KiB
Plaintext
204 lines
7.5 KiB
Plaintext
#define EMOTE_VISIBLE (1<<0)
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#define EMOTE_AUDIBLE (1<<1)
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#define EMOTE_NO_RUNECHAT (1<<2)
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/* Emote datums, ported from TG station. */
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/datum/emote
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var/key = "" //What calls the emote
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var/key_third_person = "" //This will also call the emote
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var/key_shorthand = "" //This will also call the emote
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var/message = "" //Message displayed when emote is used
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var/list/message_mobtype = list() //Message displayed depending on mobtype. Please put subtypes below supertypes so this works right.
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var/message_mime = "" //Message displayed if the user is a mime
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var/message_param = "" //Message to display if a param was given
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var/emote_type = EMOTE_VISIBLE //Whether the emote is visible or audible
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var/restraint_check = FALSE //Checks if the mob is restrained before performing the emote
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var/muzzle_ignore = FALSE //Will only work if the emote is EMOTE_AUDIBLE
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var/list/mob_type_allowed_typelist = list(/mob) //Types that are allowed to use that emote
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var/list/mob_type_blacklist_typelist //Types that are NOT allowed to use that emote
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var/list/mob_type_ignore_stat_typelist
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var/voxemote = TRUE //Flags if a vox CAN use an emote. Defaults to can.
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var/voxrestrictedemote = FALSE //Flags if Non-Vox CANNOT use an emote. Defaults to CAN.
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var/insectoidemote = TRUE
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var/insectoidrestrictedemote = FALSE
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var/stat_allowed = CONSCIOUS
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var/hands_needed = 0//how many hands do you need to perform the emote
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var/static/list/emote_list = list()
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var/replace_pronouns = TRUE
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/datum/emote/New()
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if(key_third_person)
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emote_list[key_third_person] = src
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if(key_shorthand)
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emote_list[key_shorthand] = src
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/datum/emote/proc/run_emote(mob/user, params, type_override, ignore_status = FALSE, var/arguments)
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. = TRUE
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if(!(type_override) && !(can_run_emote(user, !ignore_status))) // ignore_status == TRUE means that status_check should be FALSE and vise-versa
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return FALSE
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var/msg = select_message_type(user)
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if(params && message_param)
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msg = select_param(user, params)
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msg = replace_pronoun(user, msg)
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if(isliving(user))
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INVOKE_EVENT(user, /event/emote, "emote" = key, "source" = user)
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if(!msg)
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return
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var/msg_runechat = msg
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msg = "<b>[user]</b> " + msg
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var/obs_pass = TRUE
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// Don't hear simple mobs without a client.
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if (istype(user, /mob/living/simple_animal) && !user.client)
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obs_pass = FALSE
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if (obs_pass)
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for(var/mob/M in dead_mob_list)
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if(!M.client || isnewplayer(M))
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continue
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var/T = get_turf(user)
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if(isobserver(M) && M.client && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(T)))
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M.show_message("<a href='?src=\ref[M];follow=\ref[user]'>(Follow)</a> " + msg)
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if (user.client && M?.client?.prefs.mob_chat_on_map && get_dist(M, user) < M?.client.view)
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M.create_chat_message(user, null, msg_runechat, "", list("italics"))
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if(emote_type & EMOTE_VISIBLE)
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user.visible_message(msg)
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if(!(emote_type & EMOTE_NO_RUNECHAT))
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for(var/z0 in GetOpenConnectedZlevels(user))
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for (var/mob/O in viewers(world.view, locate(user.x,user.y,z0)))
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if (user.client && O?.client?.prefs.mob_chat_on_map && O.stat != UNCONSCIOUS && !(isinvisible(user)))
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O.create_chat_message(user, null, msg_runechat, "", list("italics"))
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else if(emote_type & EMOTE_AUDIBLE)
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for(var/mob/O in get_hearers_in_view(world.view, user))
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O.show_message(msg)
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if(!(emote_type & EMOTE_NO_RUNECHAT))
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if(user.client && O?.client?.prefs.mob_chat_on_map && O.stat != UNCONSCIOUS && !O.is_deaf())
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O.create_chat_message(user, null, msg_runechat, "", list("italics"))
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var/turf/T = get_turf(user)
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var/location = T ? "[T.x],[T.y],[T.z]" : "nullspace"
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log_emote("[user.name]/[user.key] (@[location]): [message]")
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// TODO : gender & all
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/datum/emote/proc/replace_pronoun(mob/user, message)
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var/mob/living/carbon/human/H = user
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if (istype(H))
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var/skipface = FALSE
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var/list/obscured = H.check_obscured_slots()
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if(H.wear_mask)
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skipface |= H.check_hidden_head_flags(HIDEFACE)
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if((slot_w_uniform in obscured) && skipface)
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if(findtext(message, "%s"))
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message = replacetext(message, "%s", "")
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return message
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else if (replace_pronouns)
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switch(H.gender)
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if(MALE)
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if(findtext(message, "their"))
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message = replacetext(message, "their", "his")
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if(findtext(message, "them"))
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message = replacetext(message, "them", "him")
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if(findtext(message, "they"))
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message = replacetext(message, "they", "he")
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if(findtext(message, "%s"))
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message = replacetext(message, "%s", "s")
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if(FEMALE)
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if(findtext(message, "their"))
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message = replacetext(message, "their", "her")
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if(findtext(message, "them"))
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message = replacetext(message, "them", "her")
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if(findtext(message, "they"))
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message = replacetext(message, "they", "she")
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if(findtext(message, "%s"))
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message = replacetext(message, "%s", "s")
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return message
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/datum/emote/proc/select_message_type(mob/user)
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. = message
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if(!muzzle_ignore && user.is_muzzled() && emote_type == EMOTE_AUDIBLE)
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return "makes a [pick("strong ", "weak ", "")]noise."
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if(user.mind && ishuman(user) && user.mind.miming && message_mime)
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. = message_mime
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if(message_mobtype.len)
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for(var/mobtype in message_mobtype)
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if(istype(user,mobtype))
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. = message_mobtype[mobtype]
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/datum/emote/proc/select_param(mob/user, params)
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return replacetext(message_param, "%t", params)
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/datum/emote/proc/can_run_emote(mob/user, var/status_check = TRUE)
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if(!(is_type_in_list(user, mob_type_allowed_typelist)))
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return FALSE
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if(is_type_in_list(user, mob_type_blacklist_typelist))
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return FALSE
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if((isinsectoid(user)) && insectoidrestrictedemote == TRUE)
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return TRUE
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if((!isinsectoid(user)) && insectoidrestrictedemote == TRUE)
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return FALSE
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if((isinsectoid(user)) && insectoidemote == FALSE)
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return FALSE
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if((isvox(user) || isskelevox(user)) && voxrestrictedemote == TRUE)
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return TRUE
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if((!isvox(user) || !isskelevox(user)) && voxrestrictedemote == TRUE)
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return FALSE
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if((isvox(user) || isskelevox(user)) && voxemote == FALSE)
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return FALSE
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if(!user.client && user.ckey == null) //Auto emote, like a monkey or corgi
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var/someone_in_earshot=0
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for(var/mob/M in get_hearers_in_view(world.view, user)) //See if anyone is in earshot
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if(M.client)
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someone_in_earshot=1
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break
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if(!someone_in_earshot)
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return FALSE
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if(status_check && !(is_type_in_list(user, mob_type_ignore_stat_typelist)))
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if(user.stat > stat_allowed)
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to_chat(user, "<span class='warning'>You cannot [key] while unconscious.</span>")
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return FALSE
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if(restraint_check)
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if(user.restrained() || (user.locked_to && !user.can_use_hands()))
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to_chat(user, "<span class='warning'>You cannot [key] while restrained.</span>")
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return FALSE
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if(isliving(user))
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var/mob/living/L = user
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if(L.silent)
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to_chat(user, "<span class='warning'>You cannot do that while silenced.</span>")
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return FALSE
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return TRUE
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/datum/emote/sound
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var/sound //Sound to play when emote is called
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var/vary = FALSE //used for the honk borg emote
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mob_type_allowed_typelist = list(/mob/living/carbon/brain, /mob/living/silicon)
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/datum/emote/sound/run_emote(mob/user, params, ignore_status = FALSE)
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. = ..()
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if(.)
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playsound(user.loc, sound, 50, vary)
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/mob/proc/audible_cough()
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emote("coughs", message = TRUE, ignore_status = TRUE)
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/mob/proc/audible_scream(var/arguments)
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if(isvox(src) || isskelevox(src))
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emote("shrieks", message = TRUE, ignore_status = TRUE, arguments = arguments)
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return
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if(isinsectoid(src))
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emote("chitters", message = TRUE, ignore_status = TRUE, arguments = arguments)
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return
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else
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emote("screams", message = TRUE, ignore_status = TRUE, arguments = arguments) // So it's forced
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