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https://github.com/vgstation-coders/vgstation13.git
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* hand refactor (COMPILES) * Works pretty much * Test martians * Martians * Fix human UI * Fix find_organ_by_grasp_index() returning arms * CL + tweaks * Last fixes * a * Better CL * Fix weird issue! * Fix virologist job * Resolves a very important issue * I thought I had already fixed this oh well * Fix grabs * Shat
1826 lines
68 KiB
Plaintext
1826 lines
68 KiB
Plaintext
/client/proc/Debug2()
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set category = "Debug"
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set name = "Debug-Game"
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if(!check_rights(R_DEBUG)) return
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if(Debug2)
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Debug2 = 0
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message_admins("[key_name(src)] toggled debugging off.")
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log_admin("[key_name(src)] toggled debugging off.")
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else
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Debug2 = 1
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message_admins("[key_name(src)] toggled debugging on.")
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log_admin("[key_name(src)] toggled debugging on.")
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feedback_add_details("admin_verb","DG2") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/* 21st sept 2010
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Updated by Skie -- Still not perfect but better!
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Stuff you can't do:
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Call proc /mob/proc/Dizzy() for some player
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Because if you select a player mob as owner it tries to do the proc for
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/mob/living/carbon/human/ instead. And that gives a run-time error.
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But you can call procs that are of type /mob/living/carbon/human/proc/ for that player.
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*/
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/client/proc/callproc()
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set category = "Debug"
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set name = "Advanced ProcCall"
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if(!check_rights(R_DEBUG)) return
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spawn(0)
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var/target = null
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var/targetselected = 0
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var/lst[] // List reference
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lst = new/list() // Make the list
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var/returnval = null
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var/class = null
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switch(alert("Proc owned by something?",,"Yes","No"))
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if("Yes")
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targetselected = 1
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class = input("Proc owned by...","Owner",null) as null|anything in list("Obj","Mob","Area or Turf","Client")
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switch(class)
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if("Obj")
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target = input("Enter target:","Target",usr) as obj in world
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if("Mob")
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target = input("Enter target:","Target",usr) as mob in world
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if("Area or Turf")
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target = input("Enter target:","Target",usr.loc) as area|turf in world
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if("Client")
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var/list/keys = list()
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for(var/client/C)
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keys += C
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target = input("Please, select a player!", "Selection", null, null) as null|anything in keys
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else
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return
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if("No")
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target = null
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targetselected = 0
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var/procname = input("Proc path, eg: /proc/fake_blood","Path:", null) as text|null
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if(!procname) return
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if(target && !hascall(target, procname))
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to_chat(usr, "<span style='color: red;'>Error: callproc(): target has no such call [procname].</span>")
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return
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var/argnum = input("Number of arguments","Number:",0) as num|null
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if(!argnum && (argnum!=0)) return
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lst.len = argnum // Expand to right length
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//TODO: make a list to store whether each argument was initialised as null.
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//Reason: So we can abort the proccall if say, one of our arguments was a mob which no longer exists
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//this will protect us from a fair few errors ~Carn
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var/i
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for(i = 1, i < argnum + 1, i++) // Lists indexed from 1 forwards in byond
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// Make a list with each index containing one variable, to be given to the proc
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class = input("What kind of variable?","Variable Type") in list("text","num","type","reference","mob reference","icon","file","client","mob's area", holder.marked_datum ? "marked datum ([holder.marked_datum.type])" : null, "CANCEL")
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if(holder.marked_datum && class == "marked datum ([holder.marked_datum.type])")
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class = "marked_datum"
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switch(class)
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if("CANCEL")
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return
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if("text")
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lst[i] = input("Enter new text:","Text",null) as text
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if("num")
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lst[i] = input("Enter new number:","Num",0) as num
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if("type")
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lst[i] = input("Enter type:","Type") in typesof(/obj,/mob,/area,/turf)
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if("reference")
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lst[i] = input("Select reference:","Reference",src) as mob|obj|turf|area in world
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if("mob reference")
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lst[i] = input("Select reference:","Reference",usr) as mob in world
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if("file")
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lst[i] = input("Pick file:","File") as file
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if("icon")
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lst[i] = input("Pick icon:","Icon") as icon
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if("client")
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var/list/keys = list()
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for(var/mob/M in mob_list)
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keys += M.client
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lst[i] = input("Please, select a player!", "Selection", null, null) as null|anything in keys
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if("mob's area")
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var/mob/temp = input("Select mob", "Selection", usr) as mob in world
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lst[i] = temp.loc
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if("marked_datum")
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lst[i] = holder.marked_datum
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if(targetselected)
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if(!target)
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to_chat(usr, "<font color='red'>Error: callproc(): owner of proc no longer exists.</font>")
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return
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log_admin("[key_name(src)] called [target]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].")
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returnval = call(target,procname)(arglist(lst)) // Pass the lst as an argument list to the proc
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else
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//this currently has no hascall protection. wasn't able to get it working.
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log_admin("[key_name(src)] called [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].")
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returnval = call(procname)(arglist(lst)) // Pass the lst as an argument list to the proc
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to_chat(usr, "<font color='blue'>[procname] returned: [returnval ? returnval : "null"]</font>")
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feedback_add_details("admin_verb","APC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/callatomproc(var/datum/target as anything)
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set category = "Debug"
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set name = "Atom ProcCall"
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if(!check_rights(R_DEBUG)) return
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spawn(0)
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var/lst[] // List reference
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lst = new/list() // Make the list
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var/returnval = null
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var/class = null
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var/procname = input("Proc path, eg: /proc/fake_blood","Path:", null) as text|null
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if(!procname) return
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if(!hascall(target, procname))
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to_chat(usr, "<span style='color: red;'>Error: callatomproc(): target has no such call [procname].</span>")
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var/argnum = input("Number of arguments","Number:",0) as num|null
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if(!argnum && (argnum!=0)) return
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lst.len = argnum // Expand to right length
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//TODO: make a list to store whether each argument was initialised as null.
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//Reason: So we can abort the proccall if say, one of our arguments was a mob which no longer exists
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//this will protect us from a fair few errors ~Carn
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var/i
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for(i = 1, i < argnum + 1, i++) // Lists indexed from 1 forwards in byond
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// Make a list with each index containing one variable, to be given to the proc
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class = input("What kind of variable?","Variable Type") in list("text", "num", "type", "reference", "mob reference", "icon", "file", "client", "mob's area", holder.marked_datum ? "marked datum ([holder.marked_datum.type])" : null, "CANCEL")
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if(holder.marked_datum && class == "marked datum ([holder.marked_datum.type])")
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class = "marked_datum"
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switch(class)
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if("CANCEL")
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return
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if("text")
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lst[i] = input("Enter new text:","Text",null) as text
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if("num")
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lst[i] = input("Enter new number:","Num",0) as num
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if("type")
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lst[i] = input("Enter type:","Type") in typesof(/obj,/mob,/area,/turf)
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if("reference")
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lst[i] = input("Select reference:","Reference",src) as mob|obj|turf|area in world
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if("mob reference")
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lst[i] = input("Select reference:","Reference",usr) as mob in world
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if("file")
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lst[i] = input("Pick file:","File") as file
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if("icon")
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lst[i] = input("Pick icon:","Icon") as icon
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if("client")
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var/list/keys = list()
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for(var/mob/M in mob_list)
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keys += M.client
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lst[i] = input("Please, select a player!", "Selection", null, null) as null|anything in keys
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if("mob's area")
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var/mob/temp = input("Select mob", "Selection", usr) as mob in world
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lst[i] = temp.loc
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if("marked_datum")
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lst[i] = holder.marked_datum
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log_admin("[key_name(src)] called [target]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].")
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returnval = call(target,procname)(arglist(lst)) // Pass the lst as an argument list to the proc
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to_chat(usr, "<font color='blue'>[procname] returned: [returnval ? returnval : "null"]</font>")
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feedback_add_details("admin_verb","APC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/Cell()
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set category = "Debug"
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set name = "Air Status in Location"
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if(!mob)
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return
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var/turf/T = mob.loc
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if (!( istype(T, /turf) ))
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return
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var/datum/gas_mixture/env = T.return_air()
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var/t = ""
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t += {"Nitrogen : [env.nitrogen]
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Oxygen : [env.oxygen]
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Plasma : [env.toxins]
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CO2: [env.carbon_dioxide]
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Pressure: [env.return_pressure()]"}
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usr.show_message(t, 1)
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feedback_add_details("admin_verb","ASL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_robotize(var/mob/M in mob_list)
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set category = "Fun"
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set name = "Make Robot"
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if(!ticker)
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alert("Wait until the game starts")
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return
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if(istype(M, /mob/living/carbon/human))
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log_admin("[key_name(src)] has robotized [M.key].")
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. = M:Robotize()
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else
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alert("Invalid mob")
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/client/proc/cmd_admin_mommify(var/mob/M in mob_list)
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set category = "Fun"
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set name = "Make MoMMI"
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if(!ticker)
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alert("Wait until the game starts")
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return
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if(istype(M, /mob/living/carbon/human))
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log_admin("[key_name(src)] has MoMMIfied [M.key].")
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. = M:MoMMIfy()
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else
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alert("Invalid mob")
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/client/proc/cmd_admin_animalize(var/mob/M in mob_list)
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set category = "Fun"
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set name = "Make Simple Animal"
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if(!ticker)
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alert("Wait until the game starts")
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return
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if(!M)
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alert("That mob doesn't seem to exist, close the panel and try again.")
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return
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if(istype(M, /mob/new_player))
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alert("The mob must not be a new_player.")
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return
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log_admin("[key_name(src)] has animalized [M.key].")
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. = M.Animalize()
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/client/proc/makepAI(var/turf/T)
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set category = "Fun"
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set name = "Make pAI"
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set desc = "Specify a location to spawn a pAI device, then specify a key to play that pAI"
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if(!T)
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T = get_turf(usr)
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var/list/available = list()
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for(var/mob/C in mob_list)
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if(C.key)
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available.Add(C)
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var/mob/choice = input("Choose a player to play the pAI", "Spawn pAI") in available
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if(!choice)
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return 0
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if(!istype(choice, /mob/dead/observer))
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var/confirm = input("[choice.key] isn't ghosting right now. Are you sure you want to yank him out of them out of their body and place them in this pAI?", "Spawn pAI Confirmation", "No") in list("Yes", "No")
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if(confirm != "Yes")
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return 0
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var/obj/item/device/paicard/card = new(T)
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var/mob/living/silicon/pai/pai = new(card)
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pai.name = input(choice, "Enter your pAI name:", "pAI Name", "Personal AI") as text
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pai.real_name = pai.name
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pai.key = choice.key
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card.setPersonality(pai)
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for(var/datum/paiCandidate/candidate in paiController.pai_candidates)
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if(candidate.key == choice.key)
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paiController.pai_candidates.Remove(candidate)
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feedback_add_details("admin_verb","MPAI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_alienize(var/mob/M in mob_list)
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set category = "Fun"
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set name = "Make Alien"
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if(!ticker)
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alert("Wait until the game starts")
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return
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if(ishuman(M))
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log_admin("[key_name(src)] has alienized [M.key].")
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spawn(10)
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feedback_add_details("admin_verb","MKAL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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return M:Alienize()
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log_admin("[key_name(usr)] made [key_name(M)] into an alien.")
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message_admins("<span class='notice'>[key_name_admin(usr)] made [key_name(M)] into an alien.</span>", 1)
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else
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alert("Invalid mob")
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/client/proc/cmd_admin_slimeize(var/mob/M in mob_list)
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set category = "Fun"
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set name = "Make slime"
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if(!ticker)
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alert("Wait until the game starts")
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return
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if(ishuman(M))
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log_admin("[key_name(src)] has slimeized [M.key].")
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spawn(10)
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feedback_add_details("admin_verb","MKMET") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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return M:slimeize()
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log_admin("[key_name(usr)] made [key_name(M)] into a slime.")
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message_admins("<span class='notice'>[key_name_admin(usr)] made [key_name(M)] into a slime.</span>", 1)
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else
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alert("Invalid mob")
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/*
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/client/proc/cmd_admin_monkeyize(var/mob/M in world)
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set category = "Fun"
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set name = "Make Monkey"
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if(!ticker)
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alert("Wait until the game starts")
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return
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if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/target = M
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log_admin("[key_name(src)] is attempting to monkeyize [M.key].")
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spawn(10)
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target.monkeyize()
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else
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alert("Invalid mob")
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/client/proc/cmd_admin_changelinginize(var/mob/M in world)
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set category = "Fun"
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set name = "Make Changeling"
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if(!ticker)
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alert("Wait until the game starts")
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return
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if(istype(M, /mob/living/carbon/human))
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log_admin("[key_name(src)] has made [M.key] a changeling.")
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spawn(10)
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M.absorbed_dna[M.real_name] = M.dna.Clone()
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M.make_changeling()
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if(M.mind)
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M.mind.special_role = "Changeling"
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else
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alert("Invalid mob")
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*/
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/*
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/client/proc/cmd_admin_abominize(var/mob/M in world)
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set category = null
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set name = "Make Abomination"
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to_chat(usr, "Ruby Mode disabled. Command aborted.")
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return
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if(!ticker)
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alert("Wait until the game starts.")
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return
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if(istype(M, /mob/living/carbon/human))
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log_admin("[key_name(src)] has made [M.key] an abomination.")
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// spawn(10)
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// M.make_abomination()
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*/
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/*
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/client/proc/make_cultist(var/mob/M in world) // -- TLE, modified by Urist
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set category = "Fun"
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set name = "Make Cultist"
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set desc = "Makes target a cultist"
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if(!cultwords["travel"])
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runerandom()
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if(M)
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if(M.mind in ticker.mode.cult)
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return
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else
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if(alert("Spawn that person a tome?",,"Yes","No")=="Yes")
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to_chat(M, "<span class='warning'>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie. A tome, a message from your new master, appears on the ground.</span>")
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new /obj/item/weapon/tome(M.loc)
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else
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to_chat(M, "<span class='warning'>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie.</span>")
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var/glimpse=pick("1","2","3","4","5","6","7","8")
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switch(glimpse)
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if("1")
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to_chat(M, "<span class='warning'>You remembered one thing from the glimpse... [cultwords["travel"]] is travel...</span>")
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if("2")
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to_chat(M, "<span class='warning'>You remembered one thing from the glimpse... [cultwords["blood"]] is blood...</span>")
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if("3")
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to_chat(M, "<span class='warning'>You remembered one thing from the glimpse... [cultwords["join"]] is join...</span>")
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if("4")
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to_chat(M, "<span class='warning'>You remembered one thing from the glimpse... [cultwords["hell"]] is Hell...</span>")
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if("5")
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to_chat(M, "<span class='warning'>You remembered one thing from the glimpse... [cultwords["destroy"]] is destroy...</span>")
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if("6")
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to_chat(M, "<span class='warning'>You remembered one thing from the glimpse... [cultwords["technology"]] is technology...</span>")
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if("7")
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to_chat(M, "<span class='warning'>You remembered one thing from the glimpse... [cultwords["self"]] is self...</span>")
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if("8")
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to_chat(M, "<span class='warning'>You remembered one thing from the glimpse... [cultwords["see"]] is see...</span>")
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if(M.mind)
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M.mind.special_role = "Cultist"
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ticker.mode.cult += M.mind
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to_chat(M, "<span class='sinister'>You can now speak and understand the forgotten tongue of the occult.</span>")
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M.add_language("Cult")
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to_chat(src, "Made [M] a cultist.")
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*/
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//TODO: merge the vievars version into this or something maybe mayhaps
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/client/proc/cmd_debug_del_all()
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set category = "Debug"
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|
set name = "Del-All"
|
|
|
|
// to prevent REALLY stupid deletions
|
|
var/blocked = list(/obj, /mob, /mob/living, /mob/living/carbon, /mob/living/carbon/human, /mob/dead, /mob/dead/observer, /mob/living/silicon, /mob/living/silicon/robot, /mob/living/silicon/ai)
|
|
var/hsbitem = input(usr, "Choose an object to delete.", "Delete:") as null|anything in typesof(/obj) + typesof(/mob) - blocked
|
|
if(hsbitem)
|
|
for(var/atom/O in world)
|
|
if(istype(O, hsbitem))
|
|
del(O)
|
|
log_admin("[key_name(src)] has deleted all instances of [hsbitem].")
|
|
message_admins("[key_name_admin(src)] has deleted all instances of [hsbitem].", 0)
|
|
feedback_add_details("admin_verb","DELA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/cmd_debug_make_powernets()
|
|
set category = "Debug"
|
|
set name = "Make Powernets"
|
|
makepowernets()
|
|
log_admin("[key_name(src)] has remade the powernet. makepowernets() called.")
|
|
message_admins("[key_name_admin(src)] has remade the powernets. makepowernets() called.", 0)
|
|
feedback_add_details("admin_verb","MPWN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/cmd_debug_tog_aliens()
|
|
set category = "Server"
|
|
set name = "Toggle Aliens"
|
|
|
|
aliens_allowed = !aliens_allowed
|
|
log_admin("[key_name(src)] has turned aliens [aliens_allowed ? "on" : "off"].")
|
|
message_admins("[key_name_admin(src)] has turned aliens [aliens_allowed ? "on" : "off"].", 0)
|
|
feedback_add_details("admin_verb","TAL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/cmd_admin_grantfullaccess(var/mob/M in mob_list)
|
|
set category = "Admin"
|
|
set name = "Grant Full Access"
|
|
|
|
if (!ticker)
|
|
alert("Wait until the game starts")
|
|
return
|
|
if (istype(M, /mob/living/carbon/human))
|
|
var/mob/living/carbon/human/H = M
|
|
if (H.wear_id)
|
|
var/obj/item/weapon/card/id/id = H.wear_id
|
|
if(istype(H.wear_id, /obj/item/device/pda))
|
|
var/obj/item/device/pda/pda = H.wear_id
|
|
id = pda.id
|
|
id.icon_state = "gold"
|
|
id:access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
|
|
else
|
|
var/obj/item/weapon/card/id/id = new/obj/item/weapon/card/id(M);
|
|
id.icon_state = "gold"
|
|
id:access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
|
|
id.registered_name = H.real_name
|
|
id.assignment = "Captain"
|
|
id.name = "[id.registered_name]'s ID Card ([id.assignment])"
|
|
H.equip_to_slot_or_del(id, slot_wear_id)
|
|
H.update_inv_wear_id()
|
|
else
|
|
alert("Invalid mob")
|
|
feedback_add_details("admin_verb","GFA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
log_admin("[key_name(src)] has granted [M.key] full access.")
|
|
message_admins("<span class='notice'>[key_name_admin(usr)] has granted [M.key] full access.</span>", 1)
|
|
|
|
/client/proc/cmd_assume_direct_control(var/mob/M in mob_list)
|
|
set category = "Admin"
|
|
set name = "Assume direct control"
|
|
set desc = "Direct intervention"
|
|
|
|
if(!check_rights(R_DEBUG|R_ADMIN)) return
|
|
if(M.ckey)
|
|
if(alert("This mob is being controlled by [M.ckey]. Are you sure you wish to assume control of it? [M.ckey] will be made a ghost.",,"Yes","No") != "Yes")
|
|
return
|
|
else
|
|
var/mob/dead/observer/ghost = new/mob/dead/observer(M,1)
|
|
ghost.ckey = M.ckey
|
|
message_admins("<span class='notice'>[key_name_admin(usr)] assumed direct control of [M].</span>", 1)
|
|
log_admin("[key_name(usr)] assumed direct control of [M].")
|
|
var/mob/adminmob = src.mob
|
|
M.ckey = src.ckey
|
|
if( isobserver(adminmob) )
|
|
del(adminmob)
|
|
feedback_add_details("admin_verb","ADC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/cmd_admin_areatest()
|
|
set category = "Mapping"
|
|
set name = "Test areas"
|
|
|
|
var/list/areas_all = list()
|
|
var/list/areas_with_APC = list()
|
|
var/list/areas_with_air_alarm = list()
|
|
var/list/areas_with_RC = list()
|
|
var/list/areas_with_light = list()
|
|
var/list/areas_with_LS = list()
|
|
var/list/areas_with_intercom = list()
|
|
var/list/areas_with_camera = list()
|
|
|
|
for(var/area/A in areas)
|
|
if(!(A.type in areas_all))
|
|
areas_all.Add(A.type)
|
|
|
|
for(var/obj/machinery/power/apc/APC in power_machines)
|
|
var/area/A = get_area(APC)
|
|
if(!(A.type in areas_with_APC))
|
|
areas_with_APC.Add(A.type)
|
|
|
|
for(var/obj/machinery/alarm/alarm in machines)
|
|
var/area/A = get_area(alarm)
|
|
if(!(A.type in areas_with_air_alarm))
|
|
areas_with_air_alarm.Add(A.type)
|
|
|
|
for(var/obj/machinery/requests_console/RC in allConsoles)
|
|
var/area/A = get_area(RC)
|
|
if(!(A.type in areas_with_RC))
|
|
areas_with_RC.Add(A.type)
|
|
|
|
for(var/obj/machinery/light/L in alllights)
|
|
var/area/A = get_area(L)
|
|
if(!(A.type in areas_with_light))
|
|
areas_with_light.Add(A.type)
|
|
|
|
for(var/obj/machinery/light_switch/LS in world)
|
|
var/area/A = get_area(LS)
|
|
if(!(A.type in areas_with_LS))
|
|
areas_with_LS.Add(A.type)
|
|
|
|
for(var/obj/item/device/radio/intercom/I in world)
|
|
var/area/A = get_area(I)
|
|
if(!(A.type in areas_with_intercom))
|
|
areas_with_intercom.Add(A.type)
|
|
|
|
for(var/obj/machinery/camera/C in cameranet.cameras)
|
|
var/area/A = get_area(C)
|
|
if(!(A.type in areas_with_camera))
|
|
areas_with_camera.Add(A.type)
|
|
|
|
var/list/areas_without_APC = areas_all - areas_with_APC
|
|
var/list/areas_without_air_alarm = areas_all - areas_with_air_alarm
|
|
var/list/areas_without_RC = areas_all - areas_with_RC
|
|
var/list/areas_without_light = areas_all - areas_with_light
|
|
var/list/areas_without_LS = areas_all - areas_with_LS
|
|
var/list/areas_without_intercom = areas_all - areas_with_intercom
|
|
var/list/areas_without_camera = areas_all - areas_with_camera
|
|
|
|
to_chat(world, "<b>AREAS WITHOUT AN APC:</b>")
|
|
for(var/areatype in areas_without_APC)
|
|
to_chat(world, "* [areatype]")
|
|
|
|
to_chat(world, "<b>AREAS WITHOUT AN AIR ALARM:</b>")
|
|
for(var/areatype in areas_without_air_alarm)
|
|
to_chat(world, "* [areatype]")
|
|
|
|
to_chat(world, "<b>AREAS WITHOUT A REQUEST CONSOLE:</b>")
|
|
for(var/areatype in areas_without_RC)
|
|
to_chat(world, "* [areatype]")
|
|
|
|
to_chat(world, "<b>AREAS WITHOUT ANY LIGHTS:</b>")
|
|
for(var/areatype in areas_without_light)
|
|
to_chat(world, "* [areatype]")
|
|
|
|
to_chat(world, "<b>AREAS WITHOUT A LIGHT SWITCH:</b>")
|
|
for(var/areatype in areas_without_LS)
|
|
to_chat(world, "* [areatype]")
|
|
|
|
to_chat(world, "<b>AREAS WITHOUT ANY INTERCOMS:</b>")
|
|
for(var/areatype in areas_without_intercom)
|
|
to_chat(world, "* [areatype]")
|
|
|
|
to_chat(world, "<b>AREAS WITHOUT ANY CAMERAS:</b>")
|
|
for(var/areatype in areas_without_camera)
|
|
to_chat(world, "* [areatype]")
|
|
|
|
/client/proc/cmd_admin_dress(var/mob/living/carbon/human/M in mob_list)
|
|
set category = "Fun"
|
|
set name = "Select equipment"
|
|
|
|
if(!check_rights(R_SPAWN))
|
|
return
|
|
|
|
if(!ishuman(M))
|
|
alert("Invalid mob")
|
|
return
|
|
|
|
var/list/dresspacks = list(
|
|
"strip",
|
|
"Engineer RIG",
|
|
"CE RIG",
|
|
"Mining RIG",
|
|
"Syndi RIG",
|
|
"Wizard RIG",
|
|
"Medical RIG",
|
|
"Atmos RIG",
|
|
"standard space gear",
|
|
"tournament standard red",
|
|
"tournament standard green",
|
|
"tournament gangster",
|
|
"tournament chef",
|
|
"tournament janitor",
|
|
"pirate",
|
|
"space pirate",
|
|
"soviet admiral",
|
|
"tunnel clown",
|
|
"masked killer",
|
|
"assassin",
|
|
"death commando",
|
|
"syndicate commando",
|
|
"special ops officer",
|
|
"blue wizard",
|
|
"red wizard",
|
|
"marisa wizard",
|
|
"emergency rescue team",
|
|
"nanotrasen representative",
|
|
"nanotrasen officer",
|
|
"nanotrasen captain",
|
|
"Bomberman",
|
|
"Bomberman(arena)",
|
|
)
|
|
|
|
var/dostrip = input("Do you want to strip [M] before equipping them? (0=no, 1=yes)", "STRIPTEASE") as null|anything in list(0,1)
|
|
if(isnull(dostrip))
|
|
return
|
|
var/dresscode = input("Select dress for [M]", "Robust quick dress shop") as null|anything in dresspacks
|
|
if (isnull(dresscode))
|
|
return
|
|
feedback_add_details("admin_verb","SEQ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
if(dostrip)
|
|
for (var/obj/item/I in M)
|
|
if (istype(I, /obj/item/weapon/implant))
|
|
continue
|
|
del(I)
|
|
switch(dresscode)
|
|
if ("strip")
|
|
//do nothing
|
|
if ("standard space gear")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space(M), slot_head)
|
|
var /obj/item/weapon/tank/jetpack/J = new /obj/item/weapon/tank/jetpack/oxygen(M)
|
|
M.equip_to_slot_or_del(J, slot_back)
|
|
J.toggle()
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(M), slot_wear_mask)
|
|
J.Topic(null, list("stat" = 1))
|
|
if ("Engineer RIG","CE RIG","Mining RIG","Syndi RIG","Wizard RIG","Medical RIG","Atmos RIG")
|
|
if(dresscode=="Engineer RIG")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig(M), slot_head)
|
|
else if(dresscode=="CE RIG")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/elite(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/elite(M), slot_head)
|
|
else if(dresscode=="Mining RIG")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/mining(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/mining(M), slot_head)
|
|
else if(dresscode=="Syndi RIG")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/syndi(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/syndi(M), slot_head)
|
|
else if(dresscode=="Wizard RIG")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/wizard(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/wizard(M), slot_head)
|
|
else if(dresscode=="Medical RIG")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/medical(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/medical(M), slot_head)
|
|
else if(dresscode=="Atmos RIG")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/atmos(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/atmos(M), slot_head)
|
|
var /obj/item/weapon/tank/jetpack/J = new /obj/item/weapon/tank/jetpack/oxygen(M)
|
|
M.equip_to_slot_or_del(J, slot_back)
|
|
J.toggle()
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(M), slot_wear_mask)
|
|
J.Topic(null, list("stat" = 1))
|
|
|
|
if ("tournament standard red","tournament standard green") //we think stunning weapon is too overpowered to use it on tournaments. --rastaf0
|
|
if (dresscode=="tournament standard red")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/red(M), slot_w_uniform)
|
|
else
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/green(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/thunderdome(M), slot_head)
|
|
|
|
M.put_in_hands(new /obj/item/weapon/gun/energy/pulse_rifle/destroyer(M))
|
|
M.put_in_hands(new /obj/item/weapon/kitchen/utensil/knife/large(M))
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/smokebomb(M), slot_r_store)
|
|
|
|
|
|
if ("tournament gangster") //gangster are supposed to fight each other. --rastaf0
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/det(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/det_suit(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/det_hat(M), slot_head)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/cloaking_device(M), slot_r_store)
|
|
|
|
M.put_in_hands(new /obj/item/weapon/gun/projectile(M))
|
|
M.equip_to_slot_or_del(new /obj/item/ammo_storage/box/a357(M), slot_l_store)
|
|
|
|
if ("tournament chef") //Steven Seagal FTW
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chef(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/chef(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/chefhat(M), slot_head)
|
|
|
|
M.put_in_hands(new /obj/item/weapon/kitchen/rollingpin(M))
|
|
M.put_in_hands(new /obj/item/weapon/kitchen/utensil/knife/large(M))
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/utensil/knife/large(M), slot_r_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/utensil/knife/large(M), slot_s_store)
|
|
|
|
if ("tournament janitor")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/janitor(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
|
var/obj/item/weapon/storage/backpack/backpack = new(M)
|
|
for(var/obj/item/I in backpack)
|
|
del(I)
|
|
M.equip_to_slot_or_del(backpack, slot_back)
|
|
|
|
M.put_in_hands(new /obj/item/weapon/mop(M))
|
|
var/obj/item/weapon/reagent_containers/glass/bucket/bucket = new(M)
|
|
bucket.reagents.add_reagent("water", 70)
|
|
M.put_in_hands(bucket)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/chem_grenade/cleaner(M), slot_r_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/chem_grenade/cleaner(M), slot_l_store)
|
|
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
|
|
|
|
if ("pirate")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/bandana(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(M), slot_glasses)
|
|
M.put_in_hands(new /obj/item/weapon/melee/energy/sword/pirate(M))
|
|
|
|
if ("space pirate")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/pirate(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/pirate(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(M), slot_glasses)
|
|
|
|
M.put_in_hands(new /obj/item/weapon/melee/energy/sword/pirate(M))
|
|
|
|
if ("soviet soldier")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(M), slot_head)
|
|
|
|
if("tunnel clown")//Tunnel clowns rule!
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/clown(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/clown_shoes(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(M), slot_wear_mask)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/chaplain_hood(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/chaplain_hoodie(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/food/snacks/grown/banana(M), slot_l_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/bikehorn(M), slot_r_store)
|
|
|
|
var/obj/item/weapon/card/id/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card"
|
|
W.access = get_all_accesses()
|
|
W.assignment = "Tunnel Clown!"
|
|
W.registered_name = M.real_name
|
|
M.equip_to_slot_or_del(W, slot_wear_id)
|
|
|
|
var/obj/item/weapon/fire_axe = new(M)
|
|
M.put_in_hands(fire_axe)
|
|
|
|
if("masked killer")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/overalls(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(M), slot_wear_mask)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/welding(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/apron(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/utensil/knife/large(M), slot_l_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/scalpel(M), slot_r_store)
|
|
|
|
var/obj/item/weapon/fire_axe = new(M)
|
|
M.put_in_hands(fire_axe)
|
|
|
|
for(var/obj/item/carried_item in M.contents)
|
|
if(!istype(carried_item, /obj/item/weapon/implant))//If it's not an implant.
|
|
carried_item.add_blood(M)//Oh yes, there will be blood...
|
|
|
|
if("assassin")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wcoat(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword(M), slot_l_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/cloaking_device(M), slot_r_store)
|
|
|
|
var/obj/item/weapon/storage/secure/briefcase/sec_briefcase = new(M)
|
|
for(var/obj/item/briefcase_item in sec_briefcase)
|
|
del(briefcase_item)
|
|
for(var/i=3, i>0, i--)
|
|
sec_briefcase.contents += new /obj/item/weapon/spacecash/c1000
|
|
sec_briefcase.contents += new /obj/item/weapon/gun/energy/crossbow
|
|
sec_briefcase.contents += new /obj/item/weapon/gun/projectile/mateba
|
|
sec_briefcase.contents += new /obj/item/ammo_storage/box/a357
|
|
sec_briefcase.contents += new /obj/item/weapon/plastique
|
|
M.put_in_hands(sec_briefcase)
|
|
|
|
var/obj/item/device/pda/heads/pda = new(M)
|
|
pda.owner = M.real_name
|
|
pda.ownjob = "Reaper"
|
|
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
|
|
|
M.equip_to_slot_or_del(pda, slot_belt)
|
|
|
|
var/obj/item/weapon/card/id/syndicate/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card"
|
|
W.access = get_all_accesses()
|
|
W.assignment = "Reaper"
|
|
W.registered_name = M.real_name
|
|
M.equip_to_slot_or_del(W, slot_wear_id)
|
|
|
|
if("death commando")//Was looking to add this for a while.
|
|
M.equip_death_commando()
|
|
|
|
if("syndicate commando")
|
|
M.equip_syndicate_commando()
|
|
|
|
if("nanotrasen representative")
|
|
M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/representative(M), slot_w_uniform)
|
|
M.equip_if_possible(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
|
|
M.equip_if_possible(new /obj/item/clothing/gloves/white(M), slot_gloves)
|
|
M.equip_if_possible(new /obj/item/device/radio/headset/heads/hop(M), slot_ears)
|
|
|
|
var/obj/item/device/pda/heads/pda = new(M)
|
|
pda.owner = M.real_name
|
|
pda.ownjob = "Nanotrasen Navy Representative"
|
|
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
|
|
|
M.equip_if_possible(pda, slot_r_store)
|
|
M.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
|
|
M.equip_if_possible(new /obj/item/weapon/clipboard(M), slot_belt)
|
|
|
|
var/obj/item/weapon/card/id/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card"
|
|
W.icon_state = "centcom"
|
|
W.item_state = "id_inv"
|
|
W.access = get_all_accesses()
|
|
W.access += list("VIP Guest","Custodian","Thunderdome Overseer","Intel Officer","Medical Officer","Death Commando","Research Officer")
|
|
W.assignment = "Nanotrasen Navy Representative"
|
|
W.registered_name = M.real_name
|
|
M.equip_if_possible(W, slot_wear_id)
|
|
|
|
if("nanotrasen officer")
|
|
M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/officer(M), slot_w_uniform)
|
|
M.equip_if_possible(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
|
|
M.equip_if_possible(new /obj/item/clothing/gloves/white(M), slot_gloves)
|
|
M.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(M), slot_ears)
|
|
M.equip_if_possible(new /obj/item/clothing/head/beret/centcom/officer(M), slot_head)
|
|
|
|
var/obj/item/device/pda/heads/pda = new(M)
|
|
pda.owner = M.real_name
|
|
pda.ownjob = "Nanotrasen Navy Officer"
|
|
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
|
|
|
M.equip_if_possible(pda, slot_r_store)
|
|
M.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
|
|
M.equip_if_possible(new /obj/item/weapon/gun/energy(M), slot_belt)
|
|
|
|
var/obj/item/weapon/card/id/centcom/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card"
|
|
W.access = get_all_accesses()
|
|
W.access += get_all_centcom_access()
|
|
W.assignment = "Nanotrasen Navy Officer"
|
|
W.registered_name = M.real_name
|
|
M.equip_if_possible(W, slot_wear_id)
|
|
|
|
|
|
if("nanotrasen captain")
|
|
M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/captain(M), slot_w_uniform)
|
|
M.equip_if_possible(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
|
|
M.equip_if_possible(new /obj/item/clothing/gloves/white(M), slot_gloves)
|
|
M.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(M), slot_ears)
|
|
M.equip_if_possible(new /obj/item/clothing/head/beret/centcom/captain(M), slot_head)
|
|
|
|
var/obj/item/device/pda/heads/pda = new(M)
|
|
pda.owner = M.real_name
|
|
pda.ownjob = "Nanotrasen Navy Captain"
|
|
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
|
|
|
M.equip_if_possible(pda, slot_r_store)
|
|
M.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
|
|
M.equip_if_possible(new /obj/item/weapon/gun/energy(M), slot_belt)
|
|
|
|
var/obj/item/weapon/card/id/centcom/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card"
|
|
W.access = get_all_accesses()
|
|
W.access += get_all_centcom_access()
|
|
W.assignment = "Nanotrasen Navy Captain"
|
|
W.registered_name = M.real_name
|
|
M.equip_if_possible(W, slot_wear_id)
|
|
|
|
if("emergency rescue team")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(M), slot_ears)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_belt)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
|
|
|
|
var/obj/item/weapon/card/id/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card"
|
|
W.icon_state = "centcom"
|
|
W.access = get_all_accesses()
|
|
W.access += get_all_centcom_access()
|
|
W.assignment = "Emergency Response Team"
|
|
W.registered_name = M.real_name
|
|
M.equip_to_slot_or_del(W, slot_wear_id)
|
|
|
|
if("special ops officer")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate/combat(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/swat/officer(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(M), slot_ears)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/eyepatch(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/havana(M), slot_wear_mask)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/beret/centcom(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/M1911(M), slot_belt)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/lighter/zippo(M), slot_r_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
|
|
|
|
var/obj/item/weapon/card/id/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card"
|
|
W.icon_state = "centcom"
|
|
W.access = get_all_accesses()
|
|
W.access += get_all_centcom_access()
|
|
W.assignment = "Special Operations Officer"
|
|
W.registered_name = M.real_name
|
|
M.equip_to_slot_or_del(W, slot_wear_id)
|
|
|
|
if("blue wizard")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/lightpurple(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/wizard(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/teleportation_scroll(M), slot_r_store)
|
|
M.put_in_hands(new /obj/item/weapon/spellbook(M))
|
|
M.put_in_hands(new /obj/item/weapon/staff(M))
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
|
|
|
|
if("red wizard")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/lightpurple(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe/red(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/red(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/teleportation_scroll(M), slot_r_store)
|
|
M.put_in_hands(new /obj/item/weapon/spellbook(M))
|
|
M.put_in_hands(new /obj/item/weapon/staff(M))
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
|
|
|
|
if("marisa wizard")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/lightpurple(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe/marisa(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal/marisa(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/marisa(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/teleportation_scroll(M), slot_r_store)
|
|
M.put_in_hands(new /obj/item/weapon/spellbook(M))
|
|
M.put_in_hands(new /obj/item/weapon/staff(M))
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
|
|
if("soviet admiral")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/hgpiratecap(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(M), slot_ears)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/eyepatch(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/hgpirate(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/mateba(M), slot_belt)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
|
|
var/obj/item/weapon/card/id/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card"
|
|
W.icon_state = "centcom"
|
|
W.access = get_all_accesses()
|
|
W.access += get_all_centcom_access()
|
|
W.assignment = "Admiral"
|
|
W.registered_name = M.real_name
|
|
M.equip_to_slot_or_del(W, slot_wear_id)
|
|
if("Bomberman")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/darkblue(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/purple(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/bomberman(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/bomberman(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/purple(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/bomberman/(M), slot_s_store)
|
|
if("Bomberman(arena)") //they have a random color, cannot remove their clothes, and their initial speed is slightly lowered by their suit.
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/darkblue(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/purple(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/bomberman(M), slot_head)
|
|
var/obj/item/clothing/suit/space/bomberman/bombsuit = new /obj/item/clothing/suit/space/bomberman(M)
|
|
M.equip_to_slot_or_del(bombsuit, slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/purple(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/bomberman/(M), slot_s_store)
|
|
bombsuit.slowdown = 1
|
|
var/list/randomhexes = list(
|
|
"7",
|
|
"8",
|
|
"9",
|
|
"a",
|
|
"b",
|
|
"c",
|
|
"d",
|
|
"e",
|
|
"f",
|
|
)
|
|
M.color = "#[pick(randomhexes)][pick(randomhexes)][pick(randomhexes)][pick(randomhexes)][pick(randomhexes)][pick(randomhexes)]"
|
|
for(var/obj/item/clothing/C in M)
|
|
C.canremove = 0
|
|
M.name = "Bomberman #[rand(1,999)]"
|
|
|
|
M.regenerate_icons()
|
|
|
|
log_admin("[key_name(usr)] changed the equipment of [key_name(M)] to [dresscode].")
|
|
message_admins("<span class='notice'>[key_name_admin(usr)] changed the equipment of [key_name_admin(M)] to [dresscode]..</span>", 1)
|
|
return
|
|
|
|
/client/proc/startSinglo()
|
|
set category = "Debug"
|
|
set name = "Start Singularity"
|
|
set desc = "Sets up the singularity and all machines to get power flowing through the station"
|
|
|
|
if(alert("Are you sure? This will start up the engine. Should only be used during debug!",,"Yes","No") != "Yes")
|
|
return
|
|
|
|
log_admin("[key_name(usr)] set up the singulo.")
|
|
message_admins("<span class='notice'>[key_name_admin(usr)] set up the singulo.</span>", 1)
|
|
|
|
for(var/obj/machinery/power/emitter/E in power_machines)
|
|
if(E.anchored)
|
|
//We now have a toggle proc, so here goes
|
|
E.turn_on()
|
|
E.investigation_log(I_SINGULO,"turned <font color='green'>on</font> <font color='red'>via Start Singularity Debug verb.</font>")
|
|
|
|
for(var/obj/machinery/field_generator/F in field_gen_list)
|
|
if(F.anchored)
|
|
//The gentleman who coded this was nice enough to add a proc
|
|
F.turn_on()
|
|
F.investigation_log(I_SINGULO,"<font color='green'>activated</font> <font color='red'>via Start Singularity Debug verb.</font>")
|
|
|
|
for(var/obj/machinery/power/rad_collector/Rad in rad_collectors)
|
|
if(Rad.anchored)
|
|
if(!Rad.P)
|
|
var/obj/item/weapon/tank/plasma/Plasma = new/obj/item/weapon/tank/plasma(Rad)
|
|
Plasma.air_contents.toxins = 100 //Don't need to explain, space magic
|
|
Plasma.air_contents.temperature = 73.15 //Perfect freezer cooling
|
|
Rad.drain_ratio = 0
|
|
Rad.P = Plasma
|
|
Plasma.loc = Rad
|
|
|
|
if(!Rad.active)
|
|
Rad.toggle_power()
|
|
Rad.locked = 1
|
|
|
|
sleep(200) //Field generators take 15 seconds to warm up, so we'll give 20
|
|
|
|
for(var/obj/machinery/the_singularitygen/G in machines)
|
|
if(G.anchored)
|
|
var/obj/machinery/singularity/S = new /obj/machinery/singularity(get_turf(G), 50)
|
|
spawn(0)
|
|
del(G)
|
|
S.energy = 1250 //No energy dissipates
|
|
S.current_size = 7
|
|
S.icon = 'icons/effects/224x224.dmi'
|
|
S.icon_state = "singularity_s7"
|
|
S.pixel_x = -96
|
|
S.pixel_y = -96
|
|
S.grav_pull = 0
|
|
S.dissipate = 0
|
|
S.consume_range = 0 //Can't be too sure
|
|
|
|
sleep(50) //Extra five seconds for the radiation collectors to get their shit together
|
|
|
|
for(var/obj/machinery/power/battery/smes/SMES in power_machines)
|
|
if(SMES.anchored)
|
|
SMES.connect_to_network() //Just in case.
|
|
SMES.chargemode = 1
|
|
SMES.online = 1
|
|
|
|
/client/proc/cheat_power()
|
|
set category = "Debug"
|
|
set name = "Free Power"
|
|
set desc = "Replaces all SMES on the map with magical ones."
|
|
|
|
if(alert("Are you sure? This will completely fuck over your round!",,"Yes","No") != "Yes")
|
|
return
|
|
|
|
log_admin("[key_name(usr)] haxed the powergrid with magic SMES.")
|
|
message_admins("<span class='notice'>[key_name_admin(usr)] haxed the powergrid with magic SMES.</span>", 1)
|
|
|
|
for(var/obj/machinery/power/battery/smes/SMES in power_machines)
|
|
var/turf/T=SMES.loc
|
|
del(SMES)
|
|
var/obj/machinery/power/battery/smes/infinite/magic = new(T)
|
|
// Manually set up our powernets since stupid seems to reign in the powernet code.
|
|
magic.connect_to_network()
|
|
magic.output=200000 // AKA rape
|
|
magic.online=1
|
|
|
|
// to_chat(world, "<b>LET THERE BE JUICE</b>")
|
|
|
|
|
|
// Getting tired of doing this shit every fucking round when I'm testing something atmos-related
|
|
/client/proc/setup_atmos()
|
|
set category = "Debug"
|
|
set name = "Start Atmos"
|
|
set desc = "WOW ATMOS DID THEIR JOBS!!!1"
|
|
|
|
if(alert("Are you sure? This will completely fuck over your round!",,"Yes","No") != "Yes")
|
|
return
|
|
|
|
log_admin("[key_name(usr)] haxed atmos.")
|
|
message_admins("<span class='notice'>[key_name_admin(usr)] haxed atmos.</span>", 1)
|
|
|
|
for(var/obj/machinery/atmospherics/binary/pump/P in atmos_machines)
|
|
//if(p.name == "Air to Distro")
|
|
P.target_pressure=4500
|
|
for(var/obj/machinery/atmospherics/unary/vent_pump/high_volume/P in atmos_machines)
|
|
if(P.id_tag=="air_out")
|
|
P.internal_pressure_bound=4500
|
|
for(var/obj/machinery/atmospherics/trinary/filter/F in atmos_machines)
|
|
F.target_pressure=4500
|
|
|
|
// to_chat(world, "<b>LET THERE BE AIR</b>")
|
|
|
|
|
|
/client/proc/cmd_debug_mob_lists()
|
|
set category = "Debug"
|
|
set name = "Debug Mob Lists"
|
|
set desc = "For when you just gotta know"
|
|
|
|
switch(input("Which list?") in list("Players","Admins","Mobs","Living Mobs","Dead Mobs", "Clients"))
|
|
if("Players")
|
|
to_chat(usr, jointext(player_list,","))
|
|
if("Admins")
|
|
to_chat(usr, jointext(admins,","))
|
|
if("Mobs")
|
|
to_chat(usr, jointext(mob_list,","))
|
|
if("Living Mobs")
|
|
to_chat(usr, jointext(living_mob_list,","))
|
|
if("Dead Mobs")
|
|
to_chat(usr, jointext(dead_mob_list,","))
|
|
if("Clients")
|
|
to_chat(usr, jointext(clients,","))
|
|
|
|
|
|
/client/proc/cmd_admin_toggle_block(var/mob/M,var/block)
|
|
if(!ticker)
|
|
alert("Wait until the game starts")
|
|
return
|
|
if(istype(M, /mob/living/carbon))
|
|
M.dna.SetSEState(block,!M.dna.GetSEState(block))
|
|
genemutcheck(M,block,null,MUTCHK_FORCED)
|
|
M.update_mutations()
|
|
var/state="[M.dna.GetSEState(block)?"on":"off"]"
|
|
var/blockname=assigned_blocks[block]
|
|
message_admins("[key_name_admin(src)] has toggled [M.key]'s [blockname] block [state]!")
|
|
log_admin("[key_name(src)] has toggled [M.key]'s [blockname] block [state]!")
|
|
else
|
|
alert("Invalid mob")
|
|
|
|
|
|
/client/proc/cmd_admin_dump_instances()
|
|
set category = "Debug"
|
|
set name = "Dump Instance Counts"
|
|
set desc = "MEMORY PROFILING IS TOO HIGH TECH"
|
|
var/date_string = time2text(world.realtime, "YYYY-MM-DD")
|
|
var/F=file("data/logs/profiling/[date_string]_instances.csv")
|
|
fdel(F)
|
|
F << "Types,Number of Instances"
|
|
for(var/key in type_instances)
|
|
F << "[key],[type_instances[key]]"
|
|
|
|
to_chat(usr, "<span class='notice'>Dumped to [F]</span>")
|
|
|
|
/client/proc/cmd_admin_find_bad_blood_tracks()
|
|
set category = "Debug"
|
|
set name = "Find broken blood tracks"
|
|
if(!holder) return
|
|
message_admins("[src] used find broken blood tracks")
|
|
var/date_string = time2text(world.realtime, "YYYY-MM-DD")
|
|
var/F =file("data/logs/profiling/[date_string]_broken_blood.log")
|
|
fdel(F)
|
|
for(var/obj/effect/decal/cleanable/blood/tracks/T in blood_list)
|
|
if(!T.loc)
|
|
F << "Found [T] in a null location but still in the blood list"
|
|
F << "--------------------------------------"
|
|
continue
|
|
var/dat
|
|
for(var/b in cardinal)
|
|
if(isnull(T.setdirs["[b]"]))
|
|
dat += ("[T] ([formatJumpTo(T)]) had a bad directional [b] or bad list [T.setdirs.len]")
|
|
dat += ("Setdirs keys:")
|
|
for(var/key in T.setdirs)
|
|
dat += (key)
|
|
dat += "--------------------------------------"
|
|
F << dat
|
|
|
|
to_chat(usr, "<span class='notice'>Dumped to [F]</span>")
|
|
|
|
#ifdef PROFILE_MACHINES
|
|
/client/proc/cmd_admin_dump_macprofile()
|
|
set category = "Debug"
|
|
set name = "Dump Machine and Object Profiling"
|
|
|
|
var/date_string = time2text(world.realtime, "YYYY-MM-DD")
|
|
var/F =file("data/logs/profiling/[date_string]_machine_profiling.csv")
|
|
fdel(F)
|
|
F << "type,nanoseconds"
|
|
for(var/typepath in machine_profiling)
|
|
var/ns = machine_profiling[typepath]
|
|
F << "[typepath],[ns]"
|
|
|
|
to_chat(usr, "<span class='notice'>Dumped to [F]</span>")
|
|
var/FF = file("data/logs/profiling/[date_string]_object_profiling.csv")
|
|
fdel(FF)
|
|
FF << "type,nanoseconds"
|
|
for(var/typepath in object_profiling)
|
|
var/ns = object_profiling[typepath]
|
|
FF << "[typepath],[ns]"
|
|
|
|
to_chat(usr, "<span class='notice'>Dumped to [FF].</span>")
|
|
|
|
|
|
/client/proc/cmd_admin_dump_machine_type_list()
|
|
set category = "Debug"
|
|
set name = "Dump Machine type list"
|
|
|
|
if(!machines.len && !power_machines.len)
|
|
to_chat(usr, "Machines has no length!")
|
|
return
|
|
var/date_string = time2text(world.realtime, "YYYY-MM-DD")
|
|
var/F =file("data/logs/profiling/[date_string]_machine_instances.csv")
|
|
fdel(F)
|
|
F << "type,count"
|
|
var/list/machineinstances = list()
|
|
for(var/atom/typepath in machines)
|
|
if(!typepath.type in machineinstances)
|
|
machineinstances["[typepath.type]"] = 0
|
|
machineinstances["[typepath.type]"] += 1
|
|
for(var/T in machineinstances)
|
|
var/count = machineinstances[T]
|
|
F << "[T],[count]"
|
|
|
|
to_chat(usr, "<span class='notice'>Dumped to [F].</span>")
|
|
F =file("data/logs/profiling/[date_string]_power_machine_instances.csv")
|
|
fdel(F)
|
|
F << "type,count"
|
|
machineinstances.len = 0
|
|
for(var/atom/typepath in power_machines)
|
|
if(!typepath.type in machineinstances)
|
|
machineinstances["[typepath.type]"] = 0
|
|
machineinstances["[typepath.type]"] += 1
|
|
for(var/T in machineinstances)
|
|
var/count = machineinstances[T]
|
|
F << "[T],[count]"
|
|
|
|
to_chat(usr, "<span class='notice'>Dumped to [F].</span>")
|
|
#endif
|
|
|
|
/client/proc/cmd_admin_dump_delprofile()
|
|
set category = "Debug"
|
|
set name = "Dump Del Profiling"
|
|
|
|
var/date_string = time2text(world.realtime, "YYYY-MM-DD")
|
|
var/F =file("data/logs/profiling/[date_string]_del_profiling.csv")
|
|
fdel(F)
|
|
F << "type,deletes"
|
|
for(var/typepath in del_profiling)
|
|
var/ns = del_profiling[typepath]
|
|
F << "[typepath],[ns]"
|
|
|
|
to_chat(usr, "<span class='notice'>Dumped to [F].</span>")
|
|
F =file("data/logs/profiling/[date_string]_gdel_profiling.csv")
|
|
fdel(F)
|
|
F << "type,soft deletes"
|
|
for(var/typepath in gdel_profiling)
|
|
var/ns = gdel_profiling[typepath]
|
|
F << "[typepath],[ns]"
|
|
|
|
to_chat(usr, "<span class='notice'>Dumped to [F].</span>")
|
|
|
|
F =file("data/logs/profiling/[date_string]_ghdel_profiling.csv")
|
|
fdel(F)
|
|
F << "type,hard deletes"
|
|
for(var/typepath in ghdel_profiling)
|
|
var/ns = ghdel_profiling[typepath]
|
|
F << "[typepath],[ns]"
|
|
|
|
to_chat(usr, "<span class='notice'>Dumped to [F].</span>")
|
|
|
|
/client/proc/gib_money()
|
|
set category = "Fun"
|
|
set name = "Dispense Money"
|
|
set desc = "Honk"
|
|
|
|
var/response = input(src,"How much moneys?") as num
|
|
if( response < 1) return
|
|
dispense_cash(response, mob.loc)
|
|
|
|
var/global/blood_virus_spreading_disabled = 0
|
|
/client/proc/disable_bloodvirii()
|
|
set category = "Debug"
|
|
set name = "Disable Blood Virus Spreading"
|
|
|
|
// to_chat(usr, "<span class='warning'>Proc disabled.</span>")
|
|
|
|
blood_virus_spreading_disabled = !blood_virus_spreading_disabled
|
|
if(blood_virus_spreading_disabled)
|
|
message_admins("[src.ckey] disabled findAirborneVirii.")
|
|
else
|
|
message_admins("[src.ckey] enabled findAirborneVirii.")
|
|
|
|
/client/proc/reload_style_sheet()
|
|
set category = "Server"
|
|
set name = "Reload Style Sheet"
|
|
set desc = "Reload the Style Sheet (be careful)."
|
|
|
|
for(var/client/C in clients)
|
|
winset(C, null, "outputwindow.output.style=[config.world_style_config];")
|
|
message_admins("The style sheet has been reloaded by [src.ckey]")
|
|
|
|
/client/proc/reset_style_sheet()
|
|
set category = "Server"
|
|
set name = "Reset Style Sheet"
|
|
set desc = "Reset the Style Sheet (restore to default)."
|
|
|
|
for(var/client/C in clients)
|
|
winset(C, null, "outputwindow.output.style=[world_style];")
|
|
config.world_style_config = world_style
|
|
message_admins("The style sheet has been reset by [src.ckey]")
|
|
|
|
/client/proc/cmd_admin_cluwneize(var/mob/M in mob_list)
|
|
set category = "Fun"
|
|
set name = "Make Cluwne"
|
|
if(!ticker)
|
|
alert("Wait until the game starts")
|
|
return
|
|
if(ishuman(M))
|
|
return M:Cluwneize()
|
|
message_admins("<span class='notice'>[key_name_admin(usr)] made [key_name(M)] into a cluwne.</span>", 1)
|
|
feedback_add_details("admin_verb","MKCLU") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
log_admin("[key_name(src)] has cluwne-ified [M.key].")
|
|
else
|
|
alert("Invalid mob, needs to be a human.")
|
|
|
|
client/proc/make_invulnerable(var/mob/M in mob_list)
|
|
set name = "Toggle Invulnerability"
|
|
set desc = "Make the target atom invulnerable to all form of damage."
|
|
set category = "Fun"
|
|
var/isinvuln = 0
|
|
if(M.flags & INVULNERABLE)
|
|
isinvuln = 1
|
|
|
|
switch(isinvuln)
|
|
if(0)
|
|
if(alert(usr, "Make the target atom invulnerable to all form of damage?", "Toggle Invulnerability", "Yes", "No") != "Yes")
|
|
return
|
|
|
|
M.flags |= INVULNERABLE
|
|
if(1)
|
|
if(alert(usr, "Make the target atom vulnerable again?", "Toggle Invulnerability", "Yes", "No") != "Yes")
|
|
return
|
|
|
|
M.flags &= ~INVULNERABLE
|
|
log_admin("[ckey(key)]/([mob]) has toggled [M]'s invulnerability [(M.flags & INVULNERABLE) ? "on" : "off"]")
|
|
message_admins("[ckey(key)]/([mob]) has toggled [M]'s invulnerability [(M.flags & INVULNERABLE) ? "on" : "off"]")
|
|
|
|
client/proc/delete_all_adminbus()
|
|
set name = "Delete every Adminbus"
|
|
set desc = "When the world cannot handle them anymore."
|
|
set category = "Fun"
|
|
|
|
if(alert(usr, "Delete every single Adminbus in the game world?", "Delete Adminbus", "Yes", "No") != "Yes")
|
|
return
|
|
|
|
for(var/obj/structure/bed/chair/vehicle/adminbus/AB in world)
|
|
AB.Adminbus_Deletion()
|
|
|
|
client/proc/delete_all_bomberman()
|
|
set name = "Remove all that Bomberman shit"
|
|
set desc = "4th wall ointment."
|
|
set category = "Fun"
|
|
|
|
if(!check_rights(R_FUN)) return
|
|
|
|
if(alert(usr, "Remove all Bomberman-related objects in the game world?", "Remove Bomberman", "Yes", "No") != "Yes")
|
|
return
|
|
|
|
for(var/datum/bomberman_arena/target in arenas)
|
|
target.close()
|
|
if(target in arenas)
|
|
arenas -= target
|
|
|
|
for(var/obj/structure/bomberflame/O in bombermangear)
|
|
qdel(O)
|
|
|
|
for(var/obj/structure/bomberman/O in bombermangear)
|
|
qdel(O)
|
|
|
|
for(var/obj/item/weapon/bomberman/O in bombermangear)
|
|
if(istype(O.loc, /mob/living/carbon/))
|
|
var/mob/living/carbon/C = O.loc
|
|
C.u_equip(O,1)
|
|
O.loc = C.loc
|
|
//O.dropped(C)
|
|
qdel(O)
|
|
|
|
for(var/obj/item/clothing/suit/space/bomberman/O in bombermangear)
|
|
if(istype(O.loc, /mob/living/carbon/))
|
|
var/mob/living/carbon/C = O.loc
|
|
C.u_equip(O,1)
|
|
O.loc = C.loc
|
|
//O.dropped(C)
|
|
qdel(O)
|
|
|
|
for(var/obj/item/clothing/head/helmet/space/bomberman/O in bombermangear)
|
|
if(istype(O.loc, /mob/living/carbon/))
|
|
var/mob/living/carbon/C = O.loc
|
|
C.u_equip(O,1)
|
|
O.loc = C.loc
|
|
//O.dropped(C)
|
|
qdel(O)
|
|
|
|
for(var/obj/structure/softwall/O in bombermangear)
|
|
qdel(O)
|
|
|
|
for(var/turf/unsimulated/wall/bomberman/T in turfs)
|
|
T.ChangeTurf(/turf/simulated/wall)
|
|
|
|
|
|
for(var/obj/structure/powerup/O in bombermangear)
|
|
qdel(O)
|
|
|
|
client/proc/create_bomberman_arena()
|
|
set name = "Create a Bomberman Arena"
|
|
set desc = "Create a customizable Bomberman-type arena."
|
|
set category = "Fun"
|
|
|
|
if(!check_rights(R_FUN)) return
|
|
|
|
var/list/arena_sizes = list(
|
|
"15x13 (2 players)",
|
|
"15x15 (4 players)",
|
|
"39x23 (10 players)",
|
|
)
|
|
var/arena_type = input("What size for the arena?", "Arena Construction") in arena_sizes | null
|
|
|
|
if(!arena_type)
|
|
return
|
|
|
|
var/turf/T = get_turf(src.mob)
|
|
var/datum/bomberman_arena/A = new /datum/bomberman_arena(T, arena_type, src.mob)
|
|
arenas += A
|
|
|
|
client/proc/control_bomberman_arena()
|
|
set name = "Arena Control Panel"
|
|
set desc = "Control or Remove an existing Bomberman-type arena."
|
|
set category = "Fun"
|
|
|
|
if(!check_rights(R_FUN)) return
|
|
|
|
if(!arenas.len)
|
|
to_chat(usr, "There are no arenas in the world!")
|
|
return
|
|
|
|
var/datum/bomberman_arena/arena_target = input("Which arena do you wish to control?", "Arena Control Panel") in arenas
|
|
to_chat(usr, "Arena Control Panel: [arena_target]")
|
|
var/arena_status = ""
|
|
switch(arena_target.status)
|
|
if(ARENA_SETUP)
|
|
arena_status = "SETUP"
|
|
if(ARENA_AVAILABLE)
|
|
arena_status = "AVAILABLE"
|
|
if(ARENA_INGAME)
|
|
arena_status = "IN-GAME"
|
|
if(ARENA_ENDGAME)
|
|
arena_status = "END-GAME"
|
|
to_chat(usr, "status: <b>[arena_status]</b>")
|
|
to_chat(usr, "violence mode: [arena_target.violence ? "ON" : "OFF"]")
|
|
to_chat(usr, "opacity mode: [arena_target.opacity ? "ON" : "OFF"]")
|
|
if(arena_status == "SETUP")
|
|
to_chat(usr, "<span class='warning'>Arena Under Construction</span>")
|
|
if(arena_status == "AVAILABLE")
|
|
var/i = 0
|
|
for(var/datum/bomberman_spawn/S in arena_target.spawns)
|
|
if(S.availability)
|
|
i++
|
|
to_chat(usr, "Available spawn points: <b>[i]</b>")
|
|
if((arena_status == "IN-GAME") || (arena_status == "END-GAME"))
|
|
var/j = "players: "
|
|
for(var/datum/bomberman_spawn/S in arena_target.spawns)
|
|
if(S.player_client)
|
|
j += "<b>[S.player_client.key]</b>, "
|
|
to_chat(usr, "[j]")
|
|
|
|
var/list/choices = list(
|
|
"CANCEL",
|
|
"Close Arena(space)",
|
|
"Close Arena(floors)",
|
|
"Reset Arena",
|
|
"Toggle Violence",
|
|
"Toggle Opacity",
|
|
"View Variables",
|
|
)
|
|
|
|
if(arena_status == "AVAILABLE")
|
|
choices += "Force Start"
|
|
|
|
var/datum/bomberman_arena/choice = input("Which action do you wish to take?", "Arena Control Panel") in choices
|
|
switch(choice)
|
|
if("CANCEL")
|
|
return
|
|
if("Close Arena(space)")
|
|
arena_target.close()
|
|
if(arena_target in arenas)
|
|
arenas -= arena_target
|
|
if("Close Arena(floors)")
|
|
arena_target.close(0)
|
|
if(arena_target in arenas)
|
|
arenas -= arena_target
|
|
if("Reset Arena")
|
|
arena_target.reset()
|
|
if("Toggle Violence")
|
|
arena_target.violence = !arena_target.violence
|
|
if("Toggle Opacity")
|
|
arena_target.opacity = !arena_target.opacity
|
|
for(var/obj/structure/softwall/L in arena_target.swalls)
|
|
L.opacity = arena_target.opacity
|
|
for(var/turf/unsimulated/wall/bomberman/L in arena_target.turfs)
|
|
L.opacity = arena_target.opacity
|
|
if("View Variables")
|
|
debug_variables(arena_target)
|
|
if("Force Start")
|
|
arena_target.start()
|
|
|
|
|
|
|
|
client/proc/mob_list()
|
|
set name = "show mob list"
|
|
set category = "Debug"
|
|
|
|
if(!holder) return
|
|
to_chat(usr, "mob list length is [mob_list.len]")
|
|
var/foundnull = 0
|
|
for(var/mob/V in mob_list)
|
|
var/msg = "mob ([V]) is in slot [mob_list.Find(V)]"
|
|
if(!ismob(V))
|
|
if(isnull(V))
|
|
foundnull++
|
|
msg = "<span class='danger'><font size=3>Non mob found in mob list [isnull(V) ? "null entry found at mob_list.Find(V)" : "[V]'s type is [V.type]"]</span></font>"
|
|
to_chat(usr, msg)
|
|
if(foundnull)
|
|
to_chat(usr, "Found [foundnull] null entries in the mob list, running null clearer.")
|
|
listclearnulls(mob_list)
|
|
|
|
client/proc/check_bomb()
|
|
set name = "Check Bomb Impact"
|
|
set category = "Debug"
|
|
|
|
var/newmode = alert("Use the new method?","Check Bomb Impact", "Yes","No")
|
|
|
|
|
|
var/turf/epicenter = get_turf(usr)
|
|
var/devastation_range = 0
|
|
var/heavy_impact_range = 0
|
|
var/light_impact_range = 0
|
|
var/list/choices = list("Small Bomb", "Medium Bomb", "Big Bomb", "Custom Bomb")
|
|
var/choice = input("What size explosion would you like to produce?") in choices
|
|
switch(choice)
|
|
if(null)
|
|
return 0
|
|
if("Small Bomb")
|
|
devastation_range = 1
|
|
heavy_impact_range = 2
|
|
light_impact_range = 3
|
|
if("Medium Bomb")
|
|
devastation_range = 2
|
|
heavy_impact_range = 3
|
|
light_impact_range = 4
|
|
if("Big Bomb")
|
|
devastation_range = 3
|
|
heavy_impact_range = 5
|
|
light_impact_range = 7
|
|
if("Custom Bomb")
|
|
devastation_range = input("Devastation range (in tiles):") as num
|
|
heavy_impact_range = input("Heavy impact range (in tiles):") as num
|
|
light_impact_range = input("Light impact range (in tiles):") as num
|
|
|
|
var/max_range = max(devastation_range, heavy_impact_range, light_impact_range)
|
|
|
|
var/x0 = epicenter.x
|
|
var/y0 = epicenter.y
|
|
|
|
var/list/wipe_colors = list()
|
|
for (var/turf/T in trange(max_range, epicenter))
|
|
wipe_colors += T
|
|
var/dist = cheap_pythag(T.x - x0, T.y - y0)
|
|
|
|
if(newmode == "Yes")
|
|
var/turf/Trajectory = T
|
|
while(Trajectory != epicenter)
|
|
Trajectory = get_step_towards(Trajectory,epicenter)
|
|
if(Trajectory.density && Trajectory.explosion_block)
|
|
dist += Trajectory.explosion_block
|
|
|
|
for (var/obj/machinery/door/D in Trajectory.contents)
|
|
if(D.density && D.explosion_block)
|
|
dist += D.explosion_block
|
|
|
|
if (dist < devastation_range)
|
|
T.color = "red"
|
|
else if (dist < heavy_impact_range)
|
|
T.color = "yellow"
|
|
else if (dist < light_impact_range)
|
|
T.color = "blue"
|
|
else
|
|
continue
|
|
|
|
sleep(100)
|
|
for (var/turf/T in wipe_colors)
|
|
T.color = null
|
|
|
|
/client/proc/set_teleport_pref()
|
|
set name = "Set Teleport-Here Preferences"
|
|
set category = "Debug"
|
|
|
|
teleport_here_pref = alert("Do you want to teleport atoms in a flashy way or a discret way?","Teleport-Here Preferences", "Flashy","Stealthy")
|
|
|
|
switch(teleport_here_pref)
|
|
if("Flashy")
|
|
flashy_level = input("How much flashy do you want it to be? 0=no effect; 1=flash; 2=screen-shake; 3=global X HAS RISEN announcement","Flashy Preferences") as num
|
|
if("Stealthy")
|
|
stealthy_level = input("How long do you want the fade-in to last? (in tenth of seconds)","Stealthy Preferences") as num
|
|
|
|
client/proc/cure_disease()
|
|
set name = "Cure Disease"
|
|
set category = "Debug"
|
|
if(!holder) return
|
|
|
|
var/list/disease_by_name = list("-Cure All-" = null) + disease2_list + active_diseases
|
|
|
|
var/disease_name = input(src, "Disease to cure?") as null|anything in sortTim(disease_by_name, /proc/cmp_text_asc)
|
|
if(!disease_name) return
|
|
var/count = 0
|
|
if(disease_name == "-Cure All-")
|
|
for(var/mob/living/carbon/C in mob_list)
|
|
for(var/ID in C.virus2)
|
|
if(ID && C.virus2[ID])
|
|
var/datum/disease2/disease/DD = C.virus2[ID]
|
|
DD.cure(C)
|
|
count++
|
|
for(var/datum/disease/D in C.viruses)
|
|
if(D)
|
|
D.cure(1)
|
|
count++
|
|
active_diseases -= D
|
|
else
|
|
for(var/mob/living/carbon/C in mob_list)
|
|
for(var/ID in C.virus2)
|
|
if(ID == disease_name)
|
|
var/datum/disease2/disease/DD = C.virus2[ID]
|
|
DD.cure(C)
|
|
count++
|
|
for(var/datum/disease/D in C.viruses)
|
|
if(D && D.name == disease_name)
|
|
D.cure(1)
|
|
count++
|
|
active_diseases -= D
|
|
to_chat(src, "<span class='notice'>Cured [count] mob\s of [disease_name == "-Cure All-" ? "all diseases." : "[disease_name]"]</span>")
|
|
log_admin("[src]/([ckey(src.key)] Cured all mobs of [disease_name == "-Cure All-" ? "all diseases." : "[disease_name]"]")
|
|
message_admins("[src]/([ckey(src.key)] Cured all mobs of [disease_name == "-Cure All-" ? "all diseases." : "[disease_name]"]")
|
|
|
|
client/proc/check_convertables()
|
|
set name = "Check Convertables"
|
|
set category = "Debug"
|
|
if(!holder || !ticker || !ticker.mode) return
|
|
|
|
var/dat = ""
|
|
for(var/mob/M in player_list)
|
|
if(!M.mind)
|
|
dat += "[M.real_name]/([ckey(M.key)]): <font color=grey><b>NO MIND</b></font></br>"
|
|
else if(!istype(M,/mob/living/carbon/human))
|
|
dat += "[M.real_name]/([ckey(M.key)]): <b>NOT HUMAN</b></br>"
|
|
else if(!is_convertable_to_cult(M.mind))
|
|
dat += "[M.real_name]/([ckey(M.key)]): <font color=red><b>UNCONVERTABLE</b></font></br>"
|
|
else if(jobban_isbanned(M, "cultist"))
|
|
dat += "[M.real_name]/([ckey(M.key)]): <font color=red><b>JOBBANNED</b></font></br>"
|
|
else if(M.mind in ticker.mode.cult)
|
|
dat += "[M.real_name]/([ckey(M.key)]): <font color=blue><b>CULTIST</b></font></br>"
|
|
else
|
|
dat += "[M.real_name]/([ckey(M.key)]): <font color=green><b>CONVERTABLE</b></font></br>"
|
|
|
|
to_chat(usr, dat)
|
|
|
|
/client/proc/spawn_datum(var/object as text)
|
|
set category = "Debug"
|
|
set desc = "(datum path) Spawn a datum (turfs NOT supported)"
|
|
set name = "Create Datum"
|
|
|
|
if(!check_rights(R_SPAWN))
|
|
return
|
|
|
|
var/list/matches[0]
|
|
|
|
for(var/path in typesof(/datum) - typesof(/turf))
|
|
if(findtext("[path]", object))
|
|
matches += path
|
|
|
|
if(matches.len == 0)
|
|
to_chat(usr, "Unable to find any matches.")
|
|
return
|
|
|
|
var/chosen
|
|
if(matches.len == 1)
|
|
chosen = matches[1]
|
|
else
|
|
chosen = input("Select a datum type", "Spawn Datum", matches[1]) as null|anything in matches
|
|
if(!chosen)
|
|
return
|
|
|
|
holder.marked_datum = new chosen()
|
|
|
|
to_chat(usr, "<span class='notify'>A reference to the new [chosen] has been stored in your marked datum.</span>")
|
|
|
|
log_admin("[key_name(usr)] spawned the datum [chosen] to his marked datum.")
|
|
feedback_add_details("admin_verb","SD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/vv_marked_datum()
|
|
set category = "Debug"
|
|
set desc = "Opens a VV menu for your marked datum."
|
|
set name = "View Marked Datum's Vars"
|
|
|
|
if(!check_rights(R_DEBUG))
|
|
return
|
|
|
|
if(!holder.marked_datum)
|
|
to_chat(usr, "<span class='warning'>You do not have a marked datum!</span>")
|
|
return
|
|
|
|
debug_variables(holder.marked_datum)
|
|
|
|
/client/proc/check_spiral()
|
|
set name = "Check Spiral Block"
|
|
set category = "Debug"
|
|
|
|
var/turf/epicenter = get_turf(usr)
|
|
var/max_range = input("Set the max range") as num
|
|
var/inward = alert("Which way?","Spiral Block", "Inward","Outward")
|
|
if(inward == "Inward")
|
|
spiral_block(epicenter,max_range,1,1)
|
|
else
|
|
spiral_block(epicenter,max_range,0,1)
|