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vgstation13/code/game/objects/structures/displaycase.dm
2014-01-17 18:24:53 -08:00

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/obj/structure/displaycase
name = "display case"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "glassbox1"
desc = "A display case for prized possessions. It taunts you to kick it."
density = 1
anchored = 1
unacidable = 1//Dissolving the case would also delete the gun.
var/health = 30
var/occupied = 1
var/destroyed = 0
/obj/structure/displaycase/ex_act(severity)
switch(severity)
if (1)
new /obj/item/weapon/shard( src.loc )
if (occupied)
new /obj/item/weapon/gun/energy/laser/captain( src.loc )
occupied = 0
del(src)
if (2)
if (prob(50))
src.health -= 15
src.healthcheck()
if (3)
if (prob(50))
src.health -= 5
src.healthcheck()
/obj/structure/displaycase/bullet_act(var/obj/item/projectile/Proj)
health -= Proj.damage
..()
src.healthcheck()
return
/obj/structure/displaycase/blob_act()
if (prob(75))
new /obj/item/weapon/shard( src.loc )
if (occupied)
new /obj/item/weapon/gun/energy/laser/captain( src.loc )
occupied = 0
del(src)
/obj/structure/displaycase/meteorhit(obj/O as obj)
new /obj/item/weapon/shard( src.loc )
new /obj/item/weapon/gun/energy/laser/captain( src.loc )
del(src)
/obj/structure/displaycase/proc/healthcheck()
if (src.health <= 0)
if (!( src.destroyed ))
src.density = 0
src.destroyed = 1
new /obj/item/weapon/shard( src.loc )
playsound(src, "shatter", 70, 1)
update_icon()
else
playsound(get_turf(src), 'sound/effects/Glasshit.ogg', 75, 1)
return
/obj/structure/displaycase/update_icon()
if(src.destroyed)
src.icon_state = "glassboxb[src.occupied]"
else
src.icon_state = "glassbox[src.occupied]"
return
/obj/structure/displaycase/attackby(obj/item/weapon/W as obj, mob/user as mob)
src.health -= W.force
src.healthcheck()
..()
return
/obj/structure/displaycase/attack_paw(mob/user as mob)
return src.attack_hand(user)
/obj/structure/displaycase/attack_hand(mob/user as mob)
if (src.destroyed && src.occupied)
new /obj/item/weapon/gun/energy/laser/captain( src.loc )
user << "\b You deactivate the hover field built into the case."
src.occupied = 0
src.add_fingerprint(user)
update_icon()
return
else
usr << text("\blue You kick the display case.")
for(var/mob/O in oviewers())
if ((O.client && !( O.blinded )))
O << text("\red [] kicks the display case.", usr)
src.health -= 2
healthcheck()
return