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* Most plastic items are now recyclable, under the label "miscellaneous". Amounts to be balanced, currently same as recipe. * Mineral tiles can be recycled * Gold teeth and collection plates can be recycled * Recycling sorter will now empty out crates and closets before sorting, if possible * New recycling material category for the sorter, plastic. Many items updated to be considered such. * derp recycling sorter fixes * derp what was the point in creating a category otherwise * just in case * dorf recycling * Smithing recycling? It's been a while and I don't remember what I was up to. * Fix #28612 (You cannot recycle coins into their base metal) * Blacksmithing recycling nearly done now, Just some weirdness with tower shields left, plasteel component doesn't transfer materials correctly. * All sheets with materials defined should actually have a .materials now, so I can grab an alloy sheet and use it's materials to decide what's being transferred instead of trying to guess of it's material type/hoping it has a material type at all. Fixes tower shields not having plasma from plasteel. There's still a TODO in how materials are transferred to blacksmithing products, and a bug that predates my changes, but I've no idea how to go about either and this whole PR feels unatomic enough as it already is. I just wanted to be able to recycle plastic bags man, not overhaul crafting. * Sorter will now consider crates it can't open as non-recyclable, since the recycler simply can't deal with those and it wouldn't make sense to create another way to unlock locked crates anyway. No more clogged recycling because of a closed crate. * Update boomerang materials Co-authored-by: Jellyveggie <39123109+Jellyveggie@users.noreply.github.com>