mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 18:32:03 +00:00
1309 lines
48 KiB
Plaintext
1309 lines
48 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
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var/list/preferences_datums = list()
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var/global/list/special_roles = list( //keep synced with the defines BE_* in setup.dm --rastaf
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//some autodetection here.
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"traitor" = IS_MODE_COMPILED("traitor"), // 0
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"operative" = IS_MODE_COMPILED("nuclear"), // 1
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"changeling" = IS_MODE_COMPILED("changeling"), // 2
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"wizard" = IS_MODE_COMPILED("wizard"), // 3
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"malf AI" = IS_MODE_COMPILED("malfunction"), // 4
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"revolutionary" = IS_MODE_COMPILED("revolution"), // 5
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"alien candidate" = 1, //always show // 6
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"pAI candidate" = 1, // -- TLE // 7
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"cultist" = IS_MODE_COMPILED("cult"), // 8
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"infested monkey" = IS_MODE_COMPILED("monkey"), // 9
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"ninja" = "true", // 10
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"vox raider" = IS_MODE_COMPILED("heist"), // 11
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"diona" = 0, // 12
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)
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var/const/MAX_SAVE_SLOTS = 10
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//used for alternate_option
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#define GET_RANDOM_JOB 0
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#define BE_ASSISTANT 1
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#define RETURN_TO_LOBBY 2
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datum/preferences
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//doohickeys for savefiles
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var/path
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var/default_slot = 1 //Holder so it doesn't default to slot 1, rather the last one used
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var/savefile_version = 0
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//non-preference stuff
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var/warns = 0
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var/muted = 0
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var/last_ip
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var/last_id
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//game-preferences
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var/lastchangelog = "" //Saved changlog filesize to detect if there was a change
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var/ooccolor = "#b82e00"
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var/be_special = 0 //Special role selection
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var/UI_style = "Midnight"
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var/toggles = TOGGLES_DEFAULT
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//character preferences
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var/real_name //our character's name
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var/be_random_name = 0 //whether we are a random name every round
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var/gender = MALE //gender of character (well duh)
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var/age = 30 //age of character
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var/b_type = "A+" //blood type (not-chooseable)
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var/underwear = 1 //underwear type
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var/backbag = 2 //backpack type
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var/h_style = "Bald" //Hair type
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var/r_hair = 0 //Hair color
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var/g_hair = 0 //Hair color
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var/b_hair = 0 //Hair color
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var/f_style = "Shaved" //Face hair type
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var/r_facial = 0 //Face hair color
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var/g_facial = 0 //Face hair color
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var/b_facial = 0 //Face hair color
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var/s_tone = 0 //Skin color
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var/r_eyes = 0 //Eye color
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var/g_eyes = 0 //Eye color
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var/b_eyes = 0 //Eye color
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var/species = "Human"
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var/language = "None" //Secondary language
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//Mob preview
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var/icon/preview_icon_front = null
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var/icon/preview_icon_side = null
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//Jobs, uses bitflags
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var/job_civilian_high = 0
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var/job_civilian_med = 0
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var/job_civilian_low = 0
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var/job_medsci_high = 0
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var/job_medsci_med = 0
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var/job_medsci_low = 0
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var/job_engsec_high = 0
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var/job_engsec_med = 0
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var/job_engsec_low = 0
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//Keeps track of preferrence for not getting any wanted jobs
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var/alternate_option = 0
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var/used_skillpoints = 0
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var/skill_specialization = null
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var/list/skills = list() // skills can range from 0 to 3
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// maps each organ to either null(intact), "cyborg" or "amputated"
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// will probably not be able to do this for head and torso ;)
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var/list/organ_data = list()
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var/list/player_alt_titles = new() // the default name of a job like "Medical Doctor"
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var/flavor_text = ""
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var/med_record = ""
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var/sec_record = ""
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var/gen_record = ""
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var/disabilities = 0 // NOW A BITFIELD, SEE ABOVE
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var/nanotrasen_relation = "Neutral"
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// OOC Metadata:
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var/metadata = ""
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var/slot_name = ""
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/datum/preferences/New(client/C)
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b_type = pick(4;"O-", 36;"O+", 3;"A-", 28;"A+", 1;"B-", 20;"B+", 1;"AB-", 5;"AB+")
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if(istype(C))
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if(!IsGuestKey(C.key))
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load_path(C.ckey)
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if(load_preferences())
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if(load_character())
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return
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gender = pick(MALE, FEMALE)
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real_name = random_name(gender)
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/datum/preferences
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proc/ZeroSkills(var/forced = 0)
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for(var/V in SKILLS) for(var/datum/skill/S in SKILLS[V])
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if(!skills.Find(S.ID) || forced)
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skills[S.ID] = SKILL_NONE
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proc/CalculateSkillPoints()
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used_skillpoints = 0
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for(var/V in SKILLS) for(var/datum/skill/S in SKILLS[V])
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var/multiplier = 1
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switch(skills[S.ID])
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if(SKILL_NONE)
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used_skillpoints += 0 * multiplier
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if(SKILL_BASIC)
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used_skillpoints += 1 * multiplier
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if(SKILL_ADEPT)
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// secondary skills cost less
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if(S.secondary)
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used_skillpoints += 1 * multiplier
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else
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used_skillpoints += 3 * multiplier
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if(SKILL_EXPERT)
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// secondary skills cost less
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if(S.secondary)
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used_skillpoints += 3 * multiplier
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else
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used_skillpoints += 6 * multiplier
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proc/GetSkillClass(points)
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// skill classes describe how your character compares in total points
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var/original_points = points
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points -= min(round((age - 20) / 2.5), 4) // every 2.5 years after 20, one extra skillpoint
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if(age > 30)
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points -= round((age - 30) / 5) // every 5 years after 30, one extra skillpoint
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if(original_points > 0 && points <= 0) points = 1
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switch(points)
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if(0)
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return "Unconfigured"
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if(1 to 3)
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return "Terrifying"
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if(4 to 6)
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return "Below Average"
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if(7 to 10)
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return "Average"
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if(11 to 14)
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return "Above Average"
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if(15 to 18)
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return "Exceptional"
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if(19 to 24)
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return "Genius"
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if(24 to 1000)
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return "God"
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proc/SetSkills(mob/user)
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if(SKILLS == null)
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setup_skills()
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if(skills.len == 0)
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ZeroSkills()
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var/HTML = "<body>"
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// AUTOFIXED BY fix_string_idiocy.py
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// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:185: HTML += "<b>Select your Skills</b><br>"
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HTML += {"<b>Select your Skills</b><br>
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Current skill level: <b>[GetSkillClass(used_skillpoints)]</b> ([used_skillpoints])<br>
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<a href=\"byond://?src=\ref[user];preference=skills;preconfigured=1;\">Use preconfigured skillset</a><br>
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<table>"}
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// END AUTOFIX
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for(var/V in SKILLS)
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// AUTOFIXED BY fix_string_idiocy.py
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// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:190: HTML += "<tr><th colspan = 5><b>[V]</b>"
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HTML += {"<tr><th colspan = 5><b>[V]</b>
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</th></tr>"}
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// END AUTOFIX
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for(var/datum/skill/S in SKILLS[V])
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var/level = skills[S.ID]
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// AUTOFIXED BY fix_string_idiocy.py
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// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:194: HTML += "<tr style='text-align:left;'>"
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HTML += {"<tr style='text-align:left;'>
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<th><a href='byond://?src=\ref[user];preference=skills;skillinfo=\ref[S]'>[S.name]</a></th>
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<th><a href='byond://?src=\ref[user];preference=skills;setskill=\ref[S];newvalue=[SKILL_NONE]'><font color=[(level == SKILL_NONE) ? "red" : "black"]>\[Untrained\]</font></a></th>"}
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// END AUTOFIX
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// secondary skills don't have an amateur level
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if(S.secondary)
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HTML += "<th></th>"
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else
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HTML += "<th><a href='byond://?src=\ref[user];preference=skills;setskill=\ref[S];newvalue=[SKILL_BASIC]'><font color=[(level == SKILL_BASIC) ? "red" : "black"]>\[Amateur\]</font></a></th>"
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// AUTOFIXED BY fix_string_idiocy.py
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// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:202: HTML += "<th><a href='byond://?src=\ref[user];preference=skills;setskill=\ref[S];newvalue=[SKILL_ADEPT]'><font color=[(level == SKILL_ADEPT) ? "red" : "black"]>\[Trained\]</font></a></th>"
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HTML += {"<th><a href='byond://?src=\ref[user];preference=skills;setskill=\ref[S];newvalue=[SKILL_ADEPT]'><font color=[(level == SKILL_ADEPT) ? "red" : "black"]>\[Trained\]</font></a></th>
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<th><a href='byond://?src=\ref[user];preference=skills;setskill=\ref[S];newvalue=[SKILL_EXPERT]'><font color=[(level == SKILL_EXPERT) ? "red" : "black"]>\[Professional\]</font></a></th>
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</tr>"}
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// END AUTOFIX
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// AUTOFIXED BY fix_string_idiocy.py
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// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:205: HTML += "</table>"
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HTML += {"</table>
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<a href=\"byond://?src=\ref[user];preference=skills;cancel=1;\">\[Done\]</a>"}
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// END AUTOFIX
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user << browse(null, "window=preferences")
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user << browse(HTML, "window=show_skills;size=600x800")
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return
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proc/ShowChoices(mob/user)
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if(!user || !user.client) return
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update_preview_icon()
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user << browse_rsc(preview_icon_front, "previewicon.png")
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user << browse_rsc(preview_icon_side, "previewicon2.png")
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var/dat = "<html><body><center>"
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if(path)
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// AUTOFIXED BY fix_string_idiocy.py
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// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:220: dat += "<center>"
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dat += {"<center>
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Slot <b>[slot_name]</b> -
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<a href=\"byond://?src=\ref[user];preference=open_load_dialog\">Load slot</a> -
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<a href=\"byond://?src=\ref[user];preference=save\">Save slot</a> -
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<a href=\"byond://?src=\ref[user];preference=reload\">Reload slot</a>
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</center>"}
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// END AUTOFIX
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else
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dat += "Please create an account to save your preferences."
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// AUTOFIXED BY fix_string_idiocy.py
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// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:230: dat += "</center><hr><table><tr><td width='340px' height='320px'>"
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dat += {"</center><hr><table><tr><td width='340px' height='320px'>
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<b>Name:</b> "}
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// END AUTOFIX
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if(appearance_isbanned(user))
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dat += "<b>You are banned from using custom names and appearances. You can continue to adjust your characters, but you will be randomised once you join the game.</b><br>"
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// AUTOFIXED BY fix_string_idiocy.py
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// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:234: dat += "<a href='?_src_=prefs;preference=name;task=input'><b>[real_name]</b></a><br>"
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dat += {"<a href='?_src_=prefs;preference=name;task=input'><b>[real_name]</b></a><br>
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(<a href='?_src_=prefs;preference=name;task=random'>Random Name</A>)
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(<a href='?_src_=prefs;preference=name'>Always Random Name: [be_random_name ? "Yes" : "No"]</a>)
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<br>
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<b>Gender:</b> <a href='?_src_=prefs;preference=gender'><b>[gender == MALE ? "Male" : "Female"]</b></a><br>
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<b>Age:</b> <a href='?_src_=prefs;preference=age;task=input'>[age]</a>
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<br>
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<b>UI Style:</b> <a href='?_src_=prefs;preference=ui'><b>[UI_style]</b></a><br>
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<b>Play admin midis:</b> <a href='?_src_=prefs;preference=hear_midis'><b>[(toggles & SOUND_MIDI) ? "Yes" : "No"]</b></a><br>
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<b>Play lobby music:</b> <a href='?_src_=prefs;preference=lobby_music'><b>[(toggles & SOUND_LOBBY) ? "Yes" : "No"]</b></a><br>
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<b>Ghost ears:</b> <a href='?_src_=prefs;preference=ghost_ears'><b>[(toggles & CHAT_GHOSTEARS) ? "Nearest Creatures" : "All Speech"]</b></a><br>
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<b>Ghost sight:</b> <a href='?_src_=prefs;preference=ghost_sight'><b>[(toggles & CHAT_GHOSTSIGHT) ? "Nearest Creatures" : "All Emotes"]</b></a><br>"}
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// END AUTOFIX
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if(config.allow_Metadata)
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dat += "<b>OOC Notes:</b> <a href='?_src_=prefs;preference=metadata;task=input'> Edit </a><br>"
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// AUTOFIXED BY fix_string_idiocy.py
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// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:252: dat += "<br><b>Occupation Choices</b><br>"
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dat += {"<br><b>Occupation Choices</b><br>
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\t<a href='?_src_=prefs;preference=job;task=menu'><b>Set Preferences</b></a><br>
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<br><table><tr><td><b>Body</b>
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(<a href='?_src_=prefs;preference=all;task=random'>®</A>)
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<br>
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Species: <a href='byond://?src=\ref[user];preference=species;task=input'>[species]</a><br>
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Secondary Language:<br><a href='byond://?src=\ref[user];preference=language;task=input'>[language]</a><br>
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Blood Type: <a href='byond://?src=\ref[user];preference=b_type;task=input'>[b_type]</a><br>
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Skin Tone: <a href='?_src_=prefs;preference=s_tone;task=input'>[-s_tone + 35]/220<br></a>"}
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// END AUTOFIX
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//dat += "Skin pattern: <a href='byond://?src=\ref[user];preference=skin_style;task=input'>Adjust</a><br>"
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// AUTOFIXED BY fix_string_idiocy.py
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// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:264: dat += "<br><b>Handicaps</b><br>"
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dat += {"<br><b>Handicaps</b><br>
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\t<a href='byond://?src=\ref[user];task=input;preference=disabilities'><b>\[Set Disabilities\]</b></a><br>
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\tLimbs: <a href='byond://?src=\ref[user];preference=limbs;task=input'>Adjust</a><br>"}
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// END AUTOFIX
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//display limbs below
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var/ind = 0
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for(var/name in organ_data)
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//world << "[ind] \ [organ_data.len]"
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var/status = organ_data[name]
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var/organ_name = null
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switch(name)
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if("l_arm")
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organ_name = "left arm"
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if("r_arm")
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organ_name = "right arm"
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if("l_leg")
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organ_name = "left leg"
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if("r_leg")
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organ_name = "right leg"
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if("l_foot")
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organ_name = "left foot"
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if("r_foot")
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organ_name = "right foot"
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if("l_hand")
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organ_name = "left hand"
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if("r_hand")
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organ_name = "right hand"
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if(status == "cyborg")
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++ind
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if(ind > 1)
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dat += ", "
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dat += "\tMechanical [organ_name] prothesis"
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else if(status == "amputated")
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++ind
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if(ind > 1)
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dat += ", "
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dat += "\tAmputated [organ_name]"
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if(!ind)
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dat += "\[...\]<br><br>"
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else
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dat += "<br><br>"
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if(gender == MALE)
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dat += "Underwear: <a href ='?_src_=prefs;preference=underwear;task=input'><b>[underwear_m[underwear]]</b></a><br>"
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else
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dat += "Underwear: <a href ='?_src_=prefs;preference=underwear;task=input'><b>[underwear_f[underwear]]</b></a><br>"
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// AUTOFIXED BY fix_string_idiocy.py
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// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:312: dat += "Backpack Type:<br><a href ='?_src_=prefs;preference=bag;task=input'><b>[backbaglist[backbag]]</b></a><br>"
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dat += {"Backpack Type:<br><a href ='?_src_=prefs;preference=bag;task=input'><b>[backbaglist[backbag]]</b></a><br>
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Nanotrasen Relation:<br><a href ='?_src_=prefs;preference=nt_relation;task=input'><b>[nanotrasen_relation]</b></a><br>
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</td><td><b>Preview</b><br><img src=previewicon.png height=64 width=64><img src=previewicon2.png height=64 width=64></td></tr></table>
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</td><td width='300px' height='300px'>"}
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// END AUTOFIX
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if(jobban_isbanned(user, "Records"))
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dat += "<b>You are banned from using character records.</b><br>"
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else
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dat += "<b><a href=\"byond://?src=\ref[user];preference=records;record=1\">Character Records</a></b><br>"
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// AUTOFIXED BY fix_string_idiocy.py
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// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:325: dat += "\t<a href=\"byond://?src=\ref[user];preference=skills\"><b>Set Skills</b> (<i>[GetSkillClass(used_skillpoints)][used_skillpoints > 0 ? " [used_skillpoints]" : "0"])</i></a><br>"
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dat += {"\t<a href=\"byond://?src=\ref[user];preference=skills\"><b>Set Skills</b> (<i>[GetSkillClass(used_skillpoints)][used_skillpoints > 0 ? " [used_skillpoints]" : "0"])</i></a><br>
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<a href='byond://?src=\ref[user];preference=flavor_text;task=input'><b>Set Flavor Text</b></a><br>"}
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// END AUTOFIX
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if(lentext(flavor_text) <= 40)
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if(!lentext(flavor_text))
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dat += "\[...\]"
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else
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dat += "[flavor_text]"
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else
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dat += "[copytext(flavor_text, 1, 37)]...<br>"
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// AUTOFIXED BY fix_string_idiocy.py
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// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:335: dat += "<br>"
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dat += {"<br>
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<br><b>Hair</b><br>
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<a href='?_src_=prefs;preference=hair;task=input'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(r_hair, 2)][num2hex(g_hair, 2)][num2hex(b_hair, 2)]'><table style='display:inline;' bgcolor='#[num2hex(r_hair, 2)][num2hex(g_hair, 2)][num2hex(b_hair)]'><tr><td>__</td></tr></table></font>
|
|
Style: <a href='?_src_=prefs;preference=h_style;task=input'>[h_style]</a><br>
|
|
<br><b>Facial</b><br>
|
|
<a href='?_src_=prefs;preference=facial;task=input'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(r_facial, 2)][num2hex(g_facial, 2)][num2hex(b_facial, 2)]'><table style='display:inline;' bgcolor='#[num2hex(r_facial, 2)][num2hex(g_facial, 2)][num2hex(b_facial)]'><tr><td>__</td></tr></table></font>
|
|
Style: <a href='?_src_=prefs;preference=f_style;task=input'>[f_style]</a><br>
|
|
<br><b>Eyes</b><br>
|
|
<a href='?_src_=prefs;preference=eyes;task=input'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(r_eyes, 2)][num2hex(g_eyes, 2)][num2hex(b_eyes, 2)]'><table style='display:inline;' bgcolor='#[num2hex(r_eyes, 2)][num2hex(g_eyes, 2)][num2hex(b_eyes)]'><tr><td>__</td></tr></table></font>
|
|
<br><br>"}
|
|
// END AUTOFIX
|
|
if(jobban_isbanned(user, "Syndicate"))
|
|
dat += "<b>You are banned from antagonist roles.</b>"
|
|
src.be_special = 0
|
|
else
|
|
var/n = 0
|
|
for (var/i in special_roles)
|
|
if(special_roles[i]) //if mode is available on the server
|
|
if(jobban_isbanned(user, i))
|
|
dat += "<b>Be [i]:</b> <font color=red><b> \[BANNED]</b></font><br>"
|
|
else if(i == "pai candidate")
|
|
if(jobban_isbanned(user, "pAI"))
|
|
dat += "<b>Be [i]:</b> <font color=red><b> \[BANNED]</b></font><br>"
|
|
else
|
|
dat += "<b>Be [i]:</b> <a href='?_src_=prefs;preference=be_special;num=[n]'><b>[src.be_special&(1<<n) ? "Yes" : "No"]</b></a><br>"
|
|
n++
|
|
dat += "</td></tr></table><hr><center>"
|
|
|
|
if(!IsGuestKey(user.key))
|
|
|
|
// AUTOFIXED BY fix_string_idiocy.py
|
|
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:367: dat += "<a href='?_src_=prefs;preference=load'>Undo</a> - "
|
|
dat += {"<a href='?_src_=prefs;preference=load'>Undo</a> -
|
|
<a href='?_src_=prefs;preference=save'>Save Setup</a> - "}
|
|
// END AUTOFIX
|
|
|
|
|
|
// AUTOFIXED BY fix_string_idiocy.py
|
|
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:370: dat += "<a href='?_src_=prefs;preference=reset_all'>Reset Setup</a>"
|
|
dat += {"<a href='?_src_=prefs;preference=reset_all'>Reset Setup</a>
|
|
</center></body></html>"}
|
|
// END AUTOFIX
|
|
user << browse(dat, "window=preferences;size=560x580")
|
|
|
|
proc/SetChoices(mob/user, limit = 17, list/splitJobs = list("Chief Engineer", "AI"), width = 550, height = 550)
|
|
if(!job_master)
|
|
return
|
|
|
|
//limit - The amount of jobs allowed per column. Defaults to 17 to make it look nice.
|
|
//splitJobs - Allows you split the table by job. You can make different tables for each department by including their heads. Defaults to CE to make it look nice.
|
|
//width - Screen' width. Defaults to 550 to make it look nice.
|
|
//height - Screen's height. Defaults to 500 to make it look nice.
|
|
|
|
|
|
var/HTML = "<body>"
|
|
|
|
// AUTOFIXED BY fix_string_idiocy.py
|
|
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:386: HTML += "<tt><center>"
|
|
HTML += {"<tt><center>
|
|
<b>Choose occupation chances</b><br>Unavailable occupations are in red.<br><br>
|
|
<center><a href='?_src_=prefs;preference=job;task=close'>\[Done\]</a></center><br>
|
|
<table width='100%' cellpadding='1' cellspacing='0'><tr><td width='20%'>
|
|
<table width='100%' cellpadding='1' cellspacing='0'>"}
|
|
// END AUTOFIX
|
|
var/index = -1
|
|
|
|
//The job before the current job. I only use this to get the previous jobs color when I'm filling in blank rows.
|
|
var/datum/job/lastJob
|
|
if (!job_master) return
|
|
for(var/datum/job/job in job_master.occupations)
|
|
|
|
index += 1
|
|
if((index >= limit) || (job.title in splitJobs))
|
|
if((index < limit) && (lastJob != null))
|
|
//If the cells were broken up by a job in the splitJob list then it will fill in the rest of the cells with
|
|
//the last job's selection color. Creating a rather nice effect.
|
|
for(var/i = 0, i < (limit - index), i += 1)
|
|
HTML += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'><a> </a></td><td><a> </a></td></tr>"
|
|
HTML += "</table></td><td width='20%'><table width='100%' cellpadding='1' cellspacing='0'>"
|
|
index = 0
|
|
|
|
HTML += "<tr bgcolor='[job.selection_color]'><td width='60%' align='right'>"
|
|
var/rank = job.title
|
|
lastJob = job
|
|
if(jobban_isbanned(user, rank))
|
|
HTML += "<font color=red>[rank]</font></td><td><font color=red><b> \[BANNED]</b></font></td></tr>"
|
|
continue
|
|
if(!job.player_old_enough(user.client))
|
|
var/available_in_days = job.available_in_days(user.client)
|
|
HTML += "<font color=red>[rank]</font></td><td><font color=red> \[IN [(available_in_days)] DAYS]</font></td></tr>"
|
|
continue
|
|
if((job_civilian_low & ASSISTANT) && (rank != "Assistant"))
|
|
HTML += "<font color=orange>[rank]</font></td><td></td></tr>"
|
|
continue
|
|
if((rank in command_positions) || (rank == "AI"))//Bold head jobs
|
|
HTML += "<b>[rank]</b>"
|
|
else
|
|
HTML += "[rank]"
|
|
|
|
|
|
// AUTOFIXED BY fix_string_idiocy.py
|
|
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:426: HTML += "</td><td width='40%'>"
|
|
HTML += {"</td><td width='40%'>
|
|
<a href='?_src_=prefs;preference=job;task=input;text=[rank]'>"}
|
|
// END AUTOFIX
|
|
if(rank == "Assistant")//Assistant is special
|
|
if(job_civilian_low & ASSISTANT)
|
|
HTML += " <font color=green>\[Yes]</font>"
|
|
else
|
|
HTML += " <font color=red>\[No]</font>"
|
|
HTML += "</a></td></tr>"
|
|
continue
|
|
|
|
if(GetJobDepartment(job, 1) & job.flag)
|
|
HTML += " <font color=blue>\[High]</font>"
|
|
else if(GetJobDepartment(job, 2) & job.flag)
|
|
HTML += " <font color=green>\[Medium]</font>"
|
|
else if(GetJobDepartment(job, 3) & job.flag)
|
|
HTML += " <font color=orange>\[Low]</font>"
|
|
else
|
|
HTML += " <font color=red>\[NEVER]</font>"
|
|
if(job.alt_titles)
|
|
HTML += "</a></td></tr><tr bgcolor='[lastJob.selection_color]'><td width='60%' align='center'><a> </a></td><td><a href=\"byond://?src=\ref[user];preference=job;task=alt_title;job=\ref[job]\">\[[GetPlayerAltTitle(job)]\]</a></td></tr>"
|
|
HTML += "</a></td></tr>"
|
|
|
|
|
|
// AUTOFIXED BY fix_string_idiocy.py
|
|
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:450: HTML += "</td'></tr></table>"
|
|
HTML += {"</td'></tr></table>
|
|
</center></table>"}
|
|
// END AUTOFIX
|
|
switch(alternate_option)
|
|
if(GET_RANDOM_JOB)
|
|
HTML += "<center><br><u><a href='?_src_=prefs;preference=job;task=random'><font color=green>Get random job if preferences unavailable</font></a></u></center><br>"
|
|
if(BE_ASSISTANT)
|
|
HTML += "<center><br><u><a href='?_src_=prefs;preference=job;task=random'><font color=red>Be assistant if preference unavailable</font></a></u></center><br>"
|
|
if(RETURN_TO_LOBBY)
|
|
HTML += "<center><br><u><a href='?_src_=prefs;preference=job;task=random'><font color=purple>Return to lobby if preference unavailable</font></a></u></center><br>"
|
|
|
|
|
|
// AUTOFIXED BY fix_string_idiocy.py
|
|
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:462: HTML += "<center><a href='?_src_=prefs;preference=job;task=reset'>\[Reset\]</a></center>"
|
|
HTML += {"<center><a href='?_src_=prefs;preference=job;task=reset'>\[Reset\]</a></center>
|
|
</tt>"}
|
|
// END AUTOFIX
|
|
user << browse(null, "window=preferences")
|
|
user << browse(HTML, "window=mob_occupation;size=[width]x[height]")
|
|
return
|
|
|
|
proc/ShowDisabilityState(mob/user,flag,label)
|
|
if(flag==DISABILITY_FLAG_FAT && species!="Human")
|
|
return "<li><i>[species] cannot be fat.</i></li>"
|
|
return "<li><b>[label]:</b> <a href=\"?_src_=prefs;task=input;preference=disabilities;disability=[flag]\">[disabilities & flag ? "Yes" : "No"]</a></li>"
|
|
|
|
proc/SetDisabilities(mob/user)
|
|
var/HTML = "<body>"
|
|
|
|
// AUTOFIXED BY fix_string_idiocy.py
|
|
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:474: HTML += "<tt><center>"
|
|
HTML += {"<tt><center>
|
|
<b>Choose disabilities</b><ul>"}
|
|
// END AUTOFIX
|
|
HTML += ShowDisabilityState(user,DISABILITY_FLAG_NEARSIGHTED,"Needs Glasses")
|
|
HTML += ShowDisabilityState(user,DISABILITY_FLAG_FAT,"Obese")
|
|
HTML += ShowDisabilityState(user,DISABILITY_FLAG_EPILEPTIC,"Seizures")
|
|
HTML += ShowDisabilityState(user,DISABILITY_FLAG_DEAF,"Deaf")
|
|
|
|
|
|
// AUTOFIXED BY fix_string_idiocy.py
|
|
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:481: HTML += "</ul>"
|
|
HTML += {"</ul>
|
|
<a href=\"?_src_=prefs;task=close;preference=disabilities\">\[Done\]</a>
|
|
<a href=\"?_src_=prefs;task=reset;preference=disabilities\">\[Reset\]</a>
|
|
</center></tt>"}
|
|
// END AUTOFIX
|
|
user << browse(null, "window=preferences")
|
|
user << browse(HTML, "window=disabil;size=350x300")
|
|
return
|
|
|
|
proc/SetRecords(mob/user)
|
|
var/HTML = "<body>"
|
|
|
|
// AUTOFIXED BY fix_string_idiocy.py
|
|
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:492: HTML += "<tt><center>"
|
|
HTML += {"<tt><center>
|
|
<b>Set Character Records</b><br>
|
|
<a href=\"byond://?src=\ref[user];preference=records;task=med_record\">Medical Records</a><br>"}
|
|
// END AUTOFIX
|
|
if(lentext(med_record) <= 40)
|
|
HTML += "[med_record]"
|
|
else
|
|
HTML += "[copytext(med_record, 1, 37)]..."
|
|
|
|
HTML += "<br><br><a href=\"byond://?src=\ref[user];preference=records;task=gen_record\">Employment Records</a><br>"
|
|
|
|
if(lentext(gen_record) <= 40)
|
|
HTML += "[gen_record]"
|
|
else
|
|
HTML += "[copytext(gen_record, 1, 37)]..."
|
|
|
|
HTML += "<br><br><a href=\"byond://?src=\ref[user];preference=records;task=sec_record\">Security Records</a><br>"
|
|
|
|
if(lentext(sec_record) <= 40)
|
|
HTML += "[sec_record]<br>"
|
|
else
|
|
HTML += "[copytext(sec_record, 1, 37)]...<br>"
|
|
|
|
|
|
// AUTOFIXED BY fix_string_idiocy.py
|
|
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:516: HTML += "<br>"
|
|
HTML += {"<br>
|
|
<a href=\"byond://?src=\ref[user];preference=records;records=-1\">\[Done\]</a>
|
|
</center></tt>"}
|
|
// END AUTOFIX
|
|
user << browse(null, "window=preferences")
|
|
user << browse(HTML, "window=records;size=350x300")
|
|
return
|
|
|
|
proc/GetPlayerAltTitle(datum/job/job)
|
|
return player_alt_titles.Find(job.title) > 0 \
|
|
? player_alt_titles[job.title] \
|
|
: job.title
|
|
|
|
proc/SetPlayerAltTitle(datum/job/job, new_title)
|
|
// remove existing entry
|
|
if(player_alt_titles.Find(job.title))
|
|
player_alt_titles -= job.title
|
|
// add one if it's not default
|
|
if(job.title != new_title)
|
|
player_alt_titles[job.title] = new_title
|
|
|
|
proc/SetJob(mob/user, role)
|
|
var/datum/job/job = job_master.GetJob(role)
|
|
if(!job)
|
|
user << browse(null, "window=mob_occupation")
|
|
ShowChoices(user)
|
|
return
|
|
|
|
if(role == "Assistant")
|
|
if(job_civilian_low & job.flag)
|
|
job_civilian_low &= ~job.flag
|
|
else
|
|
job_civilian_low |= job.flag
|
|
SetChoices(user)
|
|
return 1
|
|
|
|
if(GetJobDepartment(job, 1) & job.flag)
|
|
SetJobDepartment(job, 1)
|
|
else if(GetJobDepartment(job, 2) & job.flag)
|
|
SetJobDepartment(job, 2)
|
|
else if(GetJobDepartment(job, 3) & job.flag)
|
|
SetJobDepartment(job, 3)
|
|
else//job = Never
|
|
SetJobDepartment(job, 4)
|
|
|
|
SetChoices(user)
|
|
return 1
|
|
|
|
proc/ResetJobs()
|
|
job_civilian_high = 0
|
|
job_civilian_med = 0
|
|
job_civilian_low = 0
|
|
|
|
job_medsci_high = 0
|
|
job_medsci_med = 0
|
|
job_medsci_low = 0
|
|
|
|
job_engsec_high = 0
|
|
job_engsec_med = 0
|
|
job_engsec_low = 0
|
|
|
|
|
|
proc/GetJobDepartment(var/datum/job/job, var/level)
|
|
if(!job || !level) return 0
|
|
switch(job.department_flag)
|
|
if(CIVILIAN)
|
|
switch(level)
|
|
if(1)
|
|
return job_civilian_high
|
|
if(2)
|
|
return job_civilian_med
|
|
if(3)
|
|
return job_civilian_low
|
|
if(MEDSCI)
|
|
switch(level)
|
|
if(1)
|
|
return job_medsci_high
|
|
if(2)
|
|
return job_medsci_med
|
|
if(3)
|
|
return job_medsci_low
|
|
if(ENGSEC)
|
|
switch(level)
|
|
if(1)
|
|
return job_engsec_high
|
|
if(2)
|
|
return job_engsec_med
|
|
if(3)
|
|
return job_engsec_low
|
|
return 0
|
|
|
|
proc/SetJobDepartment(var/datum/job/job, var/level)
|
|
if(!job || !level) return 0
|
|
switch(level)
|
|
if(1)//Only one of these should ever be active at once so clear them all here
|
|
job_civilian_high = 0
|
|
job_medsci_high = 0
|
|
job_engsec_high = 0
|
|
return 1
|
|
if(2)//Set current highs to med, then reset them
|
|
job_civilian_med |= job_civilian_high
|
|
job_medsci_med |= job_medsci_high
|
|
job_engsec_med |= job_engsec_high
|
|
job_civilian_high = 0
|
|
job_medsci_high = 0
|
|
job_engsec_high = 0
|
|
|
|
switch(job.department_flag)
|
|
if(CIVILIAN)
|
|
switch(level)
|
|
if(2)
|
|
job_civilian_high = job.flag
|
|
job_civilian_med &= ~job.flag
|
|
if(3)
|
|
job_civilian_med |= job.flag
|
|
job_civilian_low &= ~job.flag
|
|
else
|
|
job_civilian_low |= job.flag
|
|
if(MEDSCI)
|
|
switch(level)
|
|
if(2)
|
|
job_medsci_high = job.flag
|
|
job_medsci_med &= ~job.flag
|
|
if(3)
|
|
job_medsci_med |= job.flag
|
|
job_medsci_low &= ~job.flag
|
|
else
|
|
job_medsci_low |= job.flag
|
|
if(ENGSEC)
|
|
switch(level)
|
|
if(2)
|
|
job_engsec_high = job.flag
|
|
job_engsec_med &= ~job.flag
|
|
if(3)
|
|
job_engsec_med |= job.flag
|
|
job_engsec_low &= ~job.flag
|
|
else
|
|
job_engsec_low |= job.flag
|
|
return 1
|
|
|
|
proc/process_link(mob/user, list/href_list)
|
|
if(!user) return
|
|
|
|
if(!istype(user, /mob/new_player)) return
|
|
if(href_list["preference"] == "job")
|
|
switch(href_list["task"])
|
|
if("close")
|
|
user << browse(null, "window=mob_occupation")
|
|
ShowChoices(user)
|
|
if("reset")
|
|
ResetJobs()
|
|
SetChoices(user)
|
|
if("random")
|
|
if(alternate_option == GET_RANDOM_JOB || alternate_option == BE_ASSISTANT)
|
|
alternate_option += 1
|
|
else if(alternate_option == RETURN_TO_LOBBY)
|
|
alternate_option = 0
|
|
else
|
|
return 0
|
|
SetChoices(user)
|
|
if ("alt_title")
|
|
var/datum/job/job = locate(href_list["job"])
|
|
if (job)
|
|
var/choices = list(job.title) + job.alt_titles
|
|
var/choice = input("Pick a title for [job.title].", "Character Generation", GetPlayerAltTitle(job)) as anything in choices | null
|
|
if(choice)
|
|
SetPlayerAltTitle(job, choice)
|
|
SetChoices(user)
|
|
if("input")
|
|
SetJob(user, href_list["text"])
|
|
else
|
|
SetChoices(user)
|
|
return 1
|
|
else if(href_list["preference"] == "disabilities")
|
|
|
|
switch(href_list["task"])
|
|
if("close")
|
|
user << browse(null, "window=disabil")
|
|
ShowChoices(user)
|
|
if("reset")
|
|
disabilities=0
|
|
SetDisabilities(user)
|
|
if("input")
|
|
var/dflag=text2num(href_list["disability"])
|
|
if(dflag >= 0)
|
|
if(!(dflag==DISABILITY_FLAG_FAT && species!="Human"))
|
|
disabilities ^= text2num(href_list["disability"]) //MAGIC
|
|
SetDisabilities(user)
|
|
else
|
|
SetDisabilities(user)
|
|
return 1
|
|
else if(href_list["preference"] == "skills")
|
|
if(href_list["cancel"])
|
|
user << browse(null, "window=show_skills")
|
|
ShowChoices(user)
|
|
else if(href_list["skillinfo"])
|
|
var/datum/skill/S = locate(href_list["skillinfo"])
|
|
var/HTML = "<b>[S.name]</b><br>[S.desc]"
|
|
user << browse(HTML, "window=\ref[user]skillinfo")
|
|
else if(href_list["setskill"])
|
|
var/datum/skill/S = locate(href_list["setskill"])
|
|
var/value = text2num(href_list["newvalue"])
|
|
skills[S.ID] = value
|
|
CalculateSkillPoints()
|
|
SetSkills(user)
|
|
else if(href_list["preconfigured"])
|
|
var/selected = input(user, "Select a skillset", "Skillset") as null|anything in SKILL_PRE
|
|
if(!selected) return
|
|
|
|
ZeroSkills(1)
|
|
for(var/V in SKILL_PRE[selected])
|
|
if(V == "field")
|
|
skill_specialization = SKILL_PRE[selected]["field"]
|
|
continue
|
|
skills[V] = SKILL_PRE[selected][V]
|
|
CalculateSkillPoints()
|
|
|
|
SetSkills(user)
|
|
else if(href_list["setspecialization"])
|
|
skill_specialization = href_list["setspecialization"]
|
|
CalculateSkillPoints()
|
|
SetSkills(user)
|
|
else
|
|
SetSkills(user)
|
|
return 1
|
|
|
|
else if(href_list["preference"] == "records")
|
|
if(text2num(href_list["record"]) >= 1)
|
|
SetRecords(user)
|
|
return
|
|
else
|
|
user << browse(null, "window=records")
|
|
if(href_list["task"] == "med_record")
|
|
var/medmsg = input(usr,"Set your medical notes here.","Medical Records",html_decode(med_record)) as message
|
|
|
|
if(medmsg != null)
|
|
medmsg = copytext(medmsg, 1, MAX_PAPER_MESSAGE_LEN)
|
|
medmsg = html_encode(medmsg)
|
|
|
|
med_record = medmsg
|
|
SetRecords(user)
|
|
|
|
if(href_list["task"] == "sec_record")
|
|
var/secmsg = input(usr,"Set your security notes here.","Security Records",html_decode(sec_record)) as message
|
|
|
|
if(secmsg != null)
|
|
secmsg = copytext(secmsg, 1, MAX_PAPER_MESSAGE_LEN)
|
|
secmsg = html_encode(secmsg)
|
|
|
|
sec_record = secmsg
|
|
SetRecords(user)
|
|
if(href_list["task"] == "gen_record")
|
|
var/genmsg = input(usr,"Set your employment notes here.","Employment Records",html_decode(gen_record)) as message
|
|
|
|
if(genmsg != null)
|
|
genmsg = copytext(genmsg, 1, MAX_PAPER_MESSAGE_LEN)
|
|
genmsg = html_encode(genmsg)
|
|
|
|
gen_record = genmsg
|
|
SetRecords(user)
|
|
|
|
switch(href_list["task"])
|
|
if("random")
|
|
switch(href_list["preference"])
|
|
if("name")
|
|
real_name = random_name(gender)
|
|
if("age")
|
|
age = rand(AGE_MIN, AGE_MAX)
|
|
if("hair")
|
|
r_hair = rand(0,255)
|
|
g_hair = rand(0,255)
|
|
b_hair = rand(0,255)
|
|
if("h_style")
|
|
h_style = random_hair_style(gender, species)
|
|
if("facial")
|
|
r_facial = rand(0,255)
|
|
g_facial = rand(0,255)
|
|
b_facial = rand(0,255)
|
|
if("f_style")
|
|
f_style = random_facial_hair_style(gender, species)
|
|
if("underwear")
|
|
underwear = rand(1,underwear_m.len)
|
|
ShowChoices(user)
|
|
if("eyes")
|
|
r_eyes = rand(0,255)
|
|
g_eyes = rand(0,255)
|
|
b_eyes = rand(0,255)
|
|
if("s_tone")
|
|
s_tone = random_skin_tone()
|
|
if("bag")
|
|
backbag = rand(1,4)
|
|
/*if("skin_style")
|
|
h_style = random_skin_style(gender)*/
|
|
if("all")
|
|
randomize_appearance_for() //no params needed
|
|
if("input")
|
|
switch(href_list["preference"])
|
|
if("name")
|
|
var/new_name = reject_bad_name( input(user, "Choose your character's name:", "Character Preference") as text|null )
|
|
if(new_name)
|
|
real_name = new_name
|
|
else
|
|
user << "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and .</font>"
|
|
|
|
if("age")
|
|
var/new_age = input(user, "Choose your character's age:\n([AGE_MIN]-[AGE_MAX])", "Character Preference") as num|null
|
|
if(new_age)
|
|
age = max(min( round(text2num(new_age)), AGE_MAX),AGE_MIN)
|
|
if("species")
|
|
|
|
var/list/new_species = list("Human")
|
|
var/prev_species = species
|
|
var/whitelisted = 0
|
|
|
|
if(config.usealienwhitelist) //If we're using the whitelist, make sure to check it!
|
|
for(var/S in whitelisted_species)
|
|
if(is_alien_whitelisted(user,S))
|
|
new_species += S
|
|
whitelisted = 1
|
|
if(!whitelisted)
|
|
alert(user, "You cannot change your species as you need to be whitelisted. If you wish to be whitelisted contact an admin in-game, on the forums, or on IRC.")
|
|
else //Not using the whitelist? Aliens for everyone!
|
|
new_species = whitelisted_species
|
|
|
|
species = input("Please select a species", "Character Generation", null) in new_species
|
|
|
|
if(prev_species != species)
|
|
//grab one of the valid hair styles for the newly chosen species
|
|
var/list/valid_hairstyles = list()
|
|
for(var/hairstyle in hair_styles_list)
|
|
var/datum/sprite_accessory/S = hair_styles_list[hairstyle]
|
|
if(gender == MALE && S.gender == FEMALE)
|
|
continue
|
|
if(gender == FEMALE && S.gender == MALE)
|
|
continue
|
|
if( !(species in S.species_allowed))
|
|
continue
|
|
valid_hairstyles[hairstyle] = hair_styles_list[hairstyle]
|
|
|
|
if(valid_hairstyles.len)
|
|
h_style = pick(valid_hairstyles)
|
|
else
|
|
//this shouldn't happen
|
|
h_style = hair_styles_list["Bald"]
|
|
|
|
//grab one of the valid facial hair styles for the newly chosen species
|
|
var/list/valid_facialhairstyles = list()
|
|
for(var/facialhairstyle in facial_hair_styles_list)
|
|
var/datum/sprite_accessory/S = facial_hair_styles_list[facialhairstyle]
|
|
if(gender == MALE && S.gender == FEMALE)
|
|
continue
|
|
if(gender == FEMALE && S.gender == MALE)
|
|
continue
|
|
if( !(species in S.species_allowed))
|
|
continue
|
|
|
|
valid_facialhairstyles[facialhairstyle] = facial_hair_styles_list[facialhairstyle]
|
|
|
|
if(valid_facialhairstyles.len)
|
|
f_style = pick(valid_facialhairstyles)
|
|
else
|
|
//this shouldn't happen
|
|
f_style = facial_hair_styles_list["Shaved"]
|
|
|
|
//reset hair colour and skin colour
|
|
r_hair = 0//hex2num(copytext(new_hair, 2, 4))
|
|
g_hair = 0//hex2num(copytext(new_hair, 4, 6))
|
|
b_hair = 0//hex2num(copytext(new_hair, 6, 8))
|
|
|
|
s_tone = 0
|
|
|
|
if("language")
|
|
var/languages_available
|
|
var/list/new_languages = list("None")
|
|
|
|
if(config.usealienwhitelist)
|
|
for(var/L in all_languages)
|
|
var/datum/language/lang = all_languages[L]
|
|
if((!(lang.flags & RESTRICTED)) && (is_alien_whitelisted(user, L)||(!( lang.flags & WHITELISTED ))))
|
|
new_languages += lang
|
|
languages_available = 1
|
|
|
|
if(!(languages_available))
|
|
alert(user, "There are not currently any available secondary languages.")
|
|
else
|
|
for(var/L in all_languages)
|
|
var/datum/language/lang = all_languages[L]
|
|
if(!(lang.flags & RESTRICTED))
|
|
new_languages += lang
|
|
|
|
language = input("Please select a secondary language", "Character Generation", null) in new_languages
|
|
|
|
if("metadata")
|
|
var/new_metadata = input(user, "Enter any information you'd like others to see, such as Roleplay-preferences:", "Game Preference" , metadata) as message|null
|
|
if(new_metadata)
|
|
metadata = sanitize(copytext(new_metadata,1,MAX_MESSAGE_LEN))
|
|
|
|
if("b_type")
|
|
var/new_b_type = input(user, "Choose your character's blood-type:", "Character Preference") as null|anything in list( "A+", "A-", "B+", "B-", "AB+", "AB-", "O+", "O-" )
|
|
if(new_b_type)
|
|
b_type = new_b_type
|
|
|
|
if("hair")
|
|
if(species == "Human" || species == "Unathi")
|
|
var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference") as color|null
|
|
if(new_hair)
|
|
r_hair = hex2num(copytext(new_hair, 2, 4))
|
|
g_hair = hex2num(copytext(new_hair, 4, 6))
|
|
b_hair = hex2num(copytext(new_hair, 6, 8))
|
|
|
|
if("h_style")
|
|
var/list/valid_hairstyles = list()
|
|
for(var/hairstyle in hair_styles_list)
|
|
var/datum/sprite_accessory/S = hair_styles_list[hairstyle]
|
|
if( !(species in S.species_allowed))
|
|
continue
|
|
|
|
valid_hairstyles[hairstyle] = hair_styles_list[hairstyle]
|
|
|
|
var/new_h_style = input(user, "Choose your character's hair style:", "Character Preference") as null|anything in valid_hairstyles
|
|
if(new_h_style)
|
|
h_style = new_h_style
|
|
|
|
if("facial")
|
|
var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference") as color|null
|
|
if(new_facial)
|
|
r_facial = hex2num(copytext(new_facial, 2, 4))
|
|
g_facial = hex2num(copytext(new_facial, 4, 6))
|
|
b_facial = hex2num(copytext(new_facial, 6, 8))
|
|
|
|
if("f_style")
|
|
var/list/valid_facialhairstyles = list()
|
|
for(var/facialhairstyle in facial_hair_styles_list)
|
|
var/datum/sprite_accessory/S = facial_hair_styles_list[facialhairstyle]
|
|
if(gender == MALE && S.gender == FEMALE)
|
|
continue
|
|
if(gender == FEMALE && S.gender == MALE)
|
|
continue
|
|
if( !(species in S.species_allowed))
|
|
continue
|
|
|
|
valid_facialhairstyles[facialhairstyle] = facial_hair_styles_list[facialhairstyle]
|
|
|
|
var/new_f_style = input(user, "Choose your character's facial-hair style:", "Character Preference") as null|anything in valid_facialhairstyles
|
|
if(new_f_style)
|
|
f_style = new_f_style
|
|
|
|
if("underwear")
|
|
var/list/underwear_options
|
|
if(gender == MALE)
|
|
underwear_options = underwear_m
|
|
else
|
|
underwear_options = underwear_f
|
|
|
|
var/new_underwear = input(user, "Choose your character's underwear:", "Character Preference") as null|anything in underwear_options
|
|
if(new_underwear)
|
|
underwear = underwear_options.Find(new_underwear)
|
|
ShowChoices(user)
|
|
|
|
if("eyes")
|
|
var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference") as color|null
|
|
if(new_eyes)
|
|
r_eyes = hex2num(copytext(new_eyes, 2, 4))
|
|
g_eyes = hex2num(copytext(new_eyes, 4, 6))
|
|
b_eyes = hex2num(copytext(new_eyes, 6, 8))
|
|
|
|
if("s_tone")
|
|
if(species != "Human")
|
|
return
|
|
var/new_s_tone = input(user, "Choose your character's skin-tone:\n(Light 1 - 220 Dark)", "Character Preference") as num|null
|
|
if(new_s_tone)
|
|
s_tone = 35 - max(min( round(new_s_tone), 220),1)
|
|
|
|
if("ooccolor")
|
|
var/new_ooccolor = input(user, "Choose your OOC colour:", "Game Preference") as color|null
|
|
if(new_ooccolor)
|
|
ooccolor = new_ooccolor
|
|
|
|
if("bag")
|
|
var/new_backbag = input(user, "Choose your character's style of bag:", "Character Preference") as null|anything in backbaglist
|
|
if(new_backbag)
|
|
backbag = backbaglist.Find(new_backbag)
|
|
|
|
if("nt_relation")
|
|
var/new_relation = input(user, "Choose your relation to NT. Note that this represents what others can find out about your character by researching your background, not what your character actually thinks.", "Character Preference") as null|anything in list("Loyal", "Supportive", "Neutral", "Skeptical", "Opposed")
|
|
if(new_relation)
|
|
nanotrasen_relation = new_relation
|
|
|
|
if("flavor_text")
|
|
var/msg = input(usr,"Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!","Flavor Text",html_decode(flavor_text)) as message
|
|
|
|
if(msg != null)
|
|
msg = copytext(msg, 1, MAX_MESSAGE_LEN)
|
|
msg = html_encode(msg)
|
|
|
|
flavor_text = msg
|
|
|
|
if("limbs")
|
|
var/limb_name = input(user, "Which limb do you want to change?") as null|anything in list("Left Leg","Right Leg","Left Arm","Right Arm","Left Foot","Right Foot","Left Hand","Right Hand")
|
|
if(!limb_name) return
|
|
|
|
var/limb = null
|
|
var/second_limb = null // if you try to change the arm, the hand should also change
|
|
var/third_limb = null // if you try to unchange the hand, the arm should also change
|
|
switch(limb_name)
|
|
if("Left Leg")
|
|
limb = "l_leg"
|
|
second_limb = "l_foot"
|
|
if("Right Leg")
|
|
limb = "r_leg"
|
|
second_limb = "r_foot"
|
|
if("Left Arm")
|
|
limb = "l_arm"
|
|
second_limb = "l_hand"
|
|
if("Right Arm")
|
|
limb = "r_arm"
|
|
second_limb = "r_hand"
|
|
if("Left Foot")
|
|
limb = "l_foot"
|
|
third_limb = "l_leg"
|
|
if("Right Foot")
|
|
limb = "r_foot"
|
|
third_limb = "r_leg"
|
|
if("Left Hand")
|
|
limb = "l_hand"
|
|
third_limb = "l_arm"
|
|
if("Right Hand")
|
|
limb = "r_hand"
|
|
third_limb = "r_arm"
|
|
|
|
var/new_state = input(user, "What state do you wish the limb to be in?") as null|anything in list("Normal","Amputated","Prothesis")
|
|
if(!new_state) return
|
|
|
|
switch(new_state)
|
|
if("Normal")
|
|
organ_data[limb] = null
|
|
if(third_limb)
|
|
organ_data[third_limb] = null
|
|
if("Amputated")
|
|
organ_data[limb] = "amputated"
|
|
if(second_limb)
|
|
organ_data[second_limb] = "amputated"
|
|
if("Prothesis")
|
|
organ_data[limb] = "cyborg"
|
|
if(second_limb)
|
|
organ_data[second_limb] = "cyborg"
|
|
|
|
if("skin_style")
|
|
var/skin_style_name = input(user, "Select a new skin style") as null|anything in list("default1", "default2", "default3")
|
|
if(!skin_style_name) return
|
|
|
|
else
|
|
switch(href_list["preference"])
|
|
if("gender")
|
|
if(gender == MALE)
|
|
gender = FEMALE
|
|
else
|
|
gender = MALE
|
|
|
|
if("hear_adminhelps")
|
|
toggles ^= SOUND_ADMINHELP
|
|
|
|
if("ui")
|
|
switch(UI_style)
|
|
if("Midnight")
|
|
UI_style = "Orange"
|
|
if("Orange")
|
|
UI_style = "old"
|
|
else
|
|
UI_style = "Midnight"
|
|
|
|
if("be_special")
|
|
var/num = text2num(href_list["num"])
|
|
be_special ^= (1<<num)
|
|
|
|
if("name")
|
|
be_random_name = !be_random_name
|
|
|
|
if("hear_midis")
|
|
toggles ^= SOUND_MIDI
|
|
|
|
if("lobby_music")
|
|
toggles ^= SOUND_LOBBY
|
|
if(toggles & SOUND_LOBBY)
|
|
user << sound(ticker.login_music, repeat = 0, wait = 0, volume = 85, channel = 1)
|
|
else
|
|
user << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1)
|
|
|
|
if("ghost_ears")
|
|
toggles ^= CHAT_GHOSTEARS
|
|
|
|
if("ghost_sight")
|
|
toggles ^= CHAT_GHOSTSIGHT
|
|
|
|
if("save")
|
|
save_preferences()
|
|
save_character()
|
|
|
|
if("reload")
|
|
load_preferences()
|
|
load_character()
|
|
|
|
if("open_load_dialog")
|
|
if(!IsGuestKey(user.key))
|
|
open_load_dialog(user)
|
|
|
|
if("close_load_dialog")
|
|
close_load_dialog(user)
|
|
|
|
if("changeslot")
|
|
load_character(text2num(href_list["num"]))
|
|
close_load_dialog(user)
|
|
|
|
ShowChoices(user)
|
|
return 1
|
|
|
|
proc/copy_to(mob/living/carbon/human/character, safety = 0)
|
|
if(be_random_name)
|
|
real_name = random_name(gender)
|
|
|
|
if(config.humans_need_surnames)
|
|
var/firstspace = findtext(real_name, " ")
|
|
var/name_length = length(real_name)
|
|
if(!firstspace) //we need a surname
|
|
real_name += " [pick(last_names)]"
|
|
else if(firstspace == name_length)
|
|
real_name += "[pick(last_names)]"
|
|
|
|
character.real_name = real_name
|
|
character.name = character.real_name
|
|
if(character.dna)
|
|
character.dna.real_name = character.real_name
|
|
|
|
character.flavor_text = flavor_text
|
|
character.med_record = med_record
|
|
character.sec_record = sec_record
|
|
character.gen_record = gen_record
|
|
|
|
character.gender = gender
|
|
character.age = age
|
|
character.b_type = b_type
|
|
|
|
character.r_eyes = r_eyes
|
|
character.g_eyes = g_eyes
|
|
character.b_eyes = b_eyes
|
|
|
|
character.r_hair = r_hair
|
|
character.g_hair = g_hair
|
|
character.b_hair = b_hair
|
|
|
|
character.r_facial = r_facial
|
|
character.g_facial = g_facial
|
|
character.b_facial = b_facial
|
|
|
|
character.s_tone = s_tone
|
|
|
|
character.h_style = h_style
|
|
character.f_style = f_style
|
|
|
|
|
|
character.skills = skills
|
|
|
|
// Destroy/cyborgize organs
|
|
for(var/name in organ_data)
|
|
var/datum/organ/external/O = character.organs_by_name[name]
|
|
if(!O) continue
|
|
|
|
var/status = organ_data[name]
|
|
if(status == "amputated")
|
|
O.amputated = 1
|
|
O.status |= ORGAN_DESTROYED
|
|
O.destspawn = 1
|
|
else if(status == "cyborg")
|
|
O.status |= ORGAN_ROBOT
|
|
|
|
if(disabilities & DISABILITY_FLAG_FAT && species=="Human")//character.species.flags & CAN_BE_FAT)
|
|
character.mutations += FAT
|
|
if(disabilities & DISABILITY_FLAG_NEARSIGHTED)
|
|
character.disabilities|=NEARSIGHTED
|
|
if(disabilities & DISABILITY_FLAG_EPILEPTIC)
|
|
character.disabilities|=EPILEPSY
|
|
if(disabilities & DISABILITY_FLAG_DEAF)
|
|
character.sdisabilities|=DEAF
|
|
|
|
if(underwear > underwear_m.len || underwear < 1)
|
|
underwear = 1 //I'm sure this is 100% unnecessary, but I'm paranoid... sue me.
|
|
character.underwear = underwear
|
|
|
|
if(backbag > 4 || backbag < 1)
|
|
backbag = 1 //Same as above
|
|
character.backbag = backbag
|
|
|
|
//Debugging report to track down a bug, which randomly assigned the plural gender to people.
|
|
if(character.gender in list(PLURAL, NEUTER))
|
|
if(isliving(src)) //Ghosts get neuter by default
|
|
message_admins("[character] ([character.ckey]) has spawned with their gender as plural or neuter. Please notify coders.")
|
|
character.gender = MALE
|
|
|
|
proc/open_load_dialog(mob/user)
|
|
var/dat = "<body>"
|
|
dat += "<tt><center>"
|
|
|
|
var/savefile/S = new /savefile(path)
|
|
if(S)
|
|
dat += "<b>Select a character slot to load</b><hr>"
|
|
var/name
|
|
for(var/i=1, i<=MAX_SAVE_SLOTS, i++)
|
|
S.cd = "/character[i]"
|
|
S["real_name"] >> name
|
|
if(!name) name = "Character[i]"
|
|
if(i==default_slot)
|
|
name = "<b>[name]</b>"
|
|
dat += "<a href='?_src_=prefs;preference=changeslot;num=[i];'>[name]</a><br>"
|
|
|
|
|
|
// AUTOFIXED BY fix_string_idiocy.py
|
|
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:1228: dat += "<hr>"
|
|
dat += {"<hr>
|
|
<a href='byond://?src=\ref[user];preference=close_load_dialog'>Close</a><br>
|
|
</center></tt>"}
|
|
// END AUTOFIX
|
|
user << browse(dat, "window=saves;size=300x390")
|
|
|
|
proc/close_load_dialog(mob/user)
|
|
user << browse(null, "window=saves")
|