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vgstation13/code/game/shuttle_engines.dm

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/obj/structure/shuttle
name = "shuttle"
icon = 'icons/turf/shuttle.dmi'
/obj/structure/shuttle/window
name = "shuttle window"
icon = 'icons/obj/podwindows.dmi'
icon_state = "1"
density = 1
opacity = 0
anchored = 1
/obj/structure/shuttle/window/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0)
if(!height || air_group)
return 0
else
return ..()
/obj/structure/shuttle/engine
name = "engine"
density = 1
anchored = 1.0
/obj/structure/shuttle/engine/heater
name = "heater"
icon_state = "heater"
/obj/structure/shuttle/engine/heater/cultify()
new /obj/structure/cult/pylon(loc)
..()
/obj/structure/shuttle/engine/platform
name = "platform"
icon_state = "platform"
/obj/structure/shuttle/engine/propulsion
name = "propulsion"
icon_state = "propulsion"
opacity = 1
/obj/structure/shuttle/engine/propulsion/cultify()
var/turf/T = get_turf(src)
if(T)
T.ChangeTurf(/turf/simulated/wall/cult)
..()
/obj/structure/shuttle/engine/propulsion/burst
name = "burst"
/obj/structure/shuttle/engine/propulsion/burst/left
name = "left"
icon_state = "burst_l"
/obj/structure/shuttle/engine/propulsion/burst/right
name = "right"
icon_state = "burst_r"
/obj/structure/shuttle/engine/router
name = "router"
icon_state = "router"