Files
vgstation13/code/modules/mob/living/silicon/silicon.dm
2014-11-27 13:41:30 +01:00

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/mob/living/silicon
gender = NEUTER
robot_talk_understand = 1
voice_name = "synthesized voice"
var/syndicate = 0
var/datum/ai_laws/laws = null//Now... THEY ALL CAN ALL HAVE LAWS
var/list/alarms_to_show = list()
var/list/alarms_to_clear = list()
immune_to_ssd = 1
var/sensor_mode = 0 //Determines the current HUD.
#define SEC_HUD 1 //Security HUD mode
#define MED_HUD 2 //Medical HUD mode
#define MESON_VISION 3 // Engineering borg and mommis
var/list/alarm_types_show = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
var/list/alarm_types_clear = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
/mob/living/silicon/hasFullAccess()
return 1
/mob/living/silicon/GetAccess()
return get_all_accesses()
/mob/living/silicon/proc/cancelAlarm()
return
/mob/living/silicon/proc/triggerAlarm()
return
/mob/living/silicon/proc/show_laws()
return
/mob/living/silicon/proc/queueAlarm(var/message, var/type, var/incoming = 1)
var/in_cooldown = (alarms_to_show.len > 0 || alarms_to_clear.len > 0)
if(incoming)
alarms_to_show += message
alarm_types_show[type] += 1
else
alarms_to_clear += message
alarm_types_clear[type] += 1
if(!in_cooldown)
spawn(10 * 10) // 10 seconds
if(alarms_to_show.len < 5)
for(var/msg in alarms_to_show)
src << msg
else if(alarms_to_show.len)
var/msg = "--- "
if(alarm_types_show["Motion"])
msg += "MOTION: [alarm_types_show["Motion"]] alarms detected. - "
if(alarm_types_show["Fire"])
msg += "FIRE: [alarm_types_show["Fire"]] alarms detected. - "
if(alarm_types_show["Atmosphere"])
msg += "ATMOSPHERE: [alarm_types_show["Atmosphere"]] alarms detected. - "
if(alarm_types_show["Power"])
msg += "POWER: [alarm_types_show["Power"]] alarms detected. - "
if(alarm_types_show["Camera"])
msg += "CAMERA: [alarm_types_show["Power"]] alarms detected. - "
msg += "<A href=?src=\ref[src];showalerts=1'>\[Show Alerts\]</a>"
src << msg
if(alarms_to_clear.len < 3)
for(var/msg in alarms_to_clear)
src << msg
else if(alarms_to_clear.len)
var/msg = "--- "
if(alarm_types_clear["Motion"])
msg += "MOTION: [alarm_types_clear["Motion"]] alarms cleared. - "
if(alarm_types_clear["Fire"])
msg += "FIRE: [alarm_types_clear["Fire"]] alarms cleared. - "
if(alarm_types_clear["Atmosphere"])
msg += "ATMOSPHERE: [alarm_types_clear["Atmosphere"]] alarms cleared. - "
if(alarm_types_clear["Power"])
msg += "POWER: [alarm_types_clear["Power"]] alarms cleared. - "
if(alarm_types_show["Camera"])
msg += "CAMERA: [alarm_types_show["Power"]] alarms detected. - "
msg += "<A href=?src=\ref[src];showalerts=1'>\[Show Alerts\]</a>"
src << msg
alarms_to_show = list()
alarms_to_clear = list()
for(var/i = 1; i < alarm_types_show.len; i++)
alarm_types_show[i] = 0
for(var/i = 1; i < alarm_types_clear.len; i++)
alarm_types_clear[i] = 0
/mob/living/silicon/drop_item()
return
/mob/living/silicon/emp_act(severity)
if(flags & INVULNERABLE)
return
switch(severity)
if(1)
src.take_organ_damage(20)
Stun(rand(5,10))
if(2)
src.take_organ_damage(10)
Stun(rand(1,5))
flick("noise", src:flash)
src << "\red <B>*BZZZT*</B>"
src << "\red Warning: Electromagnetic pulse detected."
..()
/mob/living/silicon/proc/damage_mob(var/brute = 0, var/fire = 0, var/tox = 0)
return
/mob/living/silicon/IsAdvancedToolUser()
return 1
/mob/living/silicon/bullet_act(var/obj/item/projectile/Proj)
if(!Proj.nodamage) adjustBruteLoss(Proj.damage)
Proj.on_hit(src,2)
return 2
/mob/living/silicon/apply_effect(var/effect = 0,var/effecttype = STUN, var/blocked = 0)
return 0//The only effect that can hit them atm is flashes and they still directly edit so this works for now
/*
if(!effect || (blocked >= 2)) return 0
switch(effecttype)
if(STUN)
stunned = max(stunned,(effect/(blocked+1)))
if(WEAKEN)
weakened = max(weakened,(effect/(blocked+1)))
if(PARALYZE)
paralysis = max(paralysis,(effect/(blocked+1)))
if(IRRADIATE)
radiation += min((effect - (effect*getarmor(null, "rad"))), 0)//Rads auto check armor
if(STUTTER)
stuttering = max(stuttering,(effect/(blocked+1)))
if(EYE_BLUR)
eye_blurry = max(eye_blurry,(effect/(blocked+1)))
if(DROWSY)
drowsyness = max(drowsyness,(effect/(blocked+1)))
updatehealth()
return 1*/
/proc/islinked(var/mob/living/silicon/robot/bot, var/mob/living/silicon/ai/ai)
if(!istype(bot) || !istype(ai))
return 0
if (bot.connected_ai == ai)
return 1
return 0
/mob/living/silicon/proc/system_integrity()
return round((health / maxHealth) * 100)
// this function shows the health of a silicon in the Status panel
/mob/living/silicon/proc/show_system_integrity()
if(stat == CONSCIOUS)
stat(null, text("System integrity: [system_integrity()]%"))
else
stat(null, text("Systems nonfunctional"))
// This is a pure virtual function, it should be overwritten by all subclasses
/mob/living/silicon/proc/show_malf_ai()
return 0
// this function displays the station time in the status panel
/mob/living/silicon/proc/show_station_time()
stat(null, "Station Time: [worldtime2text()]")
// this function displays the shuttles ETA in the status panel if the shuttle has been called
/mob/living/silicon/proc/show_emergency_shuttle_eta()
if(emergency_shuttle.online && emergency_shuttle.location < 2)
var/timeleft = emergency_shuttle.timeleft()
if (timeleft)
stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]")
// This adds the basic clock, shuttle recall timer, and malf_ai info to all silicon lifeforms
/mob/living/silicon/Stat()
..()
statpanel("Status")
if (src.client.statpanel == "Status")
show_station_time()
show_emergency_shuttle_eta()
show_system_integrity()
show_malf_ai()
// this function displays the stations manifest in a separate window
/mob/living/silicon/proc/show_station_manifest()
var/dat
dat += "<h4>Crew Manifest</h4>"
if(data_core)
dat += data_core.get_manifest(1) // make it monochrome
dat += "<br>"
src << browse(dat, "window=airoster")
onclose(src, "airoster")
/mob/living/silicon/electrocute_act(const/shock_damage, const/obj/source, const/siemens_coeff = 1.0)
if(istype(source, /obj/machinery/containment_field))
var/damage = shock_damage * siemens_coeff * 0.75 // take reduced damage
if(damage <= 0)
damage = 0
if(take_overall_damage(0, damage, "[source]") == 0) // godmode
return 0
visible_message( \
"<span class='warning'>[src] was shocked by the [source]!</span>", \
"<span class='danger'>Energy pulse detected, system damaged!</span>", \
"<span class='warning'>You hear a heavy electrical crack.</span>" \
)
if(prob(20))
Stun(2)
var/datum/effect/effect/system/spark_spread/SparkSpread = new
SparkSpread.set_up(5, 1, loc)
SparkSpread.start()
return damage
return 0
/mob/living/silicon/assess_threat() //Secbots will not target silicons!
return -10
/mob/living/silicon/verb/sensor_mode()
set name = "Set Sensor Augmentation"
set category = "Robot Commands"
var/sensor_type = input("Please select sensor type.", "Sensor Integration", null) in list("Security", "Medical"/*,"Light Amplification"*/,"Mesons", "Disable")
switch(sensor_type)
if ("Security")
sensor_mode = SEC_HUD
src << "<span class='notice'>Security records overlay enabled.</span>"
if ("Medical")
sensor_mode = MED_HUD
src << "<span class='notice'>Life signs monitor overlay enabled.</span>"/*
if ("Light Amplification")
src.sensor_mode = NIGHT
src << "<span class='notice'>Light amplification mode enabled.</span>"*/
if ("Mesons")
sensor_mode = MESON_VISION
src << "<span class='notice'>Meson Vison augmentation enabled.</span>"
if ("Disable")
sensor_mode = 0
src << "<span class='notice'>Sensor augmentations disabled.</span>"
/mob/living/silicon/put_in_hand_check(var/obj/item/W)
return 0