mirror of
https://github.com/vgstation-coders/vgstation13.git
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262 lines
8.0 KiB
Plaintext
262 lines
8.0 KiB
Plaintext
/mob/living/silicon
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gender = NEUTER
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robot_talk_understand = 1
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voice_name = "synthesized voice"
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var/syndicate = 0
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var/datum/ai_laws/laws = null//Now... THEY ALL CAN ALL HAVE LAWS
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var/list/alarms_to_show = list()
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var/list/alarms_to_clear = list()
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immune_to_ssd = 1
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var/sensor_mode = 0 //Determines the current HUD.
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#define SEC_HUD 1 //Security HUD mode
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#define MED_HUD 2 //Medical HUD mode
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#define MESON_VISION 3 // Engineering borg and mommis
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var/list/alarm_types_show = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
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var/list/alarm_types_clear = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
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/mob/living/silicon/hasFullAccess()
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return 1
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/mob/living/silicon/GetAccess()
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return get_all_accesses()
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/mob/living/silicon/proc/cancelAlarm()
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return
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/mob/living/silicon/proc/triggerAlarm()
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return
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/mob/living/silicon/proc/show_laws()
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return
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/mob/living/silicon/proc/queueAlarm(var/message, var/type, var/incoming = 1)
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var/in_cooldown = (alarms_to_show.len > 0 || alarms_to_clear.len > 0)
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if(incoming)
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alarms_to_show += message
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alarm_types_show[type] += 1
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else
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alarms_to_clear += message
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alarm_types_clear[type] += 1
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if(!in_cooldown)
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spawn(10 * 10) // 10 seconds
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if(alarms_to_show.len < 5)
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for(var/msg in alarms_to_show)
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src << msg
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else if(alarms_to_show.len)
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var/msg = "--- "
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if(alarm_types_show["Motion"])
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msg += "MOTION: [alarm_types_show["Motion"]] alarms detected. - "
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if(alarm_types_show["Fire"])
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msg += "FIRE: [alarm_types_show["Fire"]] alarms detected. - "
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if(alarm_types_show["Atmosphere"])
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msg += "ATMOSPHERE: [alarm_types_show["Atmosphere"]] alarms detected. - "
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if(alarm_types_show["Power"])
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msg += "POWER: [alarm_types_show["Power"]] alarms detected. - "
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if(alarm_types_show["Camera"])
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msg += "CAMERA: [alarm_types_show["Power"]] alarms detected. - "
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msg += "<A href=?src=\ref[src];showalerts=1'>\[Show Alerts\]</a>"
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src << msg
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if(alarms_to_clear.len < 3)
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for(var/msg in alarms_to_clear)
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src << msg
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else if(alarms_to_clear.len)
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var/msg = "--- "
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if(alarm_types_clear["Motion"])
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msg += "MOTION: [alarm_types_clear["Motion"]] alarms cleared. - "
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if(alarm_types_clear["Fire"])
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msg += "FIRE: [alarm_types_clear["Fire"]] alarms cleared. - "
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if(alarm_types_clear["Atmosphere"])
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msg += "ATMOSPHERE: [alarm_types_clear["Atmosphere"]] alarms cleared. - "
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if(alarm_types_clear["Power"])
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msg += "POWER: [alarm_types_clear["Power"]] alarms cleared. - "
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if(alarm_types_show["Camera"])
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msg += "CAMERA: [alarm_types_show["Power"]] alarms detected. - "
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msg += "<A href=?src=\ref[src];showalerts=1'>\[Show Alerts\]</a>"
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src << msg
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alarms_to_show = list()
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alarms_to_clear = list()
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for(var/i = 1; i < alarm_types_show.len; i++)
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alarm_types_show[i] = 0
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for(var/i = 1; i < alarm_types_clear.len; i++)
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alarm_types_clear[i] = 0
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/mob/living/silicon/drop_item()
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return
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/mob/living/silicon/emp_act(severity)
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if(flags & INVULNERABLE)
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return
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switch(severity)
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if(1)
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src.take_organ_damage(20)
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Stun(rand(5,10))
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if(2)
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src.take_organ_damage(10)
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Stun(rand(1,5))
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flick("noise", src:flash)
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src << "\red <B>*BZZZT*</B>"
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src << "\red Warning: Electromagnetic pulse detected."
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..()
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/mob/living/silicon/proc/damage_mob(var/brute = 0, var/fire = 0, var/tox = 0)
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return
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/mob/living/silicon/IsAdvancedToolUser()
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return 1
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/mob/living/silicon/bullet_act(var/obj/item/projectile/Proj)
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if(!Proj.nodamage) adjustBruteLoss(Proj.damage)
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Proj.on_hit(src,2)
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return 2
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/mob/living/silicon/apply_effect(var/effect = 0,var/effecttype = STUN, var/blocked = 0)
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return 0//The only effect that can hit them atm is flashes and they still directly edit so this works for now
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/*
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if(!effect || (blocked >= 2)) return 0
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switch(effecttype)
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if(STUN)
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stunned = max(stunned,(effect/(blocked+1)))
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if(WEAKEN)
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weakened = max(weakened,(effect/(blocked+1)))
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if(PARALYZE)
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paralysis = max(paralysis,(effect/(blocked+1)))
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if(IRRADIATE)
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radiation += min((effect - (effect*getarmor(null, "rad"))), 0)//Rads auto check armor
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if(STUTTER)
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stuttering = max(stuttering,(effect/(blocked+1)))
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if(EYE_BLUR)
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eye_blurry = max(eye_blurry,(effect/(blocked+1)))
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if(DROWSY)
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drowsyness = max(drowsyness,(effect/(blocked+1)))
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updatehealth()
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return 1*/
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/proc/islinked(var/mob/living/silicon/robot/bot, var/mob/living/silicon/ai/ai)
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if(!istype(bot) || !istype(ai))
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return 0
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if (bot.connected_ai == ai)
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return 1
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return 0
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/mob/living/silicon/proc/system_integrity()
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return round((health / maxHealth) * 100)
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// this function shows the health of a silicon in the Status panel
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/mob/living/silicon/proc/show_system_integrity()
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if(stat == CONSCIOUS)
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stat(null, text("System integrity: [system_integrity()]%"))
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else
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stat(null, text("Systems nonfunctional"))
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// This is a pure virtual function, it should be overwritten by all subclasses
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/mob/living/silicon/proc/show_malf_ai()
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return 0
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// this function displays the station time in the status panel
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/mob/living/silicon/proc/show_station_time()
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stat(null, "Station Time: [worldtime2text()]")
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// this function displays the shuttles ETA in the status panel if the shuttle has been called
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/mob/living/silicon/proc/show_emergency_shuttle_eta()
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if(emergency_shuttle.online && emergency_shuttle.location < 2)
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var/timeleft = emergency_shuttle.timeleft()
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if (timeleft)
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stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]")
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// This adds the basic clock, shuttle recall timer, and malf_ai info to all silicon lifeforms
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/mob/living/silicon/Stat()
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..()
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statpanel("Status")
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if (src.client.statpanel == "Status")
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show_station_time()
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show_emergency_shuttle_eta()
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show_system_integrity()
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show_malf_ai()
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// this function displays the stations manifest in a separate window
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/mob/living/silicon/proc/show_station_manifest()
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var/dat
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dat += "<h4>Crew Manifest</h4>"
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if(data_core)
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dat += data_core.get_manifest(1) // make it monochrome
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dat += "<br>"
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src << browse(dat, "window=airoster")
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onclose(src, "airoster")
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/mob/living/silicon/electrocute_act(const/shock_damage, const/obj/source, const/siemens_coeff = 1.0)
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if(istype(source, /obj/machinery/containment_field))
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var/damage = shock_damage * siemens_coeff * 0.75 // take reduced damage
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if(damage <= 0)
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damage = 0
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if(take_overall_damage(0, damage, "[source]") == 0) // godmode
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return 0
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visible_message( \
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"<span class='warning'>[src] was shocked by the [source]!</span>", \
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"<span class='danger'>Energy pulse detected, system damaged!</span>", \
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"<span class='warning'>You hear a heavy electrical crack.</span>" \
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)
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if(prob(20))
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Stun(2)
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var/datum/effect/effect/system/spark_spread/SparkSpread = new
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SparkSpread.set_up(5, 1, loc)
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SparkSpread.start()
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return damage
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return 0
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/mob/living/silicon/assess_threat() //Secbots will not target silicons!
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return -10
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/mob/living/silicon/verb/sensor_mode()
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set name = "Set Sensor Augmentation"
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set category = "Robot Commands"
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var/sensor_type = input("Please select sensor type.", "Sensor Integration", null) in list("Security", "Medical"/*,"Light Amplification"*/,"Mesons", "Disable")
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switch(sensor_type)
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if ("Security")
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sensor_mode = SEC_HUD
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src << "<span class='notice'>Security records overlay enabled.</span>"
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if ("Medical")
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sensor_mode = MED_HUD
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src << "<span class='notice'>Life signs monitor overlay enabled.</span>"/*
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if ("Light Amplification")
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src.sensor_mode = NIGHT
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src << "<span class='notice'>Light amplification mode enabled.</span>"*/
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if ("Mesons")
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sensor_mode = MESON_VISION
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src << "<span class='notice'>Meson Vison augmentation enabled.</span>"
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if ("Disable")
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sensor_mode = 0
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src << "<span class='notice'>Sensor augmentations disabled.</span>"
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/mob/living/silicon/put_in_hand_check(var/obj/item/W)
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return 0
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