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vgstation13/code/modules/power/singularity/narsie.dm
2014-11-27 13:41:30 +01:00

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var/global/narsie_behaviour = "CultStation13"
/obj/machinery/singularity/narsie //Moving narsie to its own file for the sake of being clearer
name = "Nar-Sie"
desc = "Your mind begins to bubble and ooze as it tries to comprehend what it sees."
icon = 'icons/obj/narsie.dmi'
icon_state = "narsie-small"
pixel_x = -236
pixel_y = -256
current_size = 9 //It moves/eats like a max-size singulo, aside from range. --NEO.
contained = 0 // Are we going to move around?
dissipate = 0 // Do we lose energy over time?
grav_pull = 10 //How many tiles out do we pull?
consume_range = 3 //How many tiles out do we eat
/obj/machinery/singularity/narsie/large
name = "Nar-Sie"
icon = 'icons/obj/narsie.dmi'
icon_state = "narsie"//mobs perceive the geometer of blood through their see_narsie proc
// Pixel stuff centers Narsie.
pixel_x = -236
pixel_y = -256
luminosity = 1
l_color = "#3e0000"
current_size = 12
consume_range = 12 // How many tiles out do we eat.
var/announce=1
/obj/machinery/singularity/narsie/large/New(var/cultspawn=0)
..()
if(announce)
world << "<font size='15' color='red'><b>[uppertext(name)] HAS RISEN</b></font>"
if (emergency_shuttle)
emergency_shuttle.incall(0.3) // Cannot recall.
if(cultspawn)
SetUniversalState(/datum/universal_state/hell)
/*
updateicon()
*/
/obj/machinery/singularity/narsie/process()
eat()
if (!target || prob(5))
pickcultist()
move()
if (prob(25))
mezzer()
/obj/machinery/singularity/narsie/large/eat()
set background = BACKGROUND_ENABLED
if (defer_powernet_rebuild != 2)
defer_powernet_rebuild = 1
for (var/atom/A in orange(consume_range, src))
consume(A)
if (defer_powernet_rebuild != 2)
defer_powernet_rebuild = 0
/obj/machinery/singularity/narsie/mezzer()
for(var/mob/living/carbon/M in oviewers(8, src))
if(M.stat == CONSCIOUS)
if(M.flags & INVULNERABLE)
continue
if(!iscultist(M))
M << "<span class='danger'> You feel your sanity crumble away in an instant as you gaze upon [src.name]...</span>"
M.apply_effect(3, STUN)
/obj/machinery/singularity/narsie/Bump(atom/A)
if(isturf(A))
narsiewall(A)
else if(istype(A, /obj/structure/cult))
del(A)
else
consume(A)
/obj/machinery/singularity/narsie/Bumped(atom/A)
if(isturf(A))
narsiewall(A)
else if(istype(A, /obj/structure/cult))
del(A)
else
consume(A)
/obj/machinery/singularity/narsie/move(var/force_move = 0)
if(!move_self)
return 0
var/movement_dir = pick(alldirs - last_failed_movement)
if(force_move)
movement_dir = force_move
if(target && prob(60))
movement_dir = get_dir(src,target)
spawn(0)
step(src, movement_dir)
spawn(1)
step(src, movement_dir)
return 1
/obj/machinery/singularity/narsie/large/move(var/force_move = 0)
if(!move_self)
return 0
var/movement_dir = pick(alldirs - last_failed_movement)
if(force_move)
movement_dir = force_move
if(target && prob(60))
movement_dir = get_dir(src,target)
spawn(0)
step(src, movement_dir)
narsiefloor(get_turf(loc))
for(var/mob/M in mob_list)
if(M.client)
M.see_narsie(src)
spawn(1)
step(src, movement_dir)
narsiefloor(get_turf(loc))
for(var/mob/M in mob_list)
if(M.client)
M.see_narsie(src)
return 1
/obj/machinery/singularity/narsie/proc/narsiefloor(var/turf/T)//leaving "footprints"
if(!(istype(T, /turf/simulated/wall/cult)||istype(T, /turf/space)))
if(T.icon_state != "cult-narsie")
T.desc = "something that goes beyond your understanding went this way"
T.icon_state = "cult-narsie"
T.luminosity = 1
/obj/machinery/singularity/narsie/proc/narsiewall(var/turf/T)
T.desc = "An opening has been made on that wall, but who can say if what you seek truly lies on the other side?"
T.icon = 'icons/turf/walls.dmi'
T.icon_state = "cult-narsie"
T.opacity = 0
T.density = 0
luminosity = 1
/obj/machinery/singularity/narsie/large/consume(const/atom/A) //Has its own consume proc because it doesn't need energy and I don't want BoHs to explode it. --NEO
//NEW BEHAVIOUR
if(narsie_behaviour == "CultStation13")
//MOB PROCESSING
if (istype(A, /mob/) && (get_dist(A, src) <= 7))
var/mob/M = A
if(M.flags & INVULNERABLE)
return 0
M.cultify()
//ITEM PROCESSING
else if (istype(A, /obj/))
var/obj/O = A
O.cultify()
//TURF PROCESSING
else if (isturf(A))
var/dist = get_dist(A, src)
for (var/atom/movable/AM in A.contents)
if (AM == src) // This is the snowflake.
continue
if (dist <= consume_range)
consume(AM)
continue
if (dist > consume_range && canPull(AM))
if (101 == AM.invisibility)
continue
if (dist <= consume_range && !istype(A, /turf/space))
var/turf/T = A
if(T.holy)
T.holy = 0 //Nar-Sie doesn't give a shit about sacred grounds.
T.cultify()
//OLD BEHAVIOUR
else if(narsie_behaviour == "Nar-Singulo")
if(!(A.singuloCanEat()))
return 0
if (istype(A, /mob/living/))
var/mob/living/C2 = A
if(C2.flags & INVULNERABLE)
return 0
C2.dust() // Changed from gib(), just for less lag.
else if (istype(A, /obj/))
if (isbot(A))
var/obj/machinery/bot/B = A
if(B.flags & INVULNERABLE)
return
A.ex_act(1)
if (A)
qdel(A)
else if (isturf(A))
var/dist = get_dist(A, src)
for (var/atom/movable/AM2 in A.contents)
if (AM2 == src) // This is the snowflake.
continue
if (dist <= consume_range)
consume(AM2)
continue
if (dist > consume_range && canPull(AM2))
if(!(AM2.singuloCanEat()))
continue
if (101 == AM2.invisibility)
continue
spawn (0)
step_towards(AM2, src)
if (dist <= consume_range && !istype(A, /turf/space))
var/turf/T2 = A
T2.ChangeTurf(/turf/space)
/obj/machinery/singularity/narsie/consume(const/atom/A) //This one is for the small ones.
if(!(A.singuloCanEat()))
return 0
if (istype(A, /mob/living/))
var/mob/living/C2 = A
if(C2.flags & INVULNERABLE)
return 0
C2.dust() // Changed from gib(), just for less lag.
else if (istype(A, /obj/))
if (isbot(A))
var/obj/machinery/bot/B = A
if(B.flags & INVULNERABLE)
return
A.ex_act(1)
if (A)
qdel(A)
else if (isturf(A))
var/dist = get_dist(A, src)
for (var/atom/movable/AM2 in A.contents)
if (AM2 == src) // This is the snowflake.
continue
if (dist <= consume_range)
consume(AM2)
continue
if (dist > consume_range && canPull(AM2))
if(!(AM2.singuloCanEat()))
continue
if (101 == AM2.invisibility)
continue
spawn (0)
step_towards(AM2, src)
if (dist <= consume_range && !istype(A, /turf/space))
var/turf/T2 = A
T2.ChangeTurf(/turf/space)
/obj/machinery/singularity/narsie/ex_act(severity) //No throwing bombs at it either. --NEO
return
/obj/machinery/singularity/narsie/proc/pickcultist() //Narsie rewards his cultists with being devoured first, then picks a ghost to follow. --NEO
var/list/cultists = list()
for(var/datum/mind/cult_nh_mind in ticker.mode.cult)
if(!cult_nh_mind.current)
continue
if(cult_nh_mind.current.stat)
continue
var/turf/pos = get_turf(cult_nh_mind.current)
if(pos.z != src.z)
continue
cultists += cult_nh_mind.current
if(cultists.len)
acquire(pick(cultists))
return
//If there was living cultists, it picks one to follow.
for(var/mob/living/carbon/human/food in living_mob_list)
if(food.stat)
continue
var/turf/pos = get_turf(food)
if(pos.z != src.z)
continue
cultists += food
if(cultists.len)
acquire(pick(cultists))
return
//no living cultists, pick a living human instead.
for(var/mob/dead/observer/ghost in player_list)
if(!ghost.client)
continue
var/turf/pos = get_turf(ghost)
if(pos.z != src.z)
continue
cultists += ghost
if(cultists.len)
acquire(pick(cultists))
return
//no living humans, follow a ghost instead.
/obj/machinery/singularity/narsie/proc/acquire(const/mob/food)
var/capname = uppertext(name)
target << "<span class='notice'><b>[capname] HAS LOST INTEREST IN YOU.</b></span>"
target = food
if (ishuman(target))
target << "<span class='danger'>[capname] HUNGERS FOR YOUR SOUL.</span>"
else
target << "<span class='danger'>[capname] HAS CHOSEN YOU TO LEAD HIM TO HIS NEXT MEAL.</span>"
/obj/machinery/singularity/narsie/on_capture()
chained = 1
move_self = 0
icon_state ="narsie-small-chains"
/obj/machinery/singularity/narsie/on_release()
chained = 0
move_self = 1
icon_state ="narsie-small"
/obj/machinery/singularity/narsie/large/on_capture()
chained = 1
move_self = 0
icon_state ="narsie-chains"
for(var/mob/M in mob_list)//removing the client image of nar-sie while it is chained
if(M.client)
M.see_narsie(src)
/obj/machinery/singularity/narsie/large/on_release()
chained = 0
move_self = 1
icon_state ="narsie"
/obj/machinery/singularity/narsie/cultify()
return
/*
////////////////Glow//////////////////
/obj/machinery/singularity/narsie/proc/updateicon()
overlays = 0
var/overlay_layer = LIGHTING_LAYER+1
overlays += image(icon,"glow-[icon_state]",overlay_layer)
*/
/**
* Wizard narsie.
*/
/obj/machinery/singularity/narsie/wizard
grav_pull = 0
/obj/machinery/singularity/narsie/wizard/eat()
set background = BACKGROUND_ENABLED
if (defer_powernet_rebuild != 2)
defer_powernet_rebuild = 1
for (var/turf/T in trange(consume_range, src))
consume(T)
if (defer_powernet_rebuild != 2)
defer_powernet_rebuild = 0
/**
* MR. CLEAN
*/
var/global/mr_clean_targets = list(
/obj/effect/decal/cleanable,
/obj/effect/decal/mecha_wreckage,
/obj/effect/decal/remains,
/obj/effect/plantsegment,
/obj/effect/plant_controller,
/obj/effect/biomass,
/obj/effect/biomass_controller,
/obj/effect/rune,
/obj/effect/blob,
/obj/effect/spider
)
/obj/machinery/singularity/narsie/large/clean // Mr. Clean.
name = "Mr. Clean"
desc = "This universe is dirty. Time to change that."
icon = 'icons/obj/mrclean.dmi'
icon_state = ""
/obj/machinery/singularity/narsie/large/clean/process()
eat()
if (!target || prob(5))
pickuptrash()
move()
if (prob(25))
mezzer()
/obj/machinery/singularity/narsie/large/clean/mezzer()
for(var/mob/living/carbon/M in oviewers(8, src))
if(M.stat == CONSCIOUS)
if(M.flags & INVULNERABLE)
continue
M << "<span class='warning'> You take a moment to admire [src.name] hard at work...</span>"
M.apply_effect(3, STUN)
/obj/machinery/singularity/narsie/large/clean/update_icon()
overlays = 0
if (target && !isturf(target))
overlays += "eyes"
/obj/machinery/singularity/narsie/large/clean/acquire(var/mob/food)
..()
update_icon()
/obj/machinery/singularity/narsie/large/clean/consume(const/atom/A)
if(!(A.singuloCanEat()))
return 0
if (istype(A, /mob/living/))
var/mob/living/L = A
if(L.flags & INVULNERABLE)
return 0
if (isrobot(L))
var/mob/living/silicon/robot/R = L
if (R.mmi)
del(R.mmi) // Nuke MMI.
qdel(L) // Just delete it.
else if (is_type_in_list(A, mr_clean_targets))
qdel(A)
else if (isturf(A))
var/turf/T = A
T.clean_blood()
var/dist = get_dist(T, src)
for (var/atom/movable/AM in T.contents)
if (AM == src) // This is the snowflake.
continue
if (dist <= consume_range)
consume(AM)
continue
if (dist > consume_range && canPull(AM))
if(!(AM.singuloCanEat()))
continue
if (101 == AM.invisibility)
continue
spawn (0)
step_towards(AM, src)
/*
* Mr. Clean just follows the dirt and grime.
*/
/obj/machinery/singularity/narsie/large/clean/proc/pickuptrash()
var/list/targets = list()
for(var/obj/effect/E in world)
if(is_type_in_list(E, mr_clean_targets) && E.z == src.z)
targets += E
if(targets.len)
acquire(pick(targets))
return
/obj/machinery/singularity/narsie/large/clean/move(var/force_move = 0)
if(!move_self)
return 0
var/movement_dir = pick(alldirs - last_failed_movement)
if(force_move)
movement_dir = force_move
if(target && prob(60))
movement_dir = get_dir(src,target)
spawn(0)
step(src, movement_dir)
spawn(1)
step(src, movement_dir)
return 1
/obj/machinery/singularity/narsie/large/clean/on_capture()
chained = 1
move_self = 0
/obj/machinery/singularity/narsie/large/clean/on_release()
chained = 0
move_self = 1