Files
vgstation13/code/_onclick/ai.dm
2019-01-30 15:33:02 -06:00

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/*
AI ClickOn()
Note currently ai restrained() returns 0 in all cases,
therefore restrained code has been removed
The AI can double click to move the camera (this was already true but is cleaner),
or double click a mob to track them.
Note that AI have no need for the adjacency proc, and so this proc is a lot cleaner.
*/
/mob/living/silicon/ai/DblClickOn(var/atom/A, params)
if(client.buildmode) // comes after object.Click to allow buildmode gui objects to be clicked
build_click(src, client.buildmode, params, A)
return
if(control_disabled || stat)
return
if(ismob(A) || ismecha(A))
ai_actual_track(A)
else
A.move_camera_by_click()
/mob/living/silicon/ai/ClickOn(var/atom/A, params)
if(click_delayer.blocked())
return
click_delayer.setDelay(1)
if(client.buildmode) // comes after object.Click to allow buildmode gui objects to be clicked
build_click(src, client.buildmode, params, A)
return
if(control_disabled || stat)
return
var/list/modifiers = params2list(params)
if(modifiers["middle"])
MiddleClickOn(A)
return
if(modifiers["shift"])
ShiftClickOn(A)
return
if(modifiers["alt"]) // alt and alt-gr (rightalt)
AltClickOn(A)
return
if(modifiers["ctrl"])
CtrlClickOn(A)
return
if(attack_delayer.blocked())
return
if(aicamera.in_camera_mode)
aicamera.toggle_camera_mode()
aicamera.captureimage(A, src)
return
/*
AI restrained() currently does nothing
if(restrained())
RestrainedClickOn(A)
else
*/
if(INVOKE_EVENT(on_uattack,list("atom"=A))) //This returns 1 when doing an action intercept
return
A.add_hiddenprint(src)
A.attack_ai(src)
/*
AI has no need for the UnarmedAttack() and RangedAttack() procs,
because the AI code is not generic; attack_ai() is used instead.
The below is only really for safety, or you can alter the way
it functions and re-insert it above.
*/
/mob/living/silicon/ai/UnarmedAttack(atom/A)
A.attack_ai(src)
/mob/living/silicon/ai/RangedAttack(atom/A)
A.attack_ai(src)
/atom/proc/attack_ai(mob/user as mob)
return
/*
Since the AI handles shift, ctrl, and alt-click differently
than anything else in the game, atoms have separate procs
for AI shift, ctrl, and alt clicking.
*/
/mob/living/silicon/ai/ShiftClickOn(var/atom/A)
A.AIShiftClick(src)
/mob/living/silicon/ai/CtrlClickOn(var/atom/A)
A.AICtrlClick(src)
/mob/living/silicon/ai/AltClickOn(var/atom/A)
A.AIAltClick(src)
/*
The following criminally helpful code is just the previous code cleaned up;
I have no idea why it was in atoms.dm instead of respective files.
*/
/atom/proc/AIShiftClick()
return
/atom/proc/AICtrlClick()
return
/obj/machinery/power/apc/AICtrlClick() // turns off APCs.
if(allowed(usr))
Topic("breaker=1", list("breaker"="1"), 0) // 0 meaning no window (consistency! wait...)
/atom/proc/AIAltClick(var/mob/living/silicon/ai/user)
AltClick(user)
return
/obj/machinery/door/firedoor/AIShiftClick(var/mob/living/silicon/ai/user) // Allows examining firelocks
examine(user)