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Toggling these preferences in-game will update your savefile. Meaning that your preferences will persist between rounds. Added some savefile_version updating stuff. It's pretty crude. If you're changing any of the savefile stuff just ask and I can change it/help. Removed some unused client vars Ghosts no longer hear ambience. Simplified ambience code. Simplified lobby music code. It will no longer cause a massive queue of events (which would eventually balloon in memory use) Moved ooccolor and sound_adminhelp back to prefs. It's easier and allowed me to remove the setupclient() stuff completely. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5143 316c924e-a436-60f5-8080-3fe189b3f50e
65 lines
1.9 KiB
Plaintext
65 lines
1.9 KiB
Plaintext
/mob/living/carbon/brain/emote(var/act,var/m_type=1,var/message = null)
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if(!(container && istype(container, /obj/item/device/mmi)))//No MMI, no emotes
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return
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if (findtext(act, "-", 1, null))
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var/t1 = findtext(act, "-", 1, null)
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act = copytext(act, 1, t1)
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if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_'
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act = copytext(act,1,length(act))
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if(src.stat == DEAD)
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return
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switch(act)
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if ("alarm")
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src << "You sound an alarm."
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message = "<B>[src]</B> sounds an alarm."
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m_type = 2
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if ("alert")
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src << "You let out a distressed noise."
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message = "<B>[src]</B> lets out a distressed noise."
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m_type = 2
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if ("notice")
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src << "You play a loud tone."
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message = "<B>[src]</B> plays a loud tone."
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m_type = 2
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if ("flash")
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message = "The lights on <B>[src]</B> flash quickly."
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m_type = 1
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if ("blink")
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message = "<B>[src]</B> blinks."
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m_type = 1
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if ("whistle")
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src << "You whistle."
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message = "<B>[src]</B> whistles."
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m_type = 2
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if ("beep")
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src << "You beep."
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message = "<B>[src]</B> beeps."
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m_type = 2
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if ("boop")
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src << "You boop."
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message = "<B>[src]</B> boops."
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m_type = 2
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if ("help")
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src << "alarm,alert,notice,flash,blink,whistle,beep,boop"
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else
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src << "\blue Unusable emote '[act]'. Say *help for a list."
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if (message)
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log_emote("[name]/[key] : [message]")
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for(var/mob/M in dead_mob_list)
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if (!M.client || istype(M, /mob/new_player))
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continue //skip monkeys, leavers, and new_players
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if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(src,null)))
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M.show_message(message)
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if (m_type & 1)
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for (var/mob/O in viewers(src, null))
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O.show_message(message, m_type)
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else if (m_type & 2)
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for (var/mob/O in hearers(src.loc, null))
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O.show_message(message, m_type) |