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Toggling these preferences in-game will update your savefile. Meaning that your preferences will persist between rounds. Added some savefile_version updating stuff. It's pretty crude. If you're changing any of the savefile stuff just ask and I can change it/help. Removed some unused client vars Ghosts no longer hear ambience. Simplified ambience code. Simplified lobby music code. It will no longer cause a massive queue of events (which would eventually balloon in memory use) Moved ooccolor and sound_adminhelp back to prefs. It's easier and allowed me to remove the setupclient() stuff completely. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5143 316c924e-a436-60f5-8080-3fe189b3f50e
34 lines
812 B
Plaintext
34 lines
812 B
Plaintext
/mob/new_player/Login()
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update_Login_details() //handles setting lastKnownIP and computer_id for use by the ban systems as well as checking for multikeying
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if(join_motd)
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src << "<div class=\"motd\">[join_motd]</div>"
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if(!mind)
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mind = new /datum/mind(key)
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mind.active = 1
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mind.current = src
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if(length(newplayer_start))
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loc = pick(newplayer_start)
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else
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loc = locate(1,1,1)
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lastarea = loc
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sight |= SEE_TURFS
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player_list |= src
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/*
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var/list/watch_locations = list()
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for(var/obj/effect/landmark/landmark in landmarks_list)
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if(landmark.tag == "landmark*new_player")
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watch_locations += landmark.loc
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if(watch_locations.len>0)
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loc = pick(watch_locations)
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*/
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new_player_panel()
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spawn(40)
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if(client)
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handle_privacy_poll()
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client.playtitlemusic()
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