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2ea375091e091a96523efe71ee28e307c765e631
vgstation13/code/modules/projectiles
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VivianFoxfoot@gmail.com bf56fc6e99 Doors no longer close if there is a mob in the tile, a door can be hacked/AI overriden to close anyways and injure that mob as well as knock them down so they can be crushed again and again until they stop moving. (Currently: 35 brute and knockdown.)
The server master log now records attacks / emotes / PDA messages, as well as timestamping.  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2899 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-02 08:42:44 +00:00
..
ammunition
Fix for blanks not being blanks
2011-10-30 11:26:04 +00:00
guns
Added a special practice laser gun to the firing range.
2012-01-01 22:56:20 +00:00
projectile
Added a special practice laser gun to the firing range.
2012-01-01 22:56:20 +00:00
ammunition.dm
Massively improved trashbags. PICK UP EVERYTHING! Fixed issue 209.
2011-11-26 15:58:50 +00:00
gun.dm
◦ When equipping corgis with objects, their icons immediately update. Fixes a bit of visual lag.
2011-11-23 02:00:18 +00:00
projectile.dm
Doors no longer close if there is a mob in the tile, a door can be hacked/AI overriden to close anyways and injure that mob as well as knock them down so they can be crushed again and again until they stop moving. (Currently: 35 brute and knockdown.)
2012-01-02 08:42:44 +00:00
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