mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-09 16:14:13 +00:00
* Working proof of concept * Seems to be fully functional, yet ugly * Beats me * Perfect layout * Looks great now * Clear credits correctly * Actually fix the rejoin situation * Credits work when rebooting world manually * Comments the debug out until I make a proper verb for it * Adds credits panel & slight refactors * Adds images to credits * Adds more disclaimers and episode names * Names * Fixes prespawned corpses in the credits Celt is an idiot and this did not actually work
510 lines
18 KiB
Plaintext
510 lines
18 KiB
Plaintext
////////////
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//SECURITY//
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////////////
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#define TOPIC_SPAM_DELAY 2 //2 ticks is about 2/10ths of a second; it was 4 ticks, but that caused too many clicks to be lost due to lag
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#define UPLOAD_LIMIT 10485760 //Restricts client uploads to the server to 10MB //Boosted this thing. What's the worst that can happen?
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#define MIN_CLIENT_VERSION 510 //Just an ambiguously low version for now, I don't want to suddenly stop people playing.
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//I would just like the code ready should it ever need to be used.
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/*
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When somebody clicks a link in game, this Topic is called first.
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It does the stuff in this proc and then is redirected to the Topic() proc for the src=[0xWhatever]
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(if specified in the link). ie locate(hsrc).Topic()
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Such links can be spoofed.
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Because of this certain things MUST be considered whenever adding a Topic() for something:
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- Can it be fed harmful values which could cause runtimes?
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- Is the Topic call an admin-only thing?
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- If so, does it have checks to see if the person who called it (usr.client) is an admin?
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- Are the processes being called by Topic() particularly laggy?
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- If so, is there any protection against somebody spam-clicking a link?
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If you have any questions about this stuff feel free to ask. ~Carn
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*/
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/client
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var/account_joined = ""
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var/account_age
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/client/Topic(href, href_list, hsrc)
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//var/timestart = world.timeofday
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//testing("topic call for [usr] [href]")
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if(!usr || usr != mob) //stops us calling Topic for somebody else's client. Also helps prevent usr=null
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return
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//Reduces spamming of links by dropping calls that happen during the delay period
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// if(next_allowed_topic_time > world.time)
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// return
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//next_allowed_topic_time = world.time + TOPIC_SPAM_DELAY
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//search the href for script injection
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if( findtext(href,"<script",1,0) )
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world.log << "Attempted use of scripts within a topic call, by [src]"
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message_admins("Attempted use of scripts within a topic call, by [src]")
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//del(usr)
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return
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//Admin PM
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if(href_list["priv_msg"])
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var/client/C = locate(href_list["priv_msg"])
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if(ismob(C)) //Old stuff can feed-in mobs instead of clients
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var/mob/M = C
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C = M.client
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cmd_admin_pm(C,null)
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return
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//Wiki shortcuts
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if(href_list["getwiki"])
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var/url = href_list["getwiki"]
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usr << link(getVGWiki(url))
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return
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// Global Asset cache stuff.
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if(href_list["asset_cache_confirm_arrival"])
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// to_chat(src, "ASSET JOB [href_list["asset_cache_confirm_arrival"]] ARRIVED.")
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var/job = text2num(href_list["asset_cache_confirm_arrival"])
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completed_asset_jobs += job
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return
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if(href_list["_src_"] == "chat") // Oh god the ping hrefs.
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return chatOutput.Topic(href, href_list)
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//Logs all hrefs
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if(config && config.log_hrefs && investigations[I_HREFS])
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var/datum/log_controller/I = investigations[I_HREFS]
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I.write("<small>[time_stamp()] [src] (usr:[usr])</small> || [hsrc ? "[hsrc] " : ""][copytext(sanitize(href), 1, 3000)]<br />")
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switch(href_list["_src_"])
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if("holder")
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hsrc = holder
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if("usr")
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hsrc = mob
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if("prefs")
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return prefs.process_link(usr,href_list)
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if("vars")
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return view_var_Topic(href,href_list,hsrc)
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switch(href_list["action"])
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if ("openLink")
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src << link(href_list["link"])
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..() //redirect to hsrc.Topic()
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//testing("[usr] topic call took [(world.timeofday - timestart)/10] seconds")
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/client/proc/handle_spam_prevention(var/message, var/mute_type)
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if(config.automute_on && !holder && src.last_message == message)
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src.last_message_count++
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if(src.last_message_count >= SPAM_TRIGGER_AUTOMUTE)
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to_chat(src, "<span class='warning'>You have exceeded the spam filter limit for identical messages. An auto-mute was applied.</span>")
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cmd_admin_mute(src.mob, mute_type, 1)
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return 1
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if(src.last_message_count >= SPAM_TRIGGER_WARNING)
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to_chat(src, "<span class='warning'>You are nearing the spam filter limit for identical messages.</span>")
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return 0
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else
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last_message = message
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src.last_message_count = 0
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return 0
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//This stops files larger than UPLOAD_LIMIT being sent from client to server via input(), client.Import() etc.
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/client/AllowUpload(filename, filelength)
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if(filelength > UPLOAD_LIMIT)
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to_chat(src, "<font color='red'>Error: AllowUpload(): File Upload too large. Upload Limit: [UPLOAD_LIMIT/1024]KiB.</font>")
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return 0
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/* //Don't need this at the moment. But it's here if it's needed later.
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//Helps prevent multiple files being uploaded at once. Or right after eachother.
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var/time_to_wait = fileaccess_timer - world.time
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if(time_to_wait > 0)
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to_chat(src, "<font color='red'>Error: AllowUpload(): Spam prevention. Please wait [round(time_to_wait/10)] seconds.</font>")
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return 0
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fileaccess_timer = world.time + FTPDELAY */
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return 1
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///////////
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//CONNECT//
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///////////
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/client/New(TopicData)
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// world.log << "creating chatOutput"
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chatOutput = new /datum/chatOutput(src) // Right off the bat.
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// world.log << "Done creating chatOutput"
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if(config)
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winset(src, null, "window1.msay_output.style=[config.world_style_config];")
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else
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to_chat(src, "<span class='warning'>The stylesheet wasn't properly setup call an administrator to reload the stylesheet or relog.</span>")
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TopicData = null //Prevent calls to client.Topic from connect
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//Admin Authorisation
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holder = admin_datums[ckey]
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if(holder)
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admins += src
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holder.owner = src
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var/static/list/localhost_addresses = list("127.0.0.1","::1")
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if(config.localhost_autoadmin)
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if((!address && !world.port) || (address in localhost_addresses))
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var/datum/admins/D = new /datum/admins("Host", R_HOST, src.ckey)
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D.associate(src)
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if(connection != "seeker") //Invalid connection type.
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if(connection == "web")
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if(!holder)
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return null
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else
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return null
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if(byond_version < MIN_CLIENT_VERSION) //Out of date client.
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message_admins("[key]/[ckey] has connected with an out of date client! Their version: [byond_version]. They will be kicked shortly.")
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alert(src,"Your BYOND client is out of date. Please make sure you have have at least version [world.byond_version] installed. Check for a beta update if necessary.", "Update Yo'Self", "OK")
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spawn(5 SECONDS)
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del(src)
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if(!guests_allowed && IsGuestKey(key))
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alert(src,"This server doesn't allow guest accounts to play. Please go to http://www.byond.com/ and register for a key.","Guest","OK")
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del(src)
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return
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// Change the way they should download resources.
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if(config.resource_urls)
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src.preload_rsc = pick(config.resource_urls)
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else
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src.preload_rsc = 1 // If config.resource_urls is not set, preload like normal.
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to_chat(src, "<span class='warning'>If the title screen is black, resources are still downloading. Please be patient until the title screen appears.</span>")
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clients += src
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directory[ckey] = src
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//preferences datum - also holds some persistant data for the client (because we may as well keep these datums to a minimum)
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prefs = preferences_datums[ckey]
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if(!prefs)
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prefs = new /datum/preferences(src)
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preferences_datums[ckey] = prefs
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prefs.last_ip = address //these are gonna be used for banning
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prefs.last_id = computer_id //these are gonna be used for banning
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prefs.client = src
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prefs.initialize_preferences(client_login = 1)
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. = ..() //calls mob.Login()
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chatOutput.start()
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if(custom_event_msg && custom_event_msg != "")
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to_chat(src, "<h1 class='alert'>Custom Event</h1>")
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to_chat(src, "<h2 class='alert'>A custom event is taking place. OOC Info:</h2>")
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to_chat(src, "<span class='alert'>[html_encode(custom_event_msg)]</span>")
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to_chat(src, "<br>")
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if( (world.address == address || !address) && !host )
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host = key
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world.update_status()
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if(holder)
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add_admin_verbs()
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admin_memo_show()
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holder.add_menu_items()
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log_client_to_db()
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send_resources()
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if(prefs.lastchangelog != changelog_hash) //bolds the changelog button on the interface so we know there are updates.
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winset(src, "rpane.changelog", "background-color=#eaeaea;font-style=bold")
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prefs.SetChangelog(ckey,changelog_hash)
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to_chat(src, "<span class='info'>Changelog has changed since your last visit.</span>")
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//Set map label to correct map name
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winset(src, "rpane.map", "text=\"[map.nameLong]\"")
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clear_credits() //Otherwise these persist if the client doesn't close the game between rounds
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// Notify scanners.
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INVOKE_EVENT(on_login,list(
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"client"=src,
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"admin"=(holder!=null)
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))
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if(!winexists(src, "asset_cache_browser")) // The client is using a custom skin, tell them.
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to_chat(src, "<span class='warning'>Unable to access asset cache browser, if you are using a custom skin file, please allow DS to download the updated version, if you are not, then make a bug report. This is not a critical issue but can cause issues with resource downloading, as it is impossible to know when extra resources arrived to you.</span>")
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//This is down here because of the browse() calls in tooltip/New()
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if(!tooltips)
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tooltips = new /datum/tooltip(src)
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//////////////
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//DISCONNECT//
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//////////////
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/client/Del()
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if(holder)
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holder.owner = null
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admins -= src
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directory -= ckey
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clients -= src
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return ..()
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/client/proc/log_client_to_db()
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if(IsGuestKey(key))
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return
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establish_db_connection()
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if(!dbcon.IsConnected())
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return
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var/list/http[] = world.Export("http://www.byond.com/members/[src.key]?format=text") // Retrieve information from BYOND
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var/Joined = 2550-01-01
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if(http && http.len && ("CONTENT" in http))
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var/String = file2text(http["CONTENT"]) // Convert the HTML file to text
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var/JoinPos = findtext(String, "joined")+10 // Parse for the joined date
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Joined = copytext(String, JoinPos, JoinPos+10) // Get the date in the YYYY-MM-DD format
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account_joined = Joined
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var/sql_ckey = sanitizeSQL(ckey)
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var/age
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testing("sql_ckey = [sql_ckey]")
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var/DBQuery/query = dbcon.NewQuery("SELECT id, datediff(Now(),firstseen) as age, datediff(Now(),accountjoined) as age2 FROM erro_player WHERE ckey = '[sql_ckey]'")
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query.Execute()
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var/sql_id = 0
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while(query.NextRow())
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sql_id = query.item[1]
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player_age = text2num(query.item[2])
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age = text2num(query.item[3])
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break
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var/sql_address = sanitizeSQL(address)
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var/DBQuery/query_ip = dbcon.NewQuery("SELECT distinct ckey FROM erro_connection_log WHERE ip = '[sql_address]'")
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query_ip.Execute()
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related_accounts_ip = ""
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while(query_ip.NextRow())
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related_accounts_ip += "[query_ip.item[1]], "
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var/sql_computerid = sanitizeSQL(computer_id)
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var/DBQuery/query_cid = dbcon.NewQuery("SELECT distinct ckey FROM erro_connection_log WHERE computerid = '[sql_computerid]'")
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query_cid.Execute()
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related_accounts_cid = ""
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while(query_cid.NextRow())
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related_accounts_cid += "[query_cid.item[1]], "
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//Just the standard check to see if it's actually a number
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if(sql_id)
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if(istext(sql_id))
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sql_id = text2num(sql_id)
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if(!isnum(sql_id))
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return
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var/admin_rank = "Player"
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if(istype(holder))
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admin_rank = holder.rank
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var/sql_admin_rank = sanitizeSQL(admin_rank)
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if(sql_id)
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//Player already identified previously, we need to just update the 'lastseen', 'ip' and 'computer_id' variables
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var/DBQuery/query_update
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if(isnum(age))
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query_update = dbcon.NewQuery("UPDATE erro_player SET lastseen = Now(), ip = '[sql_address]', computerid = '[sql_computerid]', lastadminrank = '[sql_admin_rank]' WHERE id = [sql_id]")
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else
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query_update = dbcon.NewQuery("UPDATE erro_player SET lastseen = Now(), ip = '[sql_address]', computerid = '[sql_computerid]', lastadminrank = '[sql_admin_rank]', accountjoined = '[Joined]' WHERE id = [sql_id]")
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query_update.Execute()
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if(query_update.ErrorMsg())
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WARNING("FINGERPRINT: [query_update.ErrorMsg()]")
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else
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//New player!! Need to insert all the stuff
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var/DBQuery/query_insert = dbcon.NewQuery("INSERT INTO erro_player (id, ckey, firstseen, lastseen, ip, computerid, lastadminrank, accountjoined) VALUES (null, '[sql_ckey]', Now(), Now(), '[sql_address]', '[sql_computerid]', '[sql_admin_rank]', '[Joined]')")
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query_insert.Execute()
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if(query_insert.ErrorMsg())
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WARNING("FINGERPRINT: [query_insert.ErrorMsg()]")
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if(!isnum(age))
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var/DBQuery/query_age = dbcon.NewQuery("SELECT datediff(Now(),accountjoined) as age2 FROM erro_player WHERE ckey = '[sql_ckey]'")
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query_age.Execute()
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while(query_age.NextRow())
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age = text2num(query_age.item[1])
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if(!isnum(player_age))
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player_age = 0
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if(age < 14)
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message_admins("[ckey(key)]/([src]) is a relatively new player, may consider watching them. AGE = [age] First seen = [player_age]")
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log_admin(("[ckey(key)]/([src]) is a relatively new player, may consider watching them. AGE = [age] First seen = [player_age]"))
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testing("[src]/[ckey(key)] logged in with age of [age]/[player_age]/[Joined]")
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account_age = age
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// logging player access
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var/server_address_port = "[world.internet_address]:[world.port]"
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var/sql_server_address_port = sanitizeSQL(server_address_port)
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var/DBQuery/query_connection_log = dbcon.NewQuery("INSERT INTO `erro_connection_log`(`id`,`datetime`,`serverip`,`ckey`,`ip`,`computerid`) VALUES(null,Now(),'[sql_server_address_port]','[sql_ckey]','[sql_address]','[sql_computerid]');")
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query_connection_log.Execute()
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if(query_connection_log.ErrorMsg())
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WARNING("FINGERPRINT: [query_connection_log.ErrorMsg()]")
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#undef TOPIC_SPAM_DELAY
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#undef UPLOAD_LIMIT
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#undef MIN_CLIENT_VERSION
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//checks if a client is afk
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//3000 frames = 5 minutes
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/client/proc/is_afk(duration=3000)
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if(inactivity > duration)
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return inactivity
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return 0
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/client/verb/resend_resources()
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set name = "Resend Resources"
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set desc = "Re-send resources for NanoUI. May help those with NanoUI issues."
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set category = "OOC"
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to_chat(usr, "<span class='notice'>Re-sending NanoUI resources. This may result in lag.</span>")
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nanomanager.send_resources(src)
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send_html_resources()
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//send resources to the client. It's here in its own proc so we can move it around easiliy if need be
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/client/proc/send_resources()
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// preload_vox() //Causes long delays with initial start window and subsequent windows when first logged in.
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getFiles(
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'html/search.js',
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'html/panels.css',
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)
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// Preload the crew monitor. This needs to be done due to BYOND bug http://www.byond.com/forum/?post=1487244
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//The above bug report thing doesn't exist anymore so uh, whatever.
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spawn
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send_html_resources()
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// Send NanoUI resources to this client
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spawn nanomanager.send_resources(src)
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/client/proc/send_html_resources()
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if(crewmonitor && minimapinit)
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crewmonitor.sendResources(src)
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if(adv_camera && minimapinit)
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adv_camera.sendResources(src)
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while(!vote || !vote.interface)
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sleep(1)
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vote.interface.sendAssets(src)
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/proc/get_role_desire_str(var/rolepref)
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switch(rolepref & ROLEPREF_VALMASK)
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if(ROLEPREF_NEVER)
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return "Never"
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if(ROLEPREF_NO)
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return "No"
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if(ROLEPREF_YES)
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return "Yes"
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if(ROLEPREF_ALWAYS)
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return "Always"
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return "???"
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/client/proc/desires_role(var/role_id, var/display_to_user=0)
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var/role_desired = prefs.roles[role_id]
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if(display_to_user && !(role_desired & ROLEPREF_PERSIST))
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if(!(role_desired & ROLEPREF_POLLED))
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spawn
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var/question={"[role_id]
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Yes/No: Only affects this round
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Never/Always: Affects future rounds, you will not be polled again.
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NOTE: You will only be polled about this role once per round. To change your choice, use Preferences > Setup Special Roles. The change will take place AFTER this recruiting period."}
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var/answer = alert(src,question,"Role Recruitment", "Yes","No","Never")
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switch(answer)
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if("Never")
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prefs.roles[role_id] = ROLEPREF_NEVER
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if("No")
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prefs.roles[role_id] = ROLEPREF_NO
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if("Yes")
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prefs.roles[role_id] = ROLEPREF_YES
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//if("Always")
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// prefs.roles[role_id] = ROLEPREF_ALWAYS
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//testing("Client [src] answered [answer] to [role_id] poll.")
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prefs.roles[role_id] |= ROLEPREF_POLLED
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else
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to_chat(src, "<span style='recruit'>The game is currently looking for [role_id] candidates. Your current answer is <a href='?src=\ref[prefs]&preference=set_role&role_id=[role_id]'>[get_role_desire_str(role_desired)]</a>.</span>")
|
|
return role_desired & ROLEPREF_ENABLE
|
|
|
|
/client/proc/colour_transition(var/list/colour_to = default_colour_matrix,var/time = 10) // call this with no parametres to reset to default.
|
|
if(!color)
|
|
color = default_colour_matrix
|
|
if(!(colour_to.len))
|
|
colour_to = default_colour_matrix
|
|
animate(src, color=colour_to, time=time, easing=SINE_EASING)
|
|
|
|
/client/proc/changeView(var/newView)
|
|
if(!newView)
|
|
view = world.view
|
|
else
|
|
view = newView
|
|
|
|
if(mob && ishuman(mob))
|
|
var/mob/living/carbon/human/H = mob
|
|
var/obj/item/clothing/under/U = H.get_item_by_slot(slot_w_uniform)
|
|
if(istype(U))
|
|
for(var/obj/item/clothing/accessory/holomap_chip/HC in U.accessories)
|
|
HC.update_holomap()
|
|
|
|
/client/verb/SwapSides()
|
|
set name = "swapsides"
|
|
set hidden = 1
|
|
var/newsplit = 100 - text2num(winget(usr, "mainwindow.mainvsplit", "splitter"))
|
|
if(winget(usr, "mainwindow.mainvsplit", "right") == "rpane")
|
|
winset(usr, "mainwindow.mainvsplit", "right=mapwindow;left=rpane;splitter=[newsplit]")
|
|
else
|
|
winset(usr, "mainwindow.mainvsplit", "right=rpane;left=mapwindow;splitter=[newsplit]")
|
|
|
|
/client/proc/update_special_views()
|
|
if(prefs.space_parallax) //Updating parallax for clients that have parallax turned on.
|
|
if(parallax_initialized)
|
|
mob.hud_used.update_parallax_values()
|
|
|
|
if(!istype(mob, /mob/dead/observer) && !(M_XRAY in mob.mutations)) //If they are neither an observer nor someone with X-ray vision
|
|
for(var/obj/structure/window/W in one_way_windows)
|
|
if(((W.x >= (mob.x - view)) && (W.x <= (mob.x + view))) && ((W.y >= (mob.y - view)) && (W.y <= (mob.y + view))))
|
|
update_one_way_windows(view(view,mob)) //Updating the one-way window overlay if the client has one in the range of its view.
|
|
break
|
|
|
|
/client/proc/update_one_way_windows(var/list/v) //Needed for one-way windows to work.
|
|
var/Image //Code heavily cannibalized from a demo made by Byond member Shadowdarke.
|
|
var/turf/Oneway
|
|
var/obj/structure/window/W
|
|
var/list/newimages = list()
|
|
var/list/onewaylist = list()
|
|
|
|
if(!v)
|
|
return
|
|
|
|
ObscuredTurfs.len = 0
|
|
|
|
for(W in view(view,mob))
|
|
if(W.one_way)
|
|
if(W.dir & get_dir(W,mob))
|
|
Oneway = get_turf(W)
|
|
Oneway.opacity = 1
|
|
onewaylist += Oneway
|
|
|
|
if(onewaylist.len)
|
|
var/list/List = v - view(view,mob)
|
|
List += onewaylist
|
|
for(var/turf/T in List)
|
|
T.viewblock = image('icons/turf/overlays.dmi',T,"black_box",10)
|
|
if(T in onewaylist)
|
|
for(W in T.contents)
|
|
if(W.one_way)
|
|
T.viewblock = image('icons/turf/overlays.dmi',T,"black_box[W.dir]",10)
|
|
T.viewblock.plane = FULLSCREEN_PLANE
|
|
src << T.viewblock
|
|
newimages += T.viewblock
|
|
ObscuredTurfs += T
|
|
|
|
for(var/turf/I in onewaylist)
|
|
I.opacity = 0
|
|
|
|
for(Image in ViewFilter-newimages)
|
|
images -= Image
|
|
ViewFilter = newimages
|